Caught between Epic, Apple and Google, indie devs watch and wait

Let them fight.”Rami Ismail, co-founder of Ridiculous Fishing studio Vlambeer, is not interested in joining any lawsuits on behalf of Epic Games, Apple, Google or any other billion- or trillion-dollar business. Because really, even though Epic’s lega...

‘Nuclear Throne’ and other Vlambeer games come to the Switch

Vlambeer hasn't really had a presence on the Switch, but it's rectifying that in very short order. The indie studio is bringing three titles to Nintendo's current console, starting immediately with Nuclear Throne. While the top-down wasteland shoot...

Radioactive shooter ‘Nuclear Throne’ hits PS4, Vita today

Vlambeer co-founder Rami Ismail dropped a huge surprise during the PlayStation Experience keynote in San Fransisco on Saturday: Nuclear Throne is available now on PlayStation 4 and Vita, while the Steam version officially hits version 1.0. Nuclear Th...

OUYA developers sound off: successes and failures of the dev kit, one month out

Ouya developers sound off successes and failures of the dev kit, one month out

You still can't touch an OUYA. Not until March, at the earliest, and that's only if you're a Kickstarter backer. However, one lucky group of folks already has access: game developers. Those among us who shelled out $700 -- as well as the 10 lucky studios who won that contest -- got an early jump on a pre-rooted OUYA dev kit, while those of us who dropped $95 (or more) are left in the lurch. Of course, those early units aren't exactly the couch-friendly consoles we expect to arrive in a few months, but they are representative of the final hardware.

And let's face it -- the OUYA is important. A crowdfunded, extremely inexpensive, open-source game console? That's not exactly the standard (heck, Sony's PlayStation 3 debuted with a $500 baseline). The OUYA is essentially taking the low-cost / high-performance aspect of mobile gaming and moving it into a TV-friendly space, and that concept has even spawned some imitators (the likes of which we'll assuredly see more).

But what do we know about actually using the OUYA? Beyond basic specs and a sporadic showering of images, we've never actually touched the thing. With that in mind, we asked a trio of developers who've spent the last month with their dev kits how they feel about the console thus far, and we've compiled their thoughts below. One month out, how does the OUYA dev kit stack up for developers? Let's find out!

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