Tokyo Game Show 2012 wrap-up: Sony’s new PS3, ‘Prototype-SR’ and assorted gaming peripherals

Tokyo Game Show 2012 wrapup Sony's new PS3, more PS Vita colors, a headmounted display prototype and a handful of peripherals

After a few humid and sweaty days in Tokyo, TGS 2012 is drawing to a close. While the public days continue through the weekend, us media types are headed back to our respective homelands until next September. The lasting impression from the week -- aside from eating massive amounts of gyoza -- will undoubtedly be the news Sony dropped the day before the show started at its own press event. A new, even slimmer PS3 is on the way and two new colors for the PS Vita were outed -- at least for Japan. On the show floor, though, we encountered some peripherals well-suited for other gaming tech like Nintendo's 3DS XL, Xbox 360 and PC rigs. You can peek at those for yourself in the Sony Tokyo Game Show gallery that follows and relive all the action in the wrap-up that lies just beyond the break. Also, don't forget to check out our pals over at Joystiq for more coverage from this week's happenings.

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Tokyo Game Show 2012 wrap-up: Sony's new PS3, 'Prototype-SR' and assorted gaming peripherals originally appeared on Engadget on Fri, 21 Sep 2012 07:00:00 EDT. Please see our terms for use of feeds.

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Neurowear wants to read your mind, geotag your feelings (video)

Neurowear wants to read your mind, geotag your feelings video

Geotagging your photos? Old hat -- Neurowear wants to geotag your mood. The folks that brought animated cat ears to the human race is now using NeuroSky's brainwave-reading headgear to suss out your emotional state and share it with your friends. We dropped in on the group at Tokyo Game Show to take a look at an early prototype. After strapping a familiar Mindwave mobile headset to this editor's skull, a companion iPhone app sprung to life, reading off relaxation levels and assigning cartoon faces to the user's mood. The reading could then be recorded on a map, tagging how the user felt at a given location and time and allowing them to share that information with their friends. Had a great time at a new coffee shop? Now you can prove it, and encourage your social contacts to join you. It's an interesting idea, but its still a long way from hitting the app store -- the demo we were given was only a concept app, and the geotagging portion of the demonstration was simulated. It may be awhile before you can tweet your feelings directly. Need another way to express yourself? Don't worry -- Nerosky is adding a brainwave controlled tail, dubbed Shippo, to its line of cranium controlled animal parts. Check it out (as well as our quick neurotagging demo) after the break.

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Neurowear wants to read your mind, geotag your feelings (video) originally appeared on Engadget on Fri, 21 Sep 2012 05:47:00 EDT. Please see our terms for use of feeds.

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Sony’s HMZ-T2 3D headset at TGS: gaming at close range (video)

Sony's HMZ-T2 3D headset at TGS: gaming at close range

Sony's second generation 3D visor didn't make a big splash back at IFA, but the HMZ-T2 certainly has a pigeonhole at Tokyo's premier gaming event. In addition to the headset's substitutional reality prototype, the standard model stakes claim to almost a fifth of PlayStation's demo area. With all the local buzz, we decided to weigh in on how the $900 headgear shapes up as a gaming display. The answer? Heavily. Out of necessity, the HMZ-T2 crams the majority of its hardware in front of the users eyeballs, bearing most of its weight on the nose. Over extended gaming sessions, we could see this becoming uncomfortable -- and indeed, in our short time with the device we found our neck relaxing, begging to give in to the weight of the device. As silly as hung-head gaming might appear, however, the visual effect certainly does the trick -- creating the illusion of a large 3D television 4-6 feet in front of the user. It didn't add anything to Hot Shots Golf 6 in terms of gameplay or experience, but it certainly comes in a more compact form than a full size television. The fancy headgear could surely be a boon for gamers living in a tight space, but folks with room (and cash) to spare are probably better off with a proper flat screen. On the other hand, visors are way more futuristic looking. Don't believe us? See us get our Geordi La Forge on after the break.

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Sony's HMZ-T2 3D headset at TGS: gaming at close range (video) originally appeared on Engadget on Fri, 21 Sep 2012 03:46:00 EDT. Please see our terms for use of feeds.

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Razer BlackShark gaming headset hands-on (video)

Razer BlackShark gaming headset hands-on

At the end of August, Razer outed a black and green-cloaked version of its BlackShark gaming headset. The original unit first broke from cover just ahead of E3, but on that particular show floor, the aviator-inspired set of cans was sporting the blue and orange hues consistent with its Battlefield 3 branding. Here at TGS, we were able to take a closer look at the version that lacks a game-specific allegiance. The hardware is identical with the lone exception being the new paint scheme. If you're unfamiliar with the BlackShark, the headset does a stellar job of recalling classic pilot units complete with detachable boom mic for use with your PMP of choice. The $120 peripheral also features quite comfy heavily-padded, leather-esque earcups and the same material wraps the headband with a dash of bright green stitching -- all held over from the BF3 model. We weren't able to test the audio quality on the show floor, so until our review unit arrives, consult the gallery below and the video that just past the break for a closer look.

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Razer BlackShark gaming headset hands-on (video) originally appeared on Engadget on Fri, 21 Sep 2012 00:01:00 EDT. Please see our terms for use of feeds.

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Circle Pad Pro for 3DS XL spotted at TGS, we go hands-on (video)

Circle Pad Pro for 3DS XL spotted at TGS, we go handson video

Nintendo is starting to make a habit of quietly releasing products at trade-shows they don't attend. Kyoto's premiere gaming outfit still isn't present on the TGS show floor, but Capcom has once again seen fit to trot out the firm's latest kit: The Circle Pad Pro for 3DS XL. Just like last year's model, this beefy cradle puts the already large 3DS XL outside the realm of pocket-ability, trading the handheld's slim profile for a luxuriously thick grip. Indeed, the fatty accessory makes the console quite comfortable to hold, adding a smooth, slightly contoured back, larger shoulder buttons and, of course, that all important starboard analog pad.

The new Circle Pad's bulk is slightly more forgivable for the size of its host device. Yes, the attachment makes the XL a bit more unwieldily, but its supersized form already made it a non-contender for most pants pockets. Sadly, the accessory still sports its predecessor's greatest fault: it blocks the 3DS' cartridge slot. Gamers will have to get used to undocking their console, or else make a habit of buying more downloadable titles. Mum's still the word on pricing and availability, but the accessory was shown with a copy of Monster Hunter 4, which is due out in March of next year. We wouldn't be surprised to see it show up in early spring. Hungry for more? Check out our gallery below for an eyeful, or peek past the break for quick video overview.

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Circle Pad Pro for 3DS XL spotted at TGS, we go hands-on (video) originally appeared on Engadget on Thu, 20 Sep 2012 23:05:00 EDT. Please see our terms for use of feeds.

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Of PlayStation Vita owners, ‘almost all’ own PlayStation 3 as well

Sony isn't sharing exact numbers, but Sony Computer Entertainment America VP of marketing, handhelds and home consoles John Koller teased that "almost all" PlayStation Vita owners are also PlayStation 3 owners. We were discussing the potential crossover between Vita and PS3 -- the obvious comparison to Nintendo's latest offering, the Wii U, and its tablet controller. The Vita and the PS3 are capable of producing similar functionality, and, if anything, with higher fidelity, as the Vita is a standalone console.

Koller says Sony invites the comparison. "We tell our PlayStation fans all the time that what the Wii U is offering is something that Vita and PS3 can do quite easily," he says. It's not just about the functionality, however, it's about whether implementing that functionality makes any sense. "It's dependent on the content. So we need to make sure the content isn't force fed. And, to us, making sure that the gamer receives the right type of experience is what's most important. So we're gonna pick our spots, but that technology does certainly exist here."

It wouldn't be hard to imagine Sony bundling the Vita and its new PS3 model together for holiday sales, pushing up against this holiday's Wii U launch. Koller says not just yet, though. "As we look at the lineup, there are gonna be some opportunities to do that. Whether we want to bundle the hardware together remains to be seen," he explains. It sounds like we'll be hearing more on that front in the future, as "retails asks for it all the time," Koller says. For now, however, he's happy knowing that the vast majority of Vita owners are already prepared for cross-functionality between the two consoles. "In the meantime, you look at the Vita consumer and a very high percentage -- almost all of them -- own a PS3. So you see that crossover works."

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Of PlayStation Vita owners, 'almost all' own PlayStation 3 as well originally appeared on Engadget on Thu, 20 Sep 2012 14:29:00 EDT. Please see our terms for use of feeds.

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Sony explains missing PlayStation 3 price drop on old models, EU exclusivity of Flash memory version

Sony explains missing PlayStation 3 price drop, EU exclusivity of Flash memory model

Call it the "SuperSlim," the "Ultrasvelte," or the "LipoStation 3" -- just as long as "it stays positive," says Sony Computer Entertainment America VP of marketing, handhelds and home consoles John Koller. The new, even thinner version of the PlayStation 3 doesn't have a new name to distinguish itself from the myriad other PS3 models. Like Apple's third iPad iteration, the third iteration of the PlayStation 3 is simply, "The PlayStation 3." And like the second PS3 console, Koller says the new model is Sony's new standard, with previous models going the way of the Puerto Rican shrew (poor little guy is totally extinct).

The new PS3 comes in two models for North America, 250GB and 500GB, which Koller says is a result of North American consumers being more "digitally inclined" than other territories. "We have to provide the hard drive size and the opportunity for them to be able to, out of the box, utilize that content," he argues. But this philosophy may be flawed -- one of Sony's main competitor's, Nintendo, is applying the same logic to its Wii U, albeit with starkly different results. Nintendo argues that it doesn't want to pass the rapidly declining cost of memory on to the consumer, so you'll be able to attach any form of external memory to its console. That functionality also exists in the PS3 -- Flash memory via USB or a full-on internal HDD replacement -- but Koller says consumers are more inclined to purchase additional consoles rather than replacing internal storage. "When you look at some of the earlier chassis, and the really early adopters -- the 20GB, and the 60GB -- that consumer had a choice. They could either go out and buy another hard drive -- and it's an easy install, so we make it easy for the consumer if they want to take a hard drive off the shelf and plug it in, they can do that. They had a choice of doing that, or purchasing another PlayStation 3. And what's been happening is we're seeing a lot of adoption of second consoles in-house," Koller says.

That philosophy is why Europe's the only territory getting a 12GB Flash-based PlayStation 3. Sure, consumers can expand the system's memory with Flash -- the new model allows for internal memory expansion as well -- but that doesn't line up with SCEA's goals in its territory. "The smaller Flash drive isn't coming to North America, and a lot of that reason is the digital consumer," Koller says. "We really want to make sure, out of the box, that there is an option for them to be able to download that content. That is really critical for us, very very important."

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Sony explains missing PlayStation 3 price drop on old models, EU exclusivity of Flash memory version originally appeared on Engadget on Thu, 20 Sep 2012 13:10:00 EDT. Please see our terms for use of feeds.

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Sony ‘Prototype-SR’ spotted at TGS 2012: the HMZ-T2 tacks on a camera, plays with user perception (video)

Sony 'PrototypeSR' spotted at TGS the HMZT2 tacks on a camera for enhanced 3D measures

Remember the Sony HMZ-T2 3D head-mounted display that we tried on back at IFA? Well, it's being prominently featured here at TGS, too. Tucked away at a smaller, much more modest booth around the corner, however, is something a smidge more interesting. Kept behind glass and a safe distance away from our grubby mitts and sweaty foreheads resides the "Prototype-SR" (Substitutional Reality) that was outed on YouTube last week. Essentially, the unit appears to be the HMZ-T2 with a front-mounted camera for head tracking and camera functionality -- the sort of thing that will provide what's being called a 360-degree immersive entertainment experience. From what we can tell from the booth monitors, the unit displays 3D video overlaid in real space for the person wearing the device. Details are scarce and extremely limited demos were available in an apparent lottery (no luck here). You can rest assured that if we're able to snag one, though, we'll be sure to offer up some impressions. For now, take a look at the camera-wielding set of hi-tech goggles in the gallery below and the aforementioned video awaits just past the break.

Continue reading Sony 'Prototype-SR' spotted at TGS 2012: the HMZ-T2 tacks on a camera, plays with user perception (video)

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Sony 'Prototype-SR' spotted at TGS 2012: the HMZ-T2 tacks on a camera, plays with user perception (video) originally appeared on Engadget on Thu, 20 Sep 2012 06:34:00 EDT. Please see our terms for use of feeds.

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Razer’s customizable fight stick returns to TGS for final beta, is still nameless (video)

Razer's customizable fight stick returns to TGS for final beta, is still nameless video

Remember that disassembly friendly, unnamed Xbox 360 arcade stick Razer trotted out at TGS last year? It's back, and while it hasn't gained any traction in the moniker category, it's received a few notable hardware tweaks. Razer's TGS team told us the stick has been through a total of thirteen revisions since it entered closed beta last year, and is now entering its final beta before production. Leveraging feedback from over 200 enthusiasts, Razer has made a number of tweaks to the controller, including alternative joystick tops, an included miniature screwdriver and a honeycomb screw-mount bottom so modders can install custom PCBs.

The new unit also wears an acrylic cover, allowing perspective buyers to swap Razer's default artwork for a custom inlay. Just like last year, this unit features Sanwa Denshi components -- but picky players will be able to swap them out for their preferred parts without fear of voiding their warranty. Razer couldn't tell us how long the final beta phase would last, and only said that the stick would be released once it was "perfect." Our host did hazard a guess, however, that it would be out by early next year. Want to see more? Relive our TGS booth visit after the break.

Continue reading Razer's customizable fight stick returns to TGS for final beta, is still nameless (video)

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Razer's customizable fight stick returns to TGS for final beta, is still nameless (video) originally appeared on Engadget on Thu, 20 Sep 2012 01:55:00 EDT. Please see our terms for use of feeds.

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Turtle Beach Ear Force NLa and N11 stereo Wii U headsets hands-on (video)

Turtle Beach Ear Force NLa and N11 stereo headsetsWiiU headsets handson

Nintendo may be MIA at TGS this year (as usual), but that hasn't stopped Turtle Beach -- it brought a pair of Wii U headsets to the show anyway. We dropped by the outfit's booth to take a peek, finding seemingly empty boxes in lieu of product. Turns out they weren't so empty -- the Ear Force N11 and NLa headsets are so lightweight, we didn't even notice they were there. After a brief unboxing, this editor wrapped each set around his head, finding the headband tension of both the over-ear N11 and the on-ear NLa to be just as light as the accessories themselves, squeezing my skull with only the gentlest of pressure. The sets' earmuffs seemed built for comfort as well, soft, and not the least bit irritating. Staff on hand told us that the internals weren't quite final, but sound quality aside, we could easily see settling in with either of these products for a long, comfortable gaming session. Both sets arrive later this year -- $35 for the white, on-ear Ear Force NLa cans, and $50 for its black over-ear cousin. See our impressions for yourself in the video after the break.

Continue reading Turtle Beach Ear Force NLa and N11 stereo Wii U headsets hands-on (video)

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Turtle Beach Ear Force NLa and N11 stereo Wii U headsets hands-on (video) originally appeared on Engadget on Wed, 19 Sep 2012 23:25:00 EDT. Please see our terms for use of feeds.

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