Microsoft’s RoomAlive Turns Living Rooms Into Digital Playgrounds

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The living room might become the living playroom thanks to a Microsoft prototype.

Recently, Microsoft Research has been tinkering with the idea of the living room as a natural extension of the video game experience. At CES 2013 the company debuted Illumiroom, a unique display technology that fills up the living room with images and lights beyond the borders of what’s displayed on the television screen.

Starting today with the project’s rebranding as RoomAlive, Microsoft intends to push the immersive experience of their concept to not just incorporate the background behind the TV, but the living room itself. RoomAlive uses a configuration of multiple Kinect sensors and projectors – as opposed to the single Kinect and projector pairing with Illumiroom 1.0 – to display content across several kind of surfaces, and better yet, can be interacted with.

Microsoft says that RoomAlive can auto-calibrate and find out the 3D geometry of any room in a matter or minutes; Transforming it into a large playroom, where users can touch, shoot at, or even kick objects, such as tiny little creatures or evil robots that where shown in the video demonstration below, that appear walls and floors.

It is pretty darn sweet, even if it’s not near Star Trek “Holodeck” levels of amazing-ness where you can pretend to be Sherlock Holmes, but baby steps, of course. Baby steps.

The tech behind RoomAlive is far away from the consumer stage, and might be that way for a long time. Using the number of projectors that Microsoft does for its demo room is way above what most can afford, but for now it’s an impressive preview of what the future of what the living room can be.

Source: Microsoft

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Xbox One controller cost over $100 million to develop, smell-o-vision and built-in projector were considered

Xbox One controller cost over $100 million to develop, smell-o-vision and built-in projector were considered

While Sony was content to toy with radical designs for the PlayStation 4's controller, it turns out Microsoft took a more conservative approach when building the Xbox One's gamepad. GamesBeat scored a look at the controller creation process and discovered that Redmond was reluctant to tweak the Xbox 360 controller at all since it considers the hardware "best-in-class." After some pressure from Zulfi Alam, Xbox's general manager for accessories, Ballmer and Co. decided to explore what changes could be made, and invested over $100 million throughout the course of the effort.

Despite the firm's aversion to rocking the proverbial boat, it still wound up with more than a few unconventional prototypes -- some of which packed built-in displays and cameras. One of the strangest versions included a cartridge for emitting smells, and another featured a built-in projector that could throw out visuals reminiscent of illumiroom. Ultimately, the wackier iterations gave way to the traditional kit that's heading to stores, as the adventurous features drained battery life too quickly or the company's "core base didn't appreciate them," according to Alam. While we wouldn't have expected the Xbox One to usher in the age of smell-o-vision, we can't help but wonder what that future would have looked smelled like.

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Source: GamesBeat

Microsoft patent application details Illumiroom-like projection system

Microsoft patent application details Illumiroomlike projection system

Normally, patent applications have us guesstimating at future implementations, but not so with this particular Microsoft filing. The USPTO doc, which surfaced just today and dates back to February 2012, has a very direct purpose: it uses two cameras to capture an environment, process the images and then spit 'em back out as a "integrated interactive space," or projection. Sound familiar? We thought so. It's called Illumiroom and it works with Kinect. Outside of a few gaming-centric demos earlier this year, Microsoft hasn't really detailed too much about the in-development tech, nor its destiny outside those research labs. But if this patent app is related, it bodes well for fans of full-body gesture control and immersive AR environments. Because as we all know, a life less real is a life worth living. Right?

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Source: USPTO

The Daily Roundup for 04.30.2013

DNP The Daily RoundUp

You might say the day is never really done in consumer technology news. Your workday, however, hopefully draws to a close at some point. This is the Daily Roundup on Engadget, a quick peek back at the top headlines for the past 24 hours -- all handpicked by the editors here at the site. Click on through the break, and enjoy.

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Microsoft says Illumiroom isn’t yet ready for next Xbox, but will get public demo in July (video)

Microsoft says Illumiroom isn't yet ready for next Xbox, but will get public demo in July

Since we saw Illumiroom at CES in January, the research has come quite a ways. But while it's still a spectacular technology display, don't look for it to pop up in any Xbox announcements in the near future. In fact, Microsoft Research's Hrvoje Benko and Brett Jones told us during a interview that while they have Illumiroom technology working well at this point, they're not likely to even demo it to the public until July at Siggraph.

That's not to say that you're not going to want it. The researchers showed in detail exactly how it works: they use a Kinect to scan your living room, then project a series of "illusions" onto it with a wide-screen projector, getting the colors just right using a technique called "radiometric compensation." The projector and Kinect can be mounted in any convenient spot in the room, like the ceiling or a table. While the technology can be used with other forms of entertainment, researchers concentrated on gaming, since they're able to generate source material that works well with the effects. Some of those illusions include "focus," which displays special effects around the images, "segmented focus," to extend the display to portions of the living space (requiring extra material to be generated), and "appearance," changing the look of your room by giving it a cartoon appearance, for instance. Despite the still-early phase of the research, it's definitely whetting our appetite for more -- and you can see an interview with the researchers, along with a full raw video of the presentation after the break.

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IllumiRoom Extends Your Gaming Telly’s Screen To the Entire Room

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Microsoft and Samsung joined forces to create a mind-bending project that was revealed at CES 2013. Illumiroom is a concept that makes use of your X Box, a projector and a Kinect sensor to extend the image on the screen to the rest of your room.

The goal of IllumiRoom, as ...
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