Electric Mitsubishi Eclipse has minimum footprint folding chassis + erotic flowing aerodynamics




This modern interpretation of the nostalgic Eclipse is not just a sportscar with supremely good looks, it solves the parking voes for the driver by separating into driver and passenger modules – virtually folding into itself when in the vertical parked position.

Perhaps all of us still remember the Paul Walker’s (in movie character Brian O’Conner) customized 1995 Mitsubishi Eclipse from The Fast and The Furious franchise. The main protagonist of the highly acclaimed franchise sort of faded away with the tragic death of the kind-hearted actor who won millions of hearts during his time and even more after he left us all. The Eclipse has had a magnetic charm in the yesteryears, and till date due to its highly customizable capabilities, making it favored canvas for tuning experts too. Not to forget the cool-looking ride featuring in the Need for Speed franchise by Electronic Arts, and the Midnight Club arcade racing video game published by Rockstar Games.

Designers: Advait Taware and Karan Adivi

So I can safely say, the Eclipse is one cool tuner sedan that’s overshadowed by those dripping hot supercars from the 90s and 2000s era. Keeping the influence of the original Eclipse alive while giving it a modern interpretation is not easy. That’s exactly what this concept designed by Advait Taware and Karan Adivi is all about. The duo has sprayed their magic of digital art to make the Eclipse rise from the ashes like a phoenix. Without compromising the strong connection between the car and the owner, the designers have created this stunning render of the electric Eclipse using Unreal Engine 4.

They take things a step further with a lower footprint interpretation of the car which is reduced in size when it docks in the garage at home. It virtually folds into itself, and the passenger module is separated to make the folding action possible. When the rider is ready for the next ride it changes the shape, the module is attached back in place, and Eclipse is transformed into a four-wheeler. Talking of the design aesthetics, the car has a clear windshield that runs right alongside the boot area, giving it a very refreshing, and chunky overall feel. The interiors bear a very upbeat styling with all the technological influences in place to make the rider feel at home. It’s like a modern sportscar anyone would dream of taking for a spin on the freeway!

The post Electric Mitsubishi Eclipse has minimum footprint folding chassis + erotic flowing aerodynamics first appeared on Yanko Design.

Watch Microsoft’s HoloLens 2 event in 13 minutes

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Legend of Zelda Temple Recreated In Unreal Engine 4

Legend of Zelda Unreal Engine 4 image

Find out what The Legend of Zelda could look like using one of the best gaming engines around.

Nintendo’s The Legend of Zelda series has sported many looks. The original’s 8-bit. Ocarina of Time’s 64-bit. The cartoony cel shading of The Wind Waker. Now one person took it upon themselves to show what the popular action-adventure series could look using the power of the Unreal Engine.

Michael Eurek spent “several months” building the Temple of Time from The Legend of Zelda: Ocarina of Time, using Unreal Engine 4, the 3D animation software Maya, and both digital art suites Z-brush and Photoshop. And from the looks of it, the results are quite impressive. Michael’s efforts nail down all the classic Legend of Zelda trappings in his rebuild beautify, and even features the most prized possession of any true hero, the Master Sword.

Perhaps one day Nintendo will create a Zelda game to this insane level of graphical bliss (I mean, that Wii U demo looked pretty rad, right?), but until then Michael has the glimpse of something quite amazing. Check it out!

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Epic senior technical artist Alan Willard talks Unreal Engine 4 for next-gen consoles

DNP Epic senior technical artist Alan Willard talks Unreal Engine 4 for nextgen consoles

There's no PS4 or Xbox 720 behind the curtain, Alan Willard assures a dark room full of eager video game journalists. Nope, it's just a current high-end piece of PC hardware. In spite of the company's position as a creator of one of the industry's leading game engines, Epic doesn't get a peek at Sony and Microsoft's next generation consoles before the companies are ready for their grand unveiling. "We won't know final hardware specs until everyone else does," the company's senior technical artist tells me after the presentation, adding with a laugh, "If they do, I don't know anything about it."

The company spent this year's E3 cycling media in and out of its small meeting room on the second floor of the convention center, dimming the lights and showing off just what Unreal Engine 4 has to offer -- or at least a pretty good idea of what it will offer when it's finally ready for prime time. It's clear from the excitement on the Epic employees' faces that all involved are relieved to finally show the demo off for gatherings of eager writers. No surprise there, of course. After all, the engine has been in development in some form or other for eight or nine years -- several lifetimes in the roman candle-like world of video game development.

Continue reading Epic senior technical artist Alan Willard talks Unreal Engine 4 for next-gen consoles

Epic senior technical artist Alan Willard talks Unreal Engine 4 for next-gen consoles originally appeared on Engadget on Fri, 08 Jun 2012 09:00:00 EDT. Please see our terms for use of feeds.

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