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|PlayStation gamers enjoying the latest God of War game in the series, which last week exclusively launched on the PlayStation 4, might be interested in a couple of videos which have been created by Sony. To help you get the most from the game and also improve your strategy during combat. Check out the five […]|
|Developers Madmind Studios has this week confirmed that their new survival horror game will be launching next month on May 29th, 2018 and will be available to play on Xbox One, PlayStation 4 and PC systems via Steam stop. Agony takes the form of a first-person survival horror game during which players begin their journey […]|
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|Today the highly anticipated eighth instalment in the God of War series has launched exclusively on the PlayStation 4 providing a single player action adventure created by SIE Santa Monica Studio and published by Sony Interactive Entertainment. As previously announced the God of War 2018 game has launched today on April 20th, 2018 providing a […]|
With ever-expanding screens on phones and disappearing earpieces and home buttons, it only makes sense that you’d see that trend everywhere else. TVs are all screen and no bezel too, and Huawei’s laptop is exploring a similar path too. So it makes sense that the PSP (should Sony choose to release a new version) would do something on the same lines. Yonghwan Kim’s vision for the PSP may, in that regard, be a little too drastic, but it sure looks interesting. Here’s a couple of reasons why it would work, and why it wouldn’t.
First of all, look at that shape. It’s beautiful, with its rounded corners, much like most smartphones today. Even the screen does a bend, curving gently at the top, and with flair at the bottom. There’s no doubt that this PSP would be great to hold for long intervals. Besides being curved at the corners, this PSP is literally all screen. Barring the controls that pop up through the middle, the PSP actually explores a more than 16:10 aspect ratio, so a game feels more cinematic. Look to the bottom and you’ll see two sets of pretty big speakers, allowing you to immerse yourself completely in the game with a large screen and big sound. Nice, ain’t it?
The most obvious con (and mind you, this is just a perception problem) are the way the controls appear through the screen, essentially cutting through the display, causing massive blind spots in the gameplay. From the standpoint of a hardcore gamer (who doesn’t like too much change), this may infuriate you. It makes less sense, and to be fair, is a literal hindrance. However, like any feature, I believe this also just needs getting used to. While the tactile controls pretty much cut into the screen, it would make little to no difference in the gameplay, because your eye tends to operate within the same 16:9 area, so the extra screen to the sides is just to increase one’s periphery and make the game feel immersive. It also isn’t a problem for Sony to execute too, since the PSP eco-system is completely within Sony’s control. They can modify a game’s experience to accommodate the controls sitting within the screen. Aside from this detail, nothing much changes with the PSP as a concept. The controls and their placement remain the same, making sure gamers don’t have to follow a new learning curve, the only update is the fact that the gaming device, like every display-based device you own, is more screen, and less of that bezel we hate so much!
Designer: Yonghwan Kim
|Developers of the new Moonlight game have announced the launch will take place on May 29th, 2018 when the game launches on Xbox One, Steam, Nintendo Switch and PlayStation 4. Offering an action RPG with rogue-lite elements that demonstrates two sides of the coin – revealing everyday routines of Will, an adventurous shopkeeper that secretly […]|
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|To whet your appetite ahead of the upcoming launch of the new The Elder Scrolls Online Summerset content which will be made available in a few months time on June 5th, 2018 and will be available on the Xbox One, PlayStation 4 and PC additions of Elder Scrolls Online. The games developers have today released […]|
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|As well as announcing that the Fortnite game had made more than $25 million since its release on iOS devices since its launch on the mobile platform. Epic has also this week announced that the development team has also decided to pull the guided missile weapon from the Fortnite Battle Royale mode just two weeks […]|