Feel VR Force Feedback Racing Wheel Promises Serious Immersion

If you’re a fan of PC or console racing simulation games like rFactor and you want to make the game as realistic as possible, you need a good racing wheel and pedals. More specifically, you need a force feedback racing wheel, so you can feel what your VR car is doing. This Kickstarter project aims to improve immersion for racing games.

Feel VR is a force feedback racing wheel with pedals. The wheel offers professional-grade direct drive force feedback. That means no belts to stretch and wear out, and more accurate feedback when racing. Unlike a real car though, the wheel has unlimited rotation angle, meaning it will just spin and spin. Honestly, that bit isn’t very realistic – in a real car there comes a point where the wheel no longer spins. The pedals are set up for manual transmission simulation and have a load cell for realism, but no gear shifter available, and shifting is done with flappy paddles.

The Feel VR wheel alone is $449, the pedals are $249, and a bundle with both the wheel and pedals is $599. Delivery is expected to start this November.

Mad Catz’s Force Feedback Racing Wheel for Xbox One: only straight ridahs need apply

Mad Catz's Force Feedback Racing Wheel for Xbox One only straight ridahs need apply

With the next-generation Xbox and PlayStation nearing their release dates, third-party peripheral makers are now working full force to launch gaming products that can be used alongside the new consoles. Mad Catz, for one, has already shown us its Arcade Fightstick, and now we can add the Force Feedback Racing Wheel to the company's lineup of Xbox One add-ons. The newly announced driving rig comes with twin Force Feedback motors, a replaceable wheel face and an adjustable pedal set, making it easy for gamers to fine-tune it to make it as comfortable as possible -- because you need to feel extra cozy during Forza Motorsport 5 time. Pricing and availability for the Force Feedback Racing Wheel are still unknown, but surely we'll find out those details as we get closer to the holiday season.%Gallery-slideshow73259%

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Source: Mad Catz

XCM X1 Plus Controller Shell Adds Xbox One Vibration Triggers to Xbox 360

One of the coolest features of the new Xbox One is the extra vibration motors in the triggers. These add a new sensation to gameplay which can provide feedback directly to your fingertips. Now, there’s a mod available for the Xbox 360 controller which adds a similar feature.

xcm x1 plus 1

The new XCM X1 Plus controller shell not only replaces the outside of your Xbox 360′s stock wireless controller with something much cooler looking, it adds in a pair of rumble motors in the triggers as well.

xcm x1 plus 2

It’s not clear at this point how the motors are activated though, as current Xbox 360 games don’t pass along data for these triggers independently like they do on the Xbox One. From what I can tell from the video below, they’ve got them set up to vibrate automatically whenever you press the triggers, so I’m not sure how that would feel, or if it would just be annoying.

There’s no word yet on pricing or a release date for the XCM X1 Plus controller shell, but keep your eye out on their website for more info.

Reactive Grip Haptic Feedback Motion Controller Adds Shake Shake to Pew Pews

I don’t really care much for tactile feedback in videogames, but if you’re into that sort of immersion, Tactical Haptics is working on a device that’s right up your alley. At the 2013 Game Developers Conference, the company showed off a prototype motion controller with a unique haptic feedback system.

tactical haptics reactive grip prototype controller

The company calls its technology Reactive Grip. The current prototype, which uses parts from a Razer Hydra motion controller, has four bars on the grip that can move up and down independently of each other. Not only does it look like a naughty toy, apparently it’s also great at emulating a sense of weight and movement.

It seems like many people believe that first-person games will continue to be central to the future of gaming, what with technologies like the Reactive Grip as well as the Oculus Rift. I’m waiting for floor tiles that light up and a machine that spews numbers into the air to make tactical RPGs more immersive.

[via Ubergizmo via Bit Rebels]

Cooking Simulator Made by Japanese Researchers: Cooking Mama 2099

Researchers at the Tokyo Institute of Technology have developed a cooking simulator that combines a conventional frying pan with modern technology. I know, right? Cooking isn’t hard at all! Or so my siblings tell me every time I complain that there’s nothing to eat. Don’t you just turn the fire on, put some stuff in and wait?

cooking simulator by tokyo institute of technology

The simulator is practically a video game system. It utilizes a projected display and a force feedback system to help the user with his pseudo-cooking. It also simulates the weight and state changes of the ingredients. When the user moves the pan around, he’ll feel and see the virtual meat and vegetables move around, and eventually they’ll change color just like the edible thing.

I think it’s not too practical as it is, but I am looking forward to the researchers’ vision of augmented reality cooking.

[via DigInfo TV]