PS4’s ‘Detroit’ doesn’t take place in the Motor City I know

When Sony debuted Detroit: Become Human at E3 two years ago, writer-director David Cage said he and his team were taking great care to respect Motown's heritage, its people and what they've been through. "When you set your story in a specific city, i...

PS4 exclusive ‘Detroit’ is a flawed depiction of race in America

Detroit: Become Human begins with a warning: "This is not a story, this is our future." Writer-director David Cage's follow-up to Heavy Rain and Beyond: Two Souls weaves a tale about robots attempting to transcend their programming. But rather being...

Explore PlayStation 4’s ‘Detroit: Become Human’ next spring

At E3 this year we finally got to play the latest game from David Cage and Quantic Dream, Detroit: Become Human, but didn't have an idea of when we'd get to do so at home. That's changed a bit. Along with a powerful new trailer showing what happens w...

Playing witness to an android riot in ‘Detroit: Become Human’

I don't know when I'll get to play Detroit: Become Human again. The latest game from David Cage's Quantic Dream studio (Heavy Rain, Beyond: Two Souls) conspicuously didn't have a release date, or, hell, even a release year when Sony showed off a bran...

PS4’s ‘Detroit’ couldn’t have taken place anywhere else

When you set your story in a specific city, it's a very sensitive thing to do," said David Cage, director of the upcoming PlayStation 4 exclusive Detroit: Become Human. "You don't want to do it if you're not respectful of the place, of the people liv...

‘Detroit’ is Quantic Dream’s debut PS4 game

Detroit is bouncing back from some absolutely devastating economic times, but Detroit from Quantic Dream exists in an altogether different timeline. The team behind Heavy Rain is using the Motor City and its manufacturing legacy as a backdrop for i...

Heavy Rain creator details the difficulties of game engines and what he hopes the future holds

Heavy Rain's David Cage details the difficulties of game engines and how to solve them

Heavy Rain development studio Quantic Dream is notorious for long development times. The studio's also notorious for critically-loved games with strong cinematic cores, and games that often look very different from the competition. Part of that is game design, but another major piece of the puzzle is the engines driving those games -- each game that Quantic Dream makes is built in a unique game engine, which is both very expensive and very time-consuming. The studio's founder and lead, David Cage, explained as much to us in an interview at DICE 2013.

"Quantic Dream is a very special company in the sense that we do a lot of things that wouldn't make any sense in any other company. We haven't done any sequels so far, we work on new IPs each time. And we pretty much develop a new engine each time we develop a new game."

But Cage doesn't harbor much love for that last part -- the game engine bit. He says that his studio opted out of the current console generation's game engine of choice (Unreal Engine 3) because, "we work with Sony, [and] we want to create the best technology for the hardware and see how far we can go." As a result, even Cage's latest work (Beyond: Two Souls) is crafted in a new engine -- the same one used to build the Kara demo we saw last March -- intended to show off the PlayStation 3's late-generation graphical and processing chops. Yes, even with the next PlayStation (codenamed "Orbis") waiting in the wings, his second-party Sony studio is still showing off the aging PS3's prowess. Beyond: Two Souls is more than just a showpiece, of course, with Quantic Dream employing actress Ellen Page to motion performance-capture the game's main character, and the same emphasis on storytelling the studio's practiced previously. Still, Cage hopes for a future where technology isn't something he and his studio need be concerned with.

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