Pixel 6 Launch: Google gives us a deep-dive into the new Pixel’s refreshed product design





It’s rare for Silicon Valley companies to actually explain their design choices and decisions to their customers. Google flouted convention by beginning their Pixel Fall Launch keynote with a pretty comprehensive look at how they designed their latest flagship phone, from its hardware right down to its software.

Just yesterday Apple had us baffled with their MacBooks bringing back ports, connectors, and keyboard elements that Apple took away 5 years ago. Apple’s design process has always been a complete mystery, so it was really odd to see them finally walking back on their past design decisions and bringing MagSafe, HDMI, the SD Card slot, and the Function keys back to their MacBooks. While the Cupertino giant has a reputation of being shrouded by secrecy, Google on the other hand is perceived as much more open, forthcoming, and vocal… After all, they deliberately leaked their own Pixel 6 design MONTHS before it actually launched.

Just 10 minutes into the Pixel 6 reveal, head of hardware Rick Osterloh hands the stage to designer Isabelle Olson to talk about the Pixel 6’s design. Isabelle mentions the Pixel 6’s redesign on the back involves highlighting its breakout feature – its camera. With a bar running across the screen almost like a highlighter running across important text, the Pixel 6’s camera is the first thing you look at.

“So the Industrial Design team designed the phone to celebrate the camera”, Isabel mentions. “The camera bar brings a clean, symmetrical design that puts the camera front and center.” The bar, as strange as it looked back when the images were first leaked, is now an icon of the Pixel’s not-so-subtle evolution, and provides the perfect separating element for the phone’s dual-color back. The Pixel phones originally pioneered this with their split-tone design that had two different colors on the top and bottom of the phone’s rear surface. With the Pixel 6, that split-tone design gets a hearty refresh, with a black belt adding its fair share of contrast in the middle. The phones instantly look refreshing, and are immediately recognizable (a feature that really helps in a market where all smartphones are beginning to look alike).

The Pixel 6 comes in two variants, a 6 and a 6 Pro, which are different sized, and have slightly different designs, but are unified by the same visual language, UI, and the Tensor chip inside the phone. The 6 sports a black metal armature, with 3 color variants with their signature quirky names – Sorta Seafoam, Kinda Coral, and Stormy Black. The 6 Pro, on the other hand, has a more chrome armature (the team used jewelry references to highlight the differences between the Pro and regular models), and comes in Cloudy White, Sorta Sunny, and Stormy Black.

A concern I had earlier with the Pixel 6’s odd camera bump (it’s now referred to a camera bar) was how it made case-design impossible, or rather, difficult to elegantly execute. To subvert these worries, Google even released its own set of cases with a slightly tinted frosted design, matching colors with the phone you have underneath. When paired correctly, the case would actually complement the phone and highlight its color palette rather than being an obstructive piece of plastic that’s only purpose was to protect the phone. The cases, Isabelle claims, are also designed out of recycled plastic (the phone’s chassis is made from recycled aluminum too), helping further Google’s mission to build devices that have a minimal negative impact on the environment. From what it looks like, though, the cases don’t do much to protect the Pixel’s camera bar from direct impact, although that’s the kind of thing you find out months after customers actually buy and use the phones.

Moving onto software, Google has big plans for the Pixel thanks to how powerful its Tensor SoC is designed to be. The new chip unlocks a new era of Material Design that Google calls Material You. Instead of having you adjust to your phone’s settings, Material You has the phone adjust to YOU. For starters, the entire screen’s color palette changes to match your wallpaper, giving you an experience that’s unified. Widgets, icons, and elements complement your theme and they change when you change your wallpaper too. The phone also understands context exceptionally well, serving you up with the information you need right when you need it, from your fitness app’s stats while you’re jogging, to your boarding pass while you’re heading for a flight. As Rick Osterloh keeps reiterating, the Pixel 6 is a completely new take on smartphones, both inside as well as out.

Designer: Google

Watch the Pixel 6 and Pixel 6 Pro video below.





Apple and Star Trek inspired the neat, interactive, and clean design and UX/UI for this coffee machine!

I love coffee, I love Apple and I love Star Trek, and thereby I love the Elemental coffee machine because it combines ‘elements’ from them all! The sleek machine has a silhouette of an espresso group-head with an intuitive modern touch interface. The clean form is a nod to how easy it is to use and a freshly brewed pot of coffee is still the center of attention here.

Torres takes a very stripped-back, modernist approach, with nothing hidden in terms of the machine’s function. You can see everything you need to make a good cup of coffee which adds clarity to the simple form. The interface is completely touch-based and therefore the UI had to be intuitive while still communicating movement as well as a sense of urgency. The UI is a homage to the ‘okudagrams’, an loving name given to the interactive and usually re-organizable displays found on control panels and computer interfaces in 23rd and 24th-century starships. It started with Star Trek and then spread to every sci-fi thing ever. The idea of integrating it here was to alleviate the comparatively long time it takes for filter coffee to brew, it almost gives the illusion that more is happening than there actually is.”I wanted to avoid the basic – almost traditional at this point – style of touch UI so I went with more of a sci-fi theme inspired by TNG LCARS, but actually, you know – usable,” says Torres.

The conceptual coffee maker also incorporates a digital scale to the hopper lid and a simple twist will push the beans into the grinder. The latch would also have a switch to activate the grinder and the cover has to be shut in order to complete the circuit. There is a sneaky little MacPro reference in the internal compartments because it looked much neater than bare PCBs and offered more protection from any potential leaks. The intricate grooves on the dripper were an attempt to avoid having a sprinkler in order to distribute the water evenly to the coffee grounds. The heating element is also woven into this section to prevent hot water from needing to be pumped up the exposed pipe and potentially causing a safety hazard.

“There was limited capacity for physical prototyping, so CAD + simulation software was used to quickly iterate and solve problems with the design. Surprisingly, this actually worked fairly well, at least in this case. Blender mantaflow simulations were used on the CAD models were used to help drive the water channels and filter arrangement,” explained Torres. Now, all I can think of is getting a good cup of coffee and watching sci-fi movies.

Designer: Leo Torres

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