Oculus co-founder Nate Mitchell launches a game studio

It’s been a while since Oculus co-founder Nate Mitchell left Facebook, and now it’s clear what he’s doing next. TechCrunch reports that Mitchell has launched a new game studio, Mountaintop, with the help of industry veterans who’ve worked at Double F...

Respawn spaces out ‘Apex Legends’ content updates to avoid crunch

Now that Respawn has released its first Apex Legends Battle Pass and is otherwise settling in, it's outlining how it will handle Apex updates going forward -- including what it won't do. In the lengthy status post, the company's Drew McCoy stressed...

‘Super Meat Boy Forever’ will miss April release date

Super Meat Boy Forever is facing yet another delay, but don't panic -- it's not as bad as it has been. Team Meat has pushed the release of its squishy platformer to "after but not too far after April 2019." The developers are close and believe they...

‘Anthem’ is proof that crunch can’t save AAA games

Anthem is a fiery mess. Since launching in February, BioWare's loot shooter has been plagued by game-breaking bugs, narrative and gameplay inconsistencies and an overwhelming sense of incomplete blandness. Critically, Anthem has received middling rev...

‘Red Dead Redemption 2’: Separation of crunch and art

Four days before the debut of Red Dead Redemption 2, arguably the most high-profile video game launch of the year, the non-profit organization Take This sent out an email to its supporters and the media. "Crunch is yet again a hot topic in the gamin...