Shadow virtualizes a high-end gaming PC on your desktop clunker

In the early days of computing, local storage and processing weren't actually a thing. Instead, your individual computer acted as a terminal, pulling data from a central processing server. Well, the French startup Blade likes it that way and has rele...

Microsoft sets unambitious but achievable carbon reduction goal

Microsoft has pledged to slash its carbon emissions by 75 percent by 2030, against a 2013 baseline. By pushing its carbon neutrality plans and renewable energy commitments, the target puts the company on track to meet the goals set in the Paris Clima...

Deutsche Borse to open Cloud Exchange, treat computing as a commodity

Deutsche Boerse to treate cloud computing as a tradeable commodity

Bitcoin fans are familiar with using cloud computing to generate a commodity -- but what would happen if cloud computing was the commodity? The Deutsche Börse should find out when it opens its newly-unveiled Cloud Exchange in the first quarter of 2014. The independent market will let organizations buy remote computing and storage in respective 8GB and 1TB blocks, with traders agreeing on when and where the number crunching takes place. Theoretically, this creates a neutral, competitive space for exchanging server power: buyers can easily spot the best value, while sellers can efficiently offload their unused cycles. Whether or not the Cloud Exchange works that way in practice, we're just hoping that it isn't as volatile as an old-fashioned stock exchange.

[Image credit: Dontworry, Wikipedia]

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Via: Reuters

Source: Deutsche Börse Cloud Exchange

Next-gen Halo title announced for Xbox One: runs at 60 fps, available in 2014 (video)

Nextgen Halo title announced for Xbox One

What could be better than a live action Halo TV-series? Why, a fully fledged next-generation sequel, of course. Microsoft has confirmed that a new Halo game is making its way to the Xbox One, calming the doubts of fans who were concerned that the franchise was shifting to less traditional platforms. According to a Microsoft rep, this next-gen Halo (actual name to be determined) will not only "take full advantage of the power and flexibility of Xbox One," but will also be buffered by MS' cloud computing and, in a first for the franchise, run at a "blistering" 60 fps. Look for it to launch sometime in 2014.

Update: Ballmer and Co. just published the video online and we've slotted it in right after the break.

Follow all of our E3 2013 coverage at our event hub.

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Microsoft details how Xbox One cloud servers will tackle processor-intensive gaming chores

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One of the Xbox launch's big reveals was that Microsoft added 300,000 servers to Xbox Live, and now GM Matt Booty has detailed to Ars Technica how that'll improve game play. He said the improved cloud architecture will speed up GPU- or CPU-heavy chores that aren't dependent on latency -- like lighting or cloth dynamics -- by pre-calculating them before applying them to a scene. To make that happen, the Xbox One server cloud will provide three virtual devices for "every Xbox one available in your living room." It'll be up to game developers to manage transitions between console-only and cloud assisted graphics, though, since the first few seconds of lighting in a new scene will need to be handled by the console before servers can take over. Of course, that means many titles may look better when you're online, but he added that you'll still be able to play if the internet is cut and "the game is going to have to intelligently handle that."

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Source: Ars Technica