The best laptops you can buy in 2026, tested and reviewed

Choosing the best laptop can be a bit of a challenge, especially when “good enough” now covers everything from entry-level Chromebooks for college students to premium machines built for serious multitasking and heavier creative work. Specs can blur together fast, but a few basics still matter, like processing power, battery life and whether you’re getting enough storage for the long haul. For many people, that means looking for something that lands in the sweet spot with modern ports, a solid display and at least a 512GB SSD so you’re not juggling external drives a month after you bring your new laptop home.

Out of all of the notebooks we've tested and reviewed recently, we consider Apple's 13-inch MacBook Air M4 to be the best laptop for most people, and this is still the case for our top picks to start off the new year. It's powerful enough to handle most tasks (even light video editing); it has a great screen and built-in speakers; and its battery could last over 18hours (depending on what you're doing, of course). The MacBook Air M4 is also one of the lightest and thinnest systems we've reviewed, and it's dead silent, thanks to a fanless design.

Of course, not everyone wants a MacBook, and there are excellent Windows laptops and Chromebooks out there, too. Windows systems offer a range of configurations, from budget to high-end UHD screens with stunning IPS panels that boast high nits for vivid brightness. Chromebooks, on the other hand, tend to be more affordable and are great for users who mostly work online. Whether you need a powerhouse for creative work, a compact system for note-taking, or a laptop that can handle family movie night, there’s something for everyone in today’s laptop market.

Depending on the type of laptop you’re looking to buy, there are some specs we think you should look for to get a machine that’s powerful enough for your needs and future-proof for the next couple of years (at least). Here's a cheat sheet for you to use when you're shopping.

  • At least M2 processor

  • At least 16GB of RAM

  • At least 256GB of SSD storage

  • The most recent generation processor available from Intel or AMD

  • At least 16GB of RAM

  • At least 256GB of SSD storage (512GB SSD is a safer baseline if you plan to keep lots of files locally)

  • Intel Core i processor

  • At least 8GB of RAM (4GB is the bare minimum for a basic Chromebook)

  • At least 128GB of storage, preferably a SSD

  • At least AMD Ryzen 9000 series or Intel 14th Gen Core CPU

  • At least 16GB of RAM (ideally 32GB if you can swing it)

  • At least 1TB of SSD storage

  • For GPU recommendations, check out our guide to buying the best GPU for your needs

  • The most recent generation processor available from Intel or AMD

  • At least 8GB of RAM

  • At least 256GB of SSD storage (consider a 512GB SSD if you can swing it)

Engadget has been reviewing laptops for two decades, and while the definition of what a portable PC is has changed considerably since, our obsession with testing their limits and serving up informative buying advice remains the same. Be it a hybrid tablet like Microsoft's Surface machines, a rotating 2-in-1 convertible like HP's Spectre x360s or a plain old clamshell notebook, our review process follows similar beats. How does it look and feel? How fast is it? Whether it’s a Windows device powered by an Intel Core i5 or higher, a MacBook or a Chromebook, we aim to answer the most important question: Is it actually worth your hard-earned cash? We also pay close attention to portability, webcam quality and display features, including IPS panels and nits of brightness, as they can make a big difference in daily use.

There's a good chance you've already committed to an operating system, but my advice is to be as flexible as possible. These days, most major software is compatible with both Macs and PCs. (Of course, it's another story if you've become dependent on an Apple-only app like Final Cut Pro.) Web-based apps, naturally, will work on any platform with an internet browser.

If you're an Apple-loyalist, there aren't many reasons to consider Windows laptops (unless you want a secondary gaming machine). But for Windows users, macOS is becoming more tempting every year. Apple's MacBooks, powered by its M-series Silicon chips, are among the fastest and most efficient laptops we've ever seen. They're incredibly well-built and have outstanding battery life to boot. MacOS itself is also an easy platform to learn, especially if you're used to iOS and iPadOS.

That brings up another point: iPhone users may want to consider Macs because of the seamless integration with Apple's other platforms. You can't respond to iMessage conversations easily or hop into FaceTime chats on Windows PCs, but doing so is simple on Macs. (Microsoft's Phone Link app lets you send iOS users individual texts, but not media or group chats.) Android users, meanwhile, may be better off with Windows, as Phone Link can make calls, synchronize all your texts and also access your phone's photos.

If cloud gaming is your priority, Windows laptops with NVIDIA’s GeForce Now or Xbox Cloud Gaming compatibility may offer more flexibility and decent performance, especially when paired with fast internet speeds. Chromebooks also make a compelling case here as an affordable, lightweight solution for casual cloud gaming sessions.

As for whether you’ll want a PC with a dedicated Copilot AI button on the keyboard, that depends on how often you see yourself using Microsoft’s generative tools. Given we’re only just seeing the first slate of AI PCs, it would be wiser to wait out the hype and see what improvements might come over time.

And what about ChromeOS? Chromebooks are a smart and (typically) inexpensive way to do things like web browsing and hopping on a few video chats, but for most, they're not the best choice as a primary computer. There aren't many apps or games that work offline, and they also don't work with powerful software suites like Adobe's (you can use the stripped-down Adobe Express and Photoshop online tools, though).

Chromebooks are great secondary machines to use alongside a more powerful Mac or PC, and they're popular in schools because they're cheap and easy for IT workers to manage. And if all you need is web browsing access, or a notebook for a kid, a Chromebook might be enough.

If, for some reason, you’re looking for a powerful ChromeOS system, there are also Chromebook Plus models to consider. These machines sport faster processors and more RAM than typical Google notebooks, and they can also tap into a few of the company’s online AI features, like AI image generation and photo processing.

You can expect to spend between $1,000 and $1,800 for a new laptop these days, depending on the configuration. If you're looking for more of a workhorse, that could cost you well over $2,000 for additional RAM, storage, as well as a beefier graphics card and CPU. But you can also find some good laptops under $1,000 if you're willing to overlook build quality (or buy a refurbished or previous generation machine, which we highly recommend). For entry-level systems, you’ll often have to decide whether you’d rather prioritize processing power or storage, especially if 512GB SSD upgrades bump the price. Systems with AMD chips tend to come in cheaper than their Intel counterparts, but the bulk of their cost will come down to other components like RAM and storage.

I’ve included our favorite affordable model in this best laptop buying guide, but we have a list of the best budget laptops that you can check out as well.

So how portable do you want your laptop to be? That's the ultimate question you need to ask when choosing between various screen sizes. 13-inch machines have become a solid starting point for most shoppers — it's enough real estate for the majority of tasks like emailing and writing, and it also helps keep machines relatively light (typically between two to three pounds). Thanks to manufacturing advancements, these dainty machines sometimes even come with larger screens (the smaller MacBook Air actually has a 13.6-inch display).

If you have trouble seeing fine text, we’d recommend going for a display larger than 13 inches. ASUS’s Zephyrus G14 is a solid 14-inch option for gamers, and we’re also seeing more productivity-focused machines aim for that size, like the Dell 14 Premium and MacBook Pro. While 14-inch notebooks are a bit heavier than 13-inch models, coming in between three to four pounds, their screens are noticeably roomier.

For artists, or anyone else who needs a large canvas, a 15-inch laptop may make the most sense. They typically weigh between 3.5 and 4.5 pounds, but that extra heft may be worth it to fit wider video editing timelines or Photoshop windows. And, as you'd expect, you'll also pay a bit more for a 15-inch notebook compared to smaller ones (the 15-inch MacBook Air starts at $1,199, while the smaller model goes for $999). PC makers are also replacing 15-inch systems with 16-inch versions, which will give you even more space to work.

If you're in the market for a business laptop, size and portability might be key considerations. A lightweight yet powerful system with a long battery life can make a world of difference if you travel frequently for work.

You can still find laptops with 17-inch or 18-inch screens, but those are typically gaming systems or souped-up workstations. They're not meant for mere computing mortals.

These days, most laptops ship with a few USB-C ports, which can handle both charging and speedy data transfers. Apple's MacBooks also include a separate connection for MagSafe power, and you'll find custom power connections on some PCs like Microsoft's Surface. Older USB Type-A connections are less common now, but they still pop up in systems like HP's Spectre x360 14, as well as many models from ASUS.

For gamers or creators who rely on discrete graphics, ensuring your laptop has the right ports for external monitors or GPUs is crucial. DisplayPort or HDMI connections can also ensure you’re ready for dual- or multi-screen setups for more immersive experiences. Similarly, if you want to save high-resolution files or install multiple games, you might need to consider additional hard drive space; external hard drives are pretty affordable, as long as you have a proper port to connect them.

If you're a fan of wired headphones, it's worth keeping a close eye on headphone jack availability. They usually include a USB-C to 3.5mm adapter, but that's a clunky solution, and it also takes up a USB port. Sure, most people use wireless earbuds and cans today, but it's still helpful to have a wired one around for when those devices run out of juice.

Most laptops today offer Wi-Fi 6 or 6E and Bluetooth 5.0 or later, which should mean faster and more stable connections if you have compatible routers and devices. While Wi-Fi 7 routers have started appearing, that spec hasn't made its way into laptops yet. As for cellular coverage, there are notebooks like the Surface Pro 9 and Samsung Galaxy Book models that offer integrated 5G. But from our testing, that feature may not be worth the cost of a separate data plan. Instead, you could tether to your smartphone or invest in a wireless hotspot that can keep multiple devices online.

A laptop's battery life depends on several factors: The power draw from the screen and other hardware, the optimizations used to avoid unnecessary power drain, and, of course, the size of the actual battery. One of our previous favorite systems, the Dell XPS 13, lasted 13 hours and 15 minutes in the PCMark 10 battery benchmark. In real-world testing, I was able to use it for a day and a half without needing a recharge. The MacBook Air 13-inch, meanwhile, more than 18 hours in our benchmark and kept running for more than two work days of my typical workflow. In general, you should expect a modern laptop to last at least eight hours.

If battery life is your absolute priority, I'd strongly suggest looking at Macs over Windows PCs. Apple's M-series chips are essentially mobile hardware, with all of the power efficiency you'd expect from something originally designed for phones. Qualcomm’s upcoming Snapdragon chips could help Windows PCs compete with Apple’s astonishing battery life, but we’ve yet to see those in action. Chromebooks also typically get decent battery life (as long as you don’t overstuff them with power-draining tabs).

A laptop's refresh rate refers to the amount of times its screen is cycled every second. Modern displays like IPS LCDs and OLEDs support 60Hz refresh rates at a minimum, but we're seeing more devices offering 120Hz, 240Hz and beyond. The higher the number, the faster the screen is refreshed, which ultimately leads to a smoother experience while mousing around or scrolling through web pages. (If you want to get a sense of what a slow refresh rate looks like, just grab an e-reader like the Kindle and try to flip between book pages.)

While high refresh rates used to be reserved for gaming laptops, nowadays we're seeing more mainstream machines like the Dell 14 Premium offer 120Hz (or variable rates that move between 60Hz and 120Hz).

If you’re buying a new laptop, you’ll want to make sure it’s powered by the latest CPUs so you’re not short on processing power a year from now. For Windows PCs, that includes Intel’s Core Ultra chips for thin-and-light machines or the 14th-gen HX chips for beefier systems. The Core Ultra series have NPUs for handling AI tasks, while the HX hardware does not – they’re based on Intel’s previous chip architecture, and they’re more focused on delivering raw horsepower. Intel's older 13th-gen and 12th-gen laptop chips also don't have NPUs, so keep that in mind if you're looking at used systems.

You'll also see AMD's Ryzen 8000 and 9000 chips in plenty of new systems like the ASUS Zephyrus G14 and Razer Blade 14. Those CPUs mainly target gaming laptops and high performance systems, while you'll still find AMD’s older Ryzen 7000 chips in ultraportables. AMD's main advantage is that its chips also include Radeon graphics, which are far more capable than Intel's Arc hardware (though those are getting better).

Qualcomm’s new Snapdragon X Elite and X Plus are also an option in Copilot+ PCs (more on those below). Since they’re based on mobile chip designs, they’re likely also more power efficient than AMD and Intel’s hardware. In the past, we’ve avoided recommending Snapdragon chips because they led to a slow and frustrating Windows experience. But Microsoft claims it’s rebuilt Windows 11 around Snapdragon’s Arm-based architecture, which should lead to far faster performance and better app compatibility.

As for Apple's laptops, you'll be choosing between the M4 Pro, M4 Max and M5, each of which is progressively more powerful.

On the graphics side of things, a GPU, or graphics processing unit, is the component that communicates directly with a laptop's display. Laptop CPUs all have some form of integrated GPU: Intel has either its standard graphics or beefier Arc hardware, while AMD's chips include fast Radeon mobile graphics. If you want to play demanding games at high speeds (measured in frames per second, or fps), or if you need some extra power for rendering video or 3D models, you can configure a laptop with a dedicated GPU like NVIDIA's RTX 40-series hardware or AMD's Radeon RX 7000. Just be sure to leave room in your budget if you want a powerful GPU, as they typically add $300 or more to the cost of a laptop.

Apple's M-series chips, meanwhile, have GPU cores that can perform as well as NVIDIA’s and AMD's lower-end dedicated GPUs. That's quite the accomplishment for systems like this (especially the MacBook Air and 14-inch MacBook Pro), and it's another reason we highly recommend Apple's notebooks.

Simply put, an AI PC is a computer equipped with a neural processing unit (NPU), which is designed to handle AI-related tasks. Much like how GPUs tackle heavy-duty gaming and rendering workloads, NPUs are designed to handle the complex math necessary for AI workloads. They’re also far more power efficient than CPUs or GPUs, which could lead to better battery performance in laptops. While many factors go into NPU performance, for the most part we measure their potential speed by TOPS (tera operations per second).

We were primed for AI PCs based on the chips Intel and AMD announced in 2023. Intel unveiled its "Core Ultra" CPUs in December, its first to include an NPU for AI work. AMD also announced its Ryzen 8040 AI mobile chips that month (and it couldn't help but say they were faster than Intel's new hardware). But in May, Microsoft announced its Copilot+ initiative, which is pushing major PC makers to deliver premium AI PCs with specifications including 16GB of RAM, 256GB SSDs and NPUs with at least 40 TOPS of AI performance.

Copilot+ is more than just a marketing term: Microsoft is also launching AI-powered features in Windows 11 that take advantage of powerful NPUs. That includes Recall, which can help you locate anything you’ve done on your PC (whenever it finally launches), as well as Cocreator in Paint, which can generate AI images based on text prompts and doodles.

If you buy an AI PC that isn’t Copilot+ certified, you’ll still be able to use some features like Windows Studio Effects, which can blur your background in video calls or keep you in frame. Developers like Adobe and Audacity are also building features into their apps that can take advantage of NPUs.

At the time of this post, Chromebook Plus notebooks can also access a few of Google’s online AI features, like image generation and photo processing.

The ThinkPad X9-14 Aura Edition is a great spiritual successor to the ThinkPad X1 Carbon, offering the best that business laptops have to offer. That includes long battery life packed into a thin and light chassis. This is an optimal ultraportable business laptop.

While the price might give you some pause, we tested the lowest configuration, and found that the X9-14’s performance is excellent for casual business users. The only issue with quality is that the keyboard is lacking. It’s mushier than we’d like, which could get a bit tiresome throughout the day. You’ll still miss out on a USB Type-A port, so you may need to carry a Type-C hub with you.

Where the ThinkPad X9-14 will win you over is its bold OLED screen. Combo that with its well-rounded audio, and the ThinkPad X9-14 makes for an excellent multimedia device in and out of the workplace.

Aside from its lovely OLED screen, the ASUS Zenbook 14 OLED doesn't stand out from the crowded laptop field in any way. It just looks dull and boring, especially compared to the strikingly beautiful ASUS Zephyrus G14, which also came out this year. While you can probably find the Zenbook 14 for a decent price, I'd recommend holding out for something with a bit more personality (and with a less wobbly screen hinge).

The Razer Blade has almost everything you'd want in a 14-inch gaming notebook, but it's far pricier than the Zephyrus G14 on this list, and it doesn’t even have an SD card reader. It would be a solid competitor once its price falls a bit, and it's certainly a great option if you just have to have a jet-black laptop.

Framework gave its modularity magic to the Laptop 16, delivering a gaming notebook where almost every single component is user replaceable. But you'll have to pay a pretty penny to snag it with upgraded hardware, and its optional Radeon 7700S GPU was surprisingly slow.

The Alienware m16 r2 has been revamped with a slimmer case, but it’s otherwise a fairly typical gaming laptop. It’s a solid option for Alienware fans, but you’ll find better hardware and deals elsewhere.

The Zenbook Duo is a fascinating dual-screened notebook, and according to my colleague Sam Rutherford it’s the first of its kind that’s worth buying. But its unique hardware isn’t really meant for mainstream consumers, and Windows 11 still doesn’t support multi-screen setups well enough to make full use of the Zenbook Duo’s ample canvas.

Dell’s XPS 16 is big and beautiful, but it’s far too expensive compared to the competition. Plus, it uses a capacitive row of function keys that you basically can’t see under bright light and has too few ports for a machine of this size.

See Also:

It’s hard to come up with an average battery life for laptops, since that will ultimately depend on what you’re doing with them. An ultraportable like the MacBook Air that sips power can last around 20 hours in our battery benchmark, and around two full work days of real-world usage. But a gaming laptop may last only a few hours if you’re actively playing something while on battery. At this point, Macs are delivering far better battery life than PCs, thanks to Apple’s Silicon chips, but Microsoft claims Copilot+ systems with Qualcomm chips will also get over 20 hours of batter life.

The more RAM you have, the more things your computer can do simultaneously. For that reason, we recommend buying PCs and Macs with at least 16GB of RAM. That gives you enough memory to have several applications open at once, as well as web browsers filled with RAM-hogging tabs. Many PC games also require at least 16GB of RAM. While you could use a system with 8GB of RAM for basic tasks, you’ll quickly run into slowdowns and error messages as your apps stack up. Many laptops, especially ultraportables, don’t let you upgrade RAM, too – so you’ll have to buy an entirely new computer if you didn’t equip enough memory at the start.

If you’re a hardcore gamer, programmer or planning to render videos or 3D models, then you may want to go for 32GB of RAM or more. And if you just need a secondary laptop for lighter work – perhaps a no-frills system for writing – then you can probably get by with 8GB. Just be sure to keep those browser tabs in check.

There is no one-size-fits-all solution when it comes to laptop storage. You’ll typically find configurations between 256GB and 1TB SSDs (solid state drives) on most laptops, and I’d recommend most people get at least 512GB. That’ll be enough space for large apps, music and video files without stressing your system too much. If you’re a media hoarder, or want to play a ton of games, then it’s definitely worth getting a 1TB SSD.

If you’ll mainly be streaming your shows and music, and would rather invest in RAM or other hardware, then 256GB of storage would be serviceable. I’d recommend staying away from any machine with 128GB of storage though. Most of that will be taken up by the operating system, and you’ll likely run into issues cramming in large apps after a few months.

We recommend springing for extra built-in storage or investing in a portable SSD for backing up your most important files. It's also worth noting that Chromebooks tend to come with less built-in storage — 32GB, 64GB or 128GB — since ChromeOS encourages users to save their files in the cloud rather than on the device. In that case, 128GB is plenty.

You can expect to spend between $1,000 and $1,800 for a typical 13-inch laptop today. As I explained above, you'll pay more if you want to stuff in more RAM or better GPU hardware. But you can also find deals below $1,000 if you look for refurbished or older-generation models.

Simply put, macOS is the operating system in all of Apple's notebooks and desktops, while Windows powers the vast majority of PCs. You'll also find Chromebooks running Google's ChromeOS, but those are basically just web browsers running on top of Linux.

Debating the differences between Windows and Macs is something PC nerds have been doing since the '80s, so we won't be declaring a winner here. There are some small, negligible distinctions, like using a Command versus a Control key, how file explorers work and concerns about viruses and security. For the most part, those are minor issues or have become moot thanks to better built-in security.

But if you care more about playing the newest games, you'll want to have a Windows system. If you're more focused on creative apps, like Photoshop, Premiere and Final Cut Pro, then macOS may be a better fit (especially if you're running an iPhone).

There is no single "best" laptop brand, but judging from this guide alone, we're generally impressed by notebooks from Apple, Dell and ASUS. They all offer fast, reliable and sturdy machines. HP also makes some eye-catching devices if you want an option that’s the most aesthetic. Those four brands, along with Lenovo and Acer, dominate laptop sales worldwide. We'd avoid systems from any retail store brands, or companies that don't have a major presence in the US.

October 2025: Updated to add the latest MacBook Pro.

September 2025: Added a new "specs to look for" section.

August 2025: Updated our top picks to include the Dell 14 Premium.

May 2025: Updated to ensure top picks and details are still accurate.

March 2025: Updated to include the M4-powered MacBook Air.

November 2024: Updated to include the M4-powered MacBook Pros.

August 2024: Updated to include the Lenovo ThinkPad X1 Carbon Gen 12.

This article originally appeared on Engadget at https://www.engadget.com/computing/laptops/best-laptops-120008636.html?src=rss

Tesla is killing off its Model S and X cars to make robots

Tesla will “basically stop the production” of its Model S and X electric vehicles next quarter, CEO Elon Musk has announced at the automaker’s earnings call for the 2025 fiscal year. “It’s time to bring the Model S and X program to a end with an honorable discharge, because we’re really moving into a future that’s based on autonomy,” Musk said. You can still buy the vehicles as long as there are units to be sold, and Tesla promises to support them for as long as people have them. Once they’re gone, though, they’re gone for good, because Tesla is converting their production space in the company’s Fremont factory into a space for the manufacturing of Optimus humanoid robots.

Model S is Tesla’s second vehicle and has been in production since 2012, while the Model X SUV has been in production since 2015. Their shine has faded over the years, however, and the newer Model 3 and Y now make up the bulk of the company’s sales. For the entirety of 2025, for instance, Tesla delivered 1,585,279 Model 3 and Y vehicles but only sold 418,227 Model S and X units. The company also had to stop selling Model S and X in China in mid-2025, because they were being imported from the US and were subject to China’s tariffs that were put in place in response to US President Donald Trump’s tariffs on imported goods.

In the call, Musk said that Tesla’s long-term goal is to be able to manufacture 1 million Optimus robots in the current Model S and X production space. At the World Economic Forum in Davos, Switzerland a few days ago, the CEO announced that Tesla will start selling Optimus to the public by the end of next year. Musk has big plans for Optimus and once said that it’s bound to become the “biggest product of all time,” bigger than cellphones, “bigger than anything.” But the humanoid robot has been failing to live up to the hype during demonstrations, and Musk is known for his overly optimistic timelines.

The company’s earnings report has also revealed that Tesla invested $2 billion in Musk’s other company, xAI. Tesla’s shareholders notably sued Musk in 2024 for starting xAI, which they argued is a direct competition to the automaker. The CEO has been claiming for years, after all, that Tesla is an AI company and not just an EV-maker. Still, Tesla’s shareholders approved Musk’s $1 trillion pay package in late 2025 on the condition that the company reaches a market value of $8.5 trillion.

This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/tesla-is-killing-off-its-model-s-and-x-cars-to-make-robots-010621101.html?src=rss

Halide co-founder joins Apple’s design team

Apple picked up an intriguing new member for its design team today in Sebastiaan de With, co-founder of the iPhone camera app Halide. He announced the move today on Threads, adding, "So excited to work with the very best team in the world on my favorite products."

The Halide app has caught our eye at Engadget at several points over the years. de With also is co-founder of Lux, which is Halide's parent company. The other Lux apps also have an emphasis on photography and videography, particularly on Apple devices. Prior to Halide, de With had done other work at Apple, collaborating on properties including iCloud, MobileMe and Find My apps. It's unclear if his exit will mean any notable changes for Halide, or for the Lux apps Kino, Spectre and Orion.

For a long time, Apple's design philosophy was personified by Jony Ive, who left the company in 2022. Since his departure, no single person has emerged as the face and voice of Apple's attitude toward design, which could be why recent moves such as Liquid Glass have been met with deeply divided reactions.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/halide-co-founder-joins-apples-design-team-235023416.html?src=rss

Mark Zuckerberg says Reality Labs will (eventually) stop losing so much money

Mark Zuckerberg says there's an end in sight to Reality Labs' years of multibillion-dollar losses following the company's layoffs to the metaverse division earlier this year. The CEO said he expects to "gradually reduce" how much money the company is losing as it doubles down on AI glasses and shifts away from virtual reality.

Speaking during Meta's fourth-quarter earnings call, Zuckerberg was clear that the changes won't happen soon, but sounded optimistic about the division that lost more than $19 billion in 2025 alone. "For Reality Labs, we are directing most of our investment towards glasses and wearables going forward, while focusing on making Horizon a massive success on mobile and making VR a profitable ecosystem over the coming years," he said. "I expect Reality Labs losses this year to be similar to last year, and this will likely be the peak, as we start to gradually reduce our losses going forward."

The company cut more than 1,000 employees from Reality Labs earlier this month, shut down three VR studios and announced plans to retire its app for VR meetings. Meta has also paused plans for third-party Horizon OS headsets. Instead, Meta is doubling down on its smart glasses and and wearables business, which tie in more neatly to Zuckerberg's vision for creating AI "superintelligence." 

During the call, Zuckerberg noted that sales of Meta's smart glasses "more than tripled" in 2025, and hinted at bigger plans for AR glasses. "They [AI glasses] are going to be able to see what you see, hear what you hear, talk to you and help you as you go about your day and even show you information or generate custom UI right there in your vision," he said. 

Zuckerberg has spent the last few years laying the groundwork for pivoting Meta's metaverse work into AI. He offered one example if what the means for Meta’s Horizon app. 

"You can imagine … people being able to easily, through a prompt, create a world or create a game, and be able to share that with people who they care about. And you see it in your feed, and you can jump right into it, and you can engage in it. And there are 3D versions of that, and there are 2D versions of that. And Horizon, I think fits very well with the kind of immersive 3D version of that.

“But there's definitely a version of the future where, you know, any video that you see, you can, like, tap on and jump into it and, like, engage and kind of like, experience it in a more meaningful way. And I think that the investments that we've done in both a lot of the virtual reality software and Horizon … are actually going to pair well with these AI advances to be able to bring some of those experiences to hundreds of millions and billions of people through mobile."

One thing Zuckerberg didn’t mention, though: the word “metaverse.”


This article originally appeared on Engadget at https://www.engadget.com/social-media/mark-zuckerberg-says-reality-labs-will-eventually-stop-losing-so-much-money-222900157.html?src=rss

Astronomers share new insights about the early universe via the Webb Space Telescope

Researchers using the James Webb Space Telescope have found a galaxy that is offering new data about the early stages of the universe's existence. The latest discovery shared by astronomers is about a bright galaxy dubbed MoM-z14. According to the team, this galaxy existed 280 million years after the Big Bang. 

The sounds like a long time, but in the context of the universe's estimated 13.8 billion years of existence, that's actually one of the closest examples astronomers have found to the Big Bang's occurrence. As a result, MoM-z14 can offer some insights and some surprises about what the early stages of the universe entailed.

"With Webb, we are able to see farther than humans ever have before, and it looks nothing like what we predicted, which is both challenging and exciting," lead author Rohan Naidu of Massachusetts Institute of Technology said. The findings about this galaxy were published in the Open Journal of Astrophysics.

The scientists were able to date MoM-z14 with Webb's Near-Infrared Spectrograph instrument, analyzing how light from the galaxy changed wavelengths as it traveled to reach the telescope. One of the initial questions sparked by this bright galaxy centers on the presence of nitrogen. Some early galaxies, including MoM-z14, have revealed higher nitrogen concentrations than scientists had projected was possible. Another topic of interest is about reionization, or the process of stars producing enough light or energy to permeate the dense hydrogen fog that existed in the early universe. 

“It’s an incredibly exciting time, with Webb revealing the early Universe like never before and showing us how much there still is to discover” said Pennsylvania State University graduate student and team member Yijia Li.

This article originally appeared on Engadget at https://www.engadget.com/science/space/astronomers-share-new-insights-about-the-early-universe-via-the-webb-space-telescope-213311848.html?src=rss

February’s PS Plus Monthly Games include Undisputed and Subnautica: Below Zero

We’ve somehow almost reached the end of January already, which means it’s time for Sony to divulge the list of PlayStation Plus Monthly Games for February. They are Undisputed, Subnautica: Below Zero, Ultros and Ace Combat 7: Skies Unknown. If you have a PS Plus subscription on any tier, you can claim these starting on February 3. After claiming them, these games will stay in your library as long as your PS Plus plan remains active. 

Undisputed (PS5) is a 2024 boxing game with dozens of licensed fighters across several weight classes. They include legendary figures like Muhammad Ali and Sugar Ray Robinson as well as modern greats including Canelo Alvarez and Oleksandr Usyk. 

Subnautica: Below Zero (PS4 and PS5) is a spin-off from adventure survival game Subnautica. It has more land-based areas to explore than the original game and you’ll need to keep an eye on a body temperature meter to make sure you stay warm enough. 

I’ve been meaning to check out Ultros (PS4 and PS5) for a while and its inclusion here is almost enough to make me want to re-subscribe to PS Plus. It's a Metroidvania with a striking neon palette. As for Ace Combat 7: Skies Unknown (PS4), that could be a good way for folks to dip back into the long-running combat flight sim series (or try it for the first time) before Ace Combat 8: Wings of Theve arrives later this year.

PS Plus subscribers still have until February 2 to add the Monthly Games for January to their library. Those are Need For Speed Unbound, Disney Epic Mickey: Rebrushed and Core Keeper.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/februarys-ps-plus-monthly-games-include-undisputed-and-subnautica-below-zero-205100847.html?src=rss

Patreon creators have to switch to subscription billing by November, thanks to Apple

Patreon creators will need to make some changes soon, thanks to Apple. On Wednesday, Patreon said Apple has renewed its requirement that all Patreon creators must move to subscription billing. The deadline to do so is November 1, 2026.

Patreon's blog post announcing the change made it clear that it had no other choice. "We strongly disagree with this decision," the company wrote. "Creators need consistency and clarity in order to build healthy, long-term businesses. Instead, creators using legacy billing will now have to endure the whiplash of another policy reversal — the third such change from Apple in the past 18 months."

Up to this point, Patreon’s billing model has operated in a gray area, allowing its creators to charge fans outside the App Store without paying Apple’s fees. When the issue first surfaced, TechCrunch described it as stemming from how paid content was accessed (only some creators offered content that could be consumed in-app). On Wednesday, a Patreon representative described the gray area as being “because Apple’s In-App Purchase system doesn’t support some of Patreon’s longstanding billing models.”

But now Apple has reimposed its subscription mandate, eliminating the gray area. "We know that Apple is serious about enforcing this mandate," Patreon wrote. "Late last year, they blocked a Patreon app update and made it clear that in order to remain in the App Store, we have to comply with their billing requirement. Because millions of fans use iOS as their primary way to access Patreon and connect with creators, having our app blocked — or not available in the App Store at all — isn't an option."

Patreon’s "whiplash" description isn't hyperbole. Apple first announced the mandate in 2024. At that time, the deadline for all Patreon creators to make the switch was set to November 2025 — one that Patreon grudgingly accepted. But according to the company, Apple told it last May that the original 2025 deadline was no longer in effect. Now, it appears to have reversed that again.

If there's a silver lining, TechCrunch notes that only 4 percent of Patreon creators are using the affected (legacy) billing models. And fans can still bypass Apple's fees on iOS by joining via their iPhone's web browser. Patreon has much more detail for creators in its announcement post.

DAVOS, SWITZERLAND - JANUARY 21: U.S. President Donald Trump (R) speaks to Apple CEO Tim Cook (L) as he attends a reception for business leaders at the World Economic Forum (WEF) Annual Meeting on January 21, 2026 in Davos, Switzerland. The annual meeting of political and business leaders comes amid rising tensions between the United States and Europe over a range of issues, including Trump's vow to acquire Greenland, a semi-autonomous Danish territory. (Photo by Chip Somodevilla/Getty Images)
DAVOS, SWITZERLAND - JANUARY 21: U.S. President Donald Trump (R) speaks to Apple CEO Tim Cook (L) as he attends a reception for business leaders (Photo by Chip Somodevilla/Getty Images)
Chip Somodevilla via Getty Images

As for Apple, well, this familiar role of "Big, Bad App Store Taxman" pales in comparison to some of its other recent headlines. For starters, there was its removal of the ICEBlock app (and another that logged ICE arrest recordings) in October. At least as concerning is an app category that the “Privacy is a human right” company won't remove. Grok, X and (reportedly) dozens of other apps now allow iPhone owners to "digitally undress" real people, including children. 28 advocacy groups even called on the company to remove them, to no avail.

To top it all off, Tim Cook decided that Saturday — the day Alex Pretti was shot and killed by federal agents — would be a good time to attend the screening of Melania at the White House. He even posed for a selfie with accused rapist Brett Ratner, the film’s director.

Update, January 28, 2026, 5:22 PM ET: This story has been updated to clarify how the Patreon app operated in a gray area before Apple’s changes.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/patreon-creators-have-to-switch-to-subscription-billing-by-november-thanks-to-apple-203759852.html?src=rss

Native Instruments enters into insolvency proceedings, leaving its future uncertain

Music hardware and software manufacturer Native Instruments has entered into preliminary insolvency proceedings, according to a report by Create Digital Music. This is the company behind iconic software like Massive, Traktor and Kontakt and hardware like Maschine+. Native Instruments also owns the brands iZotope, Brainworx and Plugin Alliance.

We don't have many specifics as to what this entails and what the future of the company will look like. We do know that an administrator has been appointed to handle restructuring and, potentially, to sell off existing assets. Native Instruments employs hundreds of people and their fates also remain uncertain.

A private equity firm called Francisco Partners owns a majority stake in the company. It also owns majority stakes in entities like GoodRX and Verifone, among others. This isn't the first time Native Instruments has been forced into major restructuring. The company experienced plenty of layoffs and uncertainty between 2019 and 2020 before being purchased by private equity.

Again, we have no idea how this will shake out. It's possible that new investors will jump on board and it goes back to business as usual. It's also possible everything will be scrapped for parts and sold to the highest bidder.

We do know that subsidiary Plugin Alliance seems to be unaffected. It issued a statement on Facebook saying that it isn't involved with the proceedings and that operations will continue as normal. This means new plugins will be released, along with updates for current software.

Everything else is still up in the air. This is troubling for those who have heavily invested in the company's ecosystem of products. I'm one of them. Any hope I had for a hardware refresh of the Maschine+ just went out the window.

If the company's robust line of software goes up for sale, Akai is likely the best bet. It has already begun incorporating Native Instruments software into MPC machines.

This article originally appeared on Engadget at https://www.engadget.com/audio/native-instruments-enters-into-insolvency-proceedings-leaving-its-future-uncertain-183206826.html?src=rss

Google brings its Nano Banana image generator to Chrome

Following its recent AI makeover of Gmail, Google is bringing more Gemini-powered tools to Chrome. Starting today, a host of new features are rolling out for the browser, with more to come over the next few months. 

The first of the new features is a sidebar. Available to all Gemini in Chrome users, the interface allows you to chat with Gemini and keep a conversation going across multiple tabs. Google suggests the sidebar is useful for multitaskers. "Our testers have been using it for all sorts of things: comparing options across too-many-tabs, summarizing product reviews across different sites, and helping find time for events in even the most chaotic of calendars," the company writes. 

Now you can access Nano Banana, Google's in-house image generator, directly from Chrome. No need to go to the Gemini app.
Now you can access Nano Banana, Google's in-house image generator, directly from Chrome. No need to go to the Gemini app.
Google

The sidebar is also where you access the second new feature Google is adding to Chrome. Following its successful rollout within the Gemini app, Nano Banana, Google's in-house image generator, is available directly inside of the browser. With the addition, you won't need to open a new tab when you want Gemini to make you an AI image. You also won't need to download and upload a file when you want Gemini to edit an existing image for you. Instead, you can complete both of those tasks from any of your open tabs, thanks to the new sidebar.    

Looking forward, Google plans to bring Personal Intelligence, which debuted inside of the Gemini app at the start of January, to Chrome in the coming months. Once the feature arrives, it will allow the browser to remember past conversations you've had with Gemini. In turn, Google says this will lead to a more personalized Chrome. "Personal Intelligence in Chrome transforms the browsing experience from a general purpose tool into a trusted partner that understands you and provides relevant, proactive, and context-aware assistance," the company said.

In the meantime, Gemini in Chrome already supports Google's Connected Apps feature, which allows the assistant to pull information from the company's other services, including Gmail and Calendar. During a press briefing, a Google employee demoed this feature by asking Gemini to pull up the dates of when their children would be on March break. Without telling the assistant where to look, Gemini sourced the correct time frame from the employee's email inbox.    

A new sidebar interface allows Chrome users to access Gemini from any of their open tabs.
A new sidebar interface allows Chrome users to access Gemini from any of their open tabs.
Google

Last but not least, Google is previewing a new auto browse feature inside of Chrome. In the demo the company showed, an employee asked Gemini to find and buy them the same winter jacket they bought a few seasons ago. The assistant first drafted a plan outlining how best to tackle the request. It reasoned the best place to start was with a search of the employee's email inbox to determine the correct model and size of jacket. It then went shopping.

While Gemini was working on this task, the employee was free to continue browsing in Chrome. At several points in the process, the assistant would stop before continuing to obtain the employee's permission to move forward. For instance, it paused when it needed login credentials, and again when it needed a credit card number to complete the purchase. 

Judging from the demo, it will probably take you less time to do your online shopping and other browser tasks on your own. Google suggests the feature will appeal to those who are creatures of habit. Say you often order the same produce from a grocery delivery service every week, Gemini can automate the ordering. Plus, the feature is in preview, so early testers probably won't be too put off by Gemini's slow pace. In any case, Google AI Pro and Ultra subscribers in the US can try auto browse starting today.    

This article originally appeared on Engadget at https://www.engadget.com/ai/google-brings-its-nano-banana-image-generator-to-chrome-180000104.html?src=rss

French Ubisoft workers vote to strike

When deciding which video game to buy, "Is it fun?" is no longer the only consideration. Given the state of the industry, "Do I want to support this company?" is arguably more important. Take, for example, Ubisoft, where things seem to unravel more each day. After the floundering publisher floated even more layoffs this week, workers at its Paris headquarters said, "Enough is enough." They're now calling for a three-day strike.

Unions representing Ubisoft employees plan to strike from February 10 to 12. "With management being stubbornly entrenched in its authoritarian ways, we are calling Ubisoft employees across France to join this strike, along with the five unions present within the company," The Syndicat des Travailleureuses du Jeu Vidéo (Video Game Worker's Union) wrote in a statement.

The strike follows a series of heavy-handed cost-cutting moves at Ubisoft. It recently shut down its Halifax studio just 16 days after employees unionized. Last week, it closed its Stockholm studio and announced additional restructuring efforts worldwide. It also canceled six games and delayed seven others.

Then, earlier this week, the Assassin's Creed publisher proposed cutting 200 jobs at its Paris headquarters. Under French labor law, the company would organize the cuts through the nation's Rupture Conventionnelle Collective (RCC) process. It would require a mutual agreement between the company and the labor union.

Yves Guillemot, CEO and co-founder of Ubisoft, speaks at the Ubisoft Forward livestream event in Los Angeles, California, on June 12, 2023. The event features a look at upcoming Ubisoft games. (Photo by Robyn Beck / AFP) (Photo by ROBYN BECK/AFP via Getty Images)
Ubisoft CEO Yves Guillemot
ROBYN BECK via Getty Images

Adding even more fuel to the fire, Ubisoft will now require workers to return to the office five days each week. (The company had previously agreed to two work-from-home days per week.) Although Ubisoft framed the mandate as being about efficiency and collaboration, it's easy to view this as a cudgel to further reduce its headcount. One Ubisoft developer, who hinted as much while voicing his opposition to the mandate on LinkedIn, said he was suspended without pay for three days as a punitive measure.

The workers' union saw all of this and decided it was time to act. "We're calling for a HALT to management's obsession with penny-pinching and worsening our working conditions," the Syndicat des Travailleureuses du Jeu Vidéo wrote. "It's time for a real accountability from company executives, starting from the top! Without the workers, and generous public funding, Ubisoft would never have been able to grow this much. WE are Ubisoft, and WE are shutting it down February 10th to 12th!"

This article originally appeared on Engadget at https://www.engadget.com/gaming/ubisoft-173241918.html?src=rss