Quite a glorious cross between the Nintendo Switch and the Switch Lite, this concept by Olivier Raymond is a monolithic handheld console with the exemption of one detachable part that allows you to beam the Switch’s game to a TV as well as charge it. Titled the Switch UP, the console is primarily handheld, but still retains a crucial feature found in the Switch… being able to game on a larger screen.
The Switch UP doesn’t come with detachable joy-cons, making it a little like the Switch Lite that released last month. However, the Switch UP sits halfway between the Switch and the Lite, giving you the ability to play your favorite Nintendo titles on the move, or on your TV! The backpack, called the Clever Dock, fits into a negative space in the controller, integrating with it seamlessly. It works as an extra battery-pack for the console, while also comes with HDMI and USB ports, allowing you to plug it to your television or even a projector.
The Switch UP concept packs an IPS LCD Multi-touch display with a resolution of 1080p, along with an Nvidia quad-core Cortex-A72 CPU, and Nvidia Turing 10nm high-performance GPU. “RAM has been bumped to 6GB too, ensuring faster load times, better graphics, and overall greater performance”, says Olivier. “The console now comes with 64GB of onboard storage, which means more room for games on the go. There is also an SD card slot for extra storage.”
Microsoft has slowly been dropping more hints about its plans for its next-gen Xbox, codenamed Project Scarlett. Now, head of Xbox Phil Spencer has revealed even more about what's in store for the console, which Microsoft says will be four times as p...
Microsoft is currently developing a new gaming device that will turn smartphones into handheld Xbox consoles, according to a patent filed by the tech giant in July, that was spotted by Digital Trends...
Thanks to a couple of patents we’ve found online, it’s pretty certain that Microsoft isn’t just taking on Google’s Stadia with its own cloud-based gaming service, but is also going gung-ho into the hardware side of things too, with detachable controllers you can clip to your phone for the most portable Xbox experience ever imagined!
Based on patented designs, these conceptual Xbox Cloud controllers give us an idea of what the real thing would feel like. Two controller-halves clip onto either side of the phone, turning it into a handheld gaming console, complete with everything you need to play Xbox’s signature titles. The controllers come in a variety of colors, just like the original Xbox ones, and feature all the keys, buttons, and joysticks, including BOTH the left and right triggers on the top!
Designed for immersive landscape gaming, the controllers come with two flippers that hold your phone gently but securely from the sides, while memory-foam pads make sure they don’t press any buttons. These side flippers are ideal for phones with no bezel, because this makes sure the controllers don’t overlap the screen from the left or right. Both halves of the controllers connect to your phone via Wi-Fi to deliver a seamless gaming experience that’s absolutely lag-free. They even come with their own speaker units that deliver gameplay audio in stereo… but if you’re the kind to rely on headsets, fear not! The Xbox Cloud controllers have their own headphone jack too, with support for wireless headsets and earphones as well! Delivering enough charge for a nice long gaming session, the Xbox Cloud controllers have their own independent batteries (accessible and switchable from the panels below) and charge by docking into a special cloud-controller charger too. What a great time to be alive!
Touted as the Netflix for gaming, Google Stadia promises the ability to play A-list games on any device. Imagine being able to play console-level games on your smartphone, Assassin’s Creed on potentially a $400 device. The promise of Stadia is to take hardware constraints away from gaming, allowing you to play the best games over the air, as everything renders out on Google’s servers, with just the graphics reaching your device like a livestream video would. Google’s Stadia is made for everywhere gaming. On your phone, laptop, tablet, desktop, even your TV… so shouldn’t the controller be accommodating of that?
Designer Devin Sidell’s re-envisioned the Stadia controller as a NES-style bar-shaped controller that’s easy to slide into pockets and backpacks. Its slim profile feels almost like a remote, and comes with all the functionality you need. Devin hasn’t taken away from the Stadia controller’s abilities, but rather just streamlined the form to make it more portable. In your hand, the Stadia Bar Controller concept feels a lot like a single Joy Con from a Nintendo Switch (albeit slightly thicker). It has all the buttons, including all four trigger shoulder-buttons (with their numbers written upside down, so when you tilt the controller over, you can read them), and a tear-drop shaped D-Pad and XYAB buttons, giving the Stadia a unique visual appeal. Stadia’s USP isn’t comfortable gaming, but rather gaming unchained… and the bar-controller’s portable-over-organic form factor plays perfectly into that ethos!
Teasing us with this conceptual device, Benny Lee is sort of pointing to the future of mice and of productivity. Why are we still using these blockish, left-click-right-click devices? Trackpads (as much as I despise using them) brought us a step closer to a palpable future laden with possibilities, but then pulled back almost immediately, giving way to the touch-bar with its very limited potential. So what is the future of the mouse? Mustn’t it change? Lee says it should. He’s created a concept of his vision too… meet the Kosmos.
The Kosmos is, broadly putting it, a desktop controller. Designed for designed for 3D artists, industrial designers, engineers, video producers, and architects, it unleashes what the mouse is capable of. For years we’ve seen software upgrades to make life easier… the Kosmos is a hardware design upgrade. It puts everything you need right under your hand, from a joystick-esque controller with a scroll wheel and 6DoF movement. It even packs a touchscreen on the top for intuitive control, giving you precision and power-usage in just one half of the mouse, because the other half is all about productivity. The left-half of the Kosmos is a dynamic display, divided into four quadrants. These quadrants are almost like a dashboard in their own right, giving you tools and shortcuts you need right under your fingertips… and the touchscreen display itself feels intuitive, and allows you to work without even looking at your monitor. All the control and information you need lies right under your hand, be it a shape-shifting keyboard/display, or a joystick/mouse that gives you incredible precision over cursor movements, making work a breeze. Now that’s a future I’d bet on too!