Mixed reality headset bucks design trends for a complete audiovisual experience

Thanks to the Apple Vision Pro, mixed reality is back in the news along with the hardware that will enable people to experience them. We have yet to hit the Holy Grail of headset design that will allow people to wear these devices on their heads for long periods, but brands like Apple and Meta definitely have that goal in their sights. MR headsets are getting lighter and slimmer, but that will always come at the cost of sacrificing some functionality that has to be offloaded to some other product you will have to buy and use separately. This concept design, however, goes in the other direction and tries to actually include everything you need for a more believable mixed reality experience, including the oft-neglected audio for your ears.

Designer: Dohyuk Joo

It’s harder to fool the eyes, which is why most of the focus in developing these mixed reality headsets is on the optics. But we don’t experience the real world with just our eyes, and a more immersive virtual world will also need to do more than just feed us visual data. Just like in the real world, audio is either taken for granted or at least takes second place only, but this headset design tries to balance the scales, even if it means going back to the days of bulky headsets.

WavVision, whose name tries to embody the combination of sound and sight, attempts to be an all-in-one mixed reality solution for our eyes and our ears. In a nutshell, the headset includes over-ear headphones to deliver audio, particularly spatial audio, that would complete the immersion of existing in a virtual space. This wouldn’t be the first headset to attempt that combination, but it is definitely one of the few that make it painfully obvious. The Meta Quest 3, for example, does have built-in speakers but uses an open-ear design that simply directs the audio waves toward your ear.

In addition to having over-ear cups built into the design, the very form and construction of WavVision go against the dominant trend in this niche market. The frame is made from thick steel plates bent to loosely follow the shape of the head. It’s a material that suggests quite a bit of weight and sharpness, which is the opposite of what headsets today are aiming for. It gives the design a distinct industrial aesthetic, which is intentional but also questionable.

One of the reasons why headsets don’t include dedicated headphones is because the audio experience could probably be delivered by more dedicated hardware that’s specially designed for performance as well as comfort. Building that part into the headset only weighs the product down, both literally as well as in terms of costs. Conversely, an integrated design ensures a unified appearance and, at least theoretically, a more complete experience. Admittedly, few of the mixed reality brands today seem to be paying that much attention to the audio aspect, but if Apple will be playing this game for long, it will undoubtedly dip its toes in that area sooner or later.

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Mixed Reality Magnifying Glass for Kids Shows the World in a Different Light

When people talk about augmented or mixed reality, they most likely imagine strapping bulky visors to their heads and blocking their eyes. Although that is definitely the primary way to experience an immersive fusion of the physical and the digital, mixed reality actually goes beyond living in virtual worlds or seeing apps floating in front of you. You could, for example, point your smartphone somewhere in the real world and see a glimpse of digital information through that small window. Limited as that experience might sound, it can actually open up a whole new world to discover, especially if it allows children to learn more about the world they live in, giving them access to flora and fauna that they would have never encountered in the wild.

Designer: Junwoo Lim

To a child’s eyes, the world is both magical and mysterious, and that’s just for the things they can actually see. Our planet has a lot more treasures and oddities than they could possibly imagine, but most of them are out of reach due to urban development and safety considerations. At most, kids can learn about them through books, videos, and other flat media that, while informative, lack the proper context that young minds need to truly appreciate the scale of these earthbound creatures.

Mono is a mixed reality device concept that unlocks that world and allows kids to not only learn but also enjoy discovering these nuggets of knowledge in a way that doesn’t take them away from their current environment. Using mixed reality technologies, the gadget overlays virtual creatures like insects and animals on top of real-world objects, making them look like they’re actually there on the roof or in your hand. This allows kids to see them in their proper scale, observe their natural movement, or even see them interact with each other, all while still having access to additional text information layered on top of this view.

The device comes in a design that looks like a toy magnifying glass, an object that has long been associated with exploration and discovery. Instead of a transparent lens, it has a camera on one side and a screen on the other. Theoretically, the user can put the screen close to their eye the same way they would use a real magnifying glass, though that raises questions about the safety of that method. The controls for the device are simple enough for a child to understand, including a single button for power and a slider for zooming in and out to understand the scale of the creature being observed.

The Mono concept design tries to fill in an educational need for kids to learn more about the world in a safe and engaging environment, but without weighing down their heads with headsets. It demonstrates how mixed reality can be more than just an entertainment medium or a productivity tool for adults, but something that kids can also benefit from. A magnifying glass design definitely carries that exploration vibe, though it’s questionable whether it’s an appropriate one given how kids are likely to put the screen right in front of their eyes.

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Lightweight, stylish Brillant Labs Frame AI-assisted glasses lets you engage more with the world

The idea of putting a wearable on the eyes that takes immersive interaction up close and personal is a mantra every tech company wants to recite. After the bigger ones like Google and Apple doing their bits in VR and AR glasses, a startup, Brillant Labs has developed a pair of AI glasses called the Frame that promises to put the power of generative AI in front of a person’s eye. This, as the company says, will introduce a paradigm shift in an individual’s daily living.

The Brillant Labs Frame is designed as the first-ever glasses with an integrated multimodal AI assistant. This assistant is built in-house and can learn with the usage to carry out tasks for you. On that point, some of us would remember the Rabbit R1, but the little rabbit is a handheld and the Frame is a circular pair of spectacles that resembles – in design – the ones made extraordinary by the likes of Mahatma Gandhi and Steve Jobs.

Designer: Brillant Labs

With a primary focus on AI capabilities, the Frame is backed by AR John Hanke, CEO Niantic, company behind the popular Pokémon Go. The dual combination of technology is accompanied by a small display. The 640 x 400p micro-OLED display can show graphics and text overlayed on a real-world environment. In the middle of the Frame is a camera and the battery powering it is stationed at the back.

The Frame weighs only 40g and to ensure it is a new leap in wearable technology, it comes with the always-on AI assistant called Noa. The assistant taps into generative AI models like GPT-2, Whisper AI, and Stability AI, to generate text and graphics from the images captured by the camera, in response to the user query. The multimodal generative AI assistant therefore performs real-world visual processing and real-time speech recognition and translation to permit a user to engage more with the world around.

Courtesy Noa, the Frame will bring new experiences to everyday life, in workplaces, or even in classrooms. This is as the glasses can respond to what you ask by voice or text, and also to what you are seeing through them. So, you can, in real-time have the Frame tell you the price of jeans you are looking at in the store (by checking up online) and take notes of the content you are reading from your textbook.

Brilliant Labs has left the Frame as an open-source project with files for hardware and software available through GitHub. Additionally, it comes with support for prescription lenses for an additional price of $99. The lightweight, stylish, and visually distinguishing Brillant Labs Frame itself costs $349 and is now available for pre-order. Shipping is likely to start from April 15, 2024.

 

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Apple Vision Pro iFixit teardown reveals what’s inside and how it works

Apple has entered a new product category with the Vision Pro. The expensive eyewear, positioned to transport us into the future of VR, is an expensive deal to begin with at $3,499. So, ripping something of that value apart to just reveal how repairable it is and to what it packs within that makes it worthy of making Apple a new category giant may seem obnoxious to us.

But that’s little of a deterrent for the folks at iFixit, who pride in tearing down the latest gadgets to see how easy or difficult it is to repair them and examine what makes it a favorite. In that scheme of things, iFixit has put its heating guns and prying tools to use to tear open Apple’s new tech marvel. What they see is pretty straightforward: a few easy-to-remove parts and then complicated screws, connectors, and seals to get past before fully revealing the impressive cameras and more.

Designer: iFixit

Between the easy take offs and the intricate connectors, the Vision Pro – iFixit teardown reveals – has some unbelievable tech crammed. Some of this is never seen before, especially the advanced EyeSight display which it is discovered uses several videos of the wearer’s eyes simultaneously.

As the iFixit video runs through the teardown it shows Apple’s new AR/VR headset is similarly detailed and intriguing as the other Apple devices. So, the process of tearing it down is not easy and required a heat gun, screwdrivers, prying tools, and lots of effort. But as you’ll see, the effort is worth appreciating.

First up, the video suggests the customizable face cushion, light seals are easy to pull off, while the power chord has to be turned to unlock. The device’s knit band pops easily off the headgear stems, from the integrated latch. Stem with speakers disassemble the eye housing swiftly as well leaving the cameras, sensors, battery, R1 chip, and EyeSight display to take a look into.

This is according to iFixit the first scratch of the detailed teardown that would be revealed in the near future. The initial teardown however shows that the Vision Pro is inside out what we have heard of. It has some high-end tech within its small form factor, but it will require some elbow grease to repair.

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The $3500 Apple Vision Pro deserves this gorgeous chrome-plated metal stand

A throne worthy of a $3500 face-computer.

Sure, the Apple Vision Pro got its first accessory in the form of a protective cover… but what the high-end spatial computing device desperately needs is a stand to dock and highlight the beauty of Apple’s latest and most impressive gadget. The Vision Pro stand by Sy Wong fills the void with its gorgeously slick design that highlights your headset without eating too much table real estate. Quite akin to a headphone stand, the Vision Pro stand has your headset hanging vertically, along with a docking station for the accompanying battery pack.

Designer: Sy Wong

The stand’s specific shape allows it to support the Vision Pro’s contoured cushion with ease. The stand’s steel platform only makes contact with the plush cushion, ensuring that no part of the stand comes in contact with the glass or metal components of the Vision Pro. Meanwhile, a dedicated dock for the Vision Pro’s battery pack keeps it close to the headset, allowing you to easily lift and wear the entire setup or dock it back after a spatial session.

The beauty of Sy Wong’s stand lies not just in its overall visual simplicity, but also its glorious chrome-plated finish. The stand comes crafted from stainless steel (or at least that’s what Wong mentions on their Behance page), with an immaculate chrome finish that rivals the kind you see Apple’s own accessories (like the handles on the Mac Pro, or even those $700 wheels).

For the select few who’ve bought the Vision Pro, unfortunately, Sy Wong’s stand is just a concept… so you’re going to have to either place the expensive headset on your desk *shudder*, back in its box after every use, or buy the $299 soft-shell case for the headset and battery pack. Apple hasn’t announced any other major accessories for the Vision Pro, although the market is ripe for stands like the one Sy Wong designed… or this neck-worn power bank that’s a whole lot better than Apple’s own battery pack.

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Apple Vision Pro’s Spatial Computing needs a Killer App… and it should be a Pokemon Game

It seems unbelievable that Pokemon GO debuted a stunning 8 years ago… but if you remember the year 2016, you’ll also remember what a massive phenomenon it was. The game singlehandedly revived the relatively flatlined mobile gaming industry, uniting millions of players around the world and actually getting them to step out of their houses. Most importantly, however, it proved to be the PERFECT embodiment of the potential mixed reality killer app. The Apple Vision Pro, which begins deliveries starting 2nd of February, currently lacks that killer app… and a strategic partnership between Apple and Nintendo (just like their partnership with Disney) could really give the Vision Pro the killer app it needs – Mixed Reality Pokemon (or ‘Spatial Computing’ if you’re one of Apple’s vocabulary purists).

This game demo, designed by Thailand-based Kumpanat Samkumlue, explores the many benefits and features of Apple’s spatial computing push. The company boasted quite a few features like realistic rendering, voice commands, and gesture inputs – all that would complement the game perfectly. Imagine seeing Pokemon battling on your coffee table, with the ability to hold and throw Pokeballs during fights, or even give vocal commands to your Pokemon mid-battle. The UI (and even the UX) lend themself PERFECTLY to the Vision Pro, which would vastly benefit from this smash success game. Heck, it would put the Vision Pro leaps and bounds ahead of Meta’s own Quest headsets, which lack their own Pokemon game too (but have other killer-app-worthy experiences like Beat Saber, Supernatural, and more recently, Assassin’s Creed).

Designer: Kumpanat Samkumlue

“Imagine turning your home into a Pokémon playground, where you can use cutting-edge technology like Apple Vision Pro or Oculus Quest 3 to embark on thrilling Pokémon adventures right on your tabletop. With this fan-made version, I bring to life the idea of playing a Pokémon game in Mixed Reality (MR), Inspiration from the popular Pokémon Sword and Shield games,” says designer Kumpanat. “Transforming Your Home into a Pokémon Playground: A Vision for Tabletop Pokémon Adventures in Mixed Reality. Catch ’em, battle ’em, and explore ’em—all in your own space with voice commands or a controller magic!”

What Pokemon GO did for mixed reality gaming on the phone, it can absolutely do for the Vision Pro too. Sure, your first instinct is to dismiss the idea that a Pokemon game could make a $3500 headset more desirable, but here’s what we aren’t thinking of. The point isn’t to sell more units of the Vision Pro headsets… the point is to give spatial computing its Killer App, which in turn helps the entire headset category. Apple’s rumored to be working on a cheaper, more consumer-friendly model of the Vision Pro too… and this game would pretty much etch its commercial success in stone.

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Visor mixed reality headset promises a more accessible Apple Vision Pro

Although it’s definitely the latecomer, Apple is unsurprisingly stirring up a storm with the launch of the Vision Pro. Mixed reality, or spatial computing as Apple named it, is en vogue once again, and many companies are making a lot of noise to demonstrate how they’ve been playing the game long before the Vision Pro was even announced. That boast comes with the implication that they can offer a better experience and a more accessible product, like this visor-like Visor headset that’s trying to be a better Vision Pro than the Vision Pro with a more open platform, a more stylish design, and most importantly, a more affordable price tag.

Designer: Immersed

Although the Apple Vision Pro is definitely more stylish than other mixed reality headsets, it’s still a headset that leaves nothing to the imagination about what you’re wearing or doing. Visor, on the other hand, looks more like its namesake, at least outwardly. Despite the spectacle-like design, it actually bears 4K micro OLED displays per eye, a lot more than what the Visor Pro boasts. And yet the headset itself manages to weigh only 200g, more than half what the Meta Quest 3 weighs. And yes, it has an external battery to help keep the weight down.

Beyond just the design of the device itself, the Visor offers a completely different experience from the likes of the Vision Pro or even the new Xreal Air 2 Ultra that was announced at CES 2024 earlier this month. It neither runs its own operating system nor does it just mirror the screen of a computer. Instead, it harnesses Immersed’s mixed reality software that it has been developing for years that practically gives you virtual monitors spread across your vision, resulting in a wider field of view compared to the common smart glasses implementation.

What this means in practice is that you can keep on using the software and operating system you’re already familiar with without any limitations. In fact, Immersed says it won’t even block attempts to make SteamVR work with its device, even though its focus is more towards productivity and professional use. Visor doesn’t even have an app marketplace, but it will release development tools for sideloading apps later on.

If Visor’s $399.99 price tag sounds too good to be true, that’s because it somewhat is. That cheap figure actually requires you to also buy a “Membership Plus” subscription that will cost $59.99 a month for 12 months or $39.99 for 24 months. The good news is that you won’t lose access to the basic features of the device if you decide not to renew after that period. Alternatively, you can buy the device alone for a full $999.99, without any of the extras, which is still a lot cheaper than the Apple Vision Pro. Whether it can deliver all these promises, however, is something we’ll have to see in due time, no pun intended.

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Microsoft Mesh lets you hold virtual meetings around virtual bonfires

The hype around the so-called Metaverse seems to have died down a bit. Even Facebook, which changed its name to Meta to emphasize its new mission, has been rather silent on that front, especially in light of AI being the hottest thing in tech these days. With the launch of the Apple Vision Pro, however, interest in mixed reality, as well as AR and VR, is once again on the rise. As such, now seems to be the best time for Microsoft to also make widely available its own virtual meeting platform, Microsoft Mesh, encouraging a new approach to hybrid work arrangements that will have attendees “sitting” around digital bonfires or posh virtual rooms, all for the sake of trying to make people feel more connected even when they’re all just sitting in their own homes.

Designer: Microsoft

In order to shake off the image of something only for games and entertainment, platform developers like Meta and Microsoft try to make mixed reality technologies something that’s actually useful for serious business as well. These usually involve providing virtual spaces for meetings, creating avatars that represent employees, and holding more interactive and livelier gatherings that would otherwise be a boring experience of watching people’s faces in a grid of boxes. In other words, they try to recreate the feelings and emotions of meeting in person when they physically can’t.

Microsoft Mesh is Redmond’s solution to this problem. Think of it like a VR Microsoft Teams and is, in fact, integrated into Microsoft’s collaboration platform. With just a few clicks, you can turn a flat, literally and figuratively, meeting into a 3D virtual experience, complete with bars, chairs, fires, and, of course, a screen inside a screen for showing presentations to your team. You’ll have to create your own personalized avatar, preferably something close to your real-world appearance, and you can decorate your spaces the way you want, including company logos, of course.

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Microsoft is leaning heavily on its no-code tools to make Mesh more enticing, in addition to having it tied to Microsoft Teams in the first place. Designing the area is a simple process of dragging and dropping assets as you would in a 3D game editor, thanks to a collaboration with Unity 3D. But if that is already too complex, Microsoft Co-Pilot offers an easier method that utilizes AI to translate your prompts into captivating virtual interiors, or at least the semblance of one. Whether it’s just a simple stand-up meeting that needs everyone to be on their toes, a brainstorming session that requires a bit more creativity, or a presentation that needs to keep people attentive, a virtual meeting space is probably going to help spice things up a bit.

Mesh comes at an interesting time when businesses are actually pushing for their workers to return to the office completely. For many companies, however, hybrid has become an unavoidable and permanent reality, with both the benefits and drawbacks it carries, particularly when it comes to the indirect interaction between humans. Microsoft Mesh is being positioned as the next best thing to support those social connections even when actual physical cues are absent. It’s now being made available for Windows PCs, but those who want a more immersive and convincing experience can enjoy it using their Meta Quest headset. That said, you’ll need a Microsoft subscription as well, so it’s not exactly something that everyone can experience.

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Netflix won’t be coming to the Vision Pro, but here’s what the streaming app could look like in spatial VR

As the Vision Pro begins rolling out exactly a week from now, news is making way of what users can expect on the game-changing XR headset, and surprisingly enough, some companies have expressly mentioned that their apps won’t be available on the Vision Pro’s app store. Notably, apps like Netflix, YouTube, and Spotify (among others) have announced a soft-boycott of the device. Instead of dedicated versions of the apps, they will only be available through the Vision Pro’s browser, offering a less-than-ideal experience as compared to more tailor-made apps like Disney+, which Apple formally partnered with over the Vision Pro.

Designer: Harshita Jajani

However, that hasn’t stopped designers from making their own versions of popular apps (like this Spotify app) for the XR headset. When Apple debuted the Vision Pro in June last year, it spoke highly of its passthrough interface that practically blurred the lines between reality and digitalism. These UX concepts explore that aspect of spatial computing, putting virtual elements in real spaces in a way that feels incredibly believable.

Designed by Harshita Jajani, this unofficial Netflix ‘app’ for the Vision Pro shows how immersive the streaming service could look in a spatial environment. Jajani took parts of the Netflix interface, translating them rather wonderfully into a style synonymous with the Vision Pro’s digital glass interface. The Netflix app features those classic rounded corners, translucent frosted windows, and the ability to shift from a window screen to a much more immersive full-periphery view.

Maybe Netflix will relent after a few months of withholding on the app, but only time will tell. Disney CEO Bob Iger promised a ‘magical’ experience with the Disney+ app (which will come bundled with the Vision Pro), and if anything Netflix’s own app for the Meta Quest is arguably one of the most immersive and fun experiences out there. However, until that happens, these concepts help fill that void. A void that feels like a lot after you spend $3600 on hardware!

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This Neck-worn Power Bank for the Vision Pro may be better than Apple’s own battery pack

Virtually everyone who’s tried the Vision Pro has mentioned one pain-point, its external battery pack. Designed to strap to your Vision Pro like an IV drip for your headset, this battery pack isn’t particularly elegantly designed. It’s a rather heavy metal cuboid that’s tethered to your headset, and the only way to elegantly store it while in use is to slide it into your pocket – leaving a sole wire that dangles from your head to your waist, coming in the way of your hand while you move around.

It’s almost like Apple WANTS you to know that they’re great at primary products but terrible at accessories, after various debacles surrounding the questionable designs of the Magic Mouse, the Air Power Mat, the Gen 1 Apple Pencil’s charging solution, and the carrying case for the AirPods Max. The Vision Pro’s battery pack is yet another example of Apple’s questionable approach to product functionality, but it seems like ZyberVR has a better fix. The Neck Power Bank, as its name suggests, straps two lithium-ion battery packs around your neck. Perfect for spatial computing, this power bank rests naturally along the curve of your neck, and connects to your AR/VR headset via a rather short cable. It’s an elegant solution to a rather simple problem, and even allows you to move around unencumbered.

Designer: Kylin Wu

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The Neck Power Bank assumes the familiar horseshoe shape of a neck pillow, a pair of sporty earphones, or one of those neck-worn air conditioners. The power bank boasts a fresh and ergonomic design that sets it apart from the rest. Featuring a flexible center frame, it simplifies the process of unfolding and wearing it comfortably around your neck. Prioritizing ergonomic principles, it skillfully redistributes weight onto your shoulders, effectively relieving neck strain. The product seamlessly conforms to your shoulder’s natural curve, ensuring a secure fit during physical activities and minimizing unwanted shaking. This cutting-edge design departs from convention, effectively eliminating the discomfort often associated with prolonged use and offering users a more convenient, stable, and enjoyable charging experience.

With a robust overall capacity of 10,000mAh, the neck-worn device ensures a seamless 2-3 hours of XR device use, freeing users from battery anxiety. Additionally, the Neck Power Bank packs a removable 5000mAh backup battery that can be hot-swapped during use. Thanks to the quick-release switch, users can effortlessly swap out a depleted battery in a matter of seconds. The removed battery can be charged independently, guaranteeing uninterrupted power and catering to the demands of power users.

A USB-C port allows you to connect the power bank to a host of AR/VR headsets like Meta’s Quest series, Sony’s PlayStation VR, or even other devices like headphones or even your smartphone. ZyberVR even boasts compatibility with Apple’s upcoming Vision Pro headset, although you’d need a proprietary connector cable that can attach to the Vision Pro (which launches February 2nd). That shouldn’t take time, as Apple would probably want third-party manufacturers to build out accessories to make the headset more lucrative. After all, if they want developers to start building a software ecosystem around the product… a hardware ecosystem would surely help contribute to the Vision Pro’s eventual success!

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