The OWO Haptic T-shirt immerses you further in the Metaverse so you can ‘feel’ games

From bullet impacts to exit wounds, from a spider crawling on your shoulder to wind brushing against your skin, the OWO haptic shirt uses a series of ‘microsensations’ that combine together to make you feel different aspects of the game. Electrodes and sensors strategically placed all along the shirt and even in the arms help you get a truly immersive feeling while you game, and an app lets you calibrate the sensations to match exactly how intense or mild you want your haptic feedback.

“Unlike other haptics that use vibration to reproduce one sensation, OWO is the only company that can reproduce an infinite number of realistic physical sensations. And since each body is different, you can calibrate the sensations to make your experience unique,” say the folks behind the haptic shirt. “The result; a deep level of immersion you won’t find anywhere else.”

Designer: OWO

The OWO Haptic Shirt was revealed at CES this year as a means to make gaming more immersive. Wear the shirt and you don’t just see and hear the game, you experience it through the sense of touch too. The shirt’s design and its app help translate an entire library of games into different sensations. Moreover, you don’t just feel that odd buzzing sensation when you get shot, the folks at OWO were quick to point out that the shirt offers much more nuance than that. “A gunshot is composed of three microsensations: entry wound, exit wound, and bleeding,” the OWO website mentions. These microsensations come together to create a much more realistic experience that adds layers and depth to what you feel. The shirt offers much more than just being able to experience bullet wounds, though. You can feel everything from impact (a punch or a gunshot or even a dagger wound) to interactions (gun recoil to resistance while pushing objects) and even experiences (wind blowing, stress, etc.)

The shirt itself is a lightweight garment made of flexible lycra and available in up to 9 different sizes for both men and women. On the inside, it’s lined with 10 electrodes placed all across the torso and the arms that provide the haptic feedback through an entirely wireless experience thanks to Bluetooth 5.2. You’ve also got a USB-C port that lets you charge its built-in battery, which provides 8 hours worth of use on a full charge.

The OWO haptic shirt is just one step closer to a more immersive Ready Player One-inspired world where the lines of reality and virtuality are blurred.  OWO is compatible with games on PC, mobile, console, and VR, and supports an entire roster of popular games including Fortnite, League of Legends, Valorant, CS GO, PUBG, and Beat Saber. You can wear the shirt while standing, or use it while sitting on a chair or even lounging on your couch. However, OWO recommends that people with pacemakers or metal implants in their torso shouldn’t use the haptic shirt under any circumstance.

Currently up for preorder, the shirts start at 399€ and come in three styles including a ‘founder’s edition’ that’s limited to 2000 units.

The post The OWO Haptic T-shirt immerses you further in the Metaverse so you can ‘feel’ games first appeared on Yanko Design.

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Everyone involved in making VR headsets wanted to showcase their products at GDC 2015, but it was MindMaze’s thought-controlled virtual reality gaming system that really stole the show.

MindLeap, as Switzerland-based neurotechnology company MindMaze named its brainchild, really brings something revolutionary to the table, and even though it was unveiled at the Game Developers Conference in San Francisco, its developers insist that it could have applications way beyond that.

“MindMaze puts your brain into the game. Never before have neuroscience, virtual reality, augmented reality and 3D full-body motion-capture come together in a games system. Gamers will be able to see, feel and experience virtual gameplay with absolutely no delay or need for controllers. The technology will enable game developers to deliver responsive virtual games experiences, further immersing gamers into the gameplay and creating opportunities for deeper levels of engagement with consumers,” explained Dr. Tej Tadi, founder and CEO of MindMaze.

Doing away with gamepads or controllers, and relying instead on brainwaves and motion capture cameras to interpret the users actions and intentions makes the whole experience far more realistic.

As mentioned by the company’s CEO, MindLeap can also be used for augmented reality applications, not just for VR. The cameras located in the front of the headset will capture the surroundings and depending on the triggers, it will display AR elements in front of the user.

Regardless of the type of artificial reality that MindLeap will be used for, the manufacturer promises near millisecond synchronization, and this is yet another factor that will increase the realism of the gaming experience. The system consisting of a pair of NeuroGoggles and 3D motion capture cameras will be compatible with Android and iOS smartphones and tablets, as well as with Xbox and PlayStation gaming consoles, so there shouldn’t be any content deficiencies.

The $8.5 million funding round that MindMaze has just closed will enable the Swiss company to implement the technology in the medical field. As far-fetched as it may sound, the MindLeap thought-controlled VR system could be used for accelerating recovery in patients whose motor functions have been affected. Monitoring the brain while motivating the patients to interact with the virtual reality will help scientists have a better grasp of how movement recovery could be accelerated.

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