‘Untrained Eyes’ explores how computers perceive you

If you search for "man" on Google, most of the image results you'll get are of white males looking confidently at the camera. "Woman," meanwhile, brings up pictures of women that appear to have been taken from a male gaze -- and yes, you guessed it,...

Kinect: Seven years of strange experiments

Kinect is dead. The writing has been on the wall for years, at least since Microsoft de-bundled the motion-tracking system from the Xbox One in 2014, knocking $100 off the price tag and making the system more competitive with the PlayStation 4. The...

Live from Expand: Microsoft’s Bob Heddle (video)

Live from Expand Microsoft's Bob Heddle video

From gaming peripheral to PC input device, Microsoft's Kinect is changing the way we interact with our machines. We'll be speaking to Bob Heddle, director, Kinect for Windows at Microsoft about the device's broadening functionality. We'll also be taking a look at the state of the Kinect for Windows Software Development Kit.

March 16, 2013 7:00 PM EDT

For a full list of Expand sessions, be sure to check out our event hub.

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SuperPop Project develops game for children with motor skills impairments, aided by Microsoft’s Kinect (video)

SuperPop Project develops game for children with motor skills impairments, aided by Microsoft's Kinect (video)

The tools available to therapists tasked with helping children with motor skills impairments improve their range of motion are definitely helpful. But the Human-Automation Systems Lab at Georgia Tech is looking to make said tools even better (specifically for those with cerebral palsy) with the SuperPop Project. With the use of a Kinect and display -- two items that may already be in many homes -- what children will see as a game is actually helping to build upper-arm motor function. The setup is fully customizable on the back end, which allows the therapist to tailor sessions to each patient and to his or her individual progress. During the course of play, the software tracks the coordinates of the user's joints, collecting loads of data for analyzing progression / regression and the like during the course of the rehabilitation. Head on past the break for a quick look at the setup in action.

Continue reading SuperPop Project develops game for children with motor skills impairments, aided by Microsoft's Kinect (video)

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Hands-on with the first SmartGlass app, Dance Central 3’s Party Time DJ

Smartglass functionality arrives on Xbox 360 with Dance Central 3 tomorrow, we go handson

Since getting outed just head of Microsoft's big reveal, Xbox 360's SmartGlass has been under wraps. When Xbox Live VP Marc Whitten officially introduced SmartGlass soon after at E3 2012, we learned a teensy bit more -- tablets and smartphones (Android, Windows Phone 8, and iOS, even) would get second-screen functionality via an upcoming free application -- and got some hands-on time with it. That application has yet to launch, but Dance Central 3's SmartGlass functionality is already here. Well, almost here -- the game becomes publicly available tomorrow, and the app won't launch for a few weeks still -- but we got our hands on Dance Central 3's SmartGlass companion app a bit early at a New York City review event last week.

Being the first SmartGlass application to launch has its advantages, such as setting the bar. By no means is Dance Central 3's SmartGlass application a thorough, necessary accompaniment (for a game that already requires Kinect, that's probably a good choice), but it does add some neat side fun for friends waiting in the wings to get their respective grooves on. "Party Time DJ" allows friends -- employing their iOS, Droid, or WP8 tablet/smartphone, via the Xbox SmartGlass app -- to queue up the next song in the game's neverending "Party Time" mode, or create a playlist. They can also queue downloadable tracks to the Xbox 360 (which thankfully requires approval on the 360 prior to purchase), or swap difficulty settings. Sadly, though the opportunity for real-time griefing presents itself rather clearly here, developer Harmonix chose not to allow song-swapping or difficulty changes mid-song. "Because it would kill them," Harmonix rep Nick Chester told us.

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Hands-on with the first SmartGlass app, Dance Central 3's Party Time DJ originally appeared on Engadget on Mon, 15 Oct 2012 09:00:00 EDT. Please see our terms for use of feeds.

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Kinect for Windows SDK gets accelerometer and infrared input, reaches China and Windows 8 desktops

Kinect for Windows SDK update arrives with accelerometer and infrared input, spreads its wings to China

Microsoft had hinted that there were big things in store for its update to the Kinect for Windows SDK on October 8th. It wasn't bluffing; developers can now tap a much wider range of input than the usual frantic arm-waving. Gadgets that move the Kinect itself can use the accelerometer to register every tilt and jolt, while low-light fans can access the raw infrared sensor stream. The Redmond crew will even even let coders go beyond the usual boundaries, giving them access to depth information beyond 13 feet, fine-tuning the camera settings and tracking skeletal data from multiple sensors inside of one app. Just where we use the SDK has been expanded as well -- in addition to promised Chinese support, Kinect input is an option for Windows 8 desktop apps. Programmers who find regular hand control just too limiting can hit the source for the download link and check Microsoft's blog for grittier detail.

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Kinect for Windows SDK gets accelerometer and infrared input, reaches China and Windows 8 desktops originally appeared on Engadget on Mon, 08 Oct 2012 16:30:00 EDT. Please see our terms for use of feeds.

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Akimbo Kinect hack offers precise control with minimal effort (video)

Akimbo Kinect hack offers precise control with minimal effort (video)

We've seen Microsoft's Kinect used in countless ways, but 3Gear Systems means to better these predecessors with the beta release of its SDK, which turns all the subtleties of hand movement into actions. In addition to using two Kinect cameras for accuracy, the software compares hand poses against a pre-rendered database so gesture commands are executed with little lag. It offers complete control of a virtual 3D environment from the comfort of your natural desk position, so you won't have to worry about flail fatigue after long stints. A free public beta is available now until November 30th, at which point bigger companies will require a license, while individuals and small enterprises will continue to get complimentary access. We know what you're thinking -- it's just another Kinect hack -- but we suggest you reserve judgment til you've seen the demo below, showing examples of how the API could be used for CAD, medical, and of course, gaming applications.

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Akimbo Kinect hack offers precise control with minimal effort (video) originally appeared on Engadget on Thu, 04 Oct 2012 00:36:00 EDT. Please see our terms for use of feeds.

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MIT’s real-time indoor mapping system uses Kinect, lasers to aid rescue workers

MIT's realtime indoor mapping system uses Kinect, lasers to aid rescue workers

We've seen the Kinect put to use to help you find your groceries, but the sensor's image processing capabilities have some more safety-minded applications as well. The fine minds at MIT combined the Kinect with a laser range finder and a laptop to create a real-time mapping rig for firefighters and other rescue workers. The prototype, called SLAM (for Simultaneous Localization and Mapping) received funding from the US Air Force and the Office of Naval Research, and it stands out among other indoor mapping systems for its focus on human (rather than robot) use and its ability to produce maps without the aid of any outside information, thanks to an on-board processor.

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MIT's real-time indoor mapping system uses Kinect, lasers to aid rescue workers originally appeared on Engadget on Tue, 25 Sep 2012 13:16:00 EDT. Please see our terms for use of feeds.

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