‘Dota 2’ will match players sooner if they’re open to different roles

Play class-based games and you'll know that it's tough to convince people to play certain roles -- there are only so many people who'd rather be the support character than the front line hero. Valve's solution for Dota 2? Give players an incentive...

‘Dota 2’ app rewards you for predicting pro match winners

Valve doesn't just want you to watch Dota 2 eSports matches -- it wants you to have a small stake in them. It just released a Dota Pro Circuit app for Android and iOS that lets you win Shards (the in-game currency for Dota Plus members) by predictin...

Valve updates ‘Dota’ card game with open tournaments and chat options

Valve has delivered the first large upgrade to Artifact since it premiered in late November, and it's clear there's lots of headroom for the Dota card game to grow. The 1.1 update adds short Open Tournaments that anyone can join. You don't have to...

Red Bull built an underground eSports bar in London

London's Red Bull Gaming Sphere has everything you would expect from an eSports venue: neon-strewn PCs, large TVs, chunky headsets and the latest Nintendo, Sony and Microsoft consoles. But this isn't a stadium designed to compete with the Gfinity Are...

The best weapon for digital warfare!

Aptly named for the kind of activity it’s made for, the Hunter 1.0 is a keypad designed explicitly for FPS (first person shooter) games. Putting everything you need under the span and within the reach of your left hand’s fingers, the Hunter can be used along with your mouse to become your most effective gaming gear. Built with arrow keys, a space button, a joypad, and 8 more programmable mechanical keys, the Hunter puts everything you need right at your fingertips.

The Hunter 1.0’s bullet mechanical keys are designed to provide a tactile experience most gamers die for. Spaced apart to prevent accidental pressing, and designed to be entirely backlit, the keypad even comes with an anti-slip underside and even haptic feedback, vibrating when you fire or get hit, to provide an immersive, undistracted experience. What’s worth noting is that the design is great to look at, but the minute you begin using it, its aesthetics recede into the background and it becomes a hardcore performance device, providing only one true function… a high competitive edge!

Designer: Iaroslav Neriubov

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