‘Apex Legends’ developers’ new studio embraces remote work

Two key Respawn Entertainment developers have started a new game studio called Gravity Well, with a focus on fostering a healthy work environment. Drew McCoy and Jon Shiring have worked on major titles over the last decade-plus -- Call of Duty 4: Mod...

Respawn teases realistic VR warfare on Oculus Rift

Respawn Entertainment might be going back to its historic stomping grounds. In virtual reality. A quick tease from the Oculus Connect stage revealed that the team that made Call of Duty is working on what very well may be a VR take on wars of the pas...

Respawn Entertainment talks Xbox Live Cloud, praises its multiplayer servers

Respawn Entertainment talks Xbox Live Cloud, praises its multiplayer servers

Microsoft's been quick to point out how it's beefing up the Xbox Live Cloud in preparation for its next wunderconsole, and now Respawn Entertainment is stepping in to detail just what Redmond's architecture means for multiplayer on Titanfall. The firm's Jon Shiring, who works with the game's cloud computing integration, says that the next-gen title boasts vastly improved online play since it leans on Ballmer and Company's cloud hardware instead of users to host sessions. By taking advantage of Microsoft's servers, the futuristic shooter benefits from more reliable bandwidth, snappier matchmaking times, extra CPU power and the elimination of latency-based host advantage and hacked-host cheating, to boot. Naturally, using dedicated servers can cost a ton, but Respawn says Microsoft managed to keep things comparatively inexpensive for developers, in part thanks to its Azure tech. For the dev's comprehensive write-up on just what this revamped Xbox Live architecture may mean for gaming, click the source link below.

Filed under: , ,

Comments

Source: Respawn Entertainment