You can pull this magnetic keyboard’s two halves apart for easy under-the-key cleaning

Do you know what the dirtiest place on earth is? No, it isn’t some landfill in some underdeveloped country, it’s right under your fingers. Keyboards, over time, become so dirty, they might as well be the dirtiest places on earth. Hair, skin cells, food crumbs, dust, dead insects, oil, snot, these are just some of the things that get trapped under your keys, and almost never ever get cleaned… because cleaning between keys is just one of those annoyingly difficult things to do. I wouldn’t blame you for the lack of trying, but it isn’t easy cleaning the stuff that falls between the keys of your keyboard.

That’s why there’s Jung Min Kim’s Magnetic Keyboard comes in. Designed for easy cleaning, the Magnetic Keyboard can be pulled apart in two and wiped, scrubbed, or even washed under running water. Rather than relying on mechanical action, Jung Min Kim’s keyboard design uses magnetic repulsion to provide the springy-ness of the keys. The top half contains the keyboard’s upper frame, with the keys built in, while the bottom half has the circuit-board housed in a water-tight body, with magnetic heads on its upper surface. Clip both pieces together and you have a fully functional keyboard with an unusual spring action (I assume there won’t be any clickety-clack feedback), but more importantly, you have a keyboard you can pull apart occasionally and wipe down with a piece of cloth. Why? Because you’re a hygienic person… that’s why.

Designer: Jung Min Kim

Revisiting nearly 3 decades of Jonathan Ive’s design evolution at Apple… in products.

With Sir Jonathan Ive’s exit from Apple just days ago, it’s finally the end of an era that Steve Jobs envisioned back in the 90s. Ive left his design agency Tangerine to formally Apple in 1992, recruited by Jon Rubinstein at the time. It wasn’t until 1996, when Steve Jobs made a return to Apple (an almost-bankrupt company at the time), when Jonathan Ive’s career really took off. Along with Ive’s eye for design, and Jobs’ attention to need, detail, and usability, the two formed one of the most successful creative alliances in recent history, taking the company to a valuation of $665 billion in 2011, around the time of Jobs’ demise, and finally to the trillion dollar mark in 2018.

Ive’s journey at Apple can be distinctly broken down into these phases, that roughly fall into the decades too. We’re here to look at the work of Jobs through the lens of time, as he went from product to product and strength to strength with each passing decade. The video above provides a very rare look into Ive’s and Apple’s elusive design process, while the products below aim to codify and categorize Ive’s 27-year-long design journey with one of the most innovative companies on earth. Here’s a look at Jonathan Ive’s 27 years at Apple, in products.

1992-96 Jonathan Ive leaves Tangerine for Apple. Steve Jobs hasn’t made his comeback yet.

There honestly isn’t much to look at here. This was pre-Jobs comeback, when Apple was facing financial difficulties. Ive made his way from Tangerine to Apple, only to realize that most of the design team was being let go of. Rumor has it, he almost tried to quit around the same time, but was pep-talked into staying by Jon Rubinstein. Ive, under Apple, designed a few not-so-successful products at the time… like the Newton MessagePad, shown above. However, his experimentation with transparency (top right) led to a few breakthroughs later when Steve made a comeback.

1997-2011 Apple’s renaissance period under Jobs and Ive. Apple Design follows Dieter Rams.

Design flourished when Steve Jobs made a comeback in 1996. The iMac G3 and the iBook explored curves, and the use of transparency and translucency. Jobs was adamant that the insides of the computers be beautiful enough to showcase to the world, rather than make more white boxes. Ive’s design efforts went into making ‘computers sexy again’.

Ive’s obsession with transparency evolved further, while products that were previously curved, started taking on a more slick appearance. Shown above are the Apple Cinema Display, the iMac G4, and a rare non-Apple product, Harman Kardon’s Soundsticks that were designed by Ive!

Nothing put Apple more on the map than the iPod. It revolutionized everything, and truly made Jobs stand out as a visionary, and cemented Ive’s role in the company. The iPod also owed a big debt of gratitude to Dieter Rams, who’s design language at Braun truly began influencing Ive’s work. The circular jogdial, the no-nonsense design, the philosophy of “Form Following Function”, and the liberal use of white, all were owed to Dieter Rams. While naysayers saw this as Apple ‘not being original enough’, iPods flew off the shelves, and Apple finally became a household name.

As iPods grew popular, Ive strived hard to make them sleeker too. As a result, the Nano and the Shuffle were born. With an iPod for everyone, these came in a variety of formats, stored as many as 2000 songs, and now came in color! Another subtle innovation was that Ive discovered the material that would change the consumer tech industry forever… aluminium.

Aluminum allowed Ive to truly explore Apple’s new aesthetic of beautiful, premium, and sleek products. Aluminum was abundant, could be machined to precision, and Ive even devised a way of utilizing spare aluminum parts from the Mac Pro to make the MacBook bodies (discussed in Gary Hustwit’s Objectified). Ive pushed the limits to how beautifully sleek products could be made, and in 2008, Steve Jobs walked out on stage with a Manila envelope, carrying the world’s thinnest laptop within it… the iconic 19.4mm MacBook Air!

One more thing… arguably the three most important words in Apple’s history. The iPhone is considered to be Jobs and Ive’s magnum opus. So much is owed to the birth of the iPhone. Industries, companies, technologies, materials, the iPhone created them all. The first iPhone, introduced in 2007 was the first true smartphone. It came with a touchscreen you could use with your fingers, and boasted of Apple’s iOS and the birth of the app marketplace. Further iterations only grew better. The iPhone 4 came with a glass front and back, but a slick aluminum frame that made it one of the thinnest phones of its time. It was the perfect size (some still believe so even today) and had Siri, Apple’s voice AI. In 2012 came the iPhone 5, a reiteration of its successful predecessor, with a standard-setting aluminum unibody, a revolutionary 16:9 display, and the world’s first fingerprint sensor on a phone. The iPhone 5 was considered to be the last iPhone co-created by Jobs and Ive.

The iPad debuted in 2010, just a year before Jobs’ demise. Ive designed it to be the sleekest tablet on the market, following the footsteps of the iPhone and the MacBook Air, although the idea for the iPad came to Jobs much before the iPhone. Jony developed a device so iconic that it remained the only strong contender in the tablet market with practically no competition for roughly seven years.

2012-19 Apple finding its post-Jobs identity, & becoming a trillion dollar company.

The 2013 Mac Pro came at a time of uncertainty. Two years since the death of Jobs, Apple was looking for its next great product. The iPhone and the iPad proved to show how great Jobs was at envisioning new products. Apple hoped a redesigned Mac Pro would show people that Apple was still capable of innovation. Jonathan Ive’s redesign didn’t receive much praise, and was often referred to as the trashcan Mac, for its dustbin-shaped appearance. For the people that bought it too, the Mac Pro had quite a few problems, ranging from its heat issues, to the fact that it wasn’t easy to upgrade… a pretty necessary feature considering how much the 2013 Mac Pro cost.

The following year was one of redemption. Apple’s recent recruitments to the design team included designer Mark Newson and CEO of Yves Saunt Laurent, Paul Deneve. These two stalwarts aided Ive in building consumer electronics that were comparable to fashion items, with their sheer sense of style (and even a price tag to match). The Apple Watch was born, kicking off a wearables market. It featured a small screen, a touch-sensitive UI and a rotating crown, all encased in a remarkable aluminum body. The watch came with wireless charging, and featured a built-in heart-rate sensor… a feature that would soon define the Watch’s use-case. As a consumer-friendly medical wearable.

Among other noteworthy design achievements, Apple acquired Beats by Dre., a company that considered Robert Brunner’s Ammunition as their design partners (Brunner was an ex-Apple design lead). Alongside that, Ive’s team even designed the iPhone 6, a smartphone with an incredibly slick design that received mixed reviews, while also being one of the most sold smartphones in the world. Ive’s obsession with slim devices finally led to what became the Bendgate. The iPhone 6 was so thin, it would bend if kept in your back pocket. Apple eventually fixed the problem in the iPhone 6S with a stronger chassis and a harder aluminum alloy. The 6S also gave birth to the era of Rose Gold, a color that Apple debuted in 2015 which became a standard in almost all subsequent iPhones and even in the new MacBook Air.

Later in 2016, Apple announced the iPhone 7, which infamously ditched the headphone jack. The absence of a 3.5mm jack on the phone meant the release of the Airpods, Apple’s incredibly small truly wireless intelligent earbuds. Perhaps not the most consumer-friendly decision, the Airpods were a runaway business success. The Airpods were convenient, incredibly well-paired with the iPhone, and came with touch-sensitive surfaces that let you control playback as well as the iPhone’s core features without taking your phone out. The Airpods were sleek, well-built, and came with their own charging case that you could carry around with you. 2016 was also the year Apple killed ports on the MacBook, leaving just a USB Type-C port and a headphone jack (a strange decision there) on the side. The 2016 MacBook also ended the tradition of having glowing Apple logos on MacBooks.

2017 saw the release of the HomePod, Apple’s foray into the smart-speaker market. Ive pretty much revived the cylindrical design (of the Mac Pro) to create a powerful speaker capable of throwing out high-fidelity sound in all directions with equal intensity. The smart-speaker featured a touch-sensitive upper surface, and could respond to “Hey Siri”. Available in white and black, the HomePod came perhaps too late, with Amazon beating Apple to the smart-speaker market by three whole years.

Towards the end of 2017, Apple announced the AirPower, a tray capable of charging all of Apple’s wireless devices… simultaneously. The announcement was perhaps a little premature, considering two large things. A. The Airpods didn’t charge wirelessly, and B. The technology wasn’t perfected yet. Ive’s design showed how easy it was to lay your products on the AirPower mat and have them charge, but Apple’s engineering team couldn’t get it to work without heating up tremendously. The AirPower was finally shelved in 2019.

2017 also marked a full decade since the launch of Apple’s greatest product ever, the iPhone. Alongside the iPhone 8 (which was due at the time), Ive designed the anniversary iPhone, titled the iPhone X. With a stellar dual-lens camera capable of clicking portrait images with computational blurring, the iPhone X actually sold more than the 8, even with its $999 price tag… and its notch! The notch became a standard detail for almost all other smartphones to follow, as Ive’s vision for a truly bezel-less smartphone became more and more possible. It also meant saying goodbye to the good old TouchID and hello to Apple’s new FaceID, its revolutionary facial recognition system. The new iPhone was also a departure of sorts from Ive’s love for aluminium, since the metal wouldn’t support wireless charging.

The 2018 iPad Pro was the tablet every creative professional needed. With an incredibly powerful processor (as powerful as the Xbox One), a great camera, a redesigned stylus (that charged wirelessly), and virtually no bezels, the iPad Pro became a standard for the creative industry. It also came with a Type-C port, showing users exactly how versatile the tablet was designed to be, as it could be connected to pretty much any other device, and not be inhibited by Apple’s lightning charger.

As Apple’s hardware sales slowed down (nobody wanted to buy a new iPhone every year), the company finally made a pivot to services. The Apple Card was one of them. Machined out of titanium, the card was an exercise in sheer minimalism, thanks to Ive and the design team. it came with a machined Apple logo, and an etched name on the card… that’s it!

Ive’s last product at Apple, the Mac Pro sent quite a few mixed messages. At the time of his death, Jobs made it clear that Ive’s work was not to be interfered with, and he was answerable to no one. The Mac Pro 2019 was proof of Ive’s free reign. It came with a dual-machined airway system that gave the Mac Pro an appearance of a glorified cheese-grater, with an incredibly hefty price-tag. Apple’s trillion-dollar valuation, and Ive’s ability to design without any constraints resulted in one of the most talked about designs of the year so far… that’s until Ive finally put in his resignation along with Marc Newson to form LoveFrom, an independent design outfit that considered Apple as one of its top clients. Let’s see what the 2019 Apple October event has in store for us!

Here’s an iMac stand that’s well worth its price tag!

Much more in tune with the needs of the general masses, the Monitormate ProBASE X comes with the kind of functionality one would need from a laptop/monitor stand, with a price tag that’s definitely public-friendly!

The ProBASE X is the latest stand to escape the minds of Monitormate. Designed to do more than just elevate your laptop or desktop display, the ProBASE X puts power at your fingertips by housing multiple ports that help unlock your machine’s true potential, while boasting of a price tag that’s about the same as a pair of AirPods. On the right of the ProBASE X lie a hub of ports, including two USB ports, a fast-charging 18W USB-C port for your phone, an Ethernet port to boost your internet speed, and not one, but two card readers (one SD and one MicroSD) to help bridge the gap between multiple devices.

The ProBASE X plugs directly into a power supply, and connects to your machine via a USB3.0 port, located on the underside of the stand. Its multi-port setup works well with desktops by putting ports where they’re easy to access, and with laptops that have a shortage of ports to begin with. The stand even packs a sliding tray on the left for storing various desktop accessories like thumb-drives, dongles, etc!

Pairing perfectly with the tech that rests upon it, the ProBASE X is sleek, and comes with a robust machined-aluminum construction. Elevating your laptop or monitor by as much as 9 inches, the stand helps you look at your screen at a much more natural angle, preventing fatigue and neck-aches from long work-hours. Besides, the space underneath the ProBASE X is useful real-estate too, allowing you to slide your keyboard and mouse underneath it when you’re done, leaving your workspace neat and clean!

Designer: Monitormate

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One designer went and redesigned the cheese-grater Mac Pro

You’ve got to admit, whether you like or dislike the Mac Pro 2019, there’s no ignoring it. Especially if you’re from the design community. As a designer (turned writer) myself, here’s a couple of things I’ve learnt the hard way. There’s a general air of designers “knowing what they’re doing”. I’m just as complicit, when I defend my design to a client, or to a marketing team. Sometimes criticism, even if its constructive, can often deliver a slight blow to our ego, which comes from the philosophy that designers make the world a better place. Another very strong behavior that I’ve tried hard to unlearn is the fact that designers tend to look at everything through the lens of a designer… which means everything is a potential redesign project. With my negative feedback of the Mac Pro’s “disgusting” grille, I, for a second, became that person. I still think that Jony could do better (or different), but hey, he operates in a world of unlimited potential, zero constraints, and zero answerability (a part of me is jealous too, yes). My appreciation (or the lack of appreciation) has zero bearing on Ive’s strangely secretive design process. That being said, feedback for the Mac Pro has been extremely divisive, and Hasan Kaymak’s put together a design that he believes captures everything good about the Mac Pro’s 2006 and 2013 editions.

Hasan’s Mac Pro 2020 doesn’t deviate from the silhouette of the 2019 Mac Pro. In fact it embraces it, and comes in the 2013 Mac Pro’s black color, giving us the best of both worlds. The most noticeable change is the absence of the dual-side CNC machined grille detail, which Hasan replaced with a much more traditional slot and mesh. While the revised design detail isn’t particularly eye-catching, it plays it safe… and considering the grille never really faces the user, a relatively normal design detail seems like a fairly logical way to go. Besides, playing it safe would also bring down the relative cost of the Mac Pro by a couple of hundred bucks (given that you don’t have to have a complex CNC machining task), making it slightly less of a pocket pincher. On the opposite side of the grille, Hasan’s added 8 USB-C ports, for connecting all sorts of devices, from hubs, to the iPad Pro, to any other compatible devices you may have. Two audio jacks also sit right above the ports for good measure.

Another design detail change is the vault-lock mechanism on the top of the Mac Pro, which seems absent in Hasan’s concept. Rather than corrupting a clean surface with a fairly large clamp and handle, Hasan goes for something much more discreet, allowing you to simply remove the upper body by pressing down on the stainless steel rods on the top.

The redesign touches upon a common public sentiment, that the Mac Pro doesn’t need to be outright revolutionary. Unlike the iMac or any of the laptops, Mac Pros usually either sit behind monitors, or under tables, or even in render farms. As a device, the Mac Pro has always aimed to look beautiful, but its intent has always been to be functional first… especially given that people are shelling out large sums of money not for looks, but for raw computing power. It doesn’t need to be made using a complex, thick, two-way machined aluminum grille. But hey, who am I to express distaste? I’m just a guy who uses WordPress on a Windows laptop.

Designer: Hasan Kaymak

Here’s what the mice and keyboards of the future should be scared of

Teasing us with this conceptual device, Benny Lee is sort of pointing to the future of mice and of productivity. Why are we still using these blockish, left-click-right-click devices? Trackpads (as much as I despise using them) brought us a step closer to a palpable future laden with possibilities, but then pulled back almost immediately, giving way to the touch-bar with its very limited potential. So what is the future of the mouse? Mustn’t it change? Lee says it should. He’s created a concept of his vision too… meet the Kosmos.

The Kosmos is, broadly putting it, a desktop controller. Designed for designed for 3D artists, industrial designers, engineers, video producers, and architects, it unleashes what the mouse is capable of. For years we’ve seen software upgrades to make life easier… the Kosmos is a hardware design upgrade. It puts everything you need right under your hand, from a joystick-esque controller with a scroll wheel and 6DoF movement. It even packs a touchscreen on the top for intuitive control, giving you precision and power-usage in just one half of the mouse, because the other half is all about productivity. The left-half of the Kosmos is a dynamic display, divided into four quadrants. These quadrants are almost like a dashboard in their own right, giving you tools and shortcuts you need right under your fingertips… and the touchscreen display itself feels intuitive, and allows you to work without even looking at your monitor. All the control and information you need lies right under your hand, be it a shape-shifting keyboard/display, or a joystick/mouse that gives you incredible precision over cursor movements, making work a breeze. Now that’s a future I’d bet on too!

Designer: Benny Lee

The latest Mac Pro is proof that Apple needs to step up its Design Game.

The first time I stumbled upon an image of the new Mac Pro, I honestly thought it was a photoshopped meme. Touted as Apple’s most professional high-performance offering, the Mac Pro isn’t new to ridicule. Its previous avatar was compared to a trash-can, thanks to its cylindrical shape. This time, the design team went back to a CPU-esque cuboidal form factor, like in the beloved 1st generation of the Mac Pro… but I’ll be honest. Something is definitely amiss.

Here are a few thoughts as a product designer who’s followed Apple’s journey as a fan as well as an industrial designer myself. Apple’s ‘behind-locked-doors’ design team is finally truly feeling the effects of this isolation. Touted as one of the most secretive companies when it comes to product launches, Apple tries hard to escape leaks from manufacturing plants, and from whistleblowers… but most importantly, it has a blatant disregard for public feedback. That disregard saw itself manifesting multiple times… in the release of the dustbin Mac Pro, the removal of the headphone jack from the iPhone, and more recently, in the introduction of the notch (the iPhone was the first to do so, remember?).

The new Mac Pro looks like it functionally fulfills every single one of its needs… and it does. It’s infinitely customizeable, has what Apple calls the world’s most powerful graphics card, and a new fan layout system that is capable of cooling all components swiftly and quietly. The components themselves sit within a steel framework that’s reminiscent of the old 1st generation Mac Pro from 2006, but there’s something about the design that leaves us wanting more. It feels too industrial, with its pipe-based structure, and it comes with an aluminum clad that features what I’d consider one of the most awkward looking grilles that look less “computing behemoth” and more “$5,999 cheese grater”. The grille is virtually purely utilitarian, with its layered circular makeup that’s complex to manufacture, but seems less worth the trouble, from a visual stand-point. Move over to the vault-esque locking mechanism on the top and one must wonder even more, whether the design team at Apple truly can design/create beautiful products in this void of theirs where nothing goes in or comes out.

“Our preoccupation with utility and function defines the design of the Mac Pro”, says Ive. He couldn’t be more right. The Mac Pro has gone from being a powerful, beautiful beast, to an evolved goliath of computing power… but in the process, has lost the beauty we once saw, perhaps a decade ago.

Designer: Apple

Royole’s rollable keyboard design is even more flexible than its tablet!

Royole seems to be truly championing the flexible, foldable future. After the Flexpai, arguably the world’s first folding tablet, the California based startup is looking to embrace folding tech… especially with the RoType.

The RoType is a neat, rollable keyboard. Unlike those hideous flexible silicone/TPU keyboards that you now find on novelty gadget shops, the RoType is slick, professional, and classy. With a miraculously transparent keyboard that embraces and becomes the surface you place it on, the RoType feels sort of like typing on air.

The keyboard uses a special film which contains a hidden circuit. With a transparency of 92%, and a thickness of a dazzling 0.04mm, the RoType flexes, stretches and curls multiple times without deformation. The flexible hidden circuit allows you to type by simply touching the keys, giving it an incredibly feathery UX… and when not in use, rolls right back into the RoType’s robust metal case.

All of the RoType’s critical hardware lies in its metallic case. The case, other than encasing the flexible keyboard when rolled up, houses all the important electronics, and connects wirelessly to any device to allow you to type with ease. The RoType comes with a complete, full-length keyboard that even packs function keys on the top, and doesn’t compromise on key-size… so you’ve got a perfectly capable and feature-laden keyboard in a form-factor that’s 1/10th the size of a physical keyboard. That’s pretty impressive if you ask me!

The Royole RoType is a winner of the A’ Design Award for the year 2019.

Designer: Royole

This modular PC aims to repurpose and lessen our electronic waste

New technologies being released every day promise a futuristic look that is years ahead of the current devices. But with the speed at which our technology evolves, the same devices begin to feel out-dated and due for a refresh within a couple of years. The Level is a modular Home PC concept that explores how users can be encouraged to retain their devices for a longer period of time, even after their primary use is over!

The modular and highly adaptable home computer’s flexibility centers around the building blocks that provide even the least experienced users to upgrade the aging hardware; The pyramid of blocks is neatly concealed within the aesthetically-clean casing. It isn’t just the extended life-cycle of the product that has been considered, but also the user experience has been explored in great detail; from adjustable articulation of the screen through to the intuitive and fuss-free user interface, it’s certainly a device we would love to see in our homes for years to come!

Designer: Louis Berger

The Bone Mouse doesn’t follow ergonomic design by the book

With a profile that one can best describe as influenced by Ross Lovegrove’s iconic Andromeda Lamp, the Bone Mouse experiments with form and mass… or rather the lack of it.

This is the Bone Mouse, a mouse that’s skeletal in form, yet functional. Based off an older design of Jin’s, the Bone Mouse retains the mouse’s most crucial surface, its top, and turns the rest of the mouse into a voronoi playground. I’m not entirely sure how comfortable holding the Bone Mouse would be, but I imagine one’s fingers would easily get used to the negative spaces. In fact, they’d probably go on to become fidget-worthy, as our thumb runs up and down the hollow spaces.

Sticking to its bony, basic aesthetic, the mouse is even devoid of details like buttons or scroll-wheels. Instead, the mouse’s entire top surface is touch-sensitive, allowing you to tap, scroll, or even pinch to interact with digital elements!

Designer: Lingsong Jin

The Braille-book brings computing one step closer to inclusiveness

The minute I say the words All-In-One PC, what do you think of? A screen, right? An iMac-esque display that houses a CPU within it, and all you need is a keyboard and a mouse. The caveat with that setup, however, is that a display is literally the last thing a visually impaired person needs. The Braille-book, designed around this unique yet existing problem, merely shifts all the electronics into a keyboard. The Braille-book is an all-in-one PC that’s designed to be housed within the keyboard, and can easily be hooked to a monitor and a mouse.

The monitor, keyboard, and mouse are completely essential to the computing experience, and the Braille-book just simply changes which device takes the center-stage. The keyboard comes with ports that let you hook all the peripherals you need to it, and even packs a dynamic braille display along its base, with keys to match. Since the visually impaired constantly need to touch and feel their way around a keyboard surface to know which keys they have their fingers on, the Braille-book packs an easy alternative. The braille display at the base shifts and changes based on your typing needs, switching between alphabetical to numeric, and above it lie a row of keys that correspond to each braille unit. The user runs their finger along the dynamic braille display and when they find the right character, they press the key above it. The Braille-book even packs its own in-built speakers that improve accessibility by providing audio feedback to the user as they use the computer. Alternatively, right beside the HDMI port (for a display, if you do need one) is a headphone jack that lets you hook up headphones to the all-in-one PC for a more personal, private browsing experience. Computers, for the longest time, have developed more around the visual sense than any other sense. The Braille-book corrects that imbalance.

Designer: Youngdo Choi