Latest Windows 10 test build adds SwiftKey and mixed reality options

Microsoft is giving Windows 10 users a peek at upcoming features, as long as they're brave enough to install the latest Insider Preview build. If you have a touchscreen, you can use SwiftKey, which brings predictive typing and autocorrect from the iO...

How Engadget’s parent company is making sites like ours easier to use

Today, May 17th, is Global Accessibility Awareness Day, but in fact, this entire month has been an eventful one for people with disabilities. Two weeks ago, Google and Microsoft pledged to commit $20 and $25 million to the cause, respectively, to acc...

Innovative wheelchair design isn’t for all wheelchair users

You'll often see positive news stories coming out of the tech press involving robotics projects that are designed to help people with mobility issues. Exoskeletons, like Toyota's WelWalk, ReWalk, and Ekso Bionics' eponymous walking frame, help people...

Xbox Adaptive Controller first look: A new, necessary gamepad

Microsoft stumbled into the accessibility market about three years ago, with the launch of the Xbox One Elite controller. The Elite wasn't designed to help people with disabilities play video games -- in fact, it was built for hardcore players who wa...

XBox’s new controller design picks accessibility over aesthetics+ergonomics


Recently leaked on Twitter by a certain @WalkingCat, the image above is the only one we have of XBox’s new controller made for accessibility. Designed strictly for ease of use, the controller ditches the usual curvaceous palm-hugging format and button/trigger overload for a design that’s more table/lap friendly and simplistic.

Codenamed Project Z, the controller is for the specially abled, with two incredibly large A and B pads and a regular sized D-Pad to the left. The large buttons should be programmable, allowing users to set functions to each button/pad. There’s also a row of icons on the top like Power, USB, directional arrows, and the XBox logo, which seem to be light-up icons to provide visual feedback for the user of the controller. The controller also sports a MicroUSB port for charging and programming the pads, and an Audio input for headphones.

More on this at E3 next month when Microsoft will probably shine more light on Project Z! Personally, it’s a great initiative in the direction of inclusivity for the gaming company!

Designer: XBox