NVIDIA will stop supporting 3D glasses in April

Have you noticed that stereoscopic 3D is out of vogue, at least at home? So has NVIDIA. The graphics chip designer has unveiled plans to drop support for 3D Vision, its approach to gaming with 3D glasses. The last drivers to support 3D Vision will...

Valve tests Steam Controller customizations and 3D VR screenshots

When Valve announced that it had sold over half a million Steam Controllers, it also noted a new feature on the way called Activators. With Activators, gamers can customize each press of an input on the gamepad, with tweaks for haptic settings, or di...

2x3D Lets Viewers Watch 2D and 3D Video on the Same Screen: Picture-on-Picture

The Shirai Lab at the Kanagawa Institute of Technology have developed a way to simultaneously display 2D and 3D video on the same screen without producing a blurry double image. The technology is called 2x3D or Scritter. It uses two projectors to beam the videos and graphics processors that cancel out one of the videos being displayed, so that the 2D video can clearly be seen with the naked eye. The 3D video will become visible once the viewer wears a polarized filter on his right eye.

2x3d 2d 3d viewing technology by Kanagawa Institute of Technology shirai lab 620x349magnify

Kanagawa Institute of Technology Associate Professor Akihiki Shirai noted that their technology also has many other practical applications beyond displaying 2D and 3D video at once. 2x3D can be used to display text in different languages or show different layers of an object, e.g. superimposing the different systems of the body. The drawback to 2x3D is that it results in videos with relatively low contrast, but Shirai also said that that may be countered by using more projectors.

You can learn more about 2x3D on Shirai Lab’s website.

[DigInfo TV]

View-Master Hacked to Play 3D Video: Old Toy, New Trick

A few years ago we saw a View-Master that was upgraded with digital picture frame displays. Alec Smecher took the classic toy to the next logical progression. He bought a very old model of the View-Master and installed a pair of 0.9″ 96 x 64 OLED displays, a Raspberry Pi and a laptop CD-ROM drive on it. After a lot of hacking and programming, he was able to make it play 3D video.

view master 3d video player by alec smecher 620x465magnify

All of the electronics fit on the View-Master because this particular model has an attachment for a light bulb and two D batteries so that the toy could be used in low light. The Mini-CD actually sticks out of the top of the View-Master as it spins, a nod to the cardboard reels used with the toy. Alec also made the smallest possible modification to the case of the View-Master so that he could still restore it to its original state if he wanted to.

Alec says that his hack isn’t 100% done yet but as you saw in the video it does work. Check out Alec’s website for more details on his hack. I bet a lot of people would like it if Oculus VR released a View-Master case for the Rift.

[via Hack A Day]

Panasonic PT-AE8000U projector touts brighter, smoother 3D for king-of-the-hill home theaters

Panasonic PTAE8000U projector touts brighter, smoother 3D for kingofthehill home theaters

Panasonic wasn't one of the quickest out of the gate with a 3D projector, having only unveiled the PT-AE7000 in the middle of last year, but it's making up for lost time with a follow-up. The PT-AE8000 puts most of the focus on that extra dimension through both a 20 percent brighter 3D picture and motion interpolation for the stereoscopic image. Fine-tuning is equally new through picture balance and monitor tools that help perfect the color and parallax effects before any 3D movie gets started. Traditionalists in love with 2D get their fill, too: a new 220W lamp produces deeper reds, a more visible 2,400 lumens of brightness and (with the help of plates and filters) an even higher 500,000:1 contrast ratio. We've confirmed with Panasonic that the AE8000U should cost the same $3,499 as the AE7000 when it reaches stores between late September and early October, which makes the new projector a tempting prospect if you've been holding off until now.

Continue reading Panasonic PT-AE8000U projector touts brighter, smoother 3D for king-of-the-hill home theaters

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Panasonic PT-AE8000U projector touts brighter, smoother 3D for king-of-the-hill home theaters originally appeared on Engadget on Thu, 13 Sep 2012 05:35:00 EDT. Please see our terms for use of feeds.

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VIA EPIA-P910 stuffs 3D display support, quad-core into a Pico-ITX size

VIA EPIAP910 stuffs 3D display support, quadcore into a PicoITX size

If there's been a race in the Pico-ITX realm to catch up to full-size PCs, VIA just leapt ahead by a few bounds with the EPIA-P910. The tiny PC mates one of VIA's 1GHz QuadCore E-Series processors with a VX11H media core to handle the kinds of tasks that would break just about any other system its size: stereoscopic 3D displays and DirectX 11 3D graphics are entirely within the realm of possibility. Likewise, there's a surprising amount of expansion headroom compared to many of the P910's similarly small counterparts, such as the 8GB RAM ceiling and support for both HDMI 1.4a and USB 3.0. You'll need to get in touch with VIA if you want to find out how much it costs to work the new EPIA into an embedded PC, and it's more likely to be headed to corporate buyers than to homebrew projects. We're still looking forward to the shot of visual adrenaline, whether it's in a mini PC or a store display.

Continue reading VIA EPIA-P910 stuffs 3D display support, quad-core into a Pico-ITX size

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VIA EPIA-P910 stuffs 3D display support, quad-core into a Pico-ITX size originally appeared on Engadget on Fri, 07 Sep 2012 01:44:00 EDT. Please see our terms for use of feeds.

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Microsoft patent applications take Kinect into mobile cameras, movie-making

Microsoft patent applications take Kinect into mobile cameras, moviemaking

Microsoft has never been shy about its ambitions for Kinect's depth sensing abilities. A pair of patent applications, however, show that its hopes and dreams are taking a more Hollywood turn. One patent has the depth camera going portable: a "mobile environment sensor" determines its trajectory through a room and generates a depth map as it goes, whether it's using a Kinect-style infrared sensor or stereoscopic cameras. If the visual mapping isn't enough, the would-be camera relies on a motion sensor like an accelerometer to better judge its position as it's jostled around. Microsoft doesn't want to suggest what kind of device (if any) might use the patent for its camera, but it's not ruling out anything from smartphones through to traditional PCs.

The second patent filing uses the Kinect already in the house for that directorial debut you've always been putting off. Hand gestures control the movie editing, but the depth camera both generates a model of the environment and creates 3D props out of real objects. Motion capture, naturally, lets the humans in the scene pursue their own short-lived acting careers. We haven't seen any immediate signs that Microsoft is planning to use this or the mobile sensor patent filing in the real world, although both are closer to reality than some of the flights of fancy that pass by the USPTO -- the movie editor has all the hallmarks of a potential Dashboard update or Kinect Fun Labs project.

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Microsoft patent applications take Kinect into mobile cameras, movie-making originally appeared on Engadget on Thu, 02 Aug 2012 18:04:00 EDT. Please see our terms for use of feeds.

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Spanish researchers to train FIFA referees on calling plays with stereoscopic 3D, won’t help catch dives

Spanish researchers to train FIFA referees on calling plays, sadly won't catch dives

Spain might be on Cloud Nine after clinching victory in UEFA's Euro 2012, but a team at the Universidad Carlos III de Madrid isn't resting easy. To help referees know when they should blow the whistle, researchers have recorded 500 simulated offside soccer (yes, football) plays in stereoscopic 3D to give refs a more immersive sense of what it's like to make the call on the pitch. The hope is to have FIFA more quickly and accurately stopping play without having to spend too much actual time on the grass. We don't yet know how many referees if any will be trained on the system by the 2014 World Cup, or if it will spread to other leagues -- what we do know is that no amount of extra immersion is needed to catch a theatrically fake injury.

Spanish researchers to train FIFA referees on calling plays with stereoscopic 3D, won't help catch dives originally appeared on Engadget on Tue, 03 Jul 2012 23:22:00 EDT. Please see our terms for use of feeds.

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Sanwa stereoscopic YouTube viewer turns your iPhone into a big-screen 3D TV

sanwa-stereoscopic-iphone-youtube-viewer

Japanese iPhone owners are being given the chance to bathe in the nostalgic glow of the old 3D View-Master -- only now, the pictures will actually move. The Sanwa device works in a similar manner to its ancient mechanical counterpart, but magnifies side-by-side yt3D YouTube movies on an iPhone instead of the classic circular slides. On top of negating the need for custom content like similar products we've seen, this should also yield a brighter and larger 3D viewing area than red-green glasses -- letting you get the most out of that retina display.

Sanwa stereoscopic YouTube viewer turns your iPhone into a big-screen 3D TV originally appeared on Engadget on Thu, 28 Jun 2012 14:47:00 EDT. Please see our terms for use of feeds.

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Huawei throws R&D dollars at gesture control, cloud storage, being more ‘disruptive’

Huawei throws R&D dollars at gesture control, cloud storage, being more 'disruptive'

Undeterred by the fact that even humans struggle to interpret certain gestures, Huawei says it's allocating a chunk of its growing R&D budget to new motion-sensing technology for smartphones and tablets. The company's North American research chief, John Roese, told Computerworld that he wants to allow "three-dimensional interaction" with devices using stereo front-facing cameras and a powerful GPU to make sense of the dual video feed. Separately, the Chinese telecoms company is also putting development cash into a cloud computing project that promises to "change the economics of storage by an order of magnitude." Roese provided scant few details on this particular ambition, but did mention that Huawei has teamed up with CERN to conduct research and has somehow accumulated over 15 petabytes of experimental physics data in the process. Whatever it's up to, Huawei had better get a move on -- others are snapping up gesture recognition and cloud patents faster than you can say fa te ne una bicicletta with your hands.

Huawei throws R&D dollars at gesture control, cloud storage, being more 'disruptive' originally appeared on Engadget on Mon, 30 Apr 2012 05:40:00 EDT. Please see our terms for use of feeds.

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