‘Human Fall Flat’ lands on iOS and Android June 26th

Human Fall Flat has proven a big hit on consoles and PC, with more than five million copies sold by last February as players hopped into No Brakes Games' hilarity-filled world. It emerged back then that a mobile port was on the way, and now we know y...

The next ‘Dots’ game is completely different, except for the dots

Dots, the studio behind a beautifully-designed series of mobile games (including Two Dots and last year's Dots & Co), just announced its next game: Wilds. As the title suggests, this game will be a departure from what the studio has produced thus...

Nautical horror game ‘Sunless Sea’ heads to iPad

Aquatic RPG Sunless Sea has been a big win for British indie developer Failbetter Games. The well-reviewed game has sold half a million copies since its 2015 PC release, and soon, iPad users will be able to get in on the Victorian Gothic adventure. N...

Nautical horror game ‘Sunless Sea’ heads to iPad

Aquatic RPG Sunless Sea has been a big win for British indie developer Failbetter Games. The well-reviewed game has sold half a million copies since its 2015 PC release, and soon, iPad users will be able to get in on the Victorian Gothic adventure. N...

Halfbrick wants to watch it all burn with Colossatron: Massive World Threat

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The makers of Jetpack Joyride and Fruit Ninja want you to destroy the planet. From the halls of the first annual PAX Australia comes Colossatron: Massive World Threat. Sure, the game's whole mass-destruction-via-aliens concept sounds a lot like Rampage, but as the announcement trailer shows, it's oh so much more. Players take control of a modular robotic snake, using all manner of upgradeable weapons and abilities to wreak wanton top-down chaos on an unsuspecting populace. The goal? Causing as much property damage as possible. Think of it as a modern take on Godzilla with a campy anime slant and you're mostly there. The Queensland, Australia developer's latest will be playable at its booth for the duration of the show. Can't make it to the expo? Skip past the break for the debut video.

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Source: Halfbrick (Facebook)

Unity 4.0 game engine adds Linux support, Mecanim animation, Flash and DirectX 11 (video)

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Unity is about to give a jolt to the Linux gaming community with version 4.0 of its engine. The Penguin has been "underserved," according to the game engine company, so it'll now join the list of supported operating systems alongside Windows, OS X, iOS, Android, Xbox, PS3 and Wii. Developers will also get the new Mecanim system for making character animation easier, on top of DirectX 11 for Windows and Flash publishing options. Details are in the video after the break, but it's good news considering how Linux's namesake just decried the lack of love for the platform.

Continue reading Unity 4.0 game engine adds Linux support, Mecanim animation, Flash and DirectX 11 (video)

Unity 4.0 game engine adds Linux support, Mecanim animation, Flash and DirectX 11 (video) originally appeared on Engadget on Tue, 19 Jun 2012 10:32:00 EDT. Please see our terms for use of feeds.

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Ion iCade Mobile and iCade Core review

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The iCade Arcade Cabinet famously began life as an April Fool's joke, pulling the video game equivalent of Pinocchio by transforming in a real salable product. The $100 arcade machine-shaped iPad enclosure / controller hit the sweet spot between functionality and retro gaming nostalgia, proving successful enough that Ion found itself with a solid reason to expand the line. Notable amongst the new arrivals are the iCade Core, which offers up the same feature set as the original iCade in a more portable joystick form, and the iCade Mobile, a re-imagining of the product as an oversized iPhone case. The Core carries the same price tag as its predecessor, while the Mobile clocks in at $20 less. So, are these additions worthy of the iCade name? Or would the line have been better served as a one-off? Insert a coin and find out after the break.

Continue reading Ion iCade Mobile and iCade Core review

Ion iCade Mobile and iCade Core review originally appeared on Engadget on Mon, 21 May 2012 15:00:00 EDT. Please see our terms for use of feeds.

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