NVIDIA will stop supporting 3D glasses in April

Have you noticed that stereoscopic 3D is out of vogue, at least at home? So has NVIDIA. The graphics chip designer has unveiled plans to drop support for 3D Vision, its approach to gaming with 3D glasses. The last drivers to support 3D Vision will...

Panasonic PT-AE8000U projector touts brighter, smoother 3D for king-of-the-hill home theaters

Panasonic PTAE8000U projector touts brighter, smoother 3D for kingofthehill home theaters

Panasonic wasn't one of the quickest out of the gate with a 3D projector, having only unveiled the PT-AE7000 in the middle of last year, but it's making up for lost time with a follow-up. The PT-AE8000 puts most of the focus on that extra dimension through both a 20 percent brighter 3D picture and motion interpolation for the stereoscopic image. Fine-tuning is equally new through picture balance and monitor tools that help perfect the color and parallax effects before any 3D movie gets started. Traditionalists in love with 2D get their fill, too: a new 220W lamp produces deeper reds, a more visible 2,400 lumens of brightness and (with the help of plates and filters) an even higher 500,000:1 contrast ratio. We've confirmed with Panasonic that the AE8000U should cost the same $3,499 as the AE7000 when it reaches stores between late September and early October, which makes the new projector a tempting prospect if you've been holding off until now.

Continue reading Panasonic PT-AE8000U projector touts brighter, smoother 3D for king-of-the-hill home theaters

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Panasonic PT-AE8000U projector touts brighter, smoother 3D for king-of-the-hill home theaters originally appeared on Engadget on Thu, 13 Sep 2012 05:35:00 EDT. Please see our terms for use of feeds.

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VIA EPIA-P910 stuffs 3D display support, quad-core into a Pico-ITX size

VIA EPIAP910 stuffs 3D display support, quadcore into a PicoITX size

If there's been a race in the Pico-ITX realm to catch up to full-size PCs, VIA just leapt ahead by a few bounds with the EPIA-P910. The tiny PC mates one of VIA's 1GHz QuadCore E-Series processors with a VX11H media core to handle the kinds of tasks that would break just about any other system its size: stereoscopic 3D displays and DirectX 11 3D graphics are entirely within the realm of possibility. Likewise, there's a surprising amount of expansion headroom compared to many of the P910's similarly small counterparts, such as the 8GB RAM ceiling and support for both HDMI 1.4a and USB 3.0. You'll need to get in touch with VIA if you want to find out how much it costs to work the new EPIA into an embedded PC, and it's more likely to be headed to corporate buyers than to homebrew projects. We're still looking forward to the shot of visual adrenaline, whether it's in a mini PC or a store display.

Continue reading VIA EPIA-P910 stuffs 3D display support, quad-core into a Pico-ITX size

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VIA EPIA-P910 stuffs 3D display support, quad-core into a Pico-ITX size originally appeared on Engadget on Fri, 07 Sep 2012 01:44:00 EDT. Please see our terms for use of feeds.

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Spanish researchers to train FIFA referees on calling plays with stereoscopic 3D, won’t help catch dives

Spanish researchers to train FIFA referees on calling plays, sadly won't catch dives

Spain might be on Cloud Nine after clinching victory in UEFA's Euro 2012, but a team at the Universidad Carlos III de Madrid isn't resting easy. To help referees know when they should blow the whistle, researchers have recorded 500 simulated offside soccer (yes, football) plays in stereoscopic 3D to give refs a more immersive sense of what it's like to make the call on the pitch. The hope is to have FIFA more quickly and accurately stopping play without having to spend too much actual time on the grass. We don't yet know how many referees if any will be trained on the system by the 2014 World Cup, or if it will spread to other leagues -- what we do know is that no amount of extra immersion is needed to catch a theatrically fake injury.

Spanish researchers to train FIFA referees on calling plays with stereoscopic 3D, won't help catch dives originally appeared on Engadget on Tue, 03 Jul 2012 23:22:00 EDT. Please see our terms for use of feeds.

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