Microsoft Research helped ‘Gears of War 4’ sound so good

Popping in and out of cover has been a hallmark of the Gears of War franchise since the first game came out in 2006. It hasn't changed much because it didn't need to. What's always been an issue though is how thin the game sounds -- a shortcoming of...

JJ Abrams is working on a game with the makers of ‘Infinity Blade’

JJ Abrams' attempt to conquer the gaming world isn't just limited to a partnership with Valve. His Bad Robot studio is teaming up with Infinity Blade creator ChAIR on Spyjinx, an espionage game hitting both PCs and phones in 2016. The two are sayin...

New Unreal Tournament Will Be Free, Crowd-Sourced and could have Oculus Rift Support


True to their tease, Epic Games is beginning development on a brand new Unreal Tournament today. The game will be free co-developed by Epic and their community. “Let’s do something radical and make...

Bethesda Should License Skyrim For Professional Mods


When you watch the developer diary for Skywind, the fan-led effort to mod The Elder Scrolls 3: Morrowind into the more modern Skyrim Engine, you start to realize something: this is no ordinary mod....

The Engadget Interview: Mozilla Firefox VP Johnathan Nightingale

The Engadget Interview Mozilla Firefox VP Johnathan Nightingale

Talk to those high up at Mozilla and they'll tell you that the platform war for third place is a waste of time; that Windows Phone and BlackBerry are as doomed as each other, because developers will never, ever be interested in the "five percent". That's not to say there isn't room for a rebellious alternative, but the way Mozilla sees it, such an option has already been available since the beginning. It's not another proprietary ecosystem, but something that spans all ecosystems: namely, the web itself, in all its open and hackable glory.

On the other hand, Johnathan Nightingale, VP of Firefox Engineering, acknowledges that most of his estimated 450 million users don't care a jot for this type of sermonizing. All they want is a good browser, which means Nightingale is in a constant "fight" with Chrome and IE over market share and new features. With Firefox OS barely off the ground (and full of uncertainty), and with no iOS relationship to speak of either, it falls to Firefox for Windows, Mac and Android to wage this war, and if you read on you'll discover why Nightingale thinks these browsers will win -- even when they may appear to be losing.

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Dungeon Defenders: the first Unreal Engine 3 game to get an honest-to-goodness Linux port

First Unreal Engine 3 game gets honesttogoodness Linux port

Who gives the official all-clear after the End of the World? We have no idea, but soon as the happy signal comes we're going to reconfigure our Linux-powered bunker for a spot of gaming. It's an eerily fortuitous time for that, in fact, what with the Steam for Linux beta now open to all and the Unity and Unreal engines also having been adapted for the open source OS. In terms of actual playable titles, Dungeon Defenders in the latest Humble Bundle is being put forward as the first native, commercial Linux game to use Unreal Engine 3, and if it proves successful then it'll hopefully inspire others to come out with more ports in lucky 2013.

Continue reading Dungeon Defenders: the first Unreal Engine 3 game to get an honest-to-goodness Linux port

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Source: Ryan C. Gordon (Twitter), Phoronix

Cliff Bleszinski quits Epic Games, leaves us with an Unreal feeling

Cliff Bleszinski quits Epic Games, leaves us with an Unreal feeling

Fall must be the season for sea changes in the game industry. Just weeks after BioWare's founders retired, key Epic Games veteran and Design Director Cliff Bleszinski (known to many as just CliffyB) is hanging up his hat. He simply describes it as taking a "much needed break," which makes sense when you see his development experience: he joined Epic's crew with Dare to Dream Volume One in 1993 and has nurtured virtually every major (and often minor) game franchise at the company since, including the Jazz Jackrabbit platformers, untold numbers of games in the Unreal line and most recently the Gears of War series. Bleszinski hasn't said where he's headed next, although it's hard to imagine him switching professions like the two BioWare doctors -- for many, he's synonymous with certain eras of first- and third-person shooters. Wherever he goes, we wish him the best of success.

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Cliff Bleszinski quits Epic Games, leaves us with an Unreal feeling originally appeared on Engadget on Wed, 03 Oct 2012 20:47:00 EDT. Please see our terms for use of feeds.

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Epic Games’ Unreal Engine 3 now working on Linux through Google Chrome, more or less

Epic Citadel tech demo

A Holy Grail of Linux gaming has been an Unreal Engine 3 port. Getting one for the OS would unlock a world of games that has been the province of, well, just about any other mainstream platform. Thanks to Google preserving Flash on Linux through Chrome, that dream is alive in at least a rudimentary form. Experimenters at the Phoronix forums have found that Chrome 21 has support for the Stage 3D hardware acceleration needed to drive Epic Games' Flash conversion of UE3. Tell Chrome to enable support as well as ignore a graphics chip blacklist, and suddenly you're running Epic Citadel from your Linux install. When we say "running," however, we're taking a slight amount of poetic license. Performance isn't that hot, and certain configurations might not show the medieval architecture in all its glory. We've confirmed with Epic that it works, but it's still firm on the stance that there's no plans for official UE3 support on Linux "at this time." It's still promising enough that maybe, just maybe, gamers can embrace an open-source platform without having to give up the games they love.

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Epic Games' Unreal Engine 3 now working on Linux through Google Chrome, more or less originally appeared on Engadget on Sat, 25 Aug 2012 01:30:00 EDT. Please see our terms for use of feeds.

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Gameloft announces its first Unreal Engine game, you figure out what it is

Gameloft announces first Android Unreal Engine game, you figure out what it is

Parisian gaming company Gameloft has pulled the wraps off its first Unreal Engine Android game, but is being rather coy about what it actually is. The teaser image -- which was released on the company's Facebook page -- reveals little more than a bloody sword and skull along with a cryptic message, saying that a clue was hidden in the artwork. Viewers were also invited to vote for the next hint, which will either be another image or a YouTube teaser trailer. Whether the macabre-looking game itself will create as much suspense as its marketing tease remains to be seen.

Update: Some sources have reported the platform as Android, but that has not been officially announced.

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Gameloft announces its first Unreal Engine game, you figure out what it is originally appeared on Engadget on Fri, 03 Aug 2012 03:59:00 EDT. Please see our terms for use of feeds.

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