Tag Archives: freemium
Here attacks Google Maps with new freemium website plan
New App Study Looks Into Free Vs Paid Apps
Freemium Is The New Shareware, As In-App Purchasing Matches Traditional Conversion Rates
Summing Up Mobile Gaming In 2013 With A Single Word… Freemium
FreedomPop Phone Service Launches with Free 200 Minutes, 500 Texts and 500MB Data Each Month
FreedomPop intros a free plan: includes 200 voice minutes, 500 texts and 500MB of data per month
It's no longer a summertime tease: FreedomPop's freemium mobile phone service is now officially a go. Launched in beta today, the operator's basic plan offers consumers a voice/text/data bundle that nets them 200 anytime minutes, 500 texts and 500MBs for the price of, well, nothing per month -- and it's contract-free, too. There's also a more robust unlimited voice and text package for chattier users that runs about $11/mo. Keep in mind, FreedomPop's network piggybacks on Sprint 3G, WiMAX and LTE, so coverage, reception and call quality (it's VoIP) will be vary depending on your location and any data overages will cost you $0.01/MB and $10/GB.
It's not all free champagne and strawberries, though -- there is an actual price of entry, and it comes in the form of HTC's EVO Design, offered at a very reasonable $99. Users accustomed to more device choice will have to hold out until later this year, as FreedomPop does plan to add other Android devices to its lineup. For now, though, it's extremely slim pickings. But can you really look a gift horse in the mouth? We didn't think so, freeloaders.
Filed under: Cellphones, Wireless, Mobile, Sprint
Vectrex Regeneration for iOS recreates the vector-based console we never got to play
Among those of us old enough to have played first-generation game consoles, few will have tried a Vectrex; we typically clung to the familiar Atari 2600 or rebelled with the still very mainstream Intellivision. Thanks to Rantmedia Games' new Vectrex Regeneration for iOS, though, we can generate some what-if nostalgia. The app emulates the tall, vector-based system down to its idiosyncratic noises and color overlays, and those with the foresight to own an iCade controller get an extra dose of authenticity. Anyone with at least an iPad 2 or an iPhone 4 can try the freemium title with a free copy of Minestorm to experiment; if they're fully inclined to drive down memory lane, a $7 Mega Pack will unlock 17-plus original games as well as newer indie releases. Vectrex Regeneration won't make our parents have second thoughts about their holiday gift choices circa 1982, but it's cheap enough to provide a valuable (and potentially fun) history lesson.
Filed under: Cellphones, Gaming, Tablets, Mobile
Via: Joystiq
Source: App Store
Microsoft opens Windows Phone Dev Center, limits in-app purchases to Windows Phone 8
It's a day of mixed blessings if you're a Windows Phone developer. The upside? Microsoft has shelved its old App Hub in favor of the heavily reworked Windows Phone Dev Center: along with being simpler and more reliable, it now lets app designers offer their apps in four times as many countries (three times as many for paid apps), gives them better tracking tools and lets them at last get payment from Microsoft through PayPal. We hope they aren't making too many grand plans to bring Microsoft's newly added in-app purchasing support to every title, however. The counterbalance in this story is confirmation in the Dev Center that any in-app commerce will be limited to Windows Phone 8 -- even devices running Windows Phone 7.8 will have to turn to all-or-nothing transactions to directly generate cash. While we can't say we're surprised, knowing that Microsoft hadn't mentioned legacy support before, the news no doubt dampens the enthusiasm for developers who now need to wait for a wave of new devices before they can join the freemium app gold rush.
Filed under: Cellphones
Microsoft opens Windows Phone Dev Center, limits in-app purchases to Windows Phone 8 originally appeared on Engadget on Tue, 07 Aug 2012 11:07:00 EDT. Please see our terms for use of feeds.
Permalink | | Email this | CommentsMicrosoft opens Windows Phone Dev Center, limits in-app purchases to Windows Phone 8 (update: store rebrand too)
It's a day of mixed blessings if you're a Windows Phone developer. The upside? Microsoft has shelved its old App Hub in favor of the heavily reworked Windows Phone Dev Center: along with being simpler and more reliable, it now lets app designers offer their apps in four times as many countries (three times as many for paid apps), gives them better tracking tools and lets them at last get payment from Microsoft through PayPal. We hope they aren't making too many grand plans to bring Microsoft's newly added in-app purchasing support to every title, however. The counterbalance in this story is confirmation in the Dev Center that any in-app commerce will be limited to Windows Phone 8 -- even devices running Windows Phone 7.8 will have to turn to all-or-nothing transactions to directly generate cash. While we can't say we're surprised, knowing that Microsoft hadn't mentioned legacy support before, the news no doubt dampens the enthusiasm for developers who now need to wait for a wave of new devices before they can join the freemium app gold rush.
Update: WMPowerUser noticed something in that tiny text on the home page -- the artist formerly known as the Windows Phone Marketplace is now the Windows Phone Store. A small (and still unacknowledged) change, but notable for harmonizing the mobile app shop with the Windows Store on the desktop.
Filed under: Cellphones
Microsoft opens Windows Phone Dev Center, limits in-app purchases to Windows Phone 8 (update: store rebrand too) originally appeared on Engadget on Tue, 07 Aug 2012 11:07:00 EDT. Please see our terms for use of feeds.
Permalink | | Email this | Comments