‘Destiny 2’ tackles the original’s biggest problem: storytelling

The first time I played the original Destiny, I felt frustrated and annoyed. It was a fun online, co-op team shooter but the game's narrative was insultingly shallow -- a poorly written space opera where a vague "darkness" was out to destroy a myster...

‘Destiny 2’ has the fundamentals to be a solid sequel

When it comes to serialized media, be it film, comics or video games, rarely does someone say with conviction that "the sequel was better." The expectations are always too high. A good sequel not only has to embody the best of its predecessor, but al...

‘Destiny 2’ plays matchmaker so you aren’t stuck with weirdos

Bungie wants to make it easier to join and play with other people in Destiny 2. Previously, clans were a complicated affair, making you log on to Bungie.net and connect your PSN or Xbox Live account to join them. During a live event today, Bungie rev...

‘Destiny’ to add private matches and user-hosted tournaments

The reasons for Destiny splitting paths between the PlayStation 3 and Xbox 360 versions and their current-gen counterparts are becoming a lot clearer. With the "Rise of Iron" expansion, the team is adding private Crucible matches, support for clans a...

‘Destiny’ to add private matches and user-hosted tournaments

The reasons for Destiny splitting paths between the PlayStation 3 and Xbox 360 versions and their current-gen counterparts are becoming a lot clearer. With the "Rise of Iron" expansion, the team is adding private Crucible matches, support for clans a...