Square Enix’s ‘Back Stage’ tech demo is all about ray-tracing

Square Enix, the JRPG behemoth behind Final Fantasy and Dragon Quest, has released a tech demo titled Back Stage, which is rendered almost entirely with a technique called path tracing. This is an offshoot of ray tracing that specializes in processin...

Quantic Dream’s 12-minute PS4 tech demo is ready for your viewing pleasure (video)

Quantic Dream's 12-minute PS4 tech demo is ready for your viewing pleasure (video)

Now that the dust has settled from Sony's E3 press conference, Quantic Dream's posted the entirety of its PS4 tech demo, The Dark Sorcerer. Over on the PlayStation Blog, the studio's director, David Cage, laid out the finer points of their experience with performance capturing and going from flexing the PS3's graphical muscle to working with the next-gen powerhouse. When it comes to technical details, the Heavy Rain developer's comedic sketch was rendered at 1080p in real-time (lighting and all), includes one million polygons for the set and just shy of a million for every on-screen character, which each boast 350MB of textures and roughly 40 different shaders.

Impressed with what you see? Cage says it's bound to get better. As it stands, the engine used for the demonstration is in its first iteration, and is missing features that are scheduled for the final version. "We can feel that we are closing in little by little on the kind of graphic quality we find in CG films," Cage notes. Venture past the break for the video or hit the bordering source link for more background.

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Source: PlayStation Blog, PlayStation (YouTube)

Fuse Digital Demo is coming on May 7


 The Demo Fuse will be launched and available on Xbox Live as well as Playstation starting from May 7th. What this will do is grant players full rights to play against each other one-on-one or...
    


Next 3DMark teased, who says benchmarks don’t need trailers? (video)

Next 3DMark teased, who says benchmarks don't need trailers? (video)

Futuremark, one of the preeminent benchmark companies out there, is gearing up to let loose a new version of its 3DMark gaming test. The new suite will hammer GPUs with a DirectX 11-based scene designed to push a system to its limits. Now, benchmarks are hardly the sort of thing that people get excited for... usually. But Futuremark still sees a need to drum up interest for its Windows-only program in a landscape increasingly focused on mobile gaming and power-sipping GPUs. Hence the trailer (which you'll find after the break) that shows off just what 3DMark will demand of your next gaming rig. Its visuals aren't quite as jaw-dropping as Epic's Unreal Engine 4 demo, or as over-dramatic as the Samaritan demo NVIDIA has been running for the last few years. But, it's still an impressive showcase of dynamic lighting techniques, particle effects and fluid dynamic simulation. In particular the subtlety of the smoke is eye catching. For more info hit up the PR after the break.

Continue reading Next 3DMark teased, who says benchmarks don't need trailers? (video)

Next 3DMark teased, who says benchmarks don't need trailers? (video) originally appeared on Engadget on Thu, 21 Jun 2012 21:37:00 EDT. Please see our terms for use of feeds.

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