‘Left 4 Dead’ studio Turtle Rock returns with ‘Back 4 Blood’

You're probably not going to get Left 4 Dead 3 any time soon, but you might get the next best thing. Original developer Turtle Rock Studios and Warner Bros. have announced Back 4 Blood, a team-based zombie shooter that aims to modernize the L4D conce...

GearVR was the ‘Evolve’ and ‘Left 4 Dead’ studio’s savior

"Chaotic." That's how Turtle Rock Studios president Steve Goldstein described the 14 months between its last AAA game, Evolve, being effectively killed and now. The four-hunter-versus-one-gigantic-monster online multiplayer game struggled to retain p...

‘Left 4 Dead’ character returns to haunt ‘Dead by Daylight’

Dead by Daylight, the hit survival-horror game that pits a team of four players against a dangerous killer, is getting a new character as part of the title's free "Left Behind" DLC. Players of Valve's successful Left 4 Dead series of zombie games wil...

Valve experiments with players’ sweat response, eye-tracking controls for future game design

Valve experimenting with players' sweat response, eyetracking controls for future game design

Valve has a surprisingly varied staff roster. Mike Ambinder is the company's very own experimental psychologist and he's been outlining some of Valve's work with biofeedback technology, including eye-motion controls for Portal 2 and perspiration-based gaming adjustments on Left 4 Dead. Mentioning these developments at the NeuroGaming Conference last week, Ambinder notes that both are still at an experimental stage, but that "there is potential on both sides of the equation, both for using physiological signals to quantify an emotion [and] what you can do when you incorporate physiological signals into the gameplay itself."

In Left 4 Dead, test subjects had their sweat monitored, with values assigned to how much they were responding to the action. This data was fed back into the game, where designers attempted to modify (and improve) the experience. In a test where players had four minutes to shoot 100 enemies, calmer participants would progress normally, but if they got nervous, the game would speed up and they would have less time to shoot. When it came to the eye-tracking iteration of Portal 2, the new controls apparently worked well, but also necessitated separating aiming and viewpoint to ensure it worked. With Valve already involving itself in wearable computing, it should make both notions easier to accomplish if it decides to bring either experiment to fans. Venture Beat managed to record Ambinder's opening address at the conference -- we've added it after the break.

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Source: Venture Beat

Left 4 Dead 2 now available on Linux, reclaims beta moniker

Left 4 Dead 2 now available on Linux, reclaims beta moniker

Valve's bid to lure gamers away from Microsoft's platform just got a little sweeter: Left 4 Dead 2 is finally available on Linux. Despite early appearances in early leaks, the game has been absent from Steam's Linux compatible library. The wait might have been worth it -- early ports of the game apparently only ran at six frames per second, but it eventually surpassed its Windows counterpart. Now, Valve is looking towards is community to fine tune the port even further, offering a fully functional beta client to Steam users who already own the game. Although the focus here is Linux compatibility, the company is offering the beta to Windows and Mac users as well, and says that running the game on any system helps with testing. Ready to take down the horde? Fire up Ubuntu and get started. Otherwise, you can check out the company's official announcement at the source link below.

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Source: L4D Blog

Valve says NVIDIA’s the best, Steam and Left 4 Dead for Linux coming along nicely

Valve says NVIDIA's the best, Steam and Left 4 Dead for Linux coming along nicely

The godfather of Linux, Linus Torvalds, may think that NVIDIA is "the worst," but Valve respectfully disagrees. The company has been working closely with the manufacturer, as well as AMD and Intel, to boost performance of its hardware under the open source OS. The developer clearly has an interest in getting the best from those companies as it works to port Left 4 Dead 2 and Steam to Linux. That close partnership is already bearing impressive fruit as Valve claims its co-op zombie shooter now performs better on Ubuntu than it does under Windows 7 using a GeForce GTX 680. The first Open GL Linux version managed a measly six frames per second, while the Direct X powered Microsoft one was topping 270. Only a few months later, and Left 4 Dead 2 is hitting 315fps on the 32-bit version of Precise Pangolin, outperforming even the Open GL Windows port which sits at 305fps. Of course, it's relatively well established that Ubuntu has lower overhead and running Direct X only compounds the issue, though, its unparalleled driver support can't be denied. While it's not completely fair to compare performance on a 32-bit OS to a 64-bit one, Valve is proving that gaming on Linux need not be some proof-of-concept exercise. Linus can flip NVIDIA the bird all he wants but, through its work with Valve, it may be doing more to bring Linux to the mainstream than anyone previously has.

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Valve says NVIDIA's the best, Steam and Left 4 Dead for Linux coming along nicely originally appeared on Engadget on Thu, 02 Aug 2012 15:20:00 EDT. Please see our terms for use of feeds.

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Valve Source Filmmaker makes a movie out of any Source game, now you’re directing with Portals (video)

Valve Source Filmmaker makes a movie out of any Source game, now you're directing with Portals video

Creating machinima with a video game engine usually requires accepting one of two truths: either that it will require a lot of fudging or that it will have all the sophistication of playing with action figures. Valve Software isn't very happy with that dichotomy, which is why it's posting its very own movie-making tool, Source Filmmaker, as a public beta. Any game that runs on the Source engine, whether it's Left 4 Dead 2, Portal 2 or another in the family, can have gameplay run-throughs edited and dissected right down to custom facial expressions. As Valve expounds in the video after the break, throwing a gaming-grade PC at the task gives directors the advantage of seeing exactly how any changes will look in the final scene; there's no rough wireframes or pre-rendering here. Budding Francis Ford Coppolas can sign up for an invitation to the Filmmaker beta at the project page. If you'd just like to see how far someone can go with the end results, we've also included the latest Team Fortress 2 character profile video, Meet the Pyro, after the jump.

Continue reading Valve Source Filmmaker makes a movie out of any Source game, now you're directing with Portals (video)

Valve Source Filmmaker makes a movie out of any Source game, now you're directing with Portals (video) originally appeared on Engadget on Thu, 28 Jun 2012 18:55:00 EDT. Please see our terms for use of feeds.

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