This VR System Gets Bigger So It Doesn’t Have to Touch Your Face

Virtual reality often asks you to strap a screen to your face before you can go anywhere. That can get uncomfortable when a short demonstration turns into a long session. Researchers at Kyushu University tried moving the display off your head and onto a chair instead, surrounding the seated user with an optical pod that offers a three-dimensional view without a headset.

The prototype looks more like a piece of oversized furniture than goggles and controllers. A high-backed seat supports your body, while a large white enclosure projects forward around your field of view. Its bulk might seem surprising for a system intended to reduce discomfort, but that weight belongs to the structure, not your forehead, cheeks, or neck during a session.

Designer: Shogo Fukushima (Kyushu University)

Inside, a micromirror array directs slightly different images to each eye, creating depth without placing lenses against your face. Aerial imaging makes the scene appear to float beyond the chair rather than sit on a screen inches away. That gives you something closer to looking into a space than staring at a monitor, even though the machinery stays right where you’re seated.

The chair itself becomes part of the controls. A gyroscope follows its rotation, so turning your body changes what you see in the virtual scene. You don’t have to wear a tracker on your head or adjust a headset each time someone else takes a turn. Sit down, face the optics, and the system can respond to a swivel as you look around.

Imagine a museum where visitors take turns exploring a reconstruction without sharing something that rests against their faces. A seat could offer a brief journey, then welcome the next person without the ritual of fitting and removing goggles. The same approach might suit a stationary operator examining a remote workspace, although neither setting has been demonstrated as a finished installation.

Putting the optics in furniture also changes what designers can do with their size. Bigger components don’t have to balance on someone’s nose, leaving room to experiment with a broader view or different moving mechanisms. The researchers suggest that this freedom might eventually help address VR sickness, but it hasn’t been shown to prevent nausea. Less head pressure and less motion sickness are two different promises.

There are obvious trade-offs. You can’t walk around while using a chair-bound system, and the current prototype occupies far more room than a headset you can put in a drawer. It’s designed around seated rotation, not every little turn of your head, so it shouldn’t be mistaken for an equivalent replacement for mobile VR.

Still, the chair asks a question about who should carry the weight of immersion. Instead of shrinking everything until it fits on your face, it lets the room hold the hardware and leaves your head alone. For someone spending an afternoon inside a simulated environment, that shift could matter more than another reduction in headset weight, provided the chair itself proves comfortable.

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The New $1,300 Espresso Machine That Sets Itself Up for You

If you’ve ever spent twenty minutes dialing in your grinder before 8am, you already understand the particular madness of home espresso. It’s a hobby disguised as a morning routine, and a punishing one at that. Somewhere between the tamping pressure, the grind size, and the extraction time, the actual coffee gets lost. Datum is betting that most people are over it, and they might be right.

Datum is an Austrian startup founded by two 28-year-old mechanical engineers and designers, Christoph Konheisner and Nikolaus Potapow, out of Innsbruck. What they’ve built, or rather what they’re building, is an espresso machine and grinder designed as one cohesive system, paired with an open recipe platform that connects the machine directly to the roaster’s knowledge. The concept is deceptively simple: scan your coffee bag once, and the machine sets itself up to brew it exactly the way the roaster intended. No guesswork, no wasted shots.

Designer: Datum

The hardware is where Datum earns its design credibility. The espresso machine and grinder aren’t just sold together; they’re built to talk to each other. The machine heats up while the grinder is running, which means no standing around waiting for it to get up to temperature. The grinder itself uses 64mm flat burrs with digital grind size adjustment at micrometer precision, which on paper sounds like specialty coffee jargon and in practice means your grind is never accidentally off. The portafilter basket is a standard 58mm, which coffee purists will appreciate, but the real conversation-starter is the integrated auto-tamp function built directly into the brew head. Insert your portafilter, press start, and the machine takes care of tamping before brewing. Pressure, flow, and temperature are all handled automatically.

I’ll be honest: the auto-tamp alone feels slightly revolutionary to anyone who has ever pulled a bad shot because their tamp was uneven on a Monday morning. It’s such an obvious pain point in the home espresso experience that it’s almost surprising no one has tackled it this elegantly before.

Aesthetically, Datum is very much a product of its design moment. The palette is stark and monochromatic, a matte off-white and deep charcoal that reads more Scandinavian architecture than countertop appliance. Soft surfaces, clean geometry, and what the team describes as “small natural details” give it a quietly confident look. It photographs beautifully, which is not an accident when your target audience lives on Instagram and Pinterest, but it also seems to be built with intention beyond surface beauty. The machine is designed around circular economy principles: modular, dismantlable, and repairable. The continuous flow heating system reduces energy consumption, and even the compact footprint is deliberate, minimizing material use in the build.

The third layer of Datum, and arguably the most ambitious, is the platform. Datum wants to create an open ecosystem where roasters upload their ideal recipes and home brewers simply access them through a scan. Every coffee bag becomes a kind of instruction set. For roasters, it’s a way to extend their craft directly into a customer’s kitchen. For drinkers, it removes the barrier between buying excellent coffee and actually doing it justice. It’s the kind of idea that sounds almost too sensible, and it genuinely changes the relationship between the person who sources the bean and the person who drinks the cup.

Datum is still a prototype. The Kickstarter is planned for late 2026, with delivery expected sometime in 2027. The early bird price sits at €1,199 for the machine and grinder as a set, which, for what’s on offer, is actually competitive in a market where serious espresso setups regularly cost double that before you even account for the grinder. Whether it delivers on its promises at that price point remains to be seen.

But the concept is genuinely worth paying attention to. Coffee culture has spent years pushing consumers toward either expensive, complicated setups or oversimplified pod machines with no soul. Datum is reaching for the middle ground, and doing it with real design intelligence. That’s harder to pull off than it looks.

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Smart Rings Finally Got a Reason to Exist Beyond Sleep Tracking

The smart ring market has had a good run on heart rate and sleep tracking. Oura, Samsung Galaxy Ring, and their growing circle of competitors have made it genuinely useful to wear a small device on your finger all day. But if you’ve been waiting for wearable health tech to go deeper than pulse and REM cycles, engineers at UC San Diego may have just drawn the roadmap.

Their prototype, called CHARM (Continuous Health Analyzing Ring Module), doesn’t check your heart. It reads your sweat. Specifically, the microscopic amount of sweat that your fingers naturally produce throughout the day, no gym session required. Through a built-in osmotic hydrogel that draws moisture out passively, the ring collects and analyzes up to four chemical biomarkers at a time: glucose, ketones, vitamin C, uric acid, lactate, and alcohol. It then sends that data wirelessly to a smartphone.

Designer: UC San Diego engineers

That list of biomarkers is worth sitting with for a moment. Glucose and ketones tell you about your metabolic state and how your body is processing energy. Lactate relates to physical exertion and muscle activity. Uric acid is linked to inflammation and conditions like gout. Vitamin C reflects dietary intake. Alcohol levels speak for themselves. Getting any one of these readings from a non-invasive wearable is already impressive. Getting all of them simultaneously, continuously, and without drawing a single drop of blood, is something else entirely.

The research, published in Nature Communications and led by postdoctoral researcher Tamoghna Saha in the lab of Joseph Wang at UC San Diego, has already passed some important early tests. In trials with participants both with and without Type 1 diabetes, CHARM’s sweat-based glucose readings closely matched results from a standard continuous glucose monitor. Its ketone data similarly aligned with readings from a traditional blood meter. For a prototype, that’s a meaningful validation and a strong signal that the underlying science holds up outside of a lab setting.

What makes this feel like a genuine step forward, rather than just another research headline, is how clearly it names the gap in current wearable technology. As Saha put it, commercial rings only provide biophysical information but lack the molecular data that offers deeper insights into an individual’s health. That is a polite way of saying that knowing your resting heart rate is useful, but it doesn’t tell you whether you’re running low on vitamin C or how your body actually responded to what you ate for lunch.

The design challenge here is real, and I think it deserves more credit than the flashier headline about sweat gets it. Cramming accurate chemical sensors, a hydrogel layer, data processing, and wireless connectivity into a ring-shaped form factor is not a small engineering problem. The current prototype, which clamps around a finger, is still a long way from the slim, polished bands we’ve grown used to slipping on without thinking. Getting it there, while keeping the sensor accuracy intact and the battery life practical, will be the hard part. But that is exactly the kind of design and miniaturization problem that tends to get solved once the underlying science is proven. The history of consumer health tech is basically a series of “we figured out the science, now let’s make it wearable” moments.

The smart ring category has felt a little flat lately, if I’m being direct. The differences between most devices come down to software features and companion app design, not any fundamental leap in what they can actually detect. CHARM points toward a version of the smart ring that is genuinely measuring your body’s chemistry in real time, the kind of data that has historically required a clinic visit or a prescription-grade device. Putting that on a finger, passively, all day, changes what personal health monitoring can realistically mean.

It’s still early. CHARM is a prototype, the paper is fresh, and a consumer version is nowhere near announced. But the direction is right, and the science backs it up. If biochemical monitoring eventually becomes a standard feature of smart rings rather than a research novelty, this prototype will be one of the moments worth pointing back to.

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Nudge Is the Brain-Tuning Wearable We Didn’t Know We Needed

We’ve gotten pretty comfortable letting technology tell us how to sleep, how many steps to take, and when to breathe. The next frontier, apparently, is letting it tell our brain how to feel, and somehow, a headset called Nudge makes that sound less dystopian than you’d expect.

Designed by San Francisco-based studio Card79, the Nudge Wearable is a high-fidelity speculative prototype that imagines a near future where non-invasive neurotechnology becomes as ordinary as slipping on a pair of headphones. The concept is built around low-frequency ultrasound, an emerging method for modulating brain activity without surgery or implants, and proposes a simple, if mind-bending, proposition: the ability to intentionally shift between mental states like focus, calm, and rest, on demand.

Designer: Card79

Let that sink in for a second. The idea of tuning your cognitive state the way you’d tune a playlist isn’t new in science fiction, but Card79 is asking a different question: what would this actually look like if it existed today? Not as a clinical device buried in a research lab, but as something sitting on your bathroom counter, ready to go like your electric toothbrush. The answer they arrived at is surprisingly elegant.

The headset itself doesn’t look like a medical instrument. It doesn’t carry that cold, utilitarian aesthetic that usually comes with anything brain-adjacent. Instead, it reads as a refined consumer wearable, structured, minimal, and deliberately designed to feel like it belongs in daily life. Card79 put serious thought into the form: ultrasound emitters need precise, consistent alignment with specific regions of the brain, particularly around the temples, to be effective, so the design had to be both technically accurate and comfortable enough for extended wear. That’s a harder balance to strike than it sounds, and the fact that they pulled it off is worth noting.

The visual language here matters. By steering away from the look of medical equipment, the Nudge prototype quietly argues that neurotechnology doesn’t have to feel scary or clinical to be credible. It can be personal. It can be wearable. It can fit into the rhythm of a regular morning without demanding that you become a biohacker to use it.

Of course, the moment you accept that premise, the harder questions start surfacing. Card79 isn’t trying to sidestep them. The project openly invites conversation around agency, consent, and what it actually means to normalize tools that influence how we think and feel. If you can dial up focus before a big meeting or wind down on command before bed, who draws the line between self-optimization and something more complicated? Employers? Insurance companies? Yourself? These aren’t rhetorical questions, and Nudge doesn’t pretend to answer them. The prototype exists precisely to make abstract neuroscience feel tangible enough to talk about, which is exactly what good speculative design is supposed to do. It’s not a product manual for the future. It’s a provocation with really good industrial design.

Card79 has form here. The San Francisco studio has previously worked on projects for Neuralink and other neurotechnology ventures, so this isn’t an academic exercise from the outside looking in. They understand the technical constraints, which makes the Nudge prototype feel grounded rather than purely conceptual. The fact that it earned recognition in both the Speculative Design and Wearable Design categories at major design awards this year suggests the wider design community is taking the conversation seriously too.

What makes Nudge linger is not just the form or the technology behind it. It’s the cultural moment it’s arrived in. We’re already deeply invested in optimizing our physical health through wearables. The logical next step, optimizing our mental states through the same kind of everyday device, feels less like science fiction and more like an inevitable Tuesday morning. Whether that’s exciting or unnerving probably says more about you than about the technology itself. But the fact that a headset can make that conversation feel approachable, even desirable? That’s the real design achievement here.

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Konel Just Built a Bag That Slows Your Heart Rate While You Wear It

We are all carrying more than just our belongings these days. The mental load, the relentless calendar, the low-grade hum of stress that follows you from your morning commute to your desk to your couch at night. Wearable tech was supposed to help with that. Instead, most of it just gives you more numbers to feel bad about, more data to scroll through while your cortisol levels do exactly what they want anyway.

That’s what makes the Pulse Pack, a translucent wearable bag by Japanese creative company Konel, feel like such a refreshing left turn. It debuted at Milan Design Week 2026, and the concept alone is worth pausing on. The bag measures your heartbeat in real time and then responds with a physical pulse of its own, timed at exactly half the frequency of what it detects. When your heart is racing, it hums back at you slowly and steadily. And over time, your body follows.

Designer: Konel

The science behind it is called entrainment, the process by which the nervous system synchronizes with a steady external rhythm when that rhythm is slower and more regular than its own. You’ve probably experienced it without realizing it. A slow drumbeat at a concert that settles you into your seat. A rocking motion on a long train ride. A repeated vibration against your palm. These things pull you down, not because they distract you from stress, but because the body literally adjusts its own pace to match them. Konel built the Pulse Pack around that mechanism entirely, and it’s a smarter premise than most wellness gadgets can claim.

What makes the design clever, beyond the concept itself, is where the haptic pulse actually lands on the body. Most wearable devices place their feedback at the wrist or fingertips, the places we are constantly paying attention to. The Pulse Pack positions its pulse against the spine and shoulder blades instead, areas that are far less consciously monitored. That feels intentional in the best possible way. Konel suggests that contact with the back is less intrusive and more grounding than stimulation at the extremities, and that logic holds up when you think about how a hand placed firmly on someone’s back can calm them in a way that a tap on the wrist rarely does.

Konel is also the company behind the ZZZN, a puffer jacket that doubles as a sleeping system with a built-in headpiece and red light therapy, designed for napping pretty much anywhere. So if you’re sensing a theme, you’re reading it correctly. This is a studio genuinely interested in designing objects that support the body’s quieter needs: rest, calm, recovery, rather than feeding the dopamine loop that most consumer tech seems structurally incapable of resisting. It’s an interesting design niche, and a necessary one.

The Pulse Pack is still a prototype. The version on display at Via Palermo 11 during Milan Design Week is not something you can order yet, and it’s fair to wonder how the technology translates into an actual production piece. The translucent material is striking in photos, beautiful and a little otherworldly, but bags live a rough life. The gap between a design week prototype and a durable everyday object is real and wide, and that’s a challenge Konel will have to solve if this ever ships.

Still, I keep coming back to the core premise. We have spent years watching tech companies try to solve stress by throwing more information at us. More graphs, more scores, more nudges, more optimizations. The Pulse Pack takes the opposite approach completely. It doesn’t tell you anything. It doesn’t suggest anything. It just slows itself down and quietly invites your body to do the same. Whether or not the Pulse Pack ever makes it to your back, it shifts the conversation about what wearable technology could actually be doing. Not louder. Not smarter. Just calmer. That’s a design philosophy I’d like to see a lot more studios take seriously.

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This Square Phone Rotates Open to a BlackBerry or Game Boy Setup

Smartphones have gotten pretty good at being the same thing. Every year, they get a little taller, a little thinner, and a little more difficult to tell apart in a lineup. That’s fine for most people, but it does make MWC 2026 feel like a bit of a slog, until you spot something genuinely weird on the show floor, like a square phone that rotates open to reveal either a physical keyboard or a game controller underneath.

The iFrog RS1 is about the size of a closed fist, built around a 3.4-inch square display that sits on top of a rotating lower section. Twist it open, and you get one of two things depending on which variant you’re holding: a full QWERTY keyboard with raised, tactile keycaps, or a gamepad with a D-pad, a four-color face button cluster, and Select/Start buttons. Both run Android on a MediaTek Helio G18 chipset, with storage and RAM left open for whoever configures the platform.

Designer: FROG

That last part matters. iFrog is an ODM, or original design manufacturer, which means the RS1 is less a finished retail product and more a concept that carriers or brands can take and build on. The hardware is the pitch. Everything else is a conversation, which also explains why no pricing or release date was announced at MWC.

Of the two variants, the keyboard is the more predictable crowd-pleaser. There’s a genuinely underserved group of Android users who never stopped wanting physical keys. The BlackBerry crowd never fully disbanded, and phones like the Unihertz Titan have quietly built followings on exactly that. If you’ve ever tried composing a long email on a touchscreen while standing on a moving train, the appeal needs no further explanation.

The gamepad version is a stranger proposition, and honestly, the more interesting one. Running Android means emulation is an obvious draw, and the handheld gaming community noticed immediately. The visual comparison that kept surfacing online was the Motorola Flipout, a 2010 Android phone with a square body and rotating keyboard. There’s something both flattering and sobering in that parallel, since the Flipout was beloved by a small group and largely ignored by everyone else.

There are some caveats, though. No shoulder buttons on the gamepad variant rules out a lot of titles that need them. The swivel hinge is the structural heart of the design and also the part most likely to wear down. iFrog is new enough that questions about long-term software support are fair ones to ask, and the 3.4-inch screen is a genuine trade-off, not a quirk.

Still, the RS1 is a good reminder that the design space for phones is wider than what’s on shelves. It fits in a pocket and in the palm of a hand. It has buttons. It does a trick. What nobody knows yet is whether any of that adds up to something people actually want to live with.

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Mastering Innovation: The Essential Guide to Prototyping in Design Thinking

Product design and prototyping encompass the entire journey of turning an idea into a tangible product that users will love. This process starts with in-depth market research—understanding user needs, analyzing data, and identifying key challenges that need addressing. Once the groundwork is set, designers create solutions aimed at solving these challenges in a meaningful way. Prototyping comes in next, acting as a vital bridge between concept and execution. It allows for quick, cost-effective testing and iteration, giving designers the ability to refine ideas based on feedback and insights. This early-stage validation helps prevent costly late-stage revisions, ensuring that the final product is both effective and efficient, saving valuable time and resources.

Designer: Advanced Architecture of Catalonia

What are the advantages of prototyping in product design?

Prototyping is essential in the design process, turning abstract ideas into something tangible that everyone can visualize and understand. It helps align designers, stakeholders, and users on the product’s vision early on, fostering effective communication and collaboration. By identifying potential design flaws before full-scale development, prototyping saves time and resources while reducing risks.

This process also prioritizes user needs by allowing for feedback and adjustments throughout development. Prototypes ensure the product is functional and resonates with users, leading to better usability and overall satisfaction. Ultimately, prototyping accelerates time-to-market and streamlines the design process, resulting in a well-refined, user-focused product.

Enhances Visualization

Prototypes in product design bring concepts to life, allowing designers and stakeholders to interact with the product in a tangible way. This hands-on interaction transforms abstract ideas into something concrete, making it easier to assess how the product will look, feel, and function. By visualizing the product in its early form, teams can better understand the design intent, identify any misalignments with the original vision, and make informed decisions about its direction. This visual clarity also helps ensure that everyone involved—designers, developers, and even potential investors—shares a common understanding of the product, reducing misunderstandings and fostering more efficient collaboration throughout the development process.

The latest trend in architecture and product development incorporates 3D printing, which, when combined with traditional clay, has been utilized by Spanish postgraduates to create TOVA, Spain’s first prototype habitat. This sustainable prototype features a simple, elegant design with a sloping roof for rainwater drainage, framed ceilings for temperature control, and natural light through windows, all surrounded by natural elements to blend seamlessly with its environment.

Risk and Cost Reduction, Customer Satisfaction

Prototyping finds design errors and usability issues early, cutting the risk of expensive mistakes later in production. It helps reduce error costs and increases manufacturing efficiency by allowing changes before full-scale production, optimizing resources, and streamlining the development process.

Also, product prototypes improve communication among team members, clients, and stakeholders, leading to constructive feedback and a refined final design. In the long run, this contributes to customer satisfaction by undergoing testing at various stages and incorporating feedback and improvements before market launch.

User Testing

Prototyping allows for user testing to gather insights and validate design assumptions, ensuring the product meets user needs and expectations.

Designer: Google (via Mishaal Rahman)

While rumors and expectations surrounded Google’s leap into the foldable phone market, the launch of the Pixel Fold marked a significant milestone despite Google’s historical indifference towards tablets, making its entry unexpected but popular due to its distinctive design. The prototype known as “jumbojack,” resembling Samsung’s Galaxy Z Fold 2, surfaced years ago, suggesting Google’s exploration of different foldable designs before finalizing a unique Pixel user experience tailored for foldable devices, diverging from Samsung’s established approach with a wider, more ergonomic design akin to the OPPO Find N.

Scope of Improvement

Prototyping supports iterative development, allowing design improvements based on feedback and testing. This enables the product to be launched and quickly gain traction in the market due to thorough testing.

Designer: Norman Foster

The prototype showcased at the Venice Architecture Biennale under the Essential Homes Research Project, developed by the Norman Foster Foundation and Holcim, introduces an innovative emergency shelter design. It is built with a rapid assembly system on-site using an arch-shaped framework and a rollable outer shell predominantly made from low-carbon concrete, the prototype ensures durability and quick deployment. The project is designed to withstand extreme weather conditions, featuring waterproofing and insulation for comfort, along with practical interior amenities such as bunk beds and shelves for a functional living environment.

Fosters Innovation

Another advantage is that prototyping enables experimentation and innovation without the need for extensive production of multiple items. Shanghai is creating a new prototype of telephone booths to replace the old ones. This prototype keeps the classic red color and boxy shape but adds modern features like solar panels, Wi-Fi, wireless charging, 5G internet, and touch screens with maps and emergency help. This update combines nostalgia with new technology, aiming to inspire similar changes around the world to meet modern needs while preserving the old style.

Designer: 100architects

In areas prone to wildfires, residents not only face immediate dangers but also enduring challenges like pollution exacerbated by global warming, as seen with rising temperatures in unexpected places. Innovators are developing solutions such as the Living with Wildfire system, a prototype mycelium pod designed to withstand fire. Inside each pod are water and dormant oyster mushroom spores. During a wildfire, water evaporation increases pressure inside the sealed steel vessel until a cork is launched, dispersing spores that take root post-fire to reduce soil and air toxicity through mycoremediation.

Designer: Suzie McMurtry

Resembling a lamp on a stand, these pods must be strategically placed and feature a minimalist design inspired by fireproof seedpods in trees like the lodgepole pine and Australian banksia, with tags displaying the Latin names of mushroom spores. Constructed from quick-melting pewter, the pods release spores upon exposure to fire, even when branches and brush are piled underneath to hasten the process, serving also as a reminder of ongoing wildfire risks in the area.

What are the disadvantages of prototyping in product design?

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Cost Intensive

Creating prototypes can be costly due to the investment in materials, labor, and research involved. This often makes stakeholders consider reallocating resources more effectively within the project and reducing the waste from multiple prototypes.

Designer: Yamaha Design Laboratory

For those interested in pianos as instruments or decor, the Yamaha Design Laboratory and Chiba University’s Department of Design collaborated on Edo-era inspired piano designs styled as furniture. Displayed in an Edo-era piano store simulation, these prototypes include the SUKIMA, blending with Nagaya house wooden partitions for a harmonious blend of transparency and privacy; the OTO-TSUKUE, resembling traditional writing desks with a piano beneath the desktop; and the HIKI-TANSU, integrating piano features into gift chests symbolizing auspicious occasions, each adorned with distinctive etchings from the era.

Time Constraints

Developing and refining prototypes can be time-consuming, potentially delaying the project based on feedback. Moreover, tight schedules and deadlines for prototype creation can compromise the product design. Missed windows of opportunity, in turn, could lead to low sales, overstocking, and a general loss of revenue.

Designer: Fraunhofer Institute for Material Flow and Logistics

The evoBOT, currently in prototype stage, is an autonomous robot designed to assist in logistics and shipping by self-balancing and transporting goods alongside workers. Resembling a futuristic trolley, it’s still in development with details on maximum load capacity pending. The robot extends its arms to secure items, adjusts its stance for maneuvering, and can adopt a V-shaped posture for efficient transport. Equipped with sensors for object detection and capable of navigating varied terrains, including sloped surfaces common in warehouses, it’s lightweight and space-saving, using an innovative self-balancing design principle.

Confusion and Miscommunication

Another disadvantage of creating prototypes is that too many features can be added to the product based on feedback, potentially diluting its purpose and deviating from the original goals.

Users might confuse the prototype with the actual product, which can lead to disappointment and unrealistic expectations about its capabilities and quality. Additionally, implementing excessive changes based on feedback may not always result in substantial improvements.

Security Risks

The product being exposed to external testers and stakeholders can result in copying or theft, posing security concerns that need to be handled delicately during the prototyping process. It’s definitely a touchy subject, especially in the tech industry where leaks are rampant and sometimes even celebrated.

Designer: Moritz Putzier

Mikono is a rechargeable, modular table lamp that doubles as a handheld light. Mikono’s unique prototype design features a conical shape that emits light from all sides and can split into two parts for portability. The lamp charges wirelessly on its base, which includes a battery for cordless operation. Designed for simplicity, Mikono incorporates a translucent cone for diffused light, a metallic tip for housing electronics, and a loop strap for easy carrying. It serves as a versatile indoor and outdoor lighting solution, equipped with an adjustable intensity dimmer and a replaceable battery for long-term use.

The fast-paced world of design and production requires being able to pivot quickly to reduce costly errors down the road. There are some disadvantages to prototyping, of course, but the benefits far outweigh those. Therefore, prototyping is integral to product design, necessitating awareness of potential pitfalls for an efficient process that results in successful, user-centered products.

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Essential PH-2 prototype reveals the super-narrow smartphone that never was

Smartphone companies come and go, but the more notable ones usually stick around long enough to leave a mark. Essential, however, was fated to just be a bright, short-lived spark. Founded by Android creator Andy Rubin after leaving Google, the brand was supposed to mark a return to the essentials of the smartphone experience, hence the name, but it only ever got to release one product, which admittedly met a warm reception. The rest, as they say, is history, and most of us have probably forgotten the Essential PH-2 that made waves in the days before the company’s demise. Thanks to a few prototypes floating around the Web, we finally get to see this oddity in action, making us wonder whether it would have been a revolutionary success or if it’s fortunate it never got to see the light of day.

Designer: Essential (via Rob Wainright)

If Essential was staging a rebellion against mass-produced smartphones, the Essential PH-2 would be its perfect representative. While most devices were getting larger, this ultra-slim candy bar phone felt like someone had split a phone in half along its length. What you get is similar to a tiny smart TV remote with only a screen for its face. Handy, yet awkward and puzzling.

The front sported a 5.7-inch AMOLED display with a resolution of 2160×560, refusing to match any of the standard aspect ratios supported by display industries. The back is an all-glass affair as well as a fingerprint magnet, smooth and plain with only a small lump for a single camera and a dimple for a fingerprint sensor. It’s clear that the Essential PH-2 was designed for ergonomics primarily, something that can’t be said of most smartphones today, but some equally important things might have gotten lost along the way.

The Android-based interface revolves around a metaphor of cards or tiles arranged in a long, scrolling column, with each card representing an app. Given the unfinished nature of the device, it’s not surprising that many of these apps simply didn’t work, but those that did work revealed how the phone would have worked in people’s hands. Suffice it to say, watching YouTube won’t be the most enjoyable experience, even if turn the phone on its side for a 480p quality video.

This does raise the question of who this phone was targeted at. Or better yet, who would have bought such an oddity even back then? It wouldn’t be a fun social media experience, given how small images would be and how narrow text would have to be, nor is it good for watching videos. It might appeal to music lovers and maybe vloggers who want a handy camera to hold, though the prototype’s camera quality wasn’t exactly reassuring in that regard. We’ll probably never know now, though Essential still deserves some praise for daring to think outside the box, whether or not it cost them their business in the end.

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Google Pixel Fold prototype shows it could have been a Samsung Galaxy Z Fold 2

Although there were plenty of rumors and high expectations, it was still a bit of a miracle that Google came out with a foldable phone. After all, it didn’t exactly hold tablets in high regard, so a phone that transforms into one would have probably been even less within Google’s radars. Of course, that’s now history with the launch of the Pixel Fold, Google’s first and so far only foldable, which turned out to be quite popular, especially with its design. It turns out, there was a slim possibility that the Pixel Fold could have turned out very differently and looked more like Samsung’s design, at least based on a prototype that is now running over the Internet.

Designer: Google (via Mishaal Rahman)

Phone manufacturers go through numerous prototypes before settling on a final design, especially when the device is rather new or unconventional. That’s true for seasoned brands like Samsung, and even truer for the likes of Google, and a device codenamed “jumbojack” was spotted nearly four years ago as Google’s foldable prototype. Now that name has become a real device, at least based on what is allegedly that very same prototype device which happens to be a Samsung Galaxy Z Fold 2.

This “jumbojack” foldable doesn’t look like a custom prototype made by Google but an actual Galaxy Z Fold 2 that has been repurposed to run “stock” Android stripped of Samsung’s branding. It’s pretty much a quick and easy way for Google to test its Pixel user experience on a foldable without having to go through the trouble of assembling a prototype. That said, the final flavor of Pixel is quite different since it was designed to work on a foldable with a distinctly different form factor.

Samsung Galaxy Z Fold 2

Samsung Galaxy Z Fold 2

Samsung Galaxy Z Fold 2

The prototype does raise the question of whether Google actually considered following in Samsung’s footsteps to adopt a design that was already in use for a few years by that time. That meant that it would have used a design that resulted in a narrower external display, a squarish unfolded shape, and possibly a gap at the hinge when folded. Perhaps it was for the best that it went the other way and used a design more similar to the OPPO Find N, which was wider, a little smaller, and also a bit more comfortable to hold.

Then again, the “jumbojack” prototype might have simply been used to test the software without committing to the device’s design. Unfortunately, there are now rumors that Google might actually be heading towards Samsung’s direction for the Pixel Fold 2, along with a camera design that’s sure to cause some controversy. If anything, this alleged prototype only proves that there is still plenty of room for improvement in the foldable phone design space, but recent rumors are already painting a rather bleak future in that regard.

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