YouTuber Dunkey’s publishing company is releasing its first game on May 9

YouTube sensation Dunkey, aka videogamedunkey or Jason Gastrow, has added game publishing to his resume. He started a company called Big Mode last year, which is releasing its first title on May 9. Animal Well is a sidescrolling Metroidvania platformer that will show up on the PS5, the Nintendo Switch and PCs. There’s a trailer that’s absolutely oozing with retro-gaming goodness.

Now, Dunkey didn’t make this game. Big Mode is a publisher and not a developer. A company called Shared Memory is behind Animal Well, which is just a solo dev named Billy Basso. He’s been working on the game for seven years and his hard work shows from the trailer. 

Animal Well looks to lean a bit into psychedelia. There’s a blistering color palette, a synth-heavy soundtrack and, of course, a giant white cat that takes up the whole screen. There also looks to be tough platforming sections and the kinds of power ups that populate the Metroidvania genre. In any event, this looks like yet another delicious appetizer before Hollow Knight: Silksong eventually releases in the year 2087.

While Basso hasn’t released any games on his own yet, the developer did work on Octodad: Deadliest Catch and Bugsnax, among others. As for Dunkey, he’s a YouTuber, but one with pretty good taste. He knows his stuff and loves trashing bad games. If you’ve ever seen a meme taking the piss out of the beleaguered PlayStation mascot Knack, Dunkey probably had something to do with it.

Animal Well is the first game published by Big Mode, but not the last. The company has major plans for the future, including a bullet hell shooter called Star of Providence. Big Mode is also accepting submissions from developers, though not if the game includes “NFTs, crypto or blockchain.” If only Starbucks had such discerning taste.

This article originally appeared on Engadget at https://www.engadget.com/youtuber-dunkeys-publishing-company-is-releasing-its-first-game-on-may-9-152519368.html?src=rss

Hyper Light Breaker hands-on: I’m here for the hoverboard

Hyper Light Breaker is a hoverboard sim. Technically, it’s a third-person roguelite adventure set in a luminous fantasy-cyberpunk universe, but after playing a 30-minute preview, it’s clear to me that Hyper Light Breaker is all about the hoverboard. Vicious beasts, secret alcoves and shiny weapons are secondary to the feeling of gliding over green hills and shallow waters on my glowing blue slab, finding joy in narrowly avoiding enemy encounters.

Intentionally skipping battles was probably the opposite of what lead animator Chris Bullock wanted me to do during the first public hands-on opportunity with Hyper Light Breaker — but if that were the case, then he shouldn’t have told me about the hoverboard.

Hyper Light Breaker
Heart Machine

Hyper Light Breaker is set to go live in early access on Steam this summer, complete with three-player online co-op. Developers at Heart Machine are letting people play it for the first time at Day of the Devs: San Francisco Edition, which is held in conjunction with GDC this week. I played a remote preview of the game at home, solo style, while Bullock watched on Discord (and probably cringed a whole lot).

Breaker is an open-world game with a hub station called the Cursed Outpost, a futuristic strip mall with shops, upgrade stations and NPCs. I briefly explored the outpost, but the bulk of the game plays out in the Overgrowth, a landscape of ever-shifting biomes, and I focused on diving into these. Biomes in the Overgrowth are built with hand-crafted and procedurally generated elements so that players will never enter the same realm twice, and each one has a boss to defeat called a Crown. Despite my desire to peacefully hoverboard through the half-hour demo, I messed around with two loadouts, took out a few slime hordes and twice tried to slay one of those Crowns — a huge bipedal wolf warrior with a golden sword named Dro.

In both of my battles with Dro, she started attacking instantly and with incredible force, swinging her blade wildly as she leapt in a giant arc across a temple and directly onto my head. I dodged and attempted to fill up her stagger meter by landing basic attacks with my sword and firearm, but the wolf was relentless, especially compared with the basic enemies I easily dispatched around the biome.

Hyper Light Breaker
Heart Machine

Dro defeated me twice. At the end of each fight, I heard the game’s siren song luring me in, making me believe I could beat the big bad wolf next time, if I just employed an updated strategy. Parrying was key in this fight, according to Bullock.

“Her first opening attack, you immediately went for the parry on that,” Bullock said as I prepared to fight the boss again. “I love that you picked that up right away; that was the intention on that one.”

The parry had been an accident on my part, but I’d immediately noticed how effective it was, giving me a half-second at the very beginning of the encounter to step back and strategize. What I’d experienced with the parry was a fury attack, Bullock explained. Some beasts in Hyper Light Breaker glow red and then perform big moves that have to be perfectly parried in order to cancel out the damage, reverse a projectile or stun the enemy. With a fury attack, a non-perfect parry will mitigate some damage only.

“That is definitely the design goal, to make the combat clear, know when you're doing something well,” Bullock said.

These moments of tactical clarity are exactly what makes a roguelike or roguelite addictive. I can see how to beat the boss; now I just have to get good enough at the game to implement those moves before I'm killed.

Hyper Light Breaker
Heart Machine

There’s no dialogue in Hyper Light Breaker, much like its predecessor, Hyper Light Drifter. Drifter was an incredibly stylish 2D action RPG that came out in 2016 after a few years of crowdfunding and significant hype, and it solidified Heart Machine’s reputation as a stellar indie studio. Hyper Light Breaker is technically a prequel to Drifter, since it's set 15 years before the events of that game.

Drifter co-designer Teddy Dief went on to found Team OFK and release the musical visual novel We Are OFK, while lead developer Alx Preston stuck with Heart Machine and released Solar Ash in 2021. Much like Breaker, Solar Ash is set in the same general universe as Hyper Light Drifter, but it’s a vastly different game and it’s not a direct sequel. Solar Ash is a third-person action platformer built around an incredibly satisfying glide-step mechanic, and its world is filled with alien environments, massive monsters and vaguely threatening deities.

Hyper Light was a way for me to get started, it was a way for me to be more grounded and put together a crew and understand, can I do this? Can I actually make games?” Preston told me in 2021, during the lead-up to Solar Ash’s release. “And so having answered that question, then the natural next step for me was something in 3D. Can I put something out there that really opens up the world and makes you feel like you can truly escape into something, a creation that is otherworldly, that you otherwise wouldn't have the experience of? A lot of my childhood was spent escaping into those bigger experiences.”

Hyper Light Breaker
Heart Machine

Breaker feels like the perfect amalgamation of Hyper Light Drifter and Solar Ash. Replace the Solar Ash ice skates with a hoverboard, add some friends and you’re set. Developers at Heart Machine plan to keep Hyper Light Breaker in early access for about a year, though they noted that this timeline might change with player feedback.

The full release of Hyper Light Breaker will support up to three players in online co-op, and it will have a handful of characters to choose from, each with customizable loadouts. I tried out a basic, slashy blade and a hefty buster sword, plus a standard rifle and a shotgun-type firearm, and they each performed well, though I ran out of ammo quickly and often. The heavy sword was slower than the simple blade, but it moved smoothly and hit hard. In the Cursed Outpost before loading up a new biome, I was also able to select four abilities called Holobytes from about a dozen options, such as increased armor or faster healing. My favorite trait was the blooming corpse seed, which planted an exploding AOE flower on the bodies of slain enemies.

But once Bullock told me that hoverboarding was an option, it was all I wanted to do. I spent a good chunk of my Hyper Light Breaker demo time gliding along the bright green grass, landing small jumps and occasionally falling into a pond. I’m still itching to find Dro again and fine-tune my parrying abilities across a range of weapons (and corpse flowers). Mostly though, I’ll be dreaming of that bright blue board until Hyper Light Breaker hits early access this summer.

This article originally appeared on Engadget at https://www.engadget.com/hyper-light-breaker-hands-on-im-here-for-the-hoverboard-210045970.html?src=rss

The Steam spring sale is here to raid your wallet

It's that time of year once again. The Steam spring sale is now live. It's typically not as extensive as the summer and winter editions, and there's no Steam Deck discount this time, unfortunately, but there are still plenty of deals worth paying attention to.

Let's start with Baldur's Gate 3, which was the 2023 game of the year, according to The Game Awards and Steam itself. The RPG has dropped by 10 percent. A modest discount, but nothing to sniff at. Palworld, one of this year's biggest hits so far, is 10 percent off too. Another viral smash, Lethal Company, has dropped by 20 percent

Like a Dragon: Infinite Wealth, which only came out in late January, is already 20 percent off. A bundle of Cyberpunk 2077 and its well-regarded Phantom Liberty expansion is down by 43 percent while the base game is half off. Grand Theft Auto V has dropped by 63 percent for the 15 people out there who don't already own it, while you can save 40 percent on Mortal Kombat 1.

Starfield is a third off, and several other Bethesda games are on sale. Star Wars Jedi: Survivor is down by 55 percent. Other notable games in the Steam sale include Diablo IV (50 percent off, but coming to Game Pass late this month), EA Sports FC 24 (80 percent off) and Red Dead Redemption 2 (67 percent off).

That's barely scratching the surface of the huge sale, which includes thousands of games. If there's something you've had on your wishlist for a while, it's worth taking a peek to see if there's a discount on it. The Steam spring sale runs until March 21.

This article originally appeared on Engadget at https://www.engadget.com/the-steam-spring-sale-is-here-to-raid-your-wallet-175109711.html?src=rss

Unicorn Overlord is a must-play for tactics fans

Series like Final Fantasy Tactics, Fire Emblem and Tactics Ogre (which got a lovely remaster in 2022) tend to dominate the conversation around SRPGs. And rightly so. However, with its latest release – Unicorn Overlord – developer Vanillaware is taking cues from older titles in a way that pays tribute to the classics while also providing something fresh and engaging for 2024. And after being completely engrossed by this beautiful mash-up of old and new, Unicorn Overlord feels like a must-play for strategy game fans.

Vanillaware isn’t shy about where it drew inspiration for Unicorn Overlord. Instead of typical grid-based battlefields, the game plays a lot like Ogre Battle 64, which has you commanding a handful of smaller squads that you maneuver around the map to intercept enemy forces and capture strongholds. Each squad has a captain who lends a passive bonus with party sizes that grow to five over the course of the game. But because you don’t have direct control over individual characters during fights, you need to be crafty about setting them up for success.

Unicorn Overlord features beautifully hand-drawn characters that reminds you of tactics games from the past.
Screenshot by Sam Rutherford/Vanillaware

Strategy is dictated not only by the position of each squad but also by which classes you choose and the actions you set (e.g. setting a command to attack the lowest health enemy or only hitting an opponent that’s already been debuffed). This results in gameplay that feels like fantasy football but for war. Look at you, you’re the general now. Except it’s better because you can see how well your art of war plays out, like when your archers take out flying enemies such as gryfons and wyverns that are naturally susceptible to their attacks.

But the strategizing doesn’t stop there, because outside of combat, there are other ways to manipulate battles. You can commandeer siege units like catapults and ballistas to rain damage down on opposing units before they get close. Alternatively, you can spend Valor points (which are earned by defeating enemies) to buff friendly combatants (haste, extra stamina, etc.) or soften up foes with targeted strikes like a cavalry charge. Then there’s all the various equipment and loot you’ll gather, which adds another layer of customization to your army.

Combat centers around skirmishes between squads of up to five characters each.
Screenshot by Sam Rutherford/Vanillaware

On top of straightforward spec bumps, you can give units additional turns or alter their abilities by adding poison damage to a spear or other weapon. And when you get everything set up just right, the results are devastating. One of my favorite combos was giving an archer and swordsman fire-based attacks to afflict a burn on enemies. Then I followed this up with a mage that ignites every burning opponent with additional party-wide damage at the end of a fight and I think you can see where this is going. Honestly, I’ve lost track of the amount of time I’ve spent looking at menus to tweak ascactions and equipment. But min-maxing each squad’s potential is a ton of fun all by itself.

Meanwhile, another feature Unicorn Overlord borrows from franchises like Fire Emblem is its Rapport mechanic. Characters in the same squad will grow closer over time, offering upgraded stats over time. Alternatively, you can improve rapport by sharing meals or giving gifts, and after enough bonding, you’ll get a cutscene that dives deeper into two people’s relationship. On top of that, the main character, Alain, can develop a romance allowing you to choose your best girl (or boy, in some cases, though I haven’t had the chance to try that out myself).

Usually, the goal of each encounter is to take over the enemy's stronghold without losing your own.
Screenshot by Sam Rutherford/Vanillaware

Unicorn Overlord’s roster is massive too. It felt like every other battle I added a new member to my ranks, and before I even explored 50 percent of the map, I had more than 30 unique story characters. And if that’s not enough, you can also recruit mercenaries, which is arguably a more strategic decision as that lets you customize a unit’s growth (e.g. Keen types get extra crit while all-rounders receive more balanced stats and so on).

I also want to call out Unicorn Overlord’s visual design, which is flat-out gorgeous. It’s a clear homage to the 2D sprite-based graphics of old-school SRPGs, but it’s been polished up for modern HD screens. Portraits and character models are incredibly detailed and the animations are a joy to watch even after the 1000th time. Granted, Vanillaware occasionally succumbs to the trope of girl armor in games where male characters have huge sheets of metal protecting them while some female characters are much more scantily clad. Why does the witch class wear a bikini? We may never know, though this has been Vanillaware’s style for the last 20 years, so it’s not exactly a surprise. Really, my gripe with this is that there should be a few more himbos to balance things out.

A preview of battle results gives players the opportunity to adjust their squad's positioning, actions and equipment in order to achieve a more favorable outcome.
Screenshot by Sam Rutherford/Vanillaware

As for more general cons, the main one is that the game’s plot is a bit generic. It’s not bad, it’s just based on a familiar setup centered around disenfranchised Prince Alain (who probably not coincidentally looks a lot like Magnus from Ogre Battle 64, right down to the blue hair) and his quest to liberate his nation from the clutches of evil emperor Galerius. That said, there are still plenty of touching moments to keep the plot from getting too dull. 

The other potential issue is that some may find the game a bit too easy. To start, there are three difficulty levels, plus an even harder setting once you beat the game. However, the amount of strategizing you can do means you can almost always have an advantage in battle, so depending on how you look at it, the game is hurting itself for having such a high level of control and customization. Though in my opinion, that’s a good problem to have.

Amalia is mommy.
Screenshot by Sam Rutherford/Vanillaware

The most important thing about Unicorn Overlord is that it feels like a passion project from start to finish. Its visuals are wonderfully hand-crafted, and by adopting and then updating features and gameplay from Hall of Fame strategy titles, the game feels like a love letter to the genre as a whole. Heck, the CEO of Vanillaware even went so far as to pay for the game’s development out of pocket after its budget ran out. So while Unicorn Overlord might not appeal to everyone, tactics fans just got a new instant classic.

This article originally appeared on Engadget at https://www.engadget.com/unicorn-overlord-review-a-must-play-for-tactics-fans-173259209.html?src=rss

8BitDo’s NES-inspired mechanical keyboard is on sale for an all-time low price

8BitDo’s nostalgic Retro Mechanical Keyboard is on sale for an all-time low price today. The Nintendo-esque accessory ships in NES or Famicom-inspired colorways, and it includes two giant red buttons that would look right at home playing Mike Tyson’s Punch-Out!! or Excitebike. Usually, it’s $100, but you can grab the keyboard for $85 right now from Amazon.

The 8BitDo Retro Mechanical Keyboard supports custom key mapping and works wired or wireless. The “N Edition” takes cues from the NES with an off-white / dark gray / black color scheme. The “Fami Edition” draws inspiration from the Japanese Famicom with a white and crimson color palette.

Both variants have dials and a power indicator with old-school appeal, fitting their retro motif. The Fami Edition pays homage to the Famicom’s 1980s regional availability (and Nintendo’s home country) with Japanese characters below their English ones.

The keyboard’s Super Buttons are bundled accessories you can customize for any action you like. You could assign them as shortcuts to save documents, close windows, attack in games or anything else you feel like. The buttons connect to the keyboard via a 3.5mm jack.

The keyboard lasts an estimated 200 hours on a single (four-hour) charge. It has 87 keys and supports Bluetooth, 2.4GHz wireless and USB modes. While only officially compatible with Windows and Android, the accessory also works with macOS.

Your Spring Sales Shopping Guide: Spring sales are in the air, headlined by Amazon’s Big Spring sale event. Our expert editors are curating all the best spring sales right here. Follow Engadget to shop the best tech deals from Amazon’s Big Spring Sale, and find the best spring sales to shop on AOL, handpicked just for you.

This article originally appeared on Engadget at https://www.engadget.com/8bitdos-nes-inspired-mechanical-keyboard-is-on-sale-for-an-all-time-low-price-161843047.html?src=rss

Embracer sells a big chunk of Saber Interactive in a deal worth around $500 million

As expected, the Embracer Group has sold much of Saber Interactive, which is known for the Metro series, Gloomhaven and remakes of classic Star Wars titles. The buyer is a group of private investors under the umbrella of Beacon Interactive, which is run by Saber co-founder Matthew Karch. 

Although Embracer says the deal is worth $247 million, it's actually worth around $500 million once liabilities are factored in, according to Bloomberg’s Jason Schreier. That’s because Beacon is said to have taken up an option to buy 4A Games and Zen Studios (the developers of the Metro and Zen Pinball series, respectively) as well.

As you might imagine given those latter points, the details of the sale are a little convoluted. Along with 4A and Zen, the sale includes all Saber-branded studios, Nimble Giant (Star Trek: Infinite), 3D animation studio Digic, support studio Fractured Byte, PR agency Sandbox Strategies, Mad Head Games (Scars Above), Slipgate Ironworks (Graven), New World Interactive (the Insurgency series) and publisher 3D Realms.

Embracer is hanging onto 34 Big Things (Redout), Shiver (which ported Mortal Kombat 11 to Switch), Snapshot (Phoenix Point) and Aspyr, which is behind the recent remaster of the original Tomb Raider trilogy and Star Wars: Battlefront Classic Collection, which came out on Thursday. The publisher is also retaining Tripwire (Maneater), Beamdog (Mythforce), Tuxedo Labs (Teardown) and Demiurge (Sega Heroes). Embracer-owned publisher Plaion will keep the long-term license and publishing rights for PC and console games in the Metro series too.

Overall, Beacon is scooping up at least 38 ongoing game development projects, along with some proprietary engine technology and game tools. Saber says it will retain 14 games, including Killing Floor 3. According to reporter Stephen Totilo, Beacon is taking on 2,950 workers and Embracer is retaining 800 (it has 14,140 workers overall).

"Embracer is now able to discontinue all operations in Russia, according to a previous board decision, while safeguarding many developer jobs under new independent ownership," Embracer CEO Lars Wingefors said. "At the same time, we keep key companies, valuable IPs and future publishing rights."

Embracer bought Saber for $525 million four years ago and it slotted some later purchases, including Demiurge and New World Interactive, into that division. Since last summer, Embracer has been on a major cost-cutting drive after an expected investment of $2 billion (reportedly from a group backed by Saudi Arabia’s sovereign wealth fund) fell apart. The company has shuttered several studios, and it laid off 1,387 people in the second half of 2023. It also canceled 29 unannounced games over a six-month period last year. It's believed that Gearbox (of Borderlands fame) may be set to leave Embracer too.

This article originally appeared on Engadget at https://www.engadget.com/embracer-sells-a-big-chunk-of-saber-interactive-in-a-deal-worth-around-500-million-143713156.html?src=rss

Origami-inspired adventure game Paper Trail finally launches on May 21

Paper Trail, the game that lets you fold the world around you, finally has a release date after multiple delays. The top-down puzzler is now scheduled to launch on May 21.

Developed and published by the UK-based Newfangled Games, Paper Trail combines craft-inspired art with a unique folding mechanic that lets you crease and bend your environment to connect new paths and solve puzzles. “Alter the fabric of your world, contorting, spinning, rotating, twisting around — as you try to untangle the puzzle of the Paper Trail,” the game’s Steam description reads.

The game’s art style matches its folding mechanic, drawing inspiration from flat aesthetic styles, including printmaking and watercolor. You play as Paige (get it?), an 18-year-old aspiring astrophysicist with fuddy-duddy parents, making her way to University to pursue her calling in scientific research. The developer describes Paper Trail as easy to grasp but difficult to master, and you can imagine how the game could rack your brain when it ramps up in intensity and complexity as you reach the later levels.

Paper Trail will be available on PC, consoles (PS5 / PS4, Xbox Series X / S, Xbox One and Switch) and the Netflix mobile app (iOS and Android) on May 21. If PC is your platform of choice, you can already wishlist the game on Steam.

This article originally appeared on Engadget at https://www.engadget.com/origami-inspired-adventure-game-paper-trail-finally-launches-on-may-21-195913317.html?src=rss

Origami-inspired adventure game Paper Trail finally launches on May 21

Paper Trail, the game that lets you fold the world around you, finally has a release date after multiple delays. The top-down puzzler is now scheduled to launch on May 21.

Developed and published by the UK-based Newfangled Games, Paper Trail combines craft-inspired art with a unique folding mechanic that lets you crease and bend your environment to connect new paths and solve puzzles. “Alter the fabric of your world, contorting, spinning, rotating, twisting around — as you try to untangle the puzzle of the Paper Trail,” the game’s Steam description reads.

The game’s art style matches its folding mechanic, drawing inspiration from flat aesthetic styles, including printmaking and watercolor. You play as Paige (get it?), an 18-year-old aspiring astrophysicist with fuddy-duddy parents, making her way to University to pursue her calling in scientific research. The developer describes Paper Trail as easy to grasp but difficult to master, and you can imagine how the game could rack your brain when it ramps up in intensity and complexity as you reach the later levels.

Paper Trail will be available on PC, consoles (PS5 / PS4, Xbox Series X / S, Xbox One and Switch) and the Netflix mobile app (iOS and Android) on May 21. If PC is your platform of choice, you can already wishlist the game on Steam.

This article originally appeared on Engadget at https://www.engadget.com/origami-inspired-adventure-game-paper-trail-finally-launches-on-may-21-195913317.html?src=rss

Sea of Stars is getting three-player couch co-op, but we don’t know when

Everyone’s favorite Chrono Trigger-esque RPG, Sea of Stars, is getting a three-player couch co-op mode. Publisher Sabotage Studios dropped a trailer for the upcoming feature, which has been dubbed Single Player+.

As you can see, there’s independent traversal for each party member, so long as everyone stays within the same general vicinity. It doesn’t look like one party member will be able to dip out to snag a power up from another map. The trailer doesn’t show combat, but the publisher promises that each player will control their avatar during battles and teased something called “co-op timed hits.” This is likely a two and three-person version of the pre-existing timed hits system, which draws from games like Super Mario RPG and Paper Mario.

The new mode is currently in development and the publisher hasn’t announced availability information, nor has it said if this will be a free update or paid DLC. It’s a safe assumption, however, that couch co-op will show up on every available platform, including the Switch, PlayStation, Xbox and Steam.

Sabotage Studios also shared a significant milestone today. Sea of Stars has racked up an astounding five million players since launch. This was likely helped by strong reviews, incredible word of mouth and, of course, snagging best indie game at The Game Awards.

I’m one of those five million and, let me tell you, the hype is real. The Chrono Trigger vibes are heavy, with gorgeous pixelated graphics and an overworld map that seems plucked straight from the beloved 1995 JRPG. I went into this game highly skeptical, thinking I had grown out of turn-based RPGs. Sea of Stars proved me wrong. It’s just so dang charming. It also happens to be a great way to bond with children, which this couch co-op mode should further reinforce.

This article originally appeared on Engadget at https://www.engadget.com/sea-of-stars-is-getting-three-player-couch-co-op-but-we-dont-know-when-164350616.html?src=rss

Sea of Stars is getting three-player couch co-op, but we don’t know when

Everyone’s favorite Chrono Trigger-esque RPG, Sea of Stars, is getting a three-player couch co-op mode. Publisher Sabotage Studios dropped a trailer for the upcoming feature, which has been dubbed Single Player+.

As you can see, there’s independent traversal for each party member, so long as everyone stays within the same general vicinity. It doesn’t look like one party member will be able to dip out to snag a power up from another map. The trailer doesn’t show combat, but the publisher promises that each player will control their avatar during battles and teased something called “co-op timed hits.” This is likely a two and three-person version of the pre-existing timed hits system, which draws from games like Super Mario RPG and Paper Mario.

The new mode is currently in development and the publisher hasn’t announced availability information, nor has it said if this will be a free update or paid DLC. It’s a safe assumption, however, that couch co-op will show up on every available platform, including the Switch, PlayStation, Xbox and Steam.

Sabotage Studios also shared a significant milestone today. Sea of Stars has racked up an astounding five million players since launch. This was likely helped by strong reviews, incredible word of mouth and, of course, snagging best indie game at The Game Awards.

I’m one of those five million and, let me tell you, the hype is real. The Chrono Trigger vibes are heavy, with gorgeous pixelated graphics and an overworld map that seems plucked straight from the beloved 1995 JRPG. I went into this game highly skeptical, thinking I had grown out of turn-based RPGs. Sea of Stars proved me wrong. It’s just so dang charming. It also happens to be a great way to bond with children, which this couch co-op mode should further reinforce.

This article originally appeared on Engadget at https://www.engadget.com/sea-of-stars-is-getting-three-player-couch-co-op-but-we-dont-know-when-164350616.html?src=rss