Vampire Survivors hits PlayStation this summer

Vampire Survivors is preparing to invade a whole new platform. More than two years after breaking through the noise on Steam, Android, iOS and Xbox, Vampire Survivors is due to hit PlayStation 4 and PS5 in summer 2024. Yep, the summer that starts in just a few months. The PlayStation version will include all DLCs and latest updates.

Alongside the fresh platform announcement, Vampire Survivors is also getting a batch of crossover DLC on May 9. Vampire Survivors: Operation Guns brings Contra characters and weapons into the game with the mission statement, "The President’s cousin’s sister’s dog has been kidnapped by Red Falcon. Are you bad enough to come to the rescue?" We bet you are.

In classic Contra fashion, the characters added in Operation Guns will encourage min-maxing and stat manipulation, and there will be 11 new players total. The DLC adds 22 guns, a new stage and an old-school arcade difficulty curve. Its soundtrack has six songs that combine Contra jams with Vampire Survivors remixes.

Who said vampires don't like sunlight? With two big updates landing this spring and summer, it seems like Vampire Survivors enjoys the light just fine. Of course, that could be because there are no actual vampires in the game, just hordes of other monster types and hours of mindless, bloody entertainment.

This article originally appeared on Engadget at https://www.engadget.com/vampire-survivors-hits-playstation-this-summer-174515287.html?src=rss

Vampire Survivors hits PlayStation this summer

Vampire Survivors is preparing to invade a whole new platform. More than two years after breaking through the noise on Steam, Android, iOS and Xbox, Vampire Survivors is due to hit PlayStation 4 and PS5 in summer 2024. Yep, the summer that starts in just a few months. The PlayStation version will include all DLCs and latest updates.

Alongside the fresh platform announcement, Vampire Survivors is also getting a batch of crossover DLC on May 9. Vampire Survivors: Operation Guns brings Contra characters and weapons into the game with the mission statement, "The President’s cousin’s sister’s dog has been kidnapped by Red Falcon. Are you bad enough to come to the rescue?" We bet you are.

In classic Contra fashion, the characters added in Operation Guns will encourage min-maxing and stat manipulation, and there will be 11 new players total. The DLC adds 22 guns, a new stage and an old-school arcade difficulty curve. Its soundtrack has six songs that combine Contra jams with Vampire Survivors remixes.

Who said vampires don't like sunlight? With two big updates landing this spring and summer, it seems like Vampire Survivors enjoys the light just fine. Of course, that could be because there are no actual vampires in the game, just hordes of other monster types and hours of mindless, bloody entertainment.

This article originally appeared on Engadget at https://www.engadget.com/vampire-survivors-hits-playstation-this-summer-174515287.html?src=rss

Massively co-op game 33 Immortals will have a closed beta at the end of May

33 Immortals feels like a game that's going to need a lot of pre-release testing, and thankfully, that's exactly what developers at Thunder Lotus are setting up. Following a smaller alpha test, the closed beta for 33 Immortals will kick off on May 24 and run through June 2. Interested players can sign up to participate at the game's official site.

Aside from the Dante's Inferno-inspired landscape and retro-cartoony visuals, the unique draw of 33 Immortals is its raid size. The game features 33-player co-op with a cast of seven unique fighters, and each round lasts about 25 minutes. It's all raids, all the time, and felled players are able to be revived if another warrior takes the time to chase down their ghost.

UK Bureau Chief Mat Smith got his hands on 33 Immortals at Summer Game Fest 2023 and he saw the potential in Thunder Lotus' idea, writing, "With plenty of enemies on-screen, especially in the more challenging portal dungeons, it’s a lot of fun just chaotically spamming attacks, helping the rest of your team finish off mid-bosses, or picking off easier foes at a distance before they coordinate their attacks." And that was with just six players at once — now add 27 more, and that's the base chaos level of this game.

33 Immortals is due to enter early access on the Epic Games Store, Xbox Series X/S and PC via Xbox later this year, and it'll be available on Game Pass.

This article originally appeared on Engadget at https://www.engadget.com/massively-co-op-game-33-immortals-will-have-a-closed-beta-at-the-end-of-may-174022411.html?src=rss

Massively co-op game 33 Immortals will have a closed beta at the end of May

33 Immortals feels like a game that's going to need a lot of pre-release testing, and thankfully, that's exactly what developers at Thunder Lotus are setting up. Following a smaller alpha test, the closed beta for 33 Immortals will kick off on May 24 and run through June 2. Interested players can sign up to participate at the game's official site.

Aside from the Dante's Inferno-inspired landscape and retro-cartoony visuals, the unique draw of 33 Immortals is its raid size. The game features 33-player co-op with a cast of seven unique fighters, and each round lasts about 25 minutes. It's all raids, all the time, and felled players are able to be revived if another warrior takes the time to chase down their ghost.

UK Bureau Chief Mat Smith got his hands on 33 Immortals at Summer Game Fest 2023 and he saw the potential in Thunder Lotus' idea, writing, "With plenty of enemies on-screen, especially in the more challenging portal dungeons, it’s a lot of fun just chaotically spamming attacks, helping the rest of your team finish off mid-bosses, or picking off easier foes at a distance before they coordinate their attacks." And that was with just six players at once — now add 27 more, and that's the base chaos level of this game.

33 Immortals is due to enter early access on the Epic Games Store, Xbox Series X/S and PC via Xbox later this year, and it'll be available on Game Pass.

This article originally appeared on Engadget at https://www.engadget.com/massively-co-op-game-33-immortals-will-have-a-closed-beta-at-the-end-of-may-174022411.html?src=rss

Indie Lovecraftian fishing game Dredge is gonna be a movie

In a year packed with rad fishing sims, Dredge was arguably the best. It came out in March 2023 and filled the wet, eldritch-horror-shaped hole in the year's gaming catalogue — and now, it's going to be a movie. Developer Black Salt Games and media company Story Kitchen are partnering to turn Dredge into a live-action feature film. The project's logline is, "Think The Sixth Sense on the water. A grounded atmospheric cosmic horror blend of HP Lovecraft and Ernest Hemingway." That's not not a description of Dredge as a video game, so it looks like we're off to a fine start.

As a film, Dredge will probably focus less on inventory management, boat upgrades and incessant seafloor dragging, and more on the game's Lovecraftian water monsters and moody, foggy atmosphere. Story Kitchen is the production company behind a number of in-progress video game adaptations, including the Sifu live-action movie and Vampire Survivors animated TV series. There's no word on a timeframe for the Dredge film, but it'll likely appear when we least expect it, rising suddenly from the metaphorical depths.

This article originally appeared on Engadget at https://www.engadget.com/indie-lovecraftian-fishing-game-dredge-is-gonna-be-a-movie-130029799.html?src=rss

Indie Lovecraftian fishing game Dredge is gonna be a movie

In a year packed with rad fishing sims, Dredge was arguably the best. It came out in March 2023 and filled the wet, eldritch-horror-shaped hole in the year's gaming catalogue — and now, it's going to be a movie. Developer Black Salt Games and media company Story Kitchen are partnering to turn Dredge into a live-action feature film. The project's logline is, "Think The Sixth Sense on the water. A grounded atmospheric cosmic horror blend of HP Lovecraft and Ernest Hemingway." That's not not a description of Dredge as a video game, so it looks like we're off to a fine start.

As a film, Dredge will probably focus less on inventory management, boat upgrades and incessant seafloor dragging, and more on the game's Lovecraftian water monsters and moody, foggy atmosphere. Story Kitchen is the production company behind a number of in-progress video game adaptations, including the Sifu live-action movie and Vampire Survivors animated TV series. There's no word on a timeframe for the Dredge film, but it'll likely appear when we least expect it, rising suddenly from the metaphorical depths.

This article originally appeared on Engadget at https://www.engadget.com/indie-lovecraftian-fishing-game-dredge-is-gonna-be-a-movie-130029799.html?src=rss

Get free Chipotle chips and guac by playing Tekken 8 on PS5

After nearly seven years of activity across PlayStation 4 and PS5, the PlayStation Tournaments platform is getting its first branded competition, and the name at the top of the screen is smothered in tomatillo-red chili salsa. The Chipotle Challenger Series featuring Tekken 8 will kick off on PS5 Tournaments with a qualifier round from April 15 to 26, open to anyone who wants to test their fighting-game skills — or just score some free snacks. All participants in the qualifier round will receive a code for free chips and guacamole from Chipotle. According to the company's official rules, the freebie must be redeemed alongside a full-priced entrée item, purchased online or in-app only. Also, the offer expires on May 31. But, hey, there's still a clear path to free chips and guac via Tekken 8 playtime here.

The Chipotle Challenger Series continues with the closed qualifier and finals on May 3 and 4. First place takes home $5,000 and a trip for two to Evo 2024 in Las Vegas from July 19 to 21, plus free Chipotle for a year. Looking closer, that offer "consists of Chipotle Rewards credits good for one free regular entrée item per week for a year, or a total of up to fifty-two regular entrée items," which actually sounds much healthier than literally eating Chipotle every day for a year like some of you weirdos were already fantasizing about. 

Second place gets $3,500, a trip for two to Evo, and a $300 Chipotle gift card. Third place receives $2,500 plus a $250 gift card. Monetary payouts stop at 16th place ($475), but 17th through 1,250th (!) place will be awarded a free Chipotle entrée code. 

There's also an official Tekken 8 Battle Bowl (which sounds like a just-fine chicken situation) that you can order from the Chipotle app or website to be automatically entered for a chance to win a Tekken 8 Premium Collector's Edition signed by director Katsuhiro Harada. This deal is live from April 8 to 16.

Technically, it feels possible to put together a whole-ass Chipotle order for free from these prizes, and the only requirement is that you play Tekken 8 through PlayStation Tournaments on PS5. You'll have to be better than 1,249 people to claim the full bounty, but that sounds worth a shot. Good luck, fighters.

This article originally appeared on Engadget at https://www.engadget.com/get-free-chipotle-chips-and-guac-by-playing-tekken-8-on-ps5-180239947.html?src=rss

Get free Chipotle chips and guac by playing Tekken 8 on PS5

After nearly seven years of activity across PlayStation 4 and PS5, the PlayStation Tournaments platform is getting its first branded competition, and the name at the top of the screen is smothered in tomatillo-red chili salsa. The Chipotle Challenger Series featuring Tekken 8 will kick off on PS5 Tournaments with a qualifier round from April 15 to 26, open to anyone who wants to test their fighting-game skills — or just score some free snacks. All participants in the qualifier round will receive a code for free chips and guacamole from Chipotle. According to the company's official rules, the freebie must be redeemed alongside a full-priced entrée item, purchased online or in-app only. Also, the offer expires on May 31. But, hey, there's still a clear path to free chips and guac via Tekken 8 playtime here.

The Chipotle Challenger Series continues with the closed qualifier and finals on May 3 and 4. First place takes home $5,000 and a trip for two to Evo 2024 in Las Vegas from July 19 to 21, plus free Chipotle for a year. Looking closer, that offer "consists of Chipotle Rewards credits good for one free regular entrée item per week for a year, or a total of up to fifty-two regular entrée items," which actually sounds much healthier than literally eating Chipotle every day for a year like some of you weirdos were already fantasizing about. 

Second place gets $3,500, a trip for two to Evo, and a $300 Chipotle gift card. Third place receives $2,500 plus a $250 gift card. Monetary payouts stop at 16th place ($475), but 17th through 1,250th (!) place will be awarded a free Chipotle entrée code. 

There's also an official Tekken 8 Battle Bowl (which sounds like a just-fine chicken situation) that you can order from the Chipotle app or website to be automatically entered for a chance to win a Tekken 8 Premium Collector's Edition signed by director Katsuhiro Harada. This deal is live from April 8 to 16.

Technically, it feels possible to put together a whole-ass Chipotle order for free from these prizes, and the only requirement is that you play Tekken 8 through PlayStation Tournaments on PS5. You'll have to be better than 1,249 people to claim the full bounty, but that sounds worth a shot. Good luck, fighters.

This article originally appeared on Engadget at https://www.engadget.com/get-free-chipotle-chips-and-guac-by-playing-tekken-8-on-ps5-180239947.html?src=rss

Open Roads review: Take it slow and savor the drama

Open Roads is an easy game to get lost in. It tells a twisting tale about generational trauma — the tension, lies and love between mother and daughter — with all the comfort and warmth of an early 2000s network drama like Gilmore Girls or Charmed. As a former suburban teen myself, this game left me feeling equally exposed and understood.

Open Roads is set in 2003, and through environment and character design alone, it captures an authentic slice of life in this post-9/11, pre-Razr era. In the early aughts, I spent my teen years bouncing between Dad’s apartment on the outskirts of the city and Mom’s house in a dusty development site surrounded by grocery stores and Blockbuster Videos, and I had big dreams of escaping both. All this is to say, I relate to Open Roads' main character, Tess, who’s finishing up high school and planning a future in the hot new market of webpage design. Her parents are newly divorced and she’s been living with her mom, Opal, and grandma, Helen, outside of Detroit. Helen recently passed and her home is being sold against Opal’s wishes, so she and Tess are begrudgingly clearing it out and looking for a new place to stay.

A screenshot from Open Roads.
Open Roads Team

The details of Tess’ family history are slowly exposed as she explores Grandma Helen’s home, told in old newspapers, photographs, books, postcards, heirlooms, phone calls and pottery-making materials. Tess and Opal eventually discover a suitcase hidden behind a false wall in the house, and it spurs them to embark on a road trip to long-lost locations from Opal’s past. Helen was a popular advice columnist and writer similar to Dear Abby, and her leftover letters, scattered around each environment, steadily peel back the layers of secrets that have enshrouded her, her daughter's and granddaughter's lives.

Every character in Open Roads has something to hide. I actually clocked the big twist about halfway through the game, but there was enough drama, doubt and emotional heft to keep me invested in the narrative regardless. Do yourself a favor and don’t look up any story spoilers — just enjoy the Open Roads ride.

A screenshot from Open Roads.
Open Roads Team

This is exceedingly easy to do. Open Roads has expertly written dialogue, and its characters are infused with rich histories and complex motivations. The back and forth between Tess and Opal feels genuine for a teen daughter and her mother who’ve been trapped together in a car for hours on end: They quickly spark to anger and reconciliation, and just as easily act supremely silly around each other. A foundation of tenderness underlies their interactions. The voice acting, provided by mainstream television actors Keri Russell and Kaitlyn Dever, is superb, adding to the game’s immersive pull.

Open Roads uses a mix of 3D and 2D art — the backgrounds and interactable objects are 3D, while Tess and Opal are animated in hand-drawn 2D, moving in a floaty manner that reminds me of the early Disney classics. The styles work well together, for the most part. I found the visuals jarring in one section, when Tess and Opal were having a conversation in direct sunlight and the brightness of the scene made their 2D avatars look unfinished, unblended with the setting. Generally though, Open Roads is filled with engaging environments and beautiful details, with plenty of items to investigate and small puzzles to solve. The story unfurls naturally with every action prompt, and dialogue choices alter Tess and Opal’s trajectory throughout the game.

A screenshot from Open Roads.
Open Roads Team

The sound design in Open Roads is particularly spectacular. Each object that Tess interacts with has a sound specific to its texture and weight. When Tess sets a cookie tin down on a kitchen countertop, it sounds like hollow metal scraping against wood; when she picks up a discarded cigar, the audio cues are soft and papery; Tess’ footsteps sound distinct on bare floorboards, carpet and rugs, with changes in density, bass and sharpness for each new material. Picking up Tess’ flip phone to text her BFF, I can hear the groaning of thick plastic hinges and the padded creaking as she rapidly presses down on the number pad. These sounds are crucial aspects of the game, louder than the bed of acoustic guitar or light synth that make up the soundtrack, and I’m entirely here for it. Open Roads is proof that ASMR exploration games should be a thing.

The features that will stick with me after finishing Open Roads are its sound design and its authenticity. There aren’t many games focused on the everyday lives and conversations of women, let alone mothers and daughters, and Open Roads is a testament to the power of these stories. The game oozes warmth and camaraderie, and its writing displays an abundance of respect toward the characters that drive its narrative. Every person with a voice in Open Roads is a woman, and Tess, Opal, Grandma Helen and Aunt August are each dynamic, sympathetic and flawed in unique ways. Considering the developers of this game broke free from a studio whose co-founder was reportedly hostile toward women, this accomplishment is even more significant.

My suggestion for fully enjoying Open Roads is to set aside a lazy afternoon, grab your favorite drink and some snacks, and make sure your headphones are on nice and tight. Turn up the volume so you can hear every plunk and tap of Tess’ world, and don’t try too hard to decipher the game’s secrets. Trust in the story and take it slow. This is a game worth savoring.

Open Roads is out now on consoles and PC, and it's part of the Xbox Game Pass library. It comes from Open Roads Team, published by Annapurna Interactive.

This article originally appeared on Engadget at https://www.engadget.com/open-roads-review-take-it-slow-and-savor-the-drama-160925576.html?src=rss

Open Roads review: Take it slow and savor the drama

Open Roads is an easy game to get lost in. It tells a twisting tale about generational trauma — the tension, lies and love between mother and daughter — with all the comfort and warmth of an early 2000s network drama like Gilmore Girls or Charmed. As a former suburban teen myself, this game left me feeling equally exposed and understood.

Open Roads is set in 2003, and through environment and character design alone, it captures an authentic slice of life in this post-9/11, pre-Razr era. In the early aughts, I spent my teen years bouncing between Dad’s apartment on the outskirts of the city and Mom’s house in a dusty development site surrounded by grocery stores and Blockbuster Videos, and I had big dreams of escaping both. All this is to say, I relate to Open Roads' main character, Tess, who’s finishing up high school and planning a future in the hot new market of webpage design. Her parents are newly divorced and she’s been living with her mom, Opal, and grandma, Helen, outside of Detroit. Helen recently passed and her home is being sold against Opal’s wishes, so she and Tess are begrudgingly clearing it out and looking for a new place to stay.

A screenshot from Open Roads.
Open Roads Team

The details of Tess’ family history are slowly exposed as she explores Grandma Helen’s home, told in old newspapers, photographs, books, postcards, heirlooms, phone calls and pottery-making materials. Tess and Opal eventually discover a suitcase hidden behind a false wall in the house, and it spurs them to embark on a road trip to long-lost locations from Opal’s past. Helen was a popular advice columnist and writer similar to Dear Abby, and her leftover letters, scattered around each environment, steadily peel back the layers of secrets that have enshrouded her, her daughter's and granddaughter's lives.

Every character in Open Roads has something to hide. I actually clocked the big twist about halfway through the game, but there was enough drama, doubt and emotional heft to keep me invested in the narrative regardless. Do yourself a favor and don’t look up any story spoilers — just enjoy the Open Roads ride.

A screenshot from Open Roads.
Open Roads Team

This is exceedingly easy to do. Open Roads has expertly written dialogue, and its characters are infused with rich histories and complex motivations. The back and forth between Tess and Opal feels genuine for a teen daughter and her mother who’ve been trapped together in a car for hours on end: They quickly spark to anger and reconciliation, and just as easily act supremely silly around each other. A foundation of tenderness underlies their interactions. The voice acting, provided by mainstream television actors Keri Russell and Kaitlyn Dever, is superb, adding to the game’s immersive pull.

Open Roads uses a mix of 3D and 2D art — the backgrounds and interactable objects are 3D, while Tess and Opal are animated in hand-drawn 2D, moving in a floaty manner that reminds me of the early Disney classics. The styles work well together, for the most part. I found the visuals jarring in one section, when Tess and Opal were having a conversation in direct sunlight and the brightness of the scene made their 2D avatars look unfinished, unblended with the setting. Generally though, Open Roads is filled with engaging environments and beautiful details, with plenty of items to investigate and small puzzles to solve. The story unfurls naturally with every action prompt, and dialogue choices alter Tess and Opal’s trajectory throughout the game.

A screenshot from Open Roads.
Open Roads Team

The sound design in Open Roads is particularly spectacular. Each object that Tess interacts with has a sound specific to its texture and weight. When Tess sets a cookie tin down on a kitchen countertop, it sounds like hollow metal scraping against wood; when she picks up a discarded cigar, the audio cues are soft and papery; Tess’ footsteps sound distinct on bare floorboards, carpet and rugs, with changes in density, bass and sharpness for each new material. Picking up Tess’ flip phone to text her BFF, I can hear the groaning of thick plastic hinges and the padded creaking as she rapidly presses down on the number pad. These sounds are crucial aspects of the game, louder than the bed of acoustic guitar or light synth that make up the soundtrack, and I’m entirely here for it. Open Roads is proof that ASMR exploration games should be a thing.

The features that will stick with me after finishing Open Roads are its sound design and its authenticity. There aren’t many games focused on the everyday lives and conversations of women, let alone mothers and daughters, and Open Roads is a testament to the power of these stories. The game oozes warmth and camaraderie, and its writing displays an abundance of respect toward the characters that drive its narrative. Every person with a voice in Open Roads is a woman, and Tess, Opal, Grandma Helen and Aunt August are each dynamic, sympathetic and flawed in unique ways. Considering the developers of this game broke free from a studio whose co-founder was reportedly hostile toward women, this accomplishment is even more significant.

My suggestion for fully enjoying Open Roads is to set aside a lazy afternoon, grab your favorite drink and some snacks, and make sure your headphones are on nice and tight. Turn up the volume so you can hear every plunk and tap of Tess’ world, and don’t try too hard to decipher the game’s secrets. Trust in the story and take it slow. This is a game worth savoring.

Open Roads is out now on consoles and PC, and it's part of the Xbox Game Pass library. It comes from Open Roads Team, published by Annapurna Interactive.

This article originally appeared on Engadget at https://www.engadget.com/open-roads-review-take-it-slow-and-savor-the-drama-160925576.html?src=rss