Netflix Max hands-on: Jellyvision’s take on your movie queue

Netflix Max handson Jellyvision's take on your movie queue

Being a Netflix subscriber is almost like being cursed -- sure, you have access to untold troves of streaming TV shows and films, but how do you choose what to watch? The burden of choice weighs heavily on the indecisive Netflix user, trapping them in a labyrinth of enticing categories, familiar recommendations and episode backlogs. Admit it, you don't know jack about picking out a good flick, which is exactly why Netflix created Max, a comedic recommendation engine that gamifies movie night with quick choices, mini games and quirky humor.

Netflix Vice President of Product Innovation Todd Yellin caught up with us at E3 earlier this month to give us a brief demo of the upcoming feature. Yellin parked us in front of a PS3 to demonstrate, pointing out that our screen's topmost category had been replaced by a larger banner. "My mother wanted me to be a lawyer," the Play Max prompt reads. "But my dream is to help you find great stuff to watch." Quirky. Yellin tells us that this is one of several boiler plates the streaming menu provides to lure users into trying Max. A cheeky button beneath the dialogue encourage us to "live our dreams" and give the content recommendation game a spin. Sure, why not?

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The After Math: E3 2013 and WWDC 2013

Welcome to The After Math, where we attempt to summarize this week's tech news through numbers, decimal places and percentages.

The After Math E3 2013 vs WWDC 2013

It was a week where Engadget somehow managed dueling liveblogs. Apple revealed its new mobile operating system, while Microsoft revealed more of its plans for the Xbox One, kicking off a week of gaming news from E3 2013 in LA. Sony soon followed, showing off its console for real, and pricing it a hundred dollars less than Microsoft's next-gen console. Sure, the war isn't over yet, but Sony can arguably claim victory at this year's Los Angeles battle. So let's talk numbers, right after the break.

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NVIDIA demos GRID streaming on OUYA, proves little boxes play big games (video)

NVIDIA demos Grid streaming on OUYA, proves little boxes play big games

NVIDIA champions GRID as a perfect fit for cloud gaming platforms, but we haven't had much chance to see a good use case in action. The company was more than happy to oblige at E3, however, by streaming games from GRID to an OUYA system. As Android Central caught on video, the tiny console is well-suited to the job: its Tegra 3 and gamepad can comfortably handle remote delivery of an intensive game like Borderlands 2, at least in the controlled world of a trade show. While OUYA doesn't have much (official) access to NVIDIA's GRID at present, the booth demo was a possible vision of the future. It certainly gave OUYA an escape from its hassles on the street.

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Source: Android Central

E3 2013 roundup: Xbox One, PS4 and more from the big show (video)

It was a wild few days at this year's Electronics Entertainment Expo. Just think -- nearly a decade after the last generation of consoles was unveiled by Microsoft and Sony, we've gotten our first close-up look at the next generation. Unlike 2012's lackluster showing, the convention floor felt invigorating for gamers waiting on the next reveals for Xbox One and PS4. While Nintendo tried keep steam going for its Wii U, the teams at Oculus Rift and Ouya brought light to the recent rise of indies and startups.

As Engadget staffers board planes for our respective trips back to HQ, we're leaving you, dear readers, with a carefully collated collection of the big show's highlights -- and of course, a number of feature stories and interviews. We've also put together a recap video with Joystiq Reviews Editor Richard Mitchell wherein we recount the show with our best attempts at witty banter. Join us past the break and relive all the virtual magic.

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Distro Issue 95: The past, present and future of gaming converge at E3

Distro Issue 95 The past, present and future of gaming converges at E3

Over the course of this past week, gaming-minded geeks descended upon Los Angeles for the industry's annual summer shindig. In the latest issue of our slate magazine, we hit the show floor at E3 2013 to offer up impressions of the latest gaming gadgetry. We also chat Wii U with Zelda producer Eiji Aonuma, examine the uphill climb for said console and look back at the history of the entire event. There's loads more of game-centric goodness packed into this edition, so we'll let you get to it via the usual download sources.

Distro Issue 95 PDF
Distro in the iTunes App Store
Distro in the Google Play Store

Distro in the Windows Store
Distro APK (for sideloading)
Like Distro on Facebook
Follow Distro on Twitter

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Source: iTunes, Google Play, Windows Store

Xbox 360 / PS3 / Wii disc changer shown at E3, creators say next-gen version planned

Xbox 360  PS3  Wii disc changer shown at E3, creators say nextgen version planned

Physical media might lend itself well to the used games market (well, usually), but it does have a distinct disadvantage over digital purchases: you still have to get up and change that disc. It's a minor annoyance, but apparently enough of one to spark the creation of the Exeo Entertainment Extreme Gamer XG 10, an Xbox 360 / PlayStation 3 compatible game jukebox with room for ten retail titles. Unlike other Xbox 360 disc changers, however, this one won't void your warranty.

According to Exeo Entertainment, the Extreme Gamer pipes disc data to the console through USB or ethernet ports. The operation sounds a little fishy, but Exeo Entertainment assured us the device is on the up and up -- console makers allow it to function because the data is processed on the console itself. It's a neat trick, but it does seem a little late, considering the stars of this year's E3. The company told us it's aware of this, and is already planning to build a next-gen successor. Timetable? Just as soon as they can get their hands on the Xbox One and PlayStation 4.

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Talking Frostbite, Battlefield 4 and Mirror’s Edge 2 with EA DICE’s big boss (video)

Talking Frostbite, Battlefield 4 and Mirror's Edge 2 with EA DICE's big boss video

EA's DICE studio is the motor that powers several of gaming's most popular franchises. Need for Speed and Battlefield are just two of the enormous series that DICE's Frostbite engine is behind, and EA's pledged the engine's support to many more of its titles. It's with these things in mind that we met up with DICE General Manager Karl Magnus-Troedsson at E3 2013, where we discussed Frostbite 3, Frostbite Go, Battlefield 4 and even a little Mirror's Edge 2 for good measure.

Troedsson had a headline spot during EA's E3 stage briefing, where he helped to narrate a live demo of a 64-player match. Beyond a showcase for Battlefield 4, the presentation was perhaps the most stunning demonstration to date of the DICE studio's Frostbite engine and the power it's able to wield when harnessed by skilled developers. And for the first time ever on next-gen consoles, Battlefield's console versions (at least the next-gen ones) are identical with that of the PC one. Massive online battles and incredible in-game events -- such as a Shanghai skyscraper being brought toppling down, all while naval scraps and helicopter dogfights are taking place -- are possible on both PC and the next-gen boxes from Microsoft and Sony. We discuss all that and more with Troedsson in the video we've dropped just below the break.

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Sony’s Shuhei Yoshida talks Remote Play ubiquity on PlayStation 4, not bundling the Eye with the console

With the PlayStation 4, unlike the PlayStation 3 before it, Remote Play functionality on Vita is handled on a system level. Though Sony's asking developers to take into account the Vita's different button setup and additional input mechanisms that the portable console has, the actual act of enabling Remote Play is handled by the PlayStation 4 itself. "On PlayStation4 , it just happens. You just make a PS4 game, it supports Remote Play," Sony Worldwide Studios head Shuhei Yoshida told us in an interview at E3.

We'd asked whether Sony's "mandating" Remote Play functionality from developers, and Yoshida first explained how it worked on the PlayStation 3 to offer some context. "The single biggest issue, why there are not many PlayStation 3 games that support Remote Play, was that it was optional -- the system didn't do much. The game has to set aside some memory or CPU to be able to do that, and usually, memory is the most precious resource that [development] teams fight amongst each other for. So when it comes down to the priorities, these are features that are very easy to drop," he told us. The idea with PS4 is that, by offloading responsibility for Remote Play support to the console itself, developers are freed up to make the control tweaks necessary for a comfy experience playing a PS4 game remotely on Vita.

"Please make sure that when you play your games on Vita, the control is good. That's the minimum thing we're asking them to do," he added. All that said, not every single PlayStation 4 game will work with Remote Play -- "Maybe not Just Dance," Yoshida offered with a laugh when we asked. That's a pretty reasonable exception if you ask us, and it sounds like only games that require the PS4 Eye or Move (or some other such input method that's impossible to emulate on Vita) are on that excepted list.

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Nintendo’s Eiji Aonuma on the Wii U’s stumbles, Virtual Console support and a ‘need to evolve’

Nintendo's Eiji Aonuma on the future of Zelda, the Wii U's stumbles and a 'need to evolve'

It's cool to be different. That's the message we typically feed our children when they come up against peer opposition. It's also an attitude Nintendo's adopted time and time again when its penchant for innovation, aversion to hardcore gameplay and reliance on classic franchises have put the company in a perceived last place position. But, as it's continually proven -- and most successfully with the Wii -- you can't ever definitively count the Mario hitmaker out. There always seems to be an ace in the company's IP sleeve that keeps bringing gamers and its diehard fanbase back to the fold. But we have to wonder: how long will that last? It's a question we posed directly to Eiji Aonuma, Nintendo's Most Valuable Player #2 and Zelda mastermind, this week at E3. And his answer might surprise you: "If we don't change we might die. We need to evolve. Things need to change. Things need to grow." It's a sobering admission, especially considering the source.

"If we don't change we might die. We need to evolve. Things need to change. Things need to grow."

The IP ace this time around falls upon the Zelda franchises' shoulders, except not in the way we've come to expect. The two newest titles in the series, headed to the 3DS and Wii U, also happen to be recycled efforts: a reimagining of A Link to the Past and an HD reboot of the Wind Waker, both headed up by Aonuma. Perhaps it's just a consequence of franchise fatigue and player familiarity, but there's something more alarming, more distressing about this back catalog mining; something Aonuma's all too aware of. It's also something he's actively steering his production teams away from, while at the same time attempting to take it all in as a greater lesson for a company so tethered to video gaming past. So to catch some deeper perspective on Nintendo's next-gen leanings, its level of self-awareness and the future of Zelda, we sat down with Aonuma for what turned out to be an honest and refreshing chat.

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MSI’s 14-inch GE40 gaming laptop priced at $1,300 with specs to take on Alienware

MSI's 14-inch GE40 gaming laptop priced at $1,300 with specs to take on Alienware

Sure, MSI can build hunky, nine-pound gaming notebooks, but what about lightweight rigs? It's traditionally left those to the likes of Dell and Razer. Now, though, MSI has an ultra-light gaming laptop of its own. After teasing the 14-inch GE40 at Computex last week, the company is now shipping it, with prices starting at $1,300. What's interesting is that this announcement comes hot on the heels of Dell unveiling the new Alienware 14, and as far as specs go, at least, MSI comes out on top. For $1,300, you get a 2.9GHz Core i7-4702MQ processor, a 2GB NVIDIA GeForce GTX760M GPU, 8GB of RAM, a 750GB 7,200RPM hard drive, a bigger 90Wh battery, a sharper 1,600 x 900 display and a much lighter frame (4.4 pounds vs. 6.1 on the Alienware 14).

If you like, MSI is also selling a $1,400 version that combines a 128GB mSATA solid-state drive with a 750GB HDD. Now it's true, the Alienware can be had for a hundred dollars less than the lowest-end GE40, but it'll mean settling for a 1,366 x 768 display, a lesser CPU and half the VRAM. Naturally, spec sheets don't tell the whole story, and we hope to eventually review both of these, but if you're in the market for a lightweight gaming laptop that won't break the bank, this guy could be it.

Gallery: MSI GE40

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