Four years on, ‘GTA Online’ is still a money-spinner

Almost four years down the line, GTA V is still drawing big crowds. And players are dropping a lot of dollar on the game's ballistic online mode. That cash is filling up the safes at Take-Two Interactive. The distributor announced on Wednesday that t...

‘GTA Online’ update brings new multiplayer mode and patriotic swag

Rockstar's new update for Grand Theft Auto Online is (mostly) all about Independence Day, a holiday Americans will be celebrating through the weekend and, some, until Tuesday. The goods, which are now live, include an adversary mode dubbed "Dawn Raid...

‘Grand Theft Auto’ returns to its top-down roots next week

If Grand Theft Auto: Online's last big event, the sophomorically named Cunning Stunts, stoked a flame in your racing heart, next week's add-on might set it ablaze with nostalgia. For a few different reasons, no less. With April 25th's "Tiny Racers,"...

Next ‘GTA Online’ expansion will make a biker out of you

Motorcycle gangs aren't exactly new ground for Grand Theft Auto, sure, but GTA Online will play host to the one percenters in the future. The refreshingly conservatively named "Bikers" expansion will add eight-player gangs, "a massive slate of new co...

‘Grand Theft Auto 5’ outsold almost every game in January

Rockstar Games is reaping the rewards of keeping GTA Online fresh with things like heist missions and holiday-themed events for these past few years. Grand Theft Auto 5 was the number two selling game last month amid slowing console hardware sales, a...

Grand Theft Auto Online update arrives, brings multiplayer to Los Santos

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If you're already looking for a more worthy Grand Theft Auto 5 adversary than a computer can generate, here's the dirt: you can now play it online. Whether your battleground of choice is PlayStation Network or Xbox Live, only a "small title update" should be required to get online. Of course, that is assuming the game's servers can handle the load. With over 16.5 million copies already in circulation Day 1 connectivity could land somewhere near the Sim City end of the scale, and Rockstar's Social Club backend has already experienced some strain loading up pictures and stats from the single player edition. Assuming everything goes to plan however, players should be creating their avatars, forming online crime syndicates and visiting each other's houses.

The Content Creator tool that will let players design their own heists is one of the features scheduled to launch later this fall, for more details on what is available right away, check out this blog post. Access appears to be open on both PlayStation Network and Xbox Live, although we're already seeing reports of connection issues and "Rockstar cloud servers are not available right now" on both sides.

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Source: Rockstar

Rockstar reveals new GTA Online details prior to next week’s roll out

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Ahead of next week's GTA Online launch, developer Rockstar Games took to its blog to outline what to expect come October 1st. The post goes to great lengths to establish that the entire experience is free -- unless you want to buy in-game currency with real money -- and incredibly you-centric. Feedback you provide by emailing or posting on the official forums will help shape the game. Where you spend your time and what you end up doing (Sports! Heists! Chaos!) in San Andreas will affect the direction the developers take with future content and how they tune the overall experience. However, while the entry answers a few questions it also creates some new ones. Specifically, we're curious about the company's use of "roll out" to describe GTA:O's release. An incremental approach is probably best considering the game's current server strains, but we're sure that's not what its some 16.5 million players will want to hear.

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Source: Rockstar Newswire