Apple MacBook Neo Brings A18 Pro Chip to a 13-inch Laptop

Apple MacBook Neo Brings A18 Pro Chip to a 13-inch Laptop Apple MacBook Neo on a desk showing a 13-inch Liquid Retina display and slim aluminum body.

Apple has officially unveiled the MacBook Neo, a laptop aimed at delivering a balance between cost and performance. Priced at $599, or $499 for students through Apple’s education program, the device is powered by the A18 Pro chip, offering a 50% performance improvement compared to similarly priced PCs. It features a 13-inch Liquid Retina display […]

The post Apple MacBook Neo Brings A18 Pro Chip to a 13-inch Laptop appeared first on Geeky Gadgets.

Posted in Uncategorized

Sorry, first-party PlayStation games aren’t coming to PC anymore

Sony is pulling a U-turn on its multi-platform strategy, with Bloomberg’s Jason Schreier reporting that first-party PS5 games soon to become exclusive once again, at the expense of PC players.

Sony started releasing some of its biggest games on PC in 2020, when Horizon Zero Dawn came to Steam. A number of other titles have followed suit since, including The Last of Us Part I, Ghost of Tsushima, God of War Ragnarök and the Marvel’s Spider-Man games. But the company appears to have had a major change of heart, with high-profile titles like Ghost of Yotei and the upcoming Saros set to launch on PS5 only.

Schreier was told by anonymous sources that Sony-published online games like Marvel Tokon and the imminent Marathon will remain multi-platform releases as planned, and Hideo Kojima’s Death Stranding 2, which launched last year as a PS5 exclusive, is still set for a PC release in 2026. But while Sony could always change its mind again, it looks unlikely that the tentpole single-player epics that PlayStation has become known for since the PS4 era will receive PC ports going forward.

There are likely several reasons for this strategic shift. The most obvious one is the poor sales performance of PS5 games on PC, with ports generally not arriving on Steam until at least a year after their console launch. This is in stark contrast with Microsoft, which will launch first-party titles such as Fable and Forza Horizon 6 on Xbox, PC and PS5 at the same time later this year. It would see Sony return to a more Nintendo-like approach, with the latter famously (and extremely successfully) holding firm on console exclusivity for the likes of Mario, Zelda and Pokémon.

PlayStation insiders also told Bloomberg that some people within the company fear that releasing PS5 games on PC is detrimental to the brand, and could harm sales of future PlayStation consoles. Schreier also points out that with the next Xbox expected to be a proper Windows-powered PC that would presumably be able to run Steam and other launchers, Sony might be acting now to ensure that the versatility of such a machine doesn’t enable Xbox players to play future PS5 games on it. (It’s probably galling enough to the suits at Sony that people are already doing this with Steam’s current library of PlayStation games on the Xbox-branded ROG Ally X handheld.)

A PlayStation spokesperson declined Bloomberg’s request for comment.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/sorry-first-party-playstation-games-arent-coming-to-pc-anymore-152128980.html?src=rss

LEGO Just Built the F1 Helmets Ferrari Fans Have Dreamt Of

LEGO has a way of taking things you already love and making you love them in a completely new format. Formula 1 has been getting a lot of that treatment lately, and the brand’s latest direction is hard to argue with: brick-built driver helmets, sized for your shelf and detailed enough to stop anyone mid-step.

The Scuderia Ferrari HP Lewis Hamilton Helmet (43022) and the Scuderia Ferrari HP Charles Leclerc Helmet (43014) are the first two confirmed entries in what looks like a full F1 Helmet series from the LEGO Editions line. Both sets turned up on FuelForFans.com with official hi-res images after blurry leaks circulated a few weeks prior. Now that we can actually see them clearly, the level of detail here is genuinely impressive.

Designer: LEGO

Hamilton’s helmet comes in the kind of golden yellow that makes Ferrari’s livery feel unexpectedly bold. The 2025 season graphics are recreated across the bricks with sponsor decals for UniCredit, Shell V-Power, VistaJet, Richard Mille, HP, and Bitdefender distributed with a surprising degree of accuracy. The deep red visor pulls the whole thing together. Leclerc’s goes in the opposite direction, predominantly red and white with a cleaner, more structured aesthetic. The #JB17 tribute detail sits at the crown, IBM branding runs across the chin, and the smooth white band at the visor line is almost architectural in how it divides the piece.

What makes both helmets compelling from a design standpoint is how LEGO’s engineers handled the curvature. Helmet shapes are notoriously difficult to replicate in bricks. Slightly irregular curves require precision in the build sequence that can look awkward if the angles don’t land right. Both sets pull it off well. The geometry holds. They read as helmets, not just helmet-adjacent objects, and that distinction matters when you’re paying for a display piece.

Each set clocks in at around 884 to 886 pieces and is priced at $89.99. Included with each build is a matching driver minifigure and a branded display stand carrying the driver’s name and signature. The minifigures themselves are a thoughtful detail rather than an afterthought. The Hamilton figure has the curly hair, the beard, and the red Ferrari race suit printed with his car number. Leclerc’s captures that warm, approachable expression the driver is known for. They work on their own as desk companions.

LEGO has rated both sets for ages 14 and up, which is accurate. These aren’t Speed Champions quickbuilds. They sit in the Editions category, LEGO’s answer to adult collector culture, sitting alongside the Botanical Collection and Icons line in terms of ambition and finish. Putting F1 driver helmets in that space is a smart call. The sport’s audience has expanded considerably over the past several years, and the overlap between LEGO collectors and motorsport fans is significant. This drop lands in the middle of that Venn diagram with confidence.

What I appreciate most is that this isn’t just a license slapped onto a generic product. Translating a helmet into a brick build is a specific creative challenge, and the result feels like a genuine collectible rather than a promotional item. The display stands with driver signatures and team branding look like something you’d find in a motorsport memorabilia shop. Place both helmets side by side and they read like a proper installation.

Rumors are already circulating about Max Verstappen and Ayrton Senna editions joining the lineup, which would elevate this into a series worth collecting in full. A Senna helmet in LEGO form carries obvious historical weight, and if LEGO executes it with the same attention to detail shown here, it would be a remarkable piece. The potential for this series is real.

Both helmets are expected to drop on May 1, 2026. If you’re an F1 fan, a LEGO collector, or simply someone who wants a well-designed object on a desk, the case for picking one up makes itself.

The post LEGO Just Built the F1 Helmets Ferrari Fans Have Dreamt Of first appeared on Yanko Design.

Samsung Galaxy S27 Ultra Camera Breakthrough: What We Know So Far

Samsung Galaxy S27 Ultra Camera Breakthrough: What We Know So Far Chart comparing Galaxy S26 wider apertures with a rumored Galaxy S27 Ultra sensor-focused camera update.

The Samsung Galaxy S27 Ultra 5G is poised to elevate mobile photography to unprecedented heights with its advanced camera technology. Building on the legacy of the Galaxy S26 Ultra, this flagship device introduces significant enhancements designed to cater to both photography enthusiasts and professional videographers. With an innovative sensor and improved dynamic range capabilities, the […]

The post Samsung Galaxy S27 Ultra Camera Breakthrough: What We Know So Far appeared first on Geeky Gadgets.

Posted in Uncategorized

MacBook Neo hands-on: Apple’s $599 laptop feels shockingly great

The most interesting product Apple announced this week was its cheapest and least powerful laptop, the MacBook Neo. It’s just fascinating to see the company tackle an entirely new category — it’s not a premium ultraportable like the MacBook Air, and it’s not a computing powerhouse like the MacBook Pro. It’s simply an affordable $599 laptop. And after spending some time with it at Apple’s spring launch event today, I’m convinced it’s going to be a huge hit for the company.

For a $599 system, the MacBook Neo doesn’t look or feel like a budget machine. Its colorful aluminum case looks even more attractive than the MacBook Air and Pro’s, and at 2.7 pounds (the same as the Air), it’s easy to carry. I need to spend more time with its 13-inch screen, but at first glance it looks pretty vibrant as well. In a direct comparison with a similarly-priced HP laptop, the Neo looks far brighter and colorful. HP’s dim budget screen makes daytime photos look dull, whereas the Neo’s screen captures the essence of sunshine.

Similarly, the Neo blew the HP laptop’s speakers away while playing movie trailers. HP’s speakers sound terribly tinny and awful, not the sort of thing you’d ever want to use. The Neo’s speakers made dialog sound crisp and clear, and the rest of the trailer’s audio sounded pretty detailed as well. There’s certainly not as much depth as the MacBook Air and Pro’s upward firing speakers, but the Neo’s setup is certainly better than any budget PC I’ve heard.

As for gaming, the MacBook Neo was able to play the upcoming Oceanhorn 3 smoothly, without any discernible slowdown or stutter. But again, it still looked better than any cheap PC I’ve come across.

It’s a shame Apple didn’t include a MagSafe charging port, but hey, at least the headphone jack is still around. And for many people, two USB-C ports should be plenty. Just keep in mind only one of those is USB-C 3 (DisplayPort, charging and speeds up to 10Gb/s) and the other is USB-C 2 (charging and speeds up to up to 480Mb/s).

The downsides to the MacBook Neo became more apparent as I used it. Its keyboard feels a bit flimsy — it’s almost reminiscent of the old-school butterfly keyboards (though I’m told its mechanism is based on the Air’s). Apple has also color matched the Neo’s keys to its case’s color, though we noticed that doesn’t look as bold in person as it does in Apple’s render. And while the Neo’s touchpad feels smooth and responsive, it lacks the sturdiness from the company’s more expensive haptic touchpads. Apple deserves credit for making a mechanical trackpad that can be clicked anywhere, though, as most budget PC trackpads are only clickable along their lower thirds.

Apple MacBook Neo from the side
Apple MacBook Neo from the side
Devindra Hardawar for Engadget

The starting specs are another issue: For $599, the MacBook Neo comes with 8GB of RAM and 256GB of storage. Bumping up to $699 gets you 512GB of storage and a Touch ID button, but you’re still stuck with 8GB of RAM. For a basic productivity machine, I suppose 8GB of RAM can work. But when coupled with the slower performance of the A18 Pro mobile chip, it’s unclear if the MacBook Neo will hold up over time.

At the very least, the MacBook Neo serves an important role as Apple’s cheapest laptop. It’s an inexpensive way to bring people into the world of macOS, and it could be a great option for schools that want something a bit more sturdy than your average Chromebook.

This article originally appeared on Engadget at https://www.engadget.com/computing/laptops/macbook-neo-hands-on-apples-599-laptop-feels-shockingly-great-142313318.html?src=rss

The $599 MacBook Neo is Apple’s cheapest Mac laptop yet

Meet the MacBook Neo, Apple’s long-rumored low-cost Mac. Powered by the A18 Pro chip from the iPhone 16 Pro series, the $599 MacBook Neo is Apple’s first attempt at delivering a genuinely affordable Mac laptop. (Ironically, it comes after Apple raised the base prices of the new MacBook Air M5 and MacBook Pro M5 Pro/Max.) It’s well below the $1,099 MacBook Air, but Apple didn’t skimp on the design.

For $599 you get 256GB of storage and no Touch ID on the keyboard; another $100 doubles the storage and adds Touch ID. All models of the MacBook Neo ship with an extremely scant 8GB of RAM — but at this price, we can withhold judgement on whether that’s enough until we put this thing though some testing.

The A18 Pro chip includes a 6-core CPU, 5-core GPU and 16-core Neural Engine — based on pure numbers that’s far behind what you’ll get with a current M-series processor, but again it may be enough juice for the basic computing tasks this laptop seems geared towards.

There’s still a sturdy aluminum case, with no cheap plastic to be seen. It includes a 13-inch Retina display, a 1080p webcam, two USB-C ports, a headphone jack and optional Touch ID. You’ll need to use one of those ports for charging, as there’s no MagSafe connector on this MacBook. The side-firing speakers support Dolby Atmos playback. And the MacBook Neo comes in four colors than usual: silver, indigo, blush and citrus. The keyboard is color-matched to the case, too.

The display appears to be fairly basic. The 13-inch LCD has a 2,408-by-1,506 and 500 nits of brightness. There’s no True Tone features for adjusting the screen’s color temperature to your surroundings; this is the first display Apple has released in years without that feature. It also doesn’t support the P3 wide color gamut, another feature present on most other Apple screens.

Another place Apple cut costs is the trackpad. All Mac laptops besides the Neo have a “Force Touch” trackpad that doesn’t actually move. Instead, Apple’s Taptic Engine provides subtle haptic feedback to confirm various actions. It can also sense pressure. Those features are absent on the MacBook Neo — it’s a more standard throwback of a trackpad that physically moves when you click it.

And while its mobile chip isn’t nearly as powerful as the Air’s M4, it’s still fast enough to handle many productivity tasks without much trouble. As we argued last week, the Neo could just be the cheap MacBook to tempt over Windows users disgruntled with Microsoft’s AI obsession.

It’s easy to view the MacBook Neo cynically as a sign that Apple is running out of ideas. But given how many PC options there are between $500 and $1,000, it simply makes sense for Apple to offer something in that range. The company experimented with a low-cost offering by selling the the older M1 MacBook Air at Walmart for $700 in 2024, which later went down to $650 last year. The only question now is how long Apple can maintain its prices, as the AI-induced RAM shortage will likely lead to some increases this year. HP claims RAM now accounts for a third of its PC costs, double the amount from last year.

As with everything else Apple announced this week, the MacBook Neo is up for pre-order today, and it’ll ship on March 11.

This article originally appeared on Engadget at https://www.engadget.com/computing/laptops/the-599-macbook-neo-is-apples-cheapest-mac-laptop-yet-141028666.html?src=rss

The Only iPhone Apps Worth Downloading This Month

The Only iPhone Apps Worth Downloading This Month Essential iPhone apps to boost productivity and creativity in 2026

Your iPhone is more than just a communication device—it is a versatile tool designed to help you stay productive, creative, and organized. By integrating the right apps, you can unlock its full potential and tailor it to your unique needs. From media editing and note-taking to performance tracking and file sharing, these carefully selected apps […]

The post The Only iPhone Apps Worth Downloading This Month appeared first on Geeky Gadgets.

Posted in Uncategorized

Astell&Kern Just Killed the Touchscreen With Two Knobs and $2,000

Physical controls are having a moment. Volkswagen and Subaru are bringing back buttons and dials after years of touchscreen regret. Ferrari’s first EV was designed with Jony Ive’s studio around toggle switches and analog-style gauges. Across the design world, the message is clear: tactile isn’t nostalgia, it’s better design.

The Astell&Kern PD20 arrives right in the middle of this shift, and it might be the purest expression of it yet. This $1,970 portable digital audio player could have easily been just another black rectangle with a touchscreen. Instead, Astell&Kern built what it calls a “Sound Lab Control,” a device whose entire design philosophy revolves around physical interaction. Two wheels sit on top of the player, one for volume and one for sound tuning, positioned symmetrically like the controls on a vintage mixing console. On the side, physical slide switches let you toggle between amplifier modes and current levels without ever touching a menu. An LED ring around the power button glows different colors depending on the bit depth of whatever you’re playing. The whole thing is machined from aluminum and feels like something an engineer would be proud to leave on a desk.

Designer: Astell&Kern

The PD20’s signature feature, the Sound Master Wheel, offers 160 steps of EQ adjustment across bass, midrange, and treble. That means you can nudge your sound profile in tiny, precise increments while a song is playing, feeling each click of the wheel under your fingertip. It’s the kind of control that a touchscreen slider simply can’t replicate. You don’t need to look at anything. You don’t need to navigate a settings page. You just reach up and turn.

But the PD20 isn’t just a design exercise in retro appeal. Underneath all those physical controls is genuinely forward-thinking audio engineering. Astell&Kern partnered with Audiodo, a Swedish audio company, to build what they call Personal Sound, a system that uses included earphones to run a hearing test and then generates a custom sound profile matched to your specific ears. It compensates independently for left and right channels, which means the equalization isn’t generic. It’s calibrated to how you, personally, perceive sound. No other portable player on the market does this.

The hardware backs up the ambition. Four ESS ES9027PRO DACs run independently in a quad configuration, and a triple amplifier system lets you switch between Class A, Class AB, and a hybrid mode using a physical slider. Class A delivers that warm, rich analog texture that audiophiles love. Class AB is more efficient and dynamic. The hybrid splits the difference. You can even adjust the amplifier current across three levels to match whatever headphones you’re using, from sensitive in-ear monitors to power-hungry planar magnetics.

Storage won’t be a bottleneck either. The PD20 comes with 256GB built in, expandable to 1.5TB via microSD if you’re the type who carries around a lossless library. It handles everything from standard MP3s up to 32-bit/384kHz PCM and native DSD256 files: formats so high-resolution that most people can’t actually hear the difference, but audiophiles will appreciate having the headroom. There’s also built-in streaming support for Tidal, Qobuz, and other high-res services, which means you’re not locked into offline playback only. The touchscreen is there when you need it for navigation and track selection, but it’s deliberately kept secondary to the physical controls that define the experience.

It’s a lot of capability packed into a device you can hold in one hand. And I think that’s the point. The PD20 represents a growing understanding across the tech and design industries that physical controls aren’t a step backward. They’re a different kind of intelligence, one rooted in muscle memory, tactile feedback, and the human preference for tools that feel like extensions of ourselves rather than obstacles between us and what we’re trying to do.

The dedicated music player, as a category, has always been a niche product. Most people are perfectly happy streaming from their phones. But the PD20 isn’t really competing with your phone. It’s competing with the idea that every interaction with technology needs to happen on a flat piece of glass. For $1,970, you get a beautifully built object that invites you to touch it, turn it, and shape your music with your hands. In a landscape full of featureless screens, that feels like a radical proposition.

The post Astell&Kern Just Killed the Touchscreen With Two Knobs and $2,000 first appeared on Yanko Design.

Combining Claude Code & Obsidian Notes for Faster Retrieval & AI Memory

Combining Claude Code & Obsidian Notes for Faster Retrieval & AI Memory Obsidian graph view showing connected notes after Claude Code adds links between projects, research, and daily pages.

Combining Claude Code with Obsidian creates a structured yet adaptable system for managing information and projects. In a recent breakdown, Chase AI explores how this integration uses Obsidian’s markdown-based “vault” for organizing interconnected notes alongside Claude Code’s automation capabilities. For example, Claude Code can automatically generate and link files within Obsidian, streamlining workflows and reducing […]

The post Combining Claude Code & Obsidian Notes for Faster Retrieval & AI Memory appeared first on Geeky Gadgets.

Posted in Uncategorized

M4 iPad Air vs. M5 iPad Pro: Apple Just Made the Choice Much Harder

M4 iPad Air vs. M5 iPad Pro: Apple Just Made the Choice Much Harder M4 iPad Air vs. M5 iPad Pro

Choosing between the M4 iPad Air and the M5 iPad Pro requires a careful evaluation of your priorities, whether they lean toward affordability or premium features. Both devices represent significant advancements in performance and connectivity, but they cater to distinct user groups. Understanding their differences will help you make an informed decision tailored to your […]

The post M4 iPad Air vs. M5 iPad Pro: Apple Just Made the Choice Much Harder appeared first on Geeky Gadgets.

Posted in Uncategorized