Unofficial Spotify Interface for the Apple Vision Pro brings ‘Spatial Computing’ to the music app

While the highly-anticipated headset is still a ways away, a designer has created a conceptual Spotify interface for the Apple Vision Pro and it looks absolutely stunning. With three panels filling your entire periphery, Kyuna Petrova’s Spotify UI lets you browse music, view album art, set your queue, see artist info, and play/pause/seek music all at once. The interface also features the signature blurred glass background that changes hues with your environment, creating an immersive app experience that feels incredibly real and within your palm’s reach!

Designer: Kyuna Petrova

Petrova’s Spotify UI for spatial computing is quite different from Spotify’s own desktop computing interface. The larger display in virtual reality offers much more visual real estate for digital assets. The entire UI can be split into four blurred glass canvases – one taskbar on the left, one control bar at the bottom, a main canvas for browsing music, and another for displaying the album art of the active song along with the artist bio. This is an extension of Spotify’s desktop app/website but with just more meat in the sauce. The result breaks the boundaries of the traditional rectangular display, creating something much more immersive.

While the interface doesn’t have a ‘dark mode’, the blurred glass instinctively shifts hues depending on your environment. In a well-lit space, the UI stays light, but in a darker area, it transforms into a dark UI that’s high on contrast and just glorious to look at. It’s a shame Petrova didn’t show what the app looks like when resized, but I imagine the album art and playback control bar take center stage. I’d also love to see immersive visualizations that fill your environment with psychedelic dynamic art as the music plays too. After all, why would I want to stare at a living room when I could look at responsive motion graphics that dance to my music?!

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from() design concept uses intuitive tactile controls to operate devices

Technology is meant to make human lives easier, but there might be such a thing as being too much. When it comes to operating products and devices, we seem to be moving towards ultimate convenience at the expense of experiences that can give us delight and make us feel human. In the near future, most of us might resort to just issuing commands to the air and waiting for a disembodied voice to respond. Of course, these can empower many people who might not have complete access to parts of their bodies, but it is hardly the only way we can control such things. This design concept tries to offer an alternative that puts the focus not just on physical controls but also on the intuition and familiarity of using certain things in a certain way.

Designers: Mingwan Bae, Adrian Min

To some extent, the driving force behind the development of touch screens and voice controls is the desire for simplicity, removing confusing buttons and knobs in favor of more direct and sometimes literal interactions. At the same time, however, these simpler controls bring their own complexity, like the confusion arising from human speech and lingo. It also makes the presumption that simple operation means removing all physical interfaces. That isn’t always true, however, judging by how simple it is to pour water from a pitcher just by titling it or pulling a strap to adjust its length.

The from() design philosophy uses these very same familiar interfaces and applies them to unrelated products and devices. Those straps, for example, are used as a way to adjust the frequency and the volume of a minimalist radio. The radio’s simple and all-white box design puts the visual focus on these black straps that you use to control it in lieu of a typical slider or set of buttons.

A dimmable lamp, on the other hand, uses a scroll of paper or cloth as a metaphor for its controls. Unrolling the scroll takes it from its off state to its fully lit state, with various levels of intensity in between, depending on how much you have unrolled the material. A bit less intuitive is the timer, which uses the analogy of tiling a container to pour its contents, which, in this case, is time.

And there’s a water purifier nozzle that you can squeeze just like a wet towel to get water from it. Admittedly, this might be taking that “intuitiveness” to the extreme at the cost of making you work hard to get a drink of clean water. While the from() concept design does bring back some of the joys in tactile experiences, it also demonstrates how difficult it is to balance such elements, especially when considering the accessibility of the design for people with less-than-capable hands.

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Using natural objects like stones, this Application Programming Interface communicates with any software

Palpable is an Application Programming Interface (API) that merges modern-day technologies with the charm of an analog interface.

While there are many differences between today’s generations, the shift from analog devices to touchscreen has to be the most striking. While our parents are busy figuring out how to watch Netflix on the smart TV, we’re out buying vinyl records and old-school stereo systems.

We grew up on touchscreens and devices that kept all of our sources of entertainment in one place, but holding actual records in your two hands or turning the volume knob to full-blast on the stereo still charms us. Merging modern technology with the tangible sensation of analog devices, a team of designers created Palpable, a modular, analog interface that can communicate with any software.

Each module that comprises Palpable carries its own function and the inputs of each module are assigned to an Application Programming Interface (API), or base grid. Depending on the software that the user would like to control, different modules are designed to cater to that software. For instance, a sliding module is lengthy by design and allows users to control home appliances like light dimmers. Then, a rotating module might be used to control an entertainment system’s volume.

Whichever appliance needs controlling, Palpable comes with a slide, rotate, push, and turn module. In order for appliances to register each module’s operation, users must attach each module to a magnetic base grid. This is the main control panel for Palpable users, where they can access each module and control its corresponding appliance. Modular by design, the base grids can even be attached to each other to enlarge control panels.

Designers: Maxime le Grelle, Vladyslav Hreben, Max Shpak, & Roman Kravchenko

Each module provides a different function for the API, allowing users to rotate, slide, turn, and push when appropriate.

The team of designers outfitted each module with a unique rock to give it an organic appeal.

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