OpenCL 2.0 provisional spec gets outlined, OpenGL 4.4 released

OpenCL 2.0 provisional spec gets outlined, OpenGL 4.4 released

SIGGRAPH has only just begun, but the Khronos Group is already giving folks of the graphics programming persuasion some fresh APIs to talk about. Yesterday marked the release of the OpenCL 2.0 provisional specification, and it's boasting an Android installable client driver extension, along with improvements to image handling, shared virtual memory and more. It's expected that the new version of OpenCL will be finalized in six month's time, and feedback regarding the changes are being welcomed. The fresh OpenGL 4.4 spec revamps everything from shaders to asynchronous queries while keeping full backwards compatibility, and includes additional functions to make porting Direct3D apps a smoother process. If parallel programming and cross-platform graphics are your thing, hit the break for the full feature breakdown in the press release.

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Source: Khronos Group (1), (2)

Intel details 4th-gen Core’s HD 5000, Iris and Iris Pro graphics: up to 3X faster, 3-display collage mode

Intel details 4thgen Core's HD 5000, Iris and Iris Pro graphics up to 3X faster, 3display collage mode

Many already believe that the real highlight of Intel's 4th-generation Core processor lineup would be a giant graphics update. Today, Intel is revealing that they're right -- and, importantly, that there's an equally large shift in naming strategy. Where 3rd-generation Core graphics were divided into two tiers, the new generation is focused on three, two of which are built for performance over efficiency. Ultrabooks with 15W U-series processors will use comparatively ordinary (if still faster) HD 5000 graphics. Thin-and-light laptops with 28W U-series chips get a new tier, Iris, that Intel claims is up to twice as fast in 3D as last year's HD Graphics. Power-hungry parts see even more of a boost: they can carry Iris Pro graphics with embedded DRAM, which should double the 3D speed on H-series mobile chips (47-55W of typical power) and triple it for the R-series (around 65-84W) on the desktop. We also know that M-series laptop and K-series desktop CPUs will have Iris Pro options.

The feature set for the graphics trio is slightly more familiar to us, although there are a few tricks up Intel's sleeve. All three can draw DirectX 11.1 and OpenGL 4 visuals, as well as take on OpenCL 1.2 computing and faster media processing. We're almost more interested in the display modes, though. Along with receiving "enhanced" 4K output, the new Core graphics can handle a 3-screen collage mode -- we won't need dedicated video for a large, multi-monitor canvas. Sadly, Intel isn't providing more than incidental details about the processors themselves, although it has already teased that we'll get the full story around the Computex show in early June.

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Source: Intel

OpenGL ES 3.0 and OpenGL 4.3 squeeze textures to the limit, bring OpenVL along for the ride

OpenGL ES 30 and OpenGL 43 squeeze textures to the limit, bring OpenVL along for the ride

Mobile graphics are clearly setting the agenda at SIGGRAPH this year -- ARM's Mali T600-series parts have just been chased up by a new Khronos Group standard that will likely keep those future video cores well-fed. OpenGL ES 3.0 represents a big leap in textures, introducing "guaranteed support" for more advanced texture effects as well as a new version of ASTC compression that further shrinks texture footprints without a conspicuous visual hit. OpenVL is also coming to give augmented reality apps their own standard. Don't worry, desktop users still get some love through OpenGL 4.3: it adds the new ASTC tricks, new visual effects (think blur) and support for compute shaders without always needing to use OpenCL. All of the new standards promise a bright future in graphics for those living outside of Microsoft's Direct3D universe, although we'd advise being patient: there won't be a full Open GL ES 3.0 testing suite for as long as six months, and any next-generation phones or tablets will still need the graphics hardware to match.

Continue reading OpenGL ES 3.0 and OpenGL 4.3 squeeze textures to the limit, bring OpenVL along for the ride

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OpenGL ES 3.0 and OpenGL 4.3 squeeze textures to the limit, bring OpenVL along for the ride originally appeared on Engadget on Tue, 07 Aug 2012 04:54:00 EDT. Please see our terms for use of feeds.

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Valve launches Linux blog, officially announces Steam for Ubuntu

Valve launches Linux blog, announces Steam for Ubuntu

If bits of launcher script, photographic evidence and a short video weren't enough to convince you Valve was porting Steam to Linux, maybe you'll take it directly from the horse's mouth: Steam is coming to Ubuntu 12.04. Sick, perhaps, of denying the project, Valve has created a Linux blog to document its efforts -- outlining its history with the open-source OS and making its goals public. The plan is simple: get Steam ported to Linux with full functionality, optimize Left 4 Dead to run at a respectable clip with OpenGL and port additional Valve titles. The team is also asking for feedback, and hope to leverage the ideas of the community. Eager to put in your two cents? Check out the blog at the source link below.

[Thanks, Andrew]

Valve launches Linux blog, officially announces Steam for Ubuntu originally appeared on Engadget on Mon, 16 Jul 2012 21:57:00 EDT. Please see our terms for use of feeds.

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Mystery LG LE970 claims next-gen Adreno graphics, can’t quite prove it

Mystery LG LE970 claims next-gen Adreno graphics, can't quite prove it

Maybe our skeptic's goggles have fogged over with excitement, but there's something mightily interesting about an entry over at GLBenchmark. First off, the model number and listing info vaguely suggest it could be a variant of the LS970 superphone rumored for Sprint, aka the LG Eclipse, although the ICS build ("geeb_att_us-eng 4.0.4") indicates this 1.5GHz device is one of Ma Bell's. One of the more unusual specs offers some corroboration: the Adreno 320 graphics, which only come in the souped-up Pro or quad-core variants of Qualcomm's latest Snapdragon S4 chipset. That would make the LE970 a rare breed indeed, but unfortunately that's about all we can learn at this point. The actual benchmark scores tell us nothing about the handset's performance other than that it can max out the Egypt Standard test despite its 1280 x 720 screen -- making it impossible to compare it to regular Snapdraon S4 phones like the HTC One X on AT&T or the HTC One S. Oh well, where are those lens wipes?


Update: An earlier version of this post confused the benchmark results with the Egypt Offscreen test -- apologies for the error.


[Thanks, Ketul]

Mystery LG LE970 claims next-gen Adreno graphics, can't quite prove it originally appeared on Engadget on Mon, 28 May 2012 09:30:00 EDT. Please see our terms for use of feeds.

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Steam for Linux is coming, and after waiting epochs what’s a few more months?

Steam for Linux is coming, and after waiting epochs what's a few more months?

It's been a long-running saga as to when Linux users will finally see some native gaming action on Steam, but according to Phoronix that happy day will likely arrive within "months." Valve has been busily hiring Linux OpenGL boffins, including people recommended by Phoronix's founder, Michael Larabel, who certainly seems to be on the inside track. His photo above offers some proof of progress: it shows Left 4 Dead 2 running natively on Ubuntu 11.10 with AMD Catalysts drivers. Why has it taken so long since news of a Linux client was first floated (and officially denied) back in 2010? Larabel attributes it to Valve's "flat management structure" that allows its developers to work on what they want. (And you still question the importance of hierarchy?)

Steam for Linux is coming, and after waiting epochs what's a few more months? originally appeared on Engadget on Wed, 25 Apr 2012 06:19:00 EDT. Please see our terms for use of feeds.

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