This modular multiverse controller is well-equipped for gaming, drone flying and industrial applications

In a world where gadgets are ruling the roost, a unified approach to control them is prime. Carrying around different controllers for your drone, portable gaming consoles and Metaverse applications seems like backtracking to the last century. The dynamic aspects of life and users’ desire to have the least possible things to carry in their backpacks with the maximum scope of utility are important in current times. That’s the reason multiple utility gadgets are in hot demand.

This Multiverse controller wants to address this market space with its ability to address multiple use-case scenarios. With 3D printing in its structural design, the controller has modular capabilities to adapt to the needs of users and gamers who love the freedom of customization.

Designer: Diego Perez Rogé

Strangely named the Lifil Murtiverse controller, this gadget will primarily be an open-source product in terms of hardware and software. This keeps the options open for industrial applications, along with the casual applications for individual users. All the buttons, triggers and joysticks are completely modular, allowing the users to program the controller for different game-playing needs, customize for drone flying, controlling industrial equipment, or even employed in tech-savvy educational applications in schools or institutions. The ergonomics have been kept close to what’s identified as a winning formula as it closely resembles an Xbox or PlayStation controller.

The positioning of buttons can be adjusted by a 30-degree adjustment angle to have maximum control over the transversal axis. On the inside, the components are ARDUINO actuated to make possible the assembly of the controller from scratch for potential configuration with newer Bluetooth or WiFi modules. According to the designer, the controller can be reconfigured at the internal hardware level to ensure it never gets obsolete with technological advancements.

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Compal gaming 2-in-1 laptop concept has controls hidden on its back

Handheld gaming PCs are becoming a bit more popular these days, especially with major brands getting in on the game, pun intended. But while these small computers seem impressive for packing that much power inside, their designs make them less useful for anything else unless you connect an external monitor, keyboard, and mouse. Not only do gaming laptops offer more power, they can also be used for other purposes. Conversely, you need to connect a game controller and put the laptop down on a table, which loses the appeal of being able to play anytime, anywhere. Compal has an idea that attempts to bridge the best of both worlds, though its 2-in-1 gaming laptop design does raise just as many questions as it answers.

Designer: Compal

2-in-1 laptops and tablets that have touchscreens do offer a compromise when it comes to gaming with a controller. Just like with smartphones, it’s theoretically possible to put virtual joysticks and buttons, but those are actually awkward and more cumbersome to use on such a large screen. And just like on smartphones, it also means covering up part of the screen with their thumbs, and most PC games don’t take that into account.

The Compal Rover Play concept solves that by putting the controls on the back of the tablet half of the 2-in-1 laptop, almost like those paddles on the back of modern controllers. These aren’t simple buttons, though, as they would make the laptop look rather odd and unusable when not used to play games. Instead, there are panels on the back of the laptop that slide and fold slightly outward, creating an angled structure that’s like grips on a controller.

These FlexiRear Controllers have ultrasonic sensors that don’t use physical buttons to register presses and gestures. The idea is that instead of using the touchscreen on the front, you use those sensors on the back to control the game. The concept doesn’t exactly explain how those gestures would map to standard controller input, but it’s not difficult to imagine some specialized software making that conversion.

The biggest hurdle for this rather intriguing design is how such controls would feel alien to gamers. Not only would it require a considerable amount of learning effort, switching between this non-standard input method and a conventional controller could also prove to be confusing. Still, Rover Play is an interesting design that aims to bring the best of both worlds, but it’s still a little bit raw for any PC maker to implement in an actual product.

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Teenage Engineering-inspired Nintendo Switch feels like the minimalist handheld console we deserve

Teenage Engineering has created a niche in the music tech market with rule-defiying products that tap into the inquisitive nature of things. No matter if it’s a field system, wireless audio, or synthesizers; if it’s from Teenage Engineering, it’s got to be worth talking about. That’s the sole reason we just love everything from the Stockholm-based audio wizard.

This time around though, it’s not something coming out of their creative factory, but rather a culmination of creative thoughts from a designer to muster up a winning product envisioned for TE. A handheld gaming console that’s fun to play around with and also one that doesn’t deviate from the core ethos of the brand. According to the designer the handheld blends into any environment, “triggering the nostalgic feeling and providing fun to the users.”

Designer: Nidharshan Suresh

The primary motivation behind this concept gaming console carrying the DNA of Teenage Engineering is to break the monotony in the design of current handheld consoles and refresh the market with a product that’s a delight to savor. The initial research identified the reason for playing games as an escape from the daily stresses of life. Another couple of motivators are the ability to boost problem-solving capabilities and live a story in pseudo-reality. One fact that was clear from the data was the end-users who are either on-the-go gamers, tech geeks, softcore gamers, or socializers.

Nidarshan employed parallel prototyping using thermocol models to fine-tune the final handheld design that falls right into place. As a TE fan, I immediately found a connection between two different worlds of audiophile bliss and gaming frenzy in this product. A cohesive form that’s minimal while retaining the ergonomic comfort of playing games for extended sessions. The color theme also piques interest in the form of orange, black and white buttons for the joystick and D-pad buttons.

The slim form factor ensures your fingers never get fatigued from constantly hitting the trigger buttons on the top. From what’s apparent this handheld gaming console is quite compact compared to the current market leaders like Steam Deck, Asus ROG Ally, or Nintendo Switch. That alone is a win for someone like me with small hands.

The titanium silver grey finish brings a new look to the arena which I absolutely love. Whether or not such a handheld is going to disrupt the market, only time will tell, that is if, Teenage Engineering ever designs a handheld gaming console in the near future!

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Handheld gaming console only plays pinball, comes with a retro analog twist

Gaming handhelds are quite the hot item in tech these days, with the likes of the Nintendo Switch still selling strong and handheld PCs becoming more common. Of course, gaming devices you can hold in your hands are nothing new, even discounting how smartphones or even old “dumb” phones have been offering such an experience for years now. During the age of the “Game & Watch,” each handheld offered a single game and only a single game, making each one a collectible item as well as a toy. That might sound wasteful and impractical today, but such a dedicated device can spark a bit of nostalgia, especially if it’s a classic game that everyone knows and perhaps loves. Even better if it plays almost exactly like the original pinball, complete with a physical lever.

Designer: Giacomo Carlini

Almost everyone is familiar with pinball, even if only in concept or through movies. Just like arcades, the game is like a relic of the past, which makes it even better suited for a retro makeover. FlipOnGo is a concept that capitalizes on the nostalgia potential of the game but puts in a design that mixes the old and the new in interesting and unconventional ways. Yes, it’s a digital gaming handheld, and yes, you still need to pull that lever to start playing.

The device, which is only a little larger than a deck of cards, offers a classic game of pinball with the bells and whistles of a digital version. There are no real balls involved, and no mechanical paddles to flip. It has a large display, which shows a playing field and digital versions of flippers and bumpers. It also has a smaller display that shows the score, how many balls you have left, and the remaining battery.

To play the game, however, you will have to really give your fingers and hand an exercise. There’s a real lever hanging down the bottom of the console, and you have to pull the spring-loaded mechanism to “launch” the ball into play. Buttons near the top on each side of the device act as your paddle controls, though it’s uncertain how comfortable it will be to play the game this way.

The design of FlipOnGo is definitely intriguing, though it won’t be able to shake off doubts about the feasibility of such a device, especially with a lever that could become a source of mechanical failure after some time. It does, however, bring back a little of that joy and excitement when playing a classic pinball game, complete with that iconic lever, just miniaturized for portability.

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TECNO combines AR Glasses and a Windows handheld PC into a new gaming experience

Thanks to a certain fruity company, AR glasses and headsets are back in the news. We’re still at an exciting exploration stage where we are trying to discover what works and what doesn’t as far as user experiences go, at least based on the limitations of current technology. AR glasses and their headset cousins often come in two basic designs. One packs all the necessary computing hardware to drive AR experiences, which is great for independence but not so much for comfort. On the opposite side of the spectrum lies headsets that need to connect to a desktop or laptop, removing performance limits but tying users down to a heavy or immovable computer. Leveraging the recent trend in gaming PCs, the TECNO Pocket Go is an all-in-one solution that combines the best of worlds by pairing lightweight AR glasses with a powerful gaming computer that you can hold in your hands.

Designer: TECNO

As much as might dream of hi-tech Ray-Bans like Tony Stark’s, we still can’t fit that much hardware inside regular spectacles given our current level of technology. To make augmented or mixed reality glasses lightweight and relatively comfortable to wear for long periods of time, they need to have only the bare minimum to display high-quality images for both eyes. At the same time, however, it will need an external computer that does all the heavy work of processing what needs to be displayed, but it also has to be portable enough not to get in the way of your mobility.

That’s the perfect combination that the TECNO Pocket Go tries to offer, a system that’s made up of the TECNO AR Pocket Vision glasses and the TECNO AR Pocket Windows Handheld computer that comes in the form of a large game controller. The AR Pocket Vision boasts a 0.71-inch Micro-OLED display that can emulate a gigantic 215-inch screen, at least if you want something of that size. It has a 6-axis gyroscope that can accurately detect your head movements and translate that into data that the AR software can use. Despite the name, the AR Pocket Vision also pays close attention to sound, delivering an immersive audio experience thanks to N’BASS nano-structured acoustic materials and TECNO’s own unique vibration enhancement algorithms that turn in-game audio into vibrations.

The AR Pocket Windows Handheld delivers an even more portable experience that is 50% smaller and 30% lighter than your average handheld gaming PC today. Of course, it accomplishes that by taking the screen out of the equation since it will be connected to the AR Pocket Vision glasses anyway. That means the design can focus on performance and cooling while also improving the overall ergonomics of the handheld computer. It even has a replaceable battery so users can enjoy uninterrupted gaming and entertainment on the go.

Having an AR headset and a handheld computer working together is a very potent combination, and having both under a single brand and a single system significantly simplifies the overall user experience. And while the TECNO Pocket Go is primarily aimed at immersive gaming, such a power and portable system can also open the doors to other experiences, provided you’re fine with using a gamepad to control it all. TECNO hasn’t given word on when this pair will launch, but it will definitely spark the interest of gamers who want to take their handheld gaming experience to the next level.

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This Might Be The MOST Advanced PC Flight Simulation Game Controller You Could Legally Buy

Any more advanced and the FBI would probably put you on a watch-list for purchasing it…

If the idea of recreating scenes from Top Gun in your flight simulator program excite you, you’re aware that a keyboard or gaming controller probably won’t cut it. Meet the VelocityOne Flightdeck from Turtle Beach, a HOTAS (Hands On Throttle-And-Stick) controller that gives you the most lifelike flight control experience money can buy. Aside from simulating G-force during flight, this bad-boy is capable of putting you front and center of the action. Maybe pair it with a VR headset and you’re golden!

Designer: Turtle Beach

Designed as a comprehensive control system, the VelocityOne Flightdeck ushers in the future of flight and space combat simulation on Windows 10 and 11 PCs. While it’s unfortunate that it doesn’t extend to Xbox consoles like its predecessor, the VelocityOne Flight, PC gamers will rejoice at the prospect of diving into their favorite flight simulation titles with this true-to-life setup.

Featuring 15 axes and a staggering 139 programmable functions, the VelocityOne Flightdeck offers a level of customization that caters to the diverse needs of virtual pilots. Whether you’re soaring through the skies in X-Plane, navigating the intricacies of Microsoft Flight Simulator, or exploring the vastness of space in Elite Dangerous, this HOTAS setup has you covered.

Central to the Flightdeck’s appeal is the innovative Flight Touch Display, a first-of-its-kind feature that combines real-time simulation status with advanced customization capabilities. This allows users to configure up to 39 extra button functions, enhancing the HOTAS experience across major combat simulation titles. The device boasts 139 programmable functions, offering an unmatched level of customization.

The VelocityOne Flightdeck is engineered for precision and durability. It utilizes non-contact Hall effect sensors for the main movement controls on both the stick and throttle, ensuring long-lasting accuracy and performance. This technological choice is crucial for maintaining consistent, precise control over time, setting the Flightdeck apart from competitors.

Beyond its core functionalities, the Flightdeck enhances user experience through additional features like adjustable RGB lighting and Turtle Beach’s signature audio advantages. Users can connect any 3.5mm headset to the system, enjoying functionalities such as Superhuman Hearing®, audio EQ modes, mic monitoring, and game and chat volume balance. The adjustable RGB lighting allows users to customize the ambiance of their gaming setup, further immersing themselves in the virtual skies.

The Flight Hangar companion app is a significant value add, enabling deep customization and performance tuning. Available for Windows PCs, it allows pilots to create and transfer comprehensive configuration profiles directly to the Flightdeck. This feature ensures that the system not only meets the immediate needs of users but is also future-proofed through easy firmware updates.

The Turtle Beach VelocityOne Flightdeck commands a premium price tag of $399.99. While this may seem steep, the investment is justified by the device’s unparalleled performance and feature set. Pre-orders are currently open, with the HOTAS setup set to hit store shelves on February 23, 2024. The VelocityOne Flightdeck is also part of a broader ecosystem that includes headsets, controllers, and other gaming peripherals, all designed to enhance the gaming experience.

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REDMAGIC DAO 150W GaN Charger looks straight out of a cyberpunk game

If there was a design style that fits the gamer aesthetic almost perfectly, it would probably be cyberpunk. Bright RGB lighting, geometric patterns, and panel-like decals give a somewhat futuristic tech vibe to many gaming products, be they devices or even just accessories. That’s true not just for PCs and consoles but, lately, also for smartphones. Gaming smartphones have been trying to grab the attention of mobile gamers with their sometimes over-the-top designs. That, however, mostly applies to the phone itself but rarely to the accessories you use with it. As one of the big mobile gaming brands, REDMAGIC is trying to fill in that gap with a charger that doesn’t just look hi-tech but also promises advanced features as well.

Designer: REDMAGIC (nubia)

Phone chargers are often minimalist yet uninspiring blocks of plastic that get the job done and nothing more. Thanks to advancements in charging technologies, specifically GaN or Gallium Nitride, it has been possible to shrink charger sizes or, more importantly, implement less conventional designs and features. This charger, for example, still comes in a traditional rectangular shape, but its visual and technical features are almost out of this world.

For one, it has those RGB lighting effects that gamers just love, shining in different hues in the dark. This goes perfectly with the transparent design of the charger’s metal chassis, making the REDMAGIC DAO look almost like a miniature desktop PC. Its fanciest feature, however, is the LCD screen that is used to display details like current or charging status as well as dynamic wallpapers to truly bring out a sci-fi feel.

That’s not to say the charger is just all looks, at least not on paper. Its 150W output can charge many devices, including laptops, sometimes even simultaneously. It even has a rare DC out port that can be used for devices or laptops that use connectors other than USB. GaN technology promises that all that power won’t turn the charger into a fire hazard, at least with proper use and care.

As eye-catching as the REDMAGIC DAO 150W GaN charger may look, it also raises concerns about reliability, especially with so many extraneous features. The charger will still continue to work even if the RGB lights or screen doesn’t, but it also means paying for features you may end up never using. Still, the accessory is a nice break from the usual black and white affair that chargers seem to be locked into, and hopefully, other brands will start getting similar ideas in the near future.

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Levitating Xbox controller themed on the “Dune: Part Two” movie is up for grabs via a competition

There’s no denying, we love everything that levitates. Consider the magical element of a floating gadget or the sheer curiosity of the working mechanism, anything that suspends in mid-air, ignites our curiosity. Of course, this levitating Xbox controller wouldn’t escape our radar.

This special edition gaming Xbox gaming controller will mark the release of Dune: Part 2 on March 1. Microsoft is labeling it as the world’s first floating Xbox controller, and we’ll agree since this is a one-of-a-kind creation. The idea behind the levitating aesthetic is to mimic the Ornithopter’s capability to hover over the Arrakis’ dunes. The good news is that you can win this one-off collectors’ piece by topping the sweepstakes competition by Microsoft on X.

Designer: Microsoft

Limited edition hardware is nothing new to Microsoft for promoting their flagship console. For the Dune edition version, the tech giant has collaborated with Warner Bros and Legendary Pictures to promote the release of Denis Villeneuve’s movie. Coming on to the levitating feature, the controller rests on a stand that floats. The visual trickery is not made clear by Microsoft but we presume magnets are used to weave the magic. Hiding behind the big sandy base that’s most likely created to aid this cool illusion.

The gaming controller has a custom finish complete with the movie logo and symbols. Similarly, the Xbox Series S console carries a vibrant design to represent the scale of Arrakis in the cosmos. It is accompanied by the Dune-themed Ornithopter Stand for the complete feel. If you are interested in rolling in for the competition jump right away to check out the official rules and eligibility details. The entry period is currently on and will go on till March 25.

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