‘Elder Scrolls: Legends’ may skip PS4 due to cross-play ban

Sony's ban on cross-play for PS4 titles may create more than just inconveniences for some gamers. Bethesda's senior global marketing VP Pete Hines told Game Informer in an interview that the console version of The Elder Scrolls: Legends won't launch...

‘Fallout 76’ deals with trolls by making them part of the game

When Bethesda mentioned that Fallout 76 was an online game, you could hear alarm bells ringing in fans' heads. How were they going to deal with the inevitable trolls who come in to ruin other players' fun? Now we know: it's making them a part of th...

Bethesda threatens lawsuit over sale of secondhand game

You can legally resell your personal games in the US under the First Sale Doctrine, which allows resales of copyrighted media like discs so long as you don't modify them in any substantial way. However, Bethesda doesn't think that applies if the shr...

‘Doom Eternal’ doubles the (destructible) demons

Bethesda and id Software teased Doom Eternal at E3, but now we've got a much better look at it. id promises twice as many demons as last time, including reimagined classic enemies from Doom 2 like the Arachnotron. There are destructible demons now to...

America’s love affair with firearms bleeds into gaming culture

Gaming culture is rife with graphic representations of gun violence and has been since arcade goers first blew aliens out of Space Invader's skies. You'll be hard-pressed to find more than a handful of AAA titles designed for adults (sit down Rayman)...

Here’s how ‘Wolfenstein II’ manages to run on Nintendo Switch

Now that Wolfenstein II: The New Colossus is available on the Switch, there's a question many want answered: just how did Panic Button manage to squeeze such a visually intense game into a title you can play on the bus? You now have a clear answer....

Here’s how ‘Wolfenstein II’ manages to run on Nintendo Switch

Now that Wolfenstein II: The New Colossus is available on the Switch, there's a question many want answered: just how did Panic Button manage to squeeze such a visually intense game into a title you can play on the bus? You now have a clear answer....