Learning science and engineering gets more effective, accessible, and fun with this portable teaching box!




STEM subjects have evolved since I was a student. With assistance from projectors and computers, the teaching methods have changed in the process to provide interactive ways to impart learning. In most educational systems, old-school methods are still prevalent, and the first-hand experience in the classroom suggests that students often find it difficult to grasp scientific concepts. This means that there is scope for a method of teaching science and engineering, and this is where the ‘grasp it’ comes into the scene.

Designed by Augmented Haptics, and brainchild of Greg and Fabian, the rig is a demonstrative method of scientific teaching that classrooms will adopt instantly. The website of the product notes that – Dr Gregory Quinn (Gerg) and Fabian Schneider, design engineer and computer scientist respectively, came up with the idea of grasp it with the intention to make learning in engineering and science more effective, accessible and fun.

From how it appears, it’s a very portable and convenient box of possibilities. The suitcase-style teaching equipment made from wood can be easily carried by teachers into the classroom and opened up to reveal endless possibilities of interactive, haptic and demonstrative learning. Using the grasp it, comprising a set of LEGO-like plastic pegs that can be attached together to form various tangible structures that can be tweaked, twisted and rebuilt depending on usage. These modules can be fastened to the board (attached to the equipment) through the holes built into it.

Interestingly, the grasp it presents a teaching method that keeps both teachers and students active. It is convenient to use and setup and inculcates the power of observation, thinking and reasoning in students. To this end, grasp it creates unlimited pedagogy possibilities using the power of touch and digital augmentation. The product comes with a small drawer that houses a tactile stick and a projector. When the interactive class of engineering demands, the projection can be turned on and the structures created using the plastic pegs can be applied with pressure at various points (using a tool). This can demonstrate the class with torque and force being applied on the creation to help them understand the reliability of a structure per se.

Grasp it is still a work in progress and limited to learning of science and engineering. It is expected to expand into many more STEM subjects including electronics, thermodynamics, computing and more.

Designer: Augmented Haptics

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Meet Moon, a short throw projector that turns textbooks into learning experiences powered by Augmented Reality

In a world dominated by online learning, the Moon projector offers a hybrid style of teaching, where teachers/mentors can project AR content over their students’ textbooks.

Designed to make learning from home just about as easy and rewarding as actually being around a teacher/tutor, the Moon projector lets teachers interact with students through augmented reality. The projector sits right in front of a textbook, overlaying virtual elements on top of the book’s printed text. Teachers can then interact with students THROUGH the Moon, underlining paragraphs, leaving notes, highlighting images, and even scoring papers in real-time.

The projector comes with a stylus that lets the mentor make digital annotations on the textbook (which then translates onto the textbooks of the students).

The entire experience is even powered by a smartphone app that lets mentor and mentee interact with each other, asking and answering questions, and tracking a mentee/student’s overall progress over time.

Designed to be used by kids in an educational setting, the Moon comes with a simple design and a bare-basics interface. The projector’s soft exterior helps it look friendly and approachable, while big buttons on its upper surface allow kids to control it without being jaded or intimidated.

The stylus, on the other hand, uses a touch-sensitive tip and underlying cameras to track its movement across the textbook. It even comes with a microphone button that allows the mentors to communicate directly with the mentees, sending them voice-note lectures during the online lesson. All in all, the Moon hopes to make the online tutoring/teaching experience frictionless, by offering a tech-enabled alternative to a blackboard/whiteboard and a human mentor/tutor sitting with you and explaining your lessons to you.

Designer: Soomin Son

This watch’s infographic face helps children understand time and build their daily schedules

The easiest way to break down the concept of time to a young-one is by explaining the activities associated with it. Morning is when you brush your teeth and get to school, afternoon is when you eat lunch and take a nap, evenings are for recreation and dinner, and the night is to sleep without creating too much of a fuss.

Rather than teaching kids the concept of time by straight-away throwing them into numbers, hours, minutes, and seconds, the Daycare-At-Home watch gives kids a primer by taking the traditional 12-hour clock and using it as a clever infographic to guide the child through the day. The watch’s face comes in a 12-hour format, breaking the day into two parts, 12 hours of wakefulness and activities, and 12-hours of rest and relaxation. The watch sports an hour, minute, and second hand, but in the preliminary stages, the red hour-hand is all that matters. It points to zones of the watch’s face, which instead of being broken up into numbers, are split into zones and color-coded with simple pictographs. These simple icons allow kids to differentiate between study-time, play-time, nap-time, etc, while the size of the zone helps them understand the duration of the activity. The pictographs even cleverly help differentiate between breakfast, lunch, and dinner by creating plates of different sizes, emphasizing the value of the meal! The icons stop around the 7PM mark, indicating bed-time to kids, and resume after a full 12-hours at 7AM to begin another day!

With its unique approach to time-telling, the Daycare-At-Home watch doesn’t just teach children the concept of time, it teaches them the value of time too!

Designer: Studio PAULBAUT (Paul Kweton)

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