Researchers built an AI that plays chess like a person, not a super computer

We mere mortals haven't truly been competitive against artificial intelligence in chess in a long time. It's been 15 years since a human has conquered a computer in a chess tournament. However, a team of researchers have developed an AI chess engine...

Microsoft brings Cortana to iPhone and Android Phones


Cortana is Microsoft's answer to Apple's Siri. Cortana can perform tasks like scheduling, reminders (for both people and locations), giving updates on weather, traffic alerts for meetings and...

Microsoft’s Stylus Is Aware of Its Position in Your Hand

Microsoft Buxton Hinckley Stylus

Styluses are a much appreciated aid when using photo editing apps on tablets, or on touchscreens, in general. They’re even great for gaming, so we can see why Microsoft decided to make digital pens so much better.

Bill Buxton and Microsoft Principal Researcher Ken Hinckley assembled a team with members of Microsoft Research (MSR), as well as researchers from Cornell University and the University of Manitoba, in order to create a unique stylus that diminishes the gap between humans and computers. The ultimate goal of this project was to increase the interaction between the digital pens and the touchscreens and to make sure that the hand’s dexterity is acknowledged and exploited by the stylus.

Buxton pointed out that “There’s a reason Picasso used a paintbrush instead of finger painting all the time, just as there’s a reason a dentist uses precise drills, which are basically just specialized styluses, as opposed to a chisel. The fingers and hands have this absolute dexterity, both alone, such as when you pinch and zoom on a touch screen, but also through tools that you hold in your hand. So when we think about a stylus, it’s just another long, skinny tool that we can do amazing things with.”

Sure, tapping on touchscreens has become something natural, especially for the newer generations, but it’s still the use of tools and instruments that makes us so good at what we are. When using Microsoft’s self-aware stylus, apps will be able to tell whether you’re holding it with your right or left hand, and whether it’s held as paintbrush or as a pencil. This is exactly what makes this digital pen extraordinary, as it is capable of adjusting its functionality depending on how you’re holding it.

Hinckley added: “Our goal was to factor out the interface and provide as simple an experience as possible. So throughout the process we kept asking ourselves, ‘how do we use this understanding of device grip and orientation to add new possibilities, but without drowning the user in more complexity?’”

Let’s just hope that Redmond doesn’t leave this as a concept and that it actually intends to implement the technology into a marketable product. It could come with future Surface Pro tablets, or it could be offered as an individual accessory for tablets. Considering Microsoft’s recent love for other operating systems, I wouldn’t mind if a version of this smart stylus compatible with Android was offered, that is, assuming that developers are willing to add the necessary code to assure the functionality of the device.

Be social! Follow Walyou on Facebook and Twitter, and read more related stories about the Adobe’s cloud-enabled hardware Projects Might and Napoleon, and Microsoft’s Universal Mobile Keyboard that brings together Windows, Android and iOS.

Microsoft DeLorean Lag-Free Cloud Gaming System Predicts Your Next Move

Microsoft Research DeLorean Cloud Gaming System

While not a big name in the gaming world, the Redmond giant is about to revolutionize cloud gaming by predicting the next move of every gamer, fact that will reduce lag considerably, if not kill it altogether.

Wittily named after the car from Back to the Future, Microsoft Research’s cloud gaming system streams actions before gamers even get to make them. The whole idea of cloud gaming is very attractive, but has the potential of killing the hardware industry. Basically, the processing power needed for playing games would be available online, on a remote server, while gamers would keep a small box to which the games are streamed under their TV, everything for a small monthly subscription.

DeLorean is a piece of software that calculates all the possible outcomes of a situation the gamer is in, and selects the most probable ones. By the time the gamer decides what to do next, the frames are already streamed to his gaming box.

Streaming all the possible outcomes requires quite a bit of bandwidth, and this limitation makes it obvious that cloud gaming isn’t for everyone. More precisely, the DeLorean software leads to an increase in bandwidth from 1.5 to 4.5 times greater than when using a regular setup.

Things get even more difficult in the context of multiplayer games. More people equates to more unpredictable outcomes, more calculations and even more bandwidth consumed for streaming everything. In games where there’s no clear path that needs to be followed, humans can always do something unexpected.

The other bad news is that this might be nothing more than just an experiment, which means that it’s not certain if Microsoft will ever implement the DeLorean software in Xbox One. On the upside, doing so would enable gamers to run on this console games made for Xbox 360 or even the original Xbox, fact that’s not currently possible. Sony’s PlayStation Now, on the other hand, enables PS4 users to play PS3 games that are streamed from the company’s servers.

Games such as Forza 5 or Titanfall already use dedicated Xbox Live servers to reduce the payload on the console itself, but the DeLorean software could take this to a whole new level. It remains to be seen whether Microsoft is considering making this cloud gaming system a reality.

Be social! Follow Walyou on Facebook and Twitter, and read more related stories about how Microsoft could bring Android apps to Windows Phone, and the possible cohabitation of Windows 8 and Chrome OS.

IllumiRoom Extends Your Gaming Telly’s Screen To the Entire Room

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Microsoft and Samsung joined forces to create a mind-bending project that was revealed at CES 2013. Illumiroom is a concept that makes use of your X Box, a projector and a Kinect sensor to extend the image on the screen to the rest of your room.

The goal of IllumiRoom, as ...
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Microsoft Research crafts wrist-worn device that tracks hand gestures in 3D space (video)

Microsoft Research crafts wrist-worn device that tracks hand gestures in 3D space (video)

A team led by researchers at Microsoft's UK-based R&D lab has crafted a system that tracks the full 3D pose of a user's hand without the need for a pesky glove. Dubbed Digits, the Kinect-inspired rig latches onto a user's wrist and utilizes a diffuse infrared light, IR laser, camera and inertial measurement unit to track fingertips and just five key points of a hand. Leveraging a pair of mathematical models developed in-house after studying the mechanics of the human hand, the group uses the captured data to extrapolate the position of a user's paw. The team envisions the solution as a supplement to touch-based interfaces, a method for eyes-free control of mobile devices and as a gaming controller that could work in conjunction with Kinect or similar systems. In its current state, the device is composed of off-the-shelf parts and needs to be tethered to a laptop, but the ultimate goal is to create a mobile, self contained unit the size of a wrist watch. Hit the break to catch a video of the setup in action or tap the second source link below for more details in the group's academic paper.

Continue reading Microsoft Research crafts wrist-worn device that tracks hand gestures in 3D space (video)

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Microsoft Research crafts wrist-worn device that tracks hand gestures in 3D space (video) originally appeared on Engadget on Tue, 09 Oct 2012 09:50:00 EDT. Please see our terms for use of feeds.

Permalink New Scientist  |  sourceMicrosoft Research, ACM  | Email this | Comments

Microsoft applies for high-performance touchscreen patent

Microsoft applies for high-performance touchscreen patent

Remember when Microsoft got us all salivating with a proof-of-concept demo that took touchscreen lag from 100ms to 1ms? Well, Redmond is protecting the product of its tireless research by applying for a patent. The claim focuses heavily on the use of a predictive system that takes an educated guess as to where you're going to move next, and does some serious preprocessing to minimize lag. The result is a smooth moving UI, so long as you don't surprise the predictive algorithms. Do something completely unanticipated and all those preloaded animations must be flushed, resulting in some graphical stutter. We wouldn't get too excited just yet, though, the broad patent, seems like it's a long way out from landing in a smartphone or tablet. The clip we saw in March (embedded after the break) is little more than a white splotch that follows your finger. But, if even some of this tech makes into future Windows products, expect your touchscreen experience to be a much smoother one.

Continue reading Microsoft applies for high-performance touchscreen patent

Microsoft applies for high-performance touchscreen patent originally appeared on Engadget on Thu, 05 Jul 2012 19:36:00 EDT. Please see our terms for use of feeds.

Permalink Unwired View  |  sourceUSPTO  | Email this | Comments

Intellectual Ventures’ Nathan Myhrvold defends patent trolling, calls tech industry immature

Intellectual Ventures' Nathan Mhyrvold

Intellectual Ventures' CEO and founder Nathan Myhrvold, who previously spent some 14 years at Microsoft Research, took the stage here at D10, and as predicted, his interview with Walt Mossberg was quite the invigorating one. You may know the man and his company for its vicious patent trolling -- or, what appears to be patent trolling. In essence, a lot of its business comes from acquiring patent portfolios, and then licensing and / or suing companies to "enforce" them. Naturally, Nathan has a radically different perspective than most sane individuals on the matter, insisting that the system isn't necessarily broken, and that "making money from enforcing patents is no more wrong than investing in preferred stock."

The talk centered predominantly around how Intellectual Ventures operates, what it does, and if its CEO feels that the "rat's nest of lawsuits" -- as Walt put it -- was getting out of control. Despite saying that his company has hundreds of people working on new inventions to help deliver medicines in Africa (in response to a question from the crowd on whether his outfit was truly helping people), he confessed that suing to enforce patents was simply another method of capitalism working. Care to take a ride on the crazy train? Head on past the break for a few choice quotes from the interview.

Continue reading Intellectual Ventures' Nathan Myhrvold defends patent trolling, calls tech industry immature

Intellectual Ventures' Nathan Myhrvold defends patent trolling, calls tech industry immature originally appeared on Engadget on Wed, 30 May 2012 14:33:00 EDT. Please see our terms for use of feeds.

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Microsoft Research team shatters data sorting record, wrenches trophy from Yahoo

Microsoft Research team shatters data sorting record, wrenches trophy from Yahoo

Bruise inducing high-fives, anyone? They're handing them out in Redmond, according to one mildly injured researcher, after breaking a data sorting record Yahoo set in 2009. The ruckus surrounds a benchmark called MinuteSort, which measures how much data can be sorted in 60 seconds. Microsoft's Distributed Systems group utilized a new file system architecture, dubbed Flat Datacenter Storage, over a full bisection bandwidth network to burn through the competition.

Not only did the nine-person crew best the old record nearly by a factor of three, it gave itself a handicap -- sorting 1,401 GB of data at 2 GB/s over a remote file system, forcing the system to crunch data at a slower speed than the technique is capable of. It's not all about bragging rights, however, Bing has its eye on the newfangled file system in hopes of boosting its RPM. Microsoft suspects the tech could also pick up the pace of machine learning and churn through large data sets in a jiffy. You can catch Microsoft Research's detailed explanation in all its glory at the source.

Update: Commenter Mark Streich points out that while 2 GB/s may sound fast, it's certainly not speedy enough to sort 1,401 gigabytes in a single minute. To achieve that performance, simultaneous input and output speeds could hit 2GB/s on each computer used.

Microsoft Research team shatters data sorting record, wrenches trophy from Yahoo originally appeared on Engadget on Tue, 22 May 2012 05:26:00 EDT. Please see our terms for use of feeds.

Permalink The Next Web  |  sourceMicrosoft Research  | Email this | Comments

Microsoft Research’s MirageTable brings some augmented reality to your tabletop

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We got a look at a holographic telepresence project from Microsoft Research earlier this week, but that's far from the only Kinect-enhanced rig it's working on these days. This setup dubbed a MirageTable was also shown off at the Computer-Human Interaction conference in Austin, Texas this week, offering a glimpse of one possible future where two people can interact with virtual objects on a table as if they were sitting across from each other (or simply do so on their own). To make that happen, the setup relies on a ceiling-mounted 3D projector to display the images on a curved surface, while a Kinect on each end of the connection both captures the person's image and tracks their gaze to ensure images are displayed with the proper perspective. You can check it out in action after the break, although some of the effect is lost without 3D glasses.

Continue reading Microsoft Research's MirageTable brings some augmented reality to your tabletop

Microsoft Research's MirageTable brings some augmented reality to your tabletop originally appeared on Engadget on Sat, 12 May 2012 07:16:00 EDT. Please see our terms for use of feeds.

Permalink About Projectors  |  sourceBBC News, New Scientist  | Email this | Comments