Mozilla urges WhatsApp to combat misinformation ahead of global elections

In 2024, four billion people — about half the world’s population — in 64 countries including large democracies like the US and India, will head to the polls. Social media companies like Meta, YouTube and TikTok, have promised to protect the integrity of those elections, at least as far as discourse and factual claims being made on their platforms are concerned. Missing from the conversation, however, is closed messaging app WhatsApp, which now rivals public social media platforms in both scope and reach. That absence has researchers from non-profit Mozilla worried.

“Almost 90% of the safety interventions pledged by Meta ahead of these elections are focused on Facebook and Instagram,” Odanga Madung, a senior researcher at Mozilla focused on elections and platform integrity, told Engadget. “Why has Meta not publicly committed to a public road map of exactly how it’s going to protect elections within [WhatsApp]?”

Over the last ten years, WhatsApp, which Meta (then Facebook) bought for $19 billion in 2014, has become the default way for most of the world outside the US to communicate. In 2020, WhatsApp announced that it had more than two billion users around the world — a scale that dwarfs every other social or messaging app except Facebook itself.

Despite that scale, Meta’s focus has mostly been only on Facebook when it comes to election-related safety measures. Mozilla’s analysis found that while Facebook had made 95 policy announcements related to elections since 2016, the year the social network came under scrutiny for helping spread fake news and foster extreme political sentiments. WhatsApp only made 14. By comparison, Google and YouTube made 35 and 27 announcements each, while X and TikTok had 34 and 21 announcements respectively. “From what we can tell from its public announcements, Meta’s election efforts seem to overwhelmingly prioritize Facebook,” wrote Madung in the report.

Mozilla is now calling on Meta to make major changes to how WhatsApp functions during polling days and in the months before and after a country’s elections. They include adding disinformation labels to viral content (“Highly forwarded: please verify” instead of the current “forwarded many times), restricting broadcast and Communities features that let people blast messages to hundreds of people at the same time and nudging people to “pause and reflect” before they forward anything. More than 16,000 people have signed Mozilla’s pledge asking WhatsApp to slow the spread of political disinformation, a company spokesperson told Engadget.

WhatsApp first started adding friction to its service after dozens of people were killed in India, the company’s largest market, in a series of lynchings sparked by misinformation that went viral on the platform. This included limiting the number of people and groups that users could forward a piece of content to, and distinguishing forwarded messages with “forwarded” labels. Adding a “forwarded” label was a measure to curb misinformation — the idea was that people might treat forwarded content with greater skepticism.

“Someone in Kenya or Nigeria or India using WhatsApp for the first time is not going to think about the meaning of the ‘forwarded’ label in the context of misinformation,” Madung said. “In fact, it might have the opposite effect — that something has been highly forwarded, so it must be credible. For many communities, social proof is an important factor in establishing the credibility of something.”

The idea of asking people to pause and reflect came from a feature that Twitter once implemented where the app prompted people to actually read an article before retweeting it if they hadn’t opened it first. Twitter said that the prompt led to a 40% increase in people opening articles before retweeting them

And asking WhatsApp to temporarily disable its broadcast and Communities features arose from concerns over their potential to blast messages, forwarded or otherwise, to thousands of people at once. “They’re trying to turn this into the next big social media platform,” Madung said. “But without the consideration for the rollout of safety features.”

“WhatsApp is one of the only technology companies to intentionally constrain sharing by introducing forwarding limits and labeling messages that have been forwarded many times,” a WhatsApp spokesperson told Engadget. “We’ve built new tools to empower users to seek accurate information while protecting them from unwanted contact, which we detail on our website.”

Mozilla’s demands came out of research around platforms and elections that the company did in Brazil, India and Liberia. The former are two of WhatsApp’s largest markets, while most of the population of Liberia lives in rural areas with low internet penetration, making traditional online fact-checking nearly impossible. Across all three countries, Mozilla found political parties using WhatsApp’s broadcast feature heavily to “micro-target” voters with propaganda, and, in some cases, hate speech.

WhatsApp’s encrypted nature also makes it impossible for researchers to monitor what is circulating within the platform’s ecosystem — a limitation that isn’t stopping some of them from trying. In 2022, two Rutgers professors, Kiran Garimella and Simon Chandrachud visited the offices of political parties in India and managed to convince officials to add them to 500 WhatsApp groups that they ran. The data that they gathered formed the basis of an award-winning paper they wrote called “What circulates on Partisan WhatsApp in India?” Although the findings were surprising — Garimella and Chandrachud found that misinformation and hate speech did not, in fact, make up a majority of the content of these groups — the authors clarified that their sample size was small, and they may have deliberately been excluded from groups where hate speech and political misinformation flowed freely.

“Encryption is a red herring to prevent accountability on the platform,” Madung said. “In an electoral context, the problems are not necessarily with the content purely. It’s about the fact that a small group of people can end up significantly influencing groups of people with ease. These apps have removed the friction of the transmission of information through society.”

This article originally appeared on Engadget at https://www.engadget.com/mozilla-urges-whatsapp-to-combat-misinformation-ahead-of-global-elections-200002024.html?src=rss

Even the indie game El Paso, Elsewhere is getting turned into a movie

Hollywood has really begun flexing its video game adaptation muscle in the wake of the spectacular success of the Fallout TV show and The Super Mario Bros. Movie. Even indie publishers are getting some of those sweet, sweet development contracts. Case in point? The hit third-person shooter El Paso, Elsewhere is being adapted into a feature length film, as reported by Deadline.

Academy Award nominee LaKeith Stanfield is in talks to both star and produce. Stanfield is known for a slew of great films, like Sorry to Bother You, Judas and the Black Messiah and The Book of Clarence, among others. Di Bonaventura Pictures and Colin Stark will also produce.

The game has players control a drug-addicted vampire hunter as he tracks down a blood-sucking ex-girlfriend who’s set on ending the world. The movie will follow a similar story structure, according to Deadline. The indie title has been praised for being a fantastic homage to third-person action shooters like the Max Payne series, though one that absolutely oozes surreal charm. In other words, it makes sense as a movie.

Of course, this is just the latest video game adaptation to ping our radar. Fallout, The Last of Us and Twisted Metal have all been renewed for second seasons. The Super Mario Bros. Movie is getting a sequel and The Legend of Zelda is finally being adapted into a movie. More recently, it was announced that the horror-tinged fishing sim Dredge is being turned into a movie, as is the action game Sifu.

There are also upcoming cartoons based on Splinter Cell, Vampire Survivors and Golden Axe. That's not all. There are upcoming movies based on Borderlands, Minecraft, Gears of War and so many others, not to mention the multimodal Sonic the Hedgehog cinematic universe. Video games and Hollywood are finally besties, after decades of false starts. Now, give me a series adaptation of the Dreamcast-era “virtual pet” Seaman, you cowards.

This article originally appeared on Engadget at https://www.engadget.com/even-the-indie-game-el-paso-elsewhere-is-getting-turned-into-a-movie-191423219.html?src=rss

Even the indie game El Paso, Elsewhere is getting turned into a movie

Hollywood has really begun flexing its video game adaptation muscle in the wake of the spectacular success of the Fallout TV show and The Super Mario Bros. Movie. Even indie publishers are getting some of those sweet, sweet development contracts. Case in point? The hit third-person shooter El Paso, Elsewhere is being adapted into a feature length film, as reported by Deadline.

Academy Award nominee LaKeith Stanfield is in talks to both star and produce. Stanfield is known for a slew of great films, like Sorry to Bother You, Judas and the Black Messiah and The Book of Clarence, among others. Di Bonaventura Pictures and Colin Stark will also produce.

The game has players control a drug-addicted vampire hunter as he tracks down a blood-sucking ex-girlfriend who’s set on ending the world. The movie will follow a similar story structure, according to Deadline. The indie title has been praised for being a fantastic homage to third-person action shooters like the Max Payne series, though one that absolutely oozes surreal charm. In other words, it makes sense as a movie.

Of course, this is just the latest video game adaptation to ping our radar. Fallout, The Last of Us and Twisted Metal have all been renewed for second seasons. The Super Mario Bros. Movie is getting a sequel and The Legend of Zelda is finally being adapted into a movie. More recently, it was announced that the horror-tinged fishing sim Dredge is being turned into a movie, as is the action game Sifu.

There are also upcoming cartoons based on Splinter Cell, Vampire Survivors and Golden Axe. That's not all. There are upcoming movies based on Borderlands, Minecraft, Gears of War and so many others, not to mention the multimodal Sonic the Hedgehog cinematic universe. Video games and Hollywood are finally besties, after decades of false starts. Now, give me a series adaptation of the Dreamcast-era “virtual pet” Seaman, you cowards.

This article originally appeared on Engadget at https://www.engadget.com/even-the-indie-game-el-paso-elsewhere-is-getting-turned-into-a-movie-191423219.html?src=rss

Star Wars Jedi: Survivor is coming to Game Pass Ultimate and EA Play on April 25

The second installment in EA's Star Wars Jedi series is coming to Game Pass Ultimate, PC Game Pass and EA Play this week. Subscribers can continue Cal Kestis' journey in Star Wars Jedi: Survivor on April 25, almost a year to the day after its debut. If you haven't checked out the first steps of Cal's adventure, it might be best to get started with Star Wars Jedi: Fallen Order, which is also available through those services.

Jedi: Survivor picks up five years after the events of the previous game, with Cal continuing his fight against the Empire. This time around, you have five lightsaber stances to make use of, while the maps are larger than in Jedi: Fallen Order (at least the sequel includes fast travel). While Jedi: Survivor was generally well-reviewed, the PC port had notoriously poor performance out of the gate — an issue that developer Respawn Entertainment has tried to remedy through updates.

A third game is in the works, but there will be a different figure in charge. Stig Asmussen, the director of the first two entries, left EA to set up his own studio.

This article originally appeared on Engadget at https://www.engadget.com/star-wars-jedi-survivor-is-coming-to-game-pass-ultimate-and-ea-play-on-april-25-181028179.html?src=rss

Star Wars Jedi: Survivor is coming to Game Pass Ultimate and EA Play on April 25

The second installment in EA's Star Wars Jedi series is coming to Game Pass Ultimate, PC Game Pass and EA Play this week. Subscribers can continue Cal Kestis' journey in Star Wars Jedi: Survivor on April 25, almost a year to the day after its debut. If you haven't checked out the first steps of Cal's adventure, it might be best to get started with Star Wars Jedi: Fallen Order, which is also available through those services.

Jedi: Survivor picks up five years after the events of the previous game, with Cal continuing his fight against the Empire. This time around, you have five lightsaber stances to make use of, while the maps are larger than in Jedi: Fallen Order (at least the sequel includes fast travel). While Jedi: Survivor was generally well-reviewed, the PC port had notoriously poor performance out of the gate — an issue that developer Respawn Entertainment has tried to remedy through updates.

A third game is in the works, but there will be a different figure in charge. Stig Asmussen, the director of the first two entries, left EA to set up his own studio.

This article originally appeared on Engadget at https://www.engadget.com/star-wars-jedi-survivor-is-coming-to-game-pass-ultimate-and-ea-play-on-april-25-181028179.html?src=rss

The EU opens an investigation into TikTok Lite, citing addiction concerns

The European Union (EU) has opened a second formal investigation into TikTok and has accused the platform of running afoul of the region’s Digital Services Act (DSA), according to a report by TechCrunch. The probe involves the addictive nature of TikTok Lite, which is a smaller version of the app that takes up less memory on a smartphone and was built to perform over slower internet connections.

TikTok Lite launched earlier this month in France and Spain and includes a design aspect that allows users to earn points by watching and liking videos. These points can be exchanged for stuff like Amazon vouchers and TikTok’s proprietary digital currency, which is typically used to tip creators. The EU’s Commission has expressed concern that this type of "task and reward" design language could impact the mental health of young users by "stimulating addictive behavior.”

The Commission hasn’t yet confirmed any breaches of the DSA, but has suggested that it might impose temporary measures to force parent company ByteDance to suspend TikTok Lite in the EU while it continues the investigation. The company has until April 24 to argue against these potential measures, so the app’s still available for EU residents. However, ByteDance failed to provide the EU with a risk assessment document regarding TikTok Lite after being asked last week.

This failure to comply with the DSA could open the company up to steep penalties of up to one percent of its total annual income and periodic penalties of up to five percent of daily income. The Commission hasn’t indicated if it plans on issuing these fines as the investigation continues.

"We suspect TikTok Lite could be as toxic and addictive as” light cigarettes, Thierry Breton, the commissioner for the EU Internal Market, wrote in a press release announcing the probe. “We will spare no effort to protect our children."

ByteDance has yet to respond to the investigation and the potential of TikTok Lite being banned in the EU. This latest inquiry follows a more comprehensive probe issued back in February. That wide-ranging investigation focuses on addictive algorithms, age verification issues, default privacy settings and ad transparency.

February’s probe is ongoing, but ByteDance was already forced to make concessions to allow TikTok to operate in the EU. The company had to give users the choice to disallow algorithms from powering the For You Page and instituted new harmful content reporting options. It also suspended personalized ads for EU users aged 13 to 17.

As for America, the controversial TikTok ban keeps inching closer to reality. The US House of Representatives tucked a revised version of the bill into this weekend’s foreign aid package. Under this new proposed legislation, ByteDance would have one year to sell off TikTok before it would be banned from app stores. It’s now heading to the Senate and will likely be voted on this week. However, it remains to be seen if the Senate will even keep the stuff about TikTok in the foreign aid package. President Biden has previously said he would support a TikTok ban if Congress passes it.

This article originally appeared on Engadget at https://www.engadget.com/the-eu-opens-an-investigation-into-tiktok-lite-citing-addiction-concerns-180025326.html?src=rss

The EU opens an investigation into TikTok Lite, citing addiction concerns

The European Union (EU) has opened a second formal investigation into TikTok and has accused the platform of running afoul of the region’s Digital Services Act (DSA), according to a report by TechCrunch. The probe involves the addictive nature of TikTok Lite, which is a smaller version of the app that takes up less memory on a smartphone and was built to perform over slower internet connections.

TikTok Lite launched earlier this month in France and Spain and includes a design aspect that allows users to earn points by watching and liking videos. These points can be exchanged for stuff like Amazon vouchers and TikTok’s proprietary digital currency, which is typically used to tip creators. The EU’s Commission has expressed concern that this type of "task and reward" design language could impact the mental health of young users by "stimulating addictive behavior.”

The Commission hasn’t yet confirmed any breaches of the DSA, but has suggested that it might impose temporary measures to force parent company ByteDance to suspend TikTok Lite in the EU while it continues the investigation. The company has until April 24 to argue against these potential measures, so the app’s still available for EU residents. However, ByteDance failed to provide the EU with a risk assessment document regarding TikTok Lite after being asked last week.

This failure to comply with the DSA could open the company up to steep penalties of up to one percent of its total annual income and periodic penalties of up to five percent of daily income. The Commission hasn’t indicated if it plans on issuing these fines as the investigation continues.

"We suspect TikTok Lite could be as toxic and addictive as” light cigarettes, Thierry Breton, the commissioner for the EU Internal Market, wrote in a press release announcing the probe. “We will spare no effort to protect our children."

ByteDance has yet to respond to the investigation and the potential of TikTok Lite being banned in the EU. This latest inquiry follows a more comprehensive probe issued back in February. That wide-ranging investigation focuses on addictive algorithms, age verification issues, default privacy settings and ad transparency.

February’s probe is ongoing, but ByteDance was already forced to make concessions to allow TikTok to operate in the EU. The company had to give users the choice to disallow algorithms from powering the For You Page and instituted new harmful content reporting options. It also suspended personalized ads for EU users aged 13 to 17.

As for America, the controversial TikTok ban keeps inching closer to reality. The US House of Representatives tucked a revised version of the bill into this weekend’s foreign aid package. Under this new proposed legislation, ByteDance would have one year to sell off TikTok before it would be banned from app stores. It’s now heading to the Senate and will likely be voted on this week. However, it remains to be seen if the Senate will even keep the stuff about TikTok in the foreign aid package. President Biden has previously said he would support a TikTok ban if Congress passes it.

This article originally appeared on Engadget at https://www.engadget.com/the-eu-opens-an-investigation-into-tiktok-lite-citing-addiction-concerns-180025326.html?src=rss

Meta opens Quest OS to third parties, including ASUS and Lenovo

In a huge move for the mixed reality industry, Meta announced today that it's opening the Quest's operating system to third-party companies, allowing them to build headsets of their own. Think of it like moving the Quest's ecosystem from an Apple model, where one company builds both the hardware and software, to more of a hardware free-for-all like Android. The Quest OS is being rebranded to "Meta Horizon OS," and at this point it seems to have found two early adopters. ASUS's Republic of Gamers (ROG) brand is working on a new "performance gaming" headsets, while Lenovo is working on devices for "productivity, learning and entertainment." (Don't forget, Lenovo also built the poorly-received Oculus Rift S.)

As part of the news, Meta says it's also working on a limited-edition Xbox "inspired" Quest headset. (Microsoft and Meta also worked together recently to bring Xbox cloud gaming to the Quest.) Meta is also calling on Google to bring over the Google Play 2D app store to Meta Horizon OS. And, in an effort to bring more content to the Horizon ecosystem, software developed through the Quest App Lab will be featured in the Horizon Store. The company is also developing a new spatial framework to let mobile developers created mixed reality apps.

“Mixed reality is transforming how people interface with computers by integrating digital experiences and physical spaces to reach new levels of productivity, learning and play," Lenovo Chair & CEO, Yuanqing Yang, said in a statement. "Building from our past successful partnership, Lenovo is bringing together Meta Horizon OS with our leadership and innovation in personal computing to accelerate adoption of new user scenarios in mixed reality like virtual screens, remote presence, content consumption, and immersive training.”

This article originally appeared on Engadget at https://www.engadget.com/meta-opens-quest-os-to-third-parties-including-asus-and-lenovo-163127396.html?src=rss

Meta opens Quest OS to third parties, including ASUS and Lenovo

In a huge move for the mixed reality industry, Meta announced today that it's opening the Quest's operating system to third-party companies, allowing them to build headsets of their own. Think of it like moving the Quest's ecosystem from an Apple model, where one company builds both the hardware and software, to more of a hardware free-for-all like Android. The Quest OS is being rebranded to "Meta Horizon OS," and at this point it seems to have found two early adopters. ASUS's Republic of Gamers (ROG) brand is working on a new "performance gaming" headsets, while Lenovo is working on devices for "productivity, learning and entertainment." (Don't forget, Lenovo also built the poorly-received Oculus Rift S.)

As part of the news, Meta says it's also working on a limited-edition Xbox "inspired" Quest headset. (Microsoft and Meta also worked together recently to bring Xbox cloud gaming to the Quest.) Meta is also calling on Google to bring over the Google Play 2D app store to Meta Horizon OS. And, in an effort to bring more content to the Horizon ecosystem, software developed through the Quest App Lab will be featured in the Horizon Store. The company is also developing a new spatial framework to let mobile developers created mixed reality apps.

“Mixed reality is transforming how people interface with computers by integrating digital experiences and physical spaces to reach new levels of productivity, learning and play," Lenovo Chair & CEO, Yuanqing Yang, said in a statement. "Building from our past successful partnership, Lenovo is bringing together Meta Horizon OS with our leadership and innovation in personal computing to accelerate adoption of new user scenarios in mixed reality like virtual screens, remote presence, content consumption, and immersive training.”

This article originally appeared on Engadget at https://www.engadget.com/meta-opens-quest-os-to-third-parties-including-asus-and-lenovo-163127396.html?src=rss

Tales of the Shire trailer shows what life as a regular Hobbit looks like

In Tolkien's Middle-earth of orcs and Nazgûl, "cozy" isn't exactly the first word that springs to mind. And yet, Tales of the Shire is an upcoming cozy life sim set in the universe of The Lord of the Rings. Several months after the game was announced, developer Weta Workshop (which worked on the special effects for all six of Peter Jackson's Middle-earth films) and publisher Private Division have offered a first proper look at it with a new trailer.

The clip opens with a narration noting that, while Hobbits have been known for "tales of courage and brave deeds in dark times," things will be much lighter here. You and your Hobbit will explore Bywater, decorate a home, make friends, cook, grow crops, go fishing (of course) and much more. You'll get to enjoy what appears to be a very chill existence in The Shire. The stylized, cartoony art style lends itself to the warm atmosphere that Weta Workshop is trying to project.

Tales of the Shire is coming to PC, Nintendo Switch, PlayStation 5 and Xbox Series X/S later this year.

This article originally appeared on Engadget at https://www.engadget.com/tales-of-the-shire-trailer-shows-what-life-as-a-regular-hobbit-looks-like-163041185.html?src=rss