This Walnut Console Has Faders That Move Themselves to Match Your Lights

Smart home hardware has a quiet, persistent problem nobody bothers fixing: physical switches and sliders forget the truth the moment someone changes a light from their phone instead. A dial stays wherever it was left, even after the bulb it supposedly controls has dimmed to nothing through a voice command in another room. One maker’s walnut console solves that mismatch directly, using motorized faders that physically move themselves to match whatever’s actually happening in the house.

The mechanism borrows straight from professional audio mixing desks, where motorized faders have handled exactly this kind of state tracking for decades. A large aluminum knob on the console cycles through banks, each one representing a different room or light group, shown on a small built-in display. The moment a new bank gets selected, all four faders glide on their own to wherever that room’s lights currently sit, no manual resetting required.

Designer: Alex Dufetel (Sacreblue Studio)

That synchronization runs in both directions, which is the detail that actually matters here. Dim a bedroom light from a phone app while sitting on the couch, and the console’s fader for that room quietly slides to match, entirely unprompted. It’s a small piece of choreography that turns a static piece of furniture into something that stays honest about the state of a house, rather than just accepting whatever position it was left in.

Four buttons sit beside the faders, handling lighting presets rather than individual brightness levels. Their assigned function changes depending on which room bank happens to be active, so a single row of buttons effectively serves every room in the house without needing a dedicated switch panel screwed into every wall. Pressing the same physical button in different rooms triggers a completely different lighting mood each time.

Building and testing all of this against sixteen actual light fixtures scattered through a house would slow any project down considerably. Instead, a compact 4×4 grid of small diffused LEDs stands in for the real thing, with each row representing one room’s bank of four lights. That miniature rig let the whole system get debugged safely on a desk before ever touching a single fixture wired into the house’s actual power.

Materials do plenty of the storytelling here too. The body is solid walnut rather than injection-molded plastic, and the rotary knob along with the fader caps came off a CNC machine cut straight from aluminum stock. Even the current painted-wood faceplate, a placeholder ahead of a planned black anodized aluminum version, already reads closer to a finished audio interface than a hobbyist circuit board bolted into a project box.

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A ‘Wolverine’ DualSense controller so feral it makes the actual game look tame

I distinctly remember the Wolverine game hype. It’s quite literally why I bought a PS5… well, that and GTA VI. And then September rolled around, the game released, and it was instantly trashed for its patronizing game design, made to feel so sandboxed and easy that some people literally played through missions without touching their controller. The game might have been trash, the graphics and the hype definitely weren’t… and while I most certainly won’t be spending my well-earned money on a copy of the Wolverine, I would buy this controller in an absolute heartbeat!

Designed by an artist by the name of FAZ, this Wolverine-themed DualSense controller is about as unhinged as Logan in his boundless rage, slashing away at enemies without a hint of holding back. Wolverine in his peak form is pure animalistic rage, and this controller captures that while still honoring the superhero part of the equation. The controller is themed after the outfit, and rather cleverly leans into the parts of Wolverine that aren’t adamantium. There are no metal accents, fake claw motifs, or anything that would feel like maybe a visual crutch. There’s just the yellow and black, a hint of distressed fabric, a few scratches, and copious amounts of spattered blood… probably of Logan’s enemies.

Designer: FAZ Des

For the unitiated, FAZ is a South Asia-based visual designer and creative director, working primarily with an iPad Pro and boundless creativity. FAZ’s Instagram isn’t a chronicle of his work, it’s a gallery of videos showing him creating designs, taking you through the WIP journey rather than showing you the final product. In an AI slop-filled world, FAZ actually shows you the man-hours instead of the final images, and that’s refreshing. Not to mention the fact that he’s freakishly talented too, using a mere sculpting app on the iPad (Nomad Sculpt, if you’re asking), to create designs as beautiful as this Wolverine-themed controller.

The controller’s color scheme is but obvious. Even the game leans heavily into the black and yellow visual DNA that is Marvel’s Wolverine, and it only makes sense that FAZ would stick to the same palette for his controller. The yellow remains glossy, while the black parts have a corduroy-style texture on them. What I personally find highly interesting is that the controller doesn’t use the Adamantium theme anywhere, not on the joysticks, the function buttons, or even the triggers. I guess it’s FAZ’s way of saying that the indestructible metal doesn’t define Wolverine, his personality when he dons his costume does. To be honest, I could totally work with that.

The controller also has a fair amount of blood on it, added to reinforce the NSFW nature of Wolverine’s work. A good Wolverine fight doesn’t see him effortlessly destroying his enemy. It sees a struggle, it sees Wolverine taking a beating, bleeding, healing, and reaching that animalistic flow state while he fights his enemy to the death. That specific moment is what this controller captures so well – not the polish of a Wolverine who hasn’t entered the battlefield yet. Rather, the avatar of Wolverine after he’s done slicing and dicing his opponents, as the adrenaline wears down.

The only real caveat here is that FAZ made this as a pure concept. Unless some third party reaches out and helps 3D print and fabricate the skins for this, there’s no realistic universe in which this controller would exist. I’m pretty sure Marvel and Insomniac Studios have resigned to the negative press Wolverine’s getting and don’t really plan on milking this particular cow anymore, especially after pouring hundreds of millions into its development. That doesn’t change the fact that this controller looks absolutely wicked, and that I’d pay a pretty penny for it, even if I don’t care too much about the game itself!

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DIY AirPower desk charges your phone anywhere on its glass top, also reminds you to drink water

How long have you pursued an unannounced gadget; waiting passionately to see it come to life? If I speak for myself, it would be flying cars that I still wait for with childlike enthusiasm. For He Shijie, better known as He Tongxue of the YouTube channel HTX Studio, it was an AirPower, a wireless charging pad that Apple announced it had in development in 2017, almost a decade ago.

The best part of the AirPower would have been its unique charging ability. Unlike Qi wireless chargers (that required the phone to be placed in the center to charge), the AirPower would charge an iPhone no matter where it was placed on the charging pad. Patiently waiting for nine years, only to learn that Apple had discontinued the idea of the wireless charger way back in 2019, the creator got down to building his own AirPower in the size of a work desk that Apple would dare try.

Designer: HTX Studio

The desk-sized version of Apple’s now-cancelled AirPower charger is a versatile DIY creation that features a moving coil inside to charge your phone no matter where you place it on the table. The table is called the AirDesk and uses an overhead camera to locate where your device is on the desk and repositions a single moving charging coil right beneath it to charge automatically.

The entire show of the coil moving is pretty interesting. When you place a device on the table, it automatically identifies where the device is and starts to align the charging coil in that direction. An animated cat appears above the charging mechanism and it follows the coil as it moves directly underneath the phone. AirDesk can charge multiple devices also. Charging coils are placed in the corners of the table to charge additional gadgets. The creator informs that the keyboard can also be charged wirelessly when needed.

The table itself features a Mac Mini underneath the glass top. It can be connected to a monitor on top and used as a hidden workstation that your friends would envy, provided He is willing to trade it off for a fortune. Simply because what the studio has pulled off with the Air Desk is really cumbersome to replicate, and clearly there is no way of getting this one, I believe. You can try your luck ask though.

The unique desk with a transparent LCD screen is not only created to power devices. It took the creators over two months to finalize the ultimate desk, which is engineered to play animations, show tasks, and remind you to stay active when you’ve been in front of the desk for too long. The desk sits on motorized legs to transform into a standing desk when you need to change your posture. A nifty characteristic of the table is a built-in mechanism that, like the motorized coil, also pushes a cup towards the user every hour to remind him to drink water…Cool?

 

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