‘The Sims 4’ will stop supporting 32-bit PCs in June

We hope you weren't determined to run The Sims 4 on the same PC you had when it came out in 2014. The developers have warned that the life simulator will end support for 32-bit operating systems and non-Metal Macs in June 2019. Simply put, it's abo...

Apple warns Mac users that 32-bit apps will soon stop working

Starting tomorrow, you'll see an alert box when you open a 32-bit app in MacOS 10.13.4. The one-time-per-app warning is designed to encourage users -- and developers -- to update their apps before Apple's full transition to 64-bit. It's not clear whe...

Samsung’s second-gen UHD Blu-ray player helps simplify HDR

Next week at CES Samsung will debut its second Ultra HD Blu-ray player, along with new "Ultra High Quality" (UHQ) audio hardware. The M9500 Ultra HD Blu-ray player looks like any other deck, however, Samsung says it will be able to automatically set...

Kinetis L Series MCUs use ARM Cortex-MO+ to sip least power, cost 49 cents each per 10K order

kinetis-l-series-mcus-use-arm-cortex-mo-least-power

Freescale aims to drag 8- and 16-bit manufacturing into the modern era with a 32-bit MCU that's cheaper than a cup o' Joe. The ARM Cortex-MO+ based Kinesis L series MCU is now available in alpha to interested parties, it's capable of sipping a scant 50 µA/MHz of power and will cost just $0.49 when you buy 'em in lots of 10,000. While the cheap chips will no doubt go on to help power the internet of things, the associated debut of a $12.95 development board coming in August will also be a boon to developers and hobbyists. The platform will allow "quick application prototyping and demonstration" according to the company, and provide a GUI tool for generating start-up code and device drivers. So, if you've gotta have that new beer dispenser mock-up running at a full 32-bits, check the PR after the break.

Continue reading Kinetis L Series MCUs use ARM Cortex-MO+ to sip least power, cost 49 cents each per 10K order

Kinetis L Series MCUs use ARM Cortex-MO+ to sip least power, cost 49 cents each per 10K order originally appeared on Engadget on Wed, 20 Jun 2012 16:28:00 EDT. Please see our terms for use of feeds.

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SteelSeries announces Sensei Major League Gaming edition, keeps palms eager until August

SteelSeries announces Sensei Major League Gaming edition, keeps palms moist until August

For most of us, the humble mouse is but a tool for effective computer navigation, for gamers though, it's a matter of life and (virtual) death. SteelSeries knows this, and hopes its new Sensei Major League Gaming edition mouse will keep a few more of its faithful out of the MASH. It looks like much of the credentials of the original Sensei have been kept intact, the same 10.8-megapixel sensor, the 150 inches per second movement detection, 32-bit ARM processor, LCD display and so on. What's new then? For the main part, the CPI, which can now go from one to 8,200, or all the way to 16,400 if you use the double CPI feature. You'll have to wait until August to get your hand on it, with pre-orders (but no price as yet) set to open at the MLG Championship next week.

Continue reading SteelSeries announces Sensei Major League Gaming edition, keeps palms eager until August

SteelSeries announces Sensei Major League Gaming edition, keeps palms eager until August originally appeared on Engadget on Sun, 03 Jun 2012 04:42:00 EDT. Please see our terms for use of feeds.

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DICE to require 64-bit OS for some 2013 games, that Windows ME box in the den isn’t cutting it

DICE to require 64-bit OS for some 2013 games, that Windows ME box in the den isn't cutting it

We're entering a world of mainstream 64-bit computing -- whether we like it or not. Just weeks after Adobe started requiring 64-bit Macs for CS6, DICE's Rendering Architect Johan Andersson has warned that some of his company's 2013 games using the Frostbite engine will need the extra bits as a matter of course. In other words, it won't matter if you have a quad Core i7 gaming PC of death should the software be inadequate; if you're still running a 32-bit copy of Windows 7 come the new year, you won't be playing. The developer points to memory as the main culprit, as going 64-bit guarantees full access to 4GB or more of RAM as well as better virtual addressing. Andersson sees it as a prime opportunity to upgrade to Windows 8, although 64-bit Vista and 7 (and presumably OS X, if and when Mac versions exist) will be dandy. Just be prepared to upgrade that Windows XP PC a lot sooner than Microsoft's 2014 support cutoff if you're planning to run the next Battlefield or Mirror's Edge.

DICE to require 64-bit OS for some 2013 games, that Windows ME box in the den isn't cutting it originally appeared on Engadget on Tue, 22 May 2012 14:02:00 EDT. Please see our terms for use of feeds.

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