8BitDo’s Nintendo-style Retro Mechanical Keyboard hits a new low of $70 at Woot

If you're in the market for a new mechanical keyboard with some retro flair, here's a deal worth noting: the 8BitDo Retro Mechanical Keyboard is down to $70 at Amazon subsidiary Woot. That's the lowest price we've tracked. This offer has been live for a few days, but it comes in $30 below 8BitDo's list price and $10 below the wireless keyboard's previous low. Unfortunately, the deal only applies to the device's Fami Edition, which has a color scheme and Japanese characters inspired by the Famicom console Nintendo released in Japan during the '80s. 8BitDo sells another variant that's modeled after the US NES, but that one costs $20 more as of this writing. (A third model based on the Commodore 64 is also on the way.) 

Though it isn't a formal pick in our guide to the best mechanical keyboards, the Retro Mechanical Keyboard earned a spot in our retro gaming gift guide last year. The vintage aesthetic is the main reason to consider it: If you dig old tech, there aren't many options going for this kind of look. Still, this is a solid keyboard in its own right. Its tenkeyless form factor should be comfortable for most people, and it can connect over Bluetooth, a wireless dongle or a detachable USB-C cable. While it's made from plastic, the chassis doesn't come off as cheap. Its PBT keycaps are crisply textured, and its keys largely feel stable, with no major rattling on larger inputs like the space bar. It also comes with a goofy yet fun pair of NES-style "Super Buttons," which you can program to perform different commands.

Be warned, though: It's on the louder side. The Retro Mechanical Keyboard ships with clicky Kailh Box White V2 switches, which are generally satisfying to press but have a high-pitch tone that your spouse or coworkers may find aggravating. This fits with the retro aesthetic, but the keyboard might be best kept tucked away in a home office. There's also no backlight or adjustable feet. The switches are hot-swappable, however, so it's easy to change them out for a different feel down the road. 

In the end, how much you enjoy the old-school styling will determine whether the Retro Mechanical Keyboard is worth getting. If you want something a little more subdued that costs less than $100, we recommend Keychron's V Max series in our buying guide. But 8BitDo's board is still a decent value, and this discount only furthers that. Woot says the offer will run for six more days or until the device sells out.

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This article originally appeared on Engadget at https://www.engadget.com/8bitdos-nintendo-style-retro-mechanical-keyboard-hits-a-new-low-of-70-at-woot-170000966.html?src=rss

Elon Musk says it’s his turn to have the remote

X just announced a smart TV app for streaming video. Or, more accurately, that it claims it's building one, with absolutely no launch date mentioned. The appropriately-named X TV wants to be “your go-to companion for a high-quality, immersive entertainment experience on a larger screen.” By high-quality entertainment, X likely means that one Tucker Carlson video where he’s really impressed by grocery carts in Russia. That’s not a joke. Carlson is featured prominently in the little teaser video.

X CEO and marketing robot Linda Yaccarino promises “real-time” content and wide availability, but other than that details are scanter than scant. There’s some corporate speak nonsense about AI, of course, and boasts about “effortless casting” from a mobile device to a TV. Wait, I thought this was a TV app? So it’s also a mobile app that casts to a TV? Is there another word for less than half-baked? Does raw work?

In other words, we don’t know much. This is X. All we get are word salads that don’t really mean anything and then, one day, the app may or may not actually appear. If it does, it’s likely to be hopelessly broken. That sounds harsh, but there’s plenty of proof-laden pudding to go around. We got receipts.

Back when Twitter first rebranded to X, the company promised the whole thing would soon be “powered by AI.” X eventually did create a chatbot, Grok, but it’s not exactly the sharpest algo in the shed. It also doesn’t look to be “powering” the site anytime soon. Elon Musk promised that X would soon become a payments and banking platform, which thankfully hasn’t materialized. Remember when Musk said that all major X decisions would be conducted via user poll? When was the last time you’ve seen one of those? There’s also the whole ongoing blue check fiasco.

The long-promised job search tool did launch, but it’s just kind of crappy. X did pursue original video content for a while, but things seem to have cooled off ever since the Don Lemon/Elon Musk debacle. Two years after Musk purchased the site, it’s still far from being the “everything app.”

There’s also the question of what kind of content will be streaming on this platform. Again, this is X. I’m just not sure how many people want to sit on their living room couch and watch a guy scream into the void about how the video game site Kotaku is ruining American society. The ad spotlights Carlson, as mentioned above, which indicates an endless stream of videos of people complaining about the word woke without actually defining it. Call me crazy, but I’d rather watch actual TV.

Heck. Even if I wanted to watch a vlog of impotent rage, YouTube is right there. It’s on smart TVs now and it works just fine. It has everything Yaccarino promises that one day will come to X TV. Plus, YouTube can teach you stuff, beyond how to block folks with a blue check next to their name.

X TV may or may not release in the near or far future on some or all smart TVs. It may be an actual app on the TV or an app on a phone that casts to a TV. It may be powered by AI, or not. It may have “tailored search” or it may just show you endless loops of Jordan Peterson bursting into tears. Who the heck knows. Be on the lookout for this latest pivot to video… or not.

This article originally appeared on Engadget at https://www.engadget.com/elon-musk-says-its-his-turn-to-have-the-remote-161914334.html?src=rss

Nobody needs to spend $160 on a gaming mouse, but Razer’s new Viper V3 Pro is excellent anyway

Razer has rolled out the Viper V3 Pro, its latest high-end wireless gaming mouse. What makes a gaming mouse “high-end,” you might ask? Mainly, it’s super lightweight and packed with impressive wireless and sensor tech, all of which makes it extremely responsive in competitive games. I’ve had one on hand for about two weeks now and have felt next to zero delay flicking through rounds of Halo Infinite and Apex Legends.

The other thing is the price: The Viper V3 Pro is available today for $160 in the US or €180 in Europe. That isn’t unheard of — Razer’s own DeathAdder V3 Pro, the top wireless pick in our gaming mouse buying guide, costs the same — but it’s certainly not cheap.

If you keep up with the gaming mouse market, here’s the short version: The Viper V3 Pro has virtually the same shape and soft-touch coating as last year's midrange Viper V3 HyperSpeed, but it’s far lighter at 54 grams, plus it has optical switches, a technically superior sensor and a few small design tweaks. It’s the follow-up to the popular Viper V2 Pro from 2022 and the ambidextrous complement to the aforementioned DeathAdder V3 Pro, which has a more dramatically contoured ergonomic shape.

A black Razer Viper V3 Pro gaming mouse and a white Logitech G Pro X Superlight 2 gaming mouse rest side-by-side on top of a brown wooden table.
The Razer Viper V3 Pro (left) and Logitech G Pro X Superlight 2 (right), another high-end wireless gaming mouse with a symmetrical shape.
Photo by Jeff Dunn / Engadget

For everyone else, the main thing to know about mice like this is that they’re built for competitive gaming above all else. As such, the Viper V3 Pro deliberately excludes features that’d make it more convenient for day-to-day use: There’s no Bluetooth and only two side buttons, while the DPI switch is located on the bottom of the mouse. The scroll wheel can't tilt left or right, and there’s no lighting, either. But these omissions make sense if you view the mouse as a tool for esports: They keep the weight down and make it harder to hit buttons by accident.

The most important thing with any gaming mouse is its shape, and the Viper V3 Pro’s should fit most hand sizes well. It’s highly similar to Logitech's G Pro X Superlight 2, its chief competitor, but slightly longer and flatter. A modest but noticeable hump in the center rests naturally in your palm, while the sides are gently contoured in then out to welcome the tops of your thumb and ring finger (or pinkie). The main click buttons are grooved, slightly flared and amply sized. None of the angles are aggressive. Razer says it works best with a fingertip or claw grip; I have few issues as someone who uses the latter. But the design isn’t so short or flat that it’s horrible for palm grips. In total, it measures 5.0 x 2.51 x 1.57 inches.

The mouse’s coating is pleasingly soft and smooth. It’ll pick up fingerprint smudges over time, but it should be grippy enough for most people out of the gate. (Razer includes some pre-cut grip tape in the box if it still feels too slippery.) The device as a whole is sturdily built, with no sign of flex or creaking in my two weeks of daily use.

The underside of the Razer Viper V3 Pro is exposed on top of a brown wooden table.
Photo by Jeff Dunn / Engadget

The Viper V3 Pro isn’t the absolute lightest gaming mouse, but calling a 54g device too heavy to move around would be splitting hairs. Notably, it achieves this weight without any cutouts in its top or bottom shell. Rival gaming mice like the Pwnage Stormbreaker or Pulsar X2V2 are similarly light but leave their interiors more open to dust and detritus.

The mouse’s main click buttons are fast, not sticky and on the softer side for a device that uses optical switches. They aren’t as loud as the clicks on the G Pro X Superlight 2, though the right-click panel on my test unit sounds a little less full than the left-click one. (That’s more of a nitpick than a dealbreaker.) As with most optical mice, the main buttons may not be as satisfying to press as good mechanical switches, but they’re more likely to avoid durability issues over time. I’d also give the Viper V3 Pro the edge over Logitech’s mouse when it comes to the side buttons and scroll wheel. The Viper's wheel is tighter, quieter and has grippier ridges on its exterior, while its side buttons are a bit less mushy by comparison.

In terms of performance, the Viper V3 Pro uses Razer’s new “Focus Pro 35K Optical Sensor Gen-2.” It can reach a maximum of 35,000 DPI, and you can adjust that sensitivity in 1 DPI increments. A max speed of 750 IPS and max acceleration of 70 G accompany that. Per usual with gaming mice, these higher figures are partly marketing fluff: Many older gaming mice have few issues when it comes to sensor accuracy and consistency.

A white Razer Viper V3 Pro gaming mouse is held on top of a white mouse mat on a black desk, with a white keyboard glowing with green lighting situated off to its side.
The mouse is available in black or white, though Razer says the white model weighs a gram more.
Razer

Along those lines, the mouse comes with Razer’s HyperPolling Wireless Dongle, which costs $30 on its own. It advertises a maximum polling rate of 8,000Hz, which technically allows for more precise movements but has a negligible effect on real-world performance. Mostly, it saps battery life: Razer says the Viper V3 Pro can last up to 95 hours at a 1,000Hz polling rate, which is fine, but that dips to just 17 hours at 8,000Hz.

Still, while I am far from an pro-level player, I can’t foresee many complaints about the Viper V3 Pro’s responsiveness or connection quality. The shape, weight and sensor all play a role in that — as do the large PTFE feet, which let the mouse glide smoothly across surfaces. Somewhat less agreeable is the included cable, which is cleverly angled to reduce drag but isn’t the thinnest or most flexible cord I've seen. The dongle still requires running the cable from a PC to a desk, too.

Nevertheless, the Viper V3 Pro is well worth a look if you take competitive gaming seriously, prefer an ambidextrous shape and have money to burn. To be clear, there are still several gaming mice that’ll feel comfortable and perform well for less cash, especially if you’re OK with a wired model. And if you own an older Viper you’re still happy with today, there’s no pressing need to upgrade. A mouse like this is closer to a Ferrari, when most people can live just fine with a Subaru. That said, Ferraris are pretty nice, right?

This article originally appeared on Engadget at https://www.engadget.com/nobody-needs-to-spend-160-on-a-gaming-mouse-but-razers-new-viper-v3-pro-is-excellent-anyway-150017198.html?src=rss

Apple will host a virtual event on May 7th, ahead of WWDC

Apple's Worldwide Developers Conference is only a few weeks away, but the company simply can't wait that long to make some more announcements. It has scheduled a virtual event for May 7. The stream will be available on Apple's website and the Apple TV app (and likely YouTube) and it will start at 10AM ET.

As usual, Apple hasn't been totally forthcoming about what to expect. However, the animated image it included in the announcement shows a hand holding an Apple Pencil in the center of a stylized, colorful Apple logo. That indicates the event is very likely going to be focused on iPad.

Rumors have been swirling for some time that Apple was likely to update the iPad Pro and iPad Air in a couple of sizes in May with M3 and M2 chips, respectively. The company is expected to bring OLED displays to the iPad Pro, while adding a larger 12.9-inch iPad Air to the lineup. Reports suggest a new Magic Keyboard for iPad Pro and a fresh Apple Pencil may be in the offing too. In any case, it's been over two years since the last iPad Air and around 18 months since the M2-powered iPad Pros debuted, so both are due for a refresh.

This article originally appeared on Engadget at https://www.engadget.com/apple-will-host-a-pre-wwdc-virtual-event-on-may-7-145859085.html?src=rss

The rebuilt Sonos app focuses on getting you to your tunes faster

If you use Sonos speakers, chances are you’ve used their app and encountered at least a little frustration at some point. I don’t think it’s a bad app when you consider the many functions it needs to juggle: finding and playing music from dozens of services, managing multiple connected speakers, running people through setup and troubleshooting and so on. But at the very least, it’s fair to suggest that it’s a little long in the tooth. Sonos knows this, too, and is announcing a totally new app for Android and iOS that was written from the ground up. It’ll be available on May 7.

I spoke to Sonos VP of user experience and user research Neil Griffiths about the redesign, and he said that it came as a result of talking to hundreds of customers about their listening habits and the way they want to use the app. From those conversations came two principles the company followed for the new app. One was to make it easier for people to play back whatever audio content they have, whether it’s streaming music, podcasts, radio, audiobooks, devices plugged into Sonos speakers like TVs or turntables and more. The second is making the app into a hub that’s better-suited to getting to exactly what you want to hear.

The end result is a much simpler app — the old one had the usual five tabs along the bottom, three of which could be used to find music. Now, there’s a single, customizable home screen with a persistent search bar and rows of content. By default, you’ll see a “recently played” section at the top that pulls things in from any service you use; below that you’ll see a carousel of the different services you have hooked up to Sonos. There’s also an area that controls different inputs, like line-in to speakers that support it or TVs plugged into soundbars. That way, you can tap those to switch between streaming music and playing back the connected device.

Sonos 2024 app redesign
Sonos

There’s still a “now playing” bar at the bottom of the app that you can tap to get the full playback controls and volume adjustments, but if you swipe up from the bottom of the screen you’ll instead get a view of your whole Sonos system. This shows all your speakers and what’s playing where; you can adjust volume for each from here or group speakers together.

Easily the best thing about this new app is the customizable home screen, though. Not only can you change the order of things that appear there, you can also pin content directly from within different apps so you can get to it immediately. For example, Spotify, Apple Music and basically every other music service typically have a “new releases for you” section that shows recent albums based on your listening habits. If you always want to see that, you can pin it straight to your home screen and it’ll dynamically update when Spotify has new picks. And you can re-order these carousels so your most-used one is right at the top of the screen.

The old Sonos home screen had a recently played section at the top and let you pin songs, albums, playlists and stations from across your services, so it had some degree of flexibility. But being able to add full, dynamically updating sections from the apps you use feels like a major step forward. I can easily see pinning a half-dozen lists from different apps to my home screen, which will make the process of starting music from the Sonos app itself a lot more fluid. I still mostly use AirPlay or Spotify Connect to broadcast to my speakers, but I think it’ll be worth setting up my home in this new app and see if I use it more. Pulling together content from the too many streaming apps I use in one place sounds like a nice improvement over jumping in and out of apps depending on what I want to hear.

Sonos also made it easier to jump right into the service of your choice. All of the streaming apps that you’re logged in to will appear in a carousel as well, with your default / favorite option always at the beginning of the list. The same goes for search — when you open the search bar and type something in, you’ll get the results from your favorite service first.

Sonos desktop web app
Sonos

The company is also replacing its existing desktop controller app for Mac and Windows with a web app that'll offer the same functionality and design as you get on your phone. That's probably a good call, as the Sonos controller feels pretty out of step with the company's current design and feature set, though I'm sure some will bristle at it being a web app. That should also start rolling out on May 7, and the existing Mac and Windows app will eventually be shut down.

For a lot of people, I wager the Sonos app will still be a “set it and forget it” kind of thing, used to get speakers set up and then tucked away in case something goes wrong. If you only have one or two speakers and do nearly all your listening through Spotify, for example, it’ll probably be preferable to just use the Spotify app itself still. But people who have a more involved speaker setup and use multiple sources for audio should find a lot to like here when the app arrives in a few weeks.

This article originally appeared on Engadget at https://www.engadget.com/the-rebuilt-sonos-app-focuses-on-getting-you-to-your-tunes-faster-130022601.html?src=rss

Microsoft’s lightweight Phi-3 Mini model can run on smartphones

Microsoft has unveiled its latest light AI model called the Phi-3 Mini designed to run on smartphones and other local devices, it revealed in a new research paper. Trained on 3.8 billion parameters, it's the first of three small Phi-3 language models the company will release in the near future. The aim is to provide a cheaper alternative to cloud-powered LLMs, allowing smaller organizations to adopt AI. 

According to Microsoft, the new model handily outperforms its previous Phi-2 small model and is on par with larger models like Llama 2. In fact, the company says Phi-3 Mini provides responses close to the level of a model 10 times its size. 

"The innovation lies entirely in our dataset for training," according to the research paper. That dataset is based on the Phi-2 model, but uses "heavily filtered web data and synthetic data," the team states. In fact, a separate LLM was used to do both of those chores, effectively creating new data that allows the smaller language model to be more efficient. The team was supposedly inspired by children's books that use simpler language to get across complex topics, according to The Verge

Microsoft's lightweight Phi-3 Mini model can run on smartphones
Microsoft

While it still can't produce the results of cloud-powered LLMs, Phi-3 Mini can outperform Phi-2 and other small language models (Mistral, Gemma, Llama-3-In) in tasks ranging from math to programming to academic tests. At the same time, it runs on devices as simple as smartphones, with no internet connection required.

Its main limitation is breadth of "factual knowledge" due to the smaller dataset size — hence why it doesn't perform well in the "TriviaQA" test. Still, it should be good for models that only require smallish internal data sets. That could allow companies that can't afford cloud-connected LLMs to jump into AI, Microsoft hopes.

Phi-3 Mini is now available on Azure, Hugging Face and Ollama. Microsoft is next set to release Phi-3 Small and Phi-3 Medium with significantly higher capabilities (7 billion and 14 billion parameters, respectively). 

This article originally appeared on Engadget at https://www.engadget.com/microsofts-lightweight-phi-3-mini-model-can-run-on-smartphones-100223483.html?src=rss

Adobe Photoshop’s latest beta makes AI-generated images from simple text prompts

Nearly a year after adding generative AI-powered editing capabilities to Photoshop, Adobe is souping up its flagship product with even more AI. On Tuesday, the company announced that Photoshop is getting the ability to generate images with simple text prompts directly within the app. There are also new features to let the AI draw inspiration from reference images to create new ones and generate backgrounds more easily. The tools will make using Photoshop easier for both professionals as well as casual enthusiasts who may have found the app’s learning curve to be steep, Adobe thinks.

“A big, blank canvas can sometimes be the biggest barrier,” Erin Boyce, Photoshop’s senior marketing director, told Engadget in an interview. “This really speeds up time to creation. The idea of getting something from your mind to the canvas has never been easier.” The new feature is simply called “Generate Image” and will be available as an option in Photoshop right alongside the traditional option that lets you import images into the app.

An existing AI-powered feature called Generative Fill that previously let you add, extend or remove specific parts of an image has been upgraded too. It now allows users to add AI-generated images to an existing image that blend in seamlessly with the original. In a demo shown to Engadget, an Adobe executive was able to circle a picture of an empty salad dish, for instance, and ask Photoshop to fill it with a picture of AI-generated tomatoes. She was also able to generate variations of the tomatoes and choose one of them to be part of the final image. In another example, the executive replaced an acoustic guitar held by an AI-generated bear with multiple versions of electric guitars just by using text prompts, and without resorting to Photoshop’s complex tools or brushes.

Adobe's new AI feature in Photoshop let users easy replace parts of an image with a simple text prompt.
Adobe

These updates are powered by Firefly Image 3, the latest version of Adobe’s family of generative AI models that the company also unveiled today. Adobe said Firefly 3 produces images of a higher quality than previous models, provides more variations, and understands your prompts better. The company claims that more than 7 billion images have been generated so far using Firefly.

Adobe is far from the only company stuffing generative AI features into its products. Over the last year, companies, big and small, have revamped up their products and services with AI. Both Google and Microsoft, for instance, have upgraded their cash cows, Search and Office respectively, with AI features. More recently, Meta has started putting its own AI chatbot into Facebook, Messenger, WhatsApp, and Instagram. But while it’s still unclear how these bets will pan out, Adobe’s updates to Photoshop seem more materially useful for creators. The company said Photoshop’s new AI features had driven a 30 percent increase in Photoshop subscriptions.

Meanwhile, generative AI has been in the crosshairs of artists, authors, and other creative professionals, who say that the foundational models that power the tech were trained on copyrighted media without consent or compensation. Generative AI companies are currently battling lawsuits from dozens of artists and authors. Adobe says that Firefly was trained on licensed media from Adobe Stock, since it was designed to create content for commercial use, unlike competitors like Midjourney whose models are trained in part by illegally scraping images off the internet. But a recent report from Bloomberg showed that Firefly, too, was trained, in part, on AI-generated images from the same rivals including Midjourney (an Adobe spokesperson told Bloomberg that less than 5 percent of images in its training data came from other AI rivals).

To address concerns about the use of generative AI to create disinformation, Adobe said that all images created in Photoshop using generative AI tools will automatically include tamper-proof “Content Credentials”, which act like digital “nutrition labels” indicating that an image was generated with AI, in the file’s metadata. However, it's still not a perfect defense against image misuse, with several ways to sidestep metadata and watermarks

The new features will be available in beta in Photoshop starting today and will roll out to everyone later this year. Meanwhile, you can play with Firefly 3 on Adobe’s website for free. 

This article originally appeared on Engadget at https://www.engadget.com/adobe-photoshops-latest-beta-makes-ai-generated-images-from-simple-text-prompts-090056096.html?src=rss

Meta opens Quest OS to third parties, including ASUS and Lenovo

In a huge move for the mixed reality industry, Meta announced today that it's opening the Quest's operating system to third-party companies, allowing them to build headsets of their own. Think of it like moving the Quest's ecosystem from an Apple model, where one company builds both the hardware and software, to more of a hardware free-for-all like Android. The Quest OS is being rebranded to "Meta Horizon OS," and at this point it seems to have found two early adopters. ASUS's Republic of Gamers (ROG) brand is working on a new "performance gaming" headsets, while Lenovo is working on devices for "productivity, learning and entertainment." (Don't forget, Lenovo also built the poorly-received Oculus Rift S.)

As part of the news, Meta says it's also working on a limited-edition Xbox "inspired" Quest headset. (Microsoft and Meta also worked together recently to bring Xbox cloud gaming to the Quest.) Meta is also calling on Google to bring over the Google Play 2D app store to Meta Horizon OS. And, in an effort to bring more content to the Horizon ecosystem, software developed through the Quest App Lab will be featured in the Horizon Store. The company is also developing a new spatial framework to let mobile developers created mixed reality apps.

“Mixed reality is transforming how people interface with computers by integrating digital experiences and physical spaces to reach new levels of productivity, learning and play," Lenovo Chair & CEO, Yuanqing Yang, said in a statement. "Building from our past successful partnership, Lenovo is bringing together Meta Horizon OS with our leadership and innovation in personal computing to accelerate adoption of new user scenarios in mixed reality like virtual screens, remote presence, content consumption, and immersive training.”

This article originally appeared on Engadget at https://www.engadget.com/meta-opens-quest-os-to-third-parties-including-asus-and-lenovo-163127396.html?src=rss

Meta opens Quest OS to third parties, including ASUS and Lenovo

In a huge move for the mixed reality industry, Meta announced today that it's opening the Quest's operating system to third-party companies, allowing them to build headsets of their own. Think of it like moving the Quest's ecosystem from an Apple model, where one company builds both the hardware and software, to more of a hardware free-for-all like Android. The Quest OS is being rebranded to "Meta Horizon OS," and at this point it seems to have found two early adopters. ASUS's Republic of Gamers (ROG) brand is working on a new "performance gaming" headsets, while Lenovo is working on devices for "productivity, learning and entertainment." (Don't forget, Lenovo also built the poorly-received Oculus Rift S.)

As part of the news, Meta says it's also working on a limited-edition Xbox "inspired" Quest headset. (Microsoft and Meta also worked together recently to bring Xbox cloud gaming to the Quest.) Meta is also calling on Google to bring over the Google Play 2D app store to Meta Horizon OS. And, in an effort to bring more content to the Horizon ecosystem, software developed through the Quest App Lab will be featured in the Horizon Store. The company is also developing a new spatial framework to let mobile developers created mixed reality apps.

“Mixed reality is transforming how people interface with computers by integrating digital experiences and physical spaces to reach new levels of productivity, learning and play," Lenovo Chair & CEO, Yuanqing Yang, said in a statement. "Building from our past successful partnership, Lenovo is bringing together Meta Horizon OS with our leadership and innovation in personal computing to accelerate adoption of new user scenarios in mixed reality like virtual screens, remote presence, content consumption, and immersive training.”

This article originally appeared on Engadget at https://www.engadget.com/meta-opens-quest-os-to-third-parties-including-asus-and-lenovo-163127396.html?src=rss

Anker’s Soundcore Space A40 wireless earbuds are back down to $49 right now

Anker's Soundcore Space A40 is the top recommendation in our guide to the best budget wireless earbuds, as it offers enjoyable sound and a meaty set of features for well under $100. If you're looking to buy a set on the cheap, take note: A new sale on Amazon has dropped the earbuds down to $49, which matches the lowest price we've seen. The earbuds technically have a list price of $100, but they've sold for $59 for most of 2024, so you're saving about $10 here. We last saw this discount about a month ago. The deal itself is sold by Anker directly and applies to the black model; the blue and white versions are also on sale for $1 more. 

We recommend the Space A40 because it has the kind of feature set we expect from much more expensive earbuds. Its adaptive active noise cancellation (ANC) isn't quite on par with the absolute best from Sony or Bose — particularly when it comes to voices and higher-pitched sounds — but it's still superb for $50, and more than capable of muting the hum of an office or daily commute. The earpieces are small, comfortable and IPX4-rated, so they should hold up for all but the sweatiest gym-goers. Battery life comes in around eight hours per charge, with another 40 or so available through its case, which is easy to pocket and supports wireless charging. The pair can connect to two devices simultaneously, and there's a usable (if not superlative) transparency mode for letting in outside noise.

The Space A40 has a warm sound profile out of the box, with a noticeable but not overwhelming boost in the upper-bass region. The highs are a bit underemphasized, so some tracks won't sound as crisply detailed as they might on more expensive pairs. But it should be pleasant for most, and Anker's companion app includes an EQ for tweaking the sound if needed. The main downsides here are the mediocre mic, which isn't the clearest for phone calls, and the lack of in-ear detection, which means the earbuds won't automatically pause when you take them out of your ears.

If all of this sounds appealing but you'd prefer an AirPods-style shape with easy-to-grab "stems," Anker's Soundcore Liberty 4 NC is the runner up in our guide, and it's also on sale for $74.50. That's about $5 more than the pair's all-time low but $25 less than its usual going rate. This model sounds more bass-heavy by default, but it has just about all the same features, with slightly more extensive touch controls.

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This article originally appeared on Engadget at https://www.engadget.com/ankers-soundcore-space-a40-wireless-earbuds-are-back-down-to-49-right-now-150758191.html?src=rss