Book-style foldables have had a proportions problem since the beginning. The tall, narrow inner displays most of them unfold to have always felt more like stretched phones than proper mini-tablets, making tasks like reading or taking notes feel a little off. Years of refinement have addressed crease visibility and hinge durability, but the shape of the inner screen has largely stayed the same.
That might be changing, at least according to leaked CAD-based renders spreading on the Web like wildfire. The renders point to a device called the Galaxy Z Fold8 Wide, a book-style foldable that reportedly trades the Fold lineup’s tall proportions for a shorter, wider form factor. Samsung hasn’t confirmed any of this, and the final design could change.
The leaked dimensions put the Galaxy Z Fold8 Wide at 123.9mm x 161.4mm x 4.9mm when unfolded and 123.9mm x 82.2mm x 9.8mm when folded, with the camera bump reaching 14.6mm at its thickest point. Those numbers describe a device that’s noticeably shorter and wider than the standard Galaxy Z Fold8, which reportedly unfolds to a taller 158.4mm x 143.2mm footprint.
The inner screen is reportedly a 7.6-inch display with a 4:3 aspect ratio, far closer to a classic tablet format than anything in Samsung’s current foldable lineup. Unfold it, and instead of a tall phone stretched sideways, you’d have something that feels at home for reading, video calls, or running two apps side by side. That ratio changes how you’d actually use it.
Google Pixel Fold (2023)
Google explored something similar with the first Pixel Fold in 2023, which had a 7.6-inch inner display with a 6:5 aspect ratio and unfolded to 139.7mm x 158.7mm. The Galaxy Z Fold8 Wide’s rumored 4:3 ratio would push the open screen more into landscape territory, and at a reported 9.8mm when folded, it would still be considerably thinner than the Pixel Fold’s 12.1mm.
The cover display follows the same logic. At 5.4 inches on an 82.2mm-wide body, it would carry a more usable, phone-like aspect ratio than the narrow cover panels on existing Z Fold devices. The trade-off, per the leak, is a dual-camera rear setup rather than the triple-lens arrangement on the standard Galaxy Z Fold8, which is worth noting for photography-focused buyers.
Samsung Galaxy Z Fold7
The timing of these leaks adds context. Samsung is reportedly planning to launch the Galaxy Z Fold8 Wide this summer alongside the standard Fold8 and Flip8, positioning the wider device as a direct answer to Apple’s anticipated iPhone Fold. The rumored internals include a Snapdragon 8 Elite Gen 5 for Galaxy chipset, a 5,000 mAh battery, and 45W wired charging.
Until Samsung makes an official announcement, none of this is confirmed, and CAD-based renders drawn from supply chain data don’t always reflect what ships. What these leaks do suggest, though, is that Samsung is seriously exploring a foldable form factor that puts the open screen first, with proportions that actually match what a device meant to be used open should look like.
If you’ve ever ordered something from an international retailer only to be blindsided by a customs bill at your door, you already know the frustration that designers Taehyeong Kim and Yu Jeong Choi were sitting with when they created zena. It’s a concept device that reads like the future of shopping, but it addresses a problem that is very much happening right now.
The premise is deceptively simple. You point zena at a product, it scans it, and within seconds you have a full breakdown: the item’s price, real-time exchange rates across multiple currencies, applicable duties, and the best purchasing options available. Not the price the retailer wants you to see. The actual, landed cost. The number that follows you home.
The design team’s background research puts the stakes into perspective. Citing Avalara’s 2024 global consumer survey, their project notes that 68% of shoppers reported a negative experience tied to unexpected cross-border costs. 75% said they wouldn’t repurchase from a retailer after a customs surprise. And 49% refused delivery altogether. That last number is staggering when you sit with it. Nearly half of the people who encountered surprise fees just sent the package back. That’s not only a UX failure. That’s an industry-wide trust problem that e-commerce at large seems unmotivated to solve. So two industrial designers from Daegu, Korea, decided to take a direct swing at it.
The way they’ve approached the physical design is just as compelling as the concept itself. Zena is small, handheld, and wears its function confidently. The camera module sits on a rotating head at the top, giving it a form that feels like a high-end digital camera crossed with a barcode scanner from a much more considered future. It comes in matte black, soft silver, and a sage green that is genuinely lovely, with a woven lanyard strap running through a flush metal eyelet on the side. That strap detail alone signals that these designers cared about the object beyond its utility. It’s the kind of quiet decision that separates a good concept from a great one.
The docking station is worth mentioning too. Docked, zena tilts its camera head upward like it’s curious about something, giving it a personality that feels almost alive. It sits on a desk in a way that makes you want to look at it, which is more than you can say for most gadgets. The dock functions as a charging station as well, which means the device is always ready to go when you reach for it.
On the software side, the UI is clean and intentional. Once zena scans a product, it surfaces the item’s name, price, color options, and a list of purchase prices sorted by country and currency, with duty percentages clearly noted beside each one. A real-time exchange rate graph runs alongside. You pick your preferred price, preferred purchase location, and complete the transaction immediately. The workflow is scan, search, analyze, buy. No extra apps, no tab-switching, no mental math in a foreign currency.
The part that sticks with me is how practical this feels specifically as a travel companion. Imagine walking through a boutique in Tokyo or a market in Paris and actually knowing, before you commit, whether you’re getting a fair price or paying for the privilege of proximity. Right now that calculation happens mostly in your head, half-guessed and usually wrong.
Zena isn’t something you can buy yet. It’s a concept living on Behance for now. But it speaks to a real gap in how we shop globally, and it does so in a package that respects both form and function equally. In a design space full of concepts that look polished but feel purposeless, this one carries a clear point of view. Kim and Choi aren’t just designing a gadget. They’re designing against a system that has been profiting from consumer confusion for years. That’s the kind of ambition that deserves more than just a scroll-past.
The European Commission (EC) accused four porn platforms of not doing enough to prevent minors from accessing their content. In its preliminary findings of a 10-month investigation, the European Union's regulatory arm said Pornhub, Stripchat, XNXX and XVideos have breached the Digital Services Act (DSA).
The EC said the platforms have an ineffective “self-declaration“ measure — they only require users to make a single click to state they are over 18. Nor do efforts like content warnings, page blurring and "restricted to adults" labels "effectively prevent minors from accessing harmful content." As such, the EC said the platforms are failing to protect the wellbeing and rights of minors, and it demanded that they put privacy-preserving age verification systems in place.
Furthermore, the EC said the quartet did not use objective and thorough methodologies to fully assess the risks to minors accessing content on their platforms. The regulator determined Stripchat, Xvideos and XNXX either misrepresented or failed to take into account consultations with organizations that specialize in children's rights and age verification systems in their risk assessments. It also suggested that the platforms' risk assessments "disproportionately emphasized business-centric concerns, such as reputational damage, rather than focusing on the societal risks to minors."
The platforms now have the chance to review the EC's preliminary findings and respond to them. They can implement measures to remedy the alleged DSA breaches as well. However, if the Commission confirms that the platforms failed to adhere to the DSA and it decides to issue a non-compliance decision, the porn providers could be on the hook for fines of up to six percent of their global annual turnover.
“In the EU, online platforms have a responsibility. Children are accessing adult content at increasingly younger ages and these platforms must put in place robust, privacy-preserving and effective measures to keep minors off their services,” Henna Virkkunen, the European Union’s executive vice-president for tech sovereignty, security and democracy, said in a statement. “Today, we are taking another action to enforce the DSA — ensuring that children are properly protected online, as they have the right to be.”
This article originally appeared on Engadget at https://www.engadget.com/big-tech/eu-says-pornhub-and-others-failed-to-stop-minors-accessing-adult-content-155632108.html?src=rss
AMD just revealed the Ryzen 9950X3D2 Dual Edition desktop processor, which is a beastly follow-up to last year's 9950X3D. This is the company's first desktop processor where both chiplets have been equipped with AMD's proprietary 3D V-Cache technology, which seems like a boon for gamers. Each chiplet includes 104MB of cache, offering an incredible 208MB total on-chip cache.
"208MB of cache means more game data, more assets and more working data sitting right next to the CPU cores," AMD Senior VP Jack Huynh explained in an announcement video.
Just like last year's release, the 9950X3D2 features a 16-core processor based on the Zen 5 architecture. This new release has increased to a 200W TDP, compared to the 170TDP of the original. This could indicate an increase in speed and performance, but with more heat output.
AMD
AMD says the chip will be great for both gaming and for creative workloads, like compiling game engines, running AI models and rendering 3D objects. The company says it can deliver a five to 10 percent performance boost when using applications like Unreal Engine, Chromium, Blender and DaVinci Resolve.
Last year's 9950X3D chip was already an absolute powerhouse, so we are looking forward to putting this one through its paces. The Ryzen 9950X3D2 chip will be available on April 22, though we don't have a price just yet. The standard 9950X3D currently costs around $675.
This article originally appeared on Engadget at https://www.engadget.com/computing/amds-ryzen-9950x3d2-chip-features-an-incredible-208mb-of-on-chip-cache-154137156.html?src=rss
Most DJ setups are built for one person. One set of decks, one headphone jack, one vision for how the night should sound. That has always made DJing feel like a solo art form, even when it happens in a room full of people. Twin, a concept design by Eunjung Jang, myyung kyun seo, workplace 42, and kmuid graduate, challenges that assumption from the ground up, and it does so with one of the more elegant design ideas I’ve come across in this space.
The premise is simple but kind of radical: two DJs, one device. Twin is a modular controller system made up of two mirrored player decks and a shared mixer at the center. Each player gets their own jog wheel, multi keys, sub display, tempo control, cue, play/pause, and hot cue functions. The mixer module in the middle gives both players access to EQ knobs, channel faders, and a crossfader. When connected, the whole system clicks together into one clean unit. When you want to go your separate ways, the modular sections split apart. The physical design of the hardware itself communicates the whole concept: together or apart, the choice is always yours.
Designers: Eunjung Jang, myyung kyun seo, workplace 42, kmuid graduate
Design-wise, Twin is stunning in the way that restrained things often are. The palette is muted and deliberate, soft white surfaces with sage green accents on every button and control. It reads less like audio equipment and more like something you’d find at a thoughtful design boutique. That’s not a small thing. DJ gear has historically leaned toward the dark, chunky, and maximalist, which works for club installs but can feel genuinely intimidating on a bedroom shelf. Twin looks like it belongs in your living room, which I suspect is very much part of the point.
The companion app is where the concept gets more layered. It functions as a music discovery and preparation tool, letting users dig for tracks, organize mix sets, and explore music by genre or BPM. But the feature that really elevates the ecosystem is the host matching function. Once you’ve built your mix set, the app can connect you with another user whose taste overlaps with yours or even challenges it. You might find someone who plays in the same sonic neighborhood. You might find someone who pulls you somewhere you wouldn’t have gone alone. That’s a genuinely compelling proposition, because so much of what makes music culture feel alive is the exchange between people, not just the output.
The cultural observation sitting underneath all of this is sharp. The designers frame it as a shift from DJing as performance to DJing as personal culture, and that read is accurate. DJing has moved off the stage and into living rooms, rooftops, and small friend groups. It’s become a hobby the way cooking or photography is a hobby: creative, expressive, and something you naturally want to share with someone you like. Most existing hardware wasn’t designed with that in mind. The market is still dominated by solo setups built for beatmatching, not for conversation. Twin reframes the whole activity as something inherently collaborative, and the design backs that idea up at every level.
To be fair, this is still a concept. There’s no price, no release date, and no guarantee it ever makes it to production. The gap between a polished Behance presentation and a product you can actually hold in your hands is a wide one, and modular hardware with tight tolerances, seamless physical separation, and a fully realized app ecosystem is a genuinely hard engineering problem. But the idea itself is solid, and the execution at the concept stage is considered enough to take seriously. These are the kinds of concepts that tend to influence the industry even when they don’t ship.
Twin reads like a proposal for where DJ culture could go next. Not bigger, not more complicated, but more connective. Built around the belief that the best music moments happen between people, not just for them.
Wall hooks are one of those home essentials that nobody really thinks about until they need them. Most are utilitarian at best and forgettable at worst, designed to hold things rather than be noticed. The category hasn’t changed much in decades, and the average hook aisle still feels like it’s catering to a warehouse. Most people end up choosing between something functional and something they’d actually want to look at.
IKEA has always been good at finding solutions for these small, overlooked problems, and the FJANTIG hooks are a pretty solid example of that. Designed by M. Mulder and M. Vinka, they’re miniature chair-shaped wall hooks that come in a pack of three and retail for just $7.99. They’ve been around for a while, but they’ve been quietly gaining momentum on social media, and it’s easy to see why.
Each of the three hooks takes the shape of a different miniature chair, with distinct backrest designs: one has vertical slats, another a solid panel, and the last a loop. They’re made from reinforced polypropylene in a matte black finish and sized just right to sit unobtrusively on any wall. The hook itself is the chair’s back, so you drape things over it just like a real chair.
They earn their keep quickly once you find the right spot. Hang a row in an entryway, and you’ve got an instant home for keys, dog leashes, and lightweight bags. Put them in a kid’s room for tiny backpacks and jackets. These hooks aren’t new and have been at IKEA for years, but social media attention is giving them an entirely unexpected second life online.
The spray-painting trick is probably the most useful thing to know about these hooks. Because they only come in black, a coat of primer followed by whatever color fits your wall can make them feel genuinely custom. You can brush-paint them for more detailed finishes, or try a wood-grain effect for a warmer, natural look. The polypropylene surface takes paint well, which opens up a surprising amount of creative options.
At $7.99 for a set of three, they’re about as low-risk as home décor gets. Each hook measures roughly 4¾ inches tall, which means they’re genuinely miniature and won’t dominate a wall even when grouped together. Mounting hardware isn’t included, so you’ll need to pick up screws separately, and IKEA does note that the right fastener depends on your wall type. It’s worth using appropriate anchors to keep them secure.
What makes these hooks work beyond the novelty is that they stay interesting even when there’s nothing on them. That’s a rare quality for a functional object. Most hooks disappear into the wall when empty. These just sit there looking like a tiny curated display of chairs, which is probably why people keep buying multiple sets and spreading them across rooms, rather than keeping to just the one pack.
With the release of iOS 26.4, Apple Music's Playlist Playground can now generate playlists with the help of AI. Best of all, you don't need an Apple Intelligence-capable iPhone to take advantage of the new feature. As long as you're a US Apple Music subscriber with your language set to English, you can start using Playlist Playground right now. Here's how to get started.
How to create playlists using Playlist Playground
A pair of screenshots showing off Apple Music's new Playlist Playground feature.
Igor Bonifacic for Engadget
For the time being, there are two ways to access Playlist Playground. For the time being, the company is highlighting the feature within the "Top Picks for You" section of Apple Music's Home tab. If you don't see a shortcut there, Apple integrated the feature into the app's existing playlist creation tool. Just tap the new icon found in the Library tab. If you're new to Apple Music, the flow looks like this:
Open Apple Music.
Navigate to the "Library" tab.
Tap the playlist creation button.
Write a prompt describing the mood or style of music you want to hear.
To help people get started, Apple provides a selection of sample prompts. One pro tip: it's possible to use metadata in conjunction with Playlist Playground. For example, after Apple Music generates a playlist, you can tell Apple's model to edit it by removing any songs released before 2016. Of course, you're also free to add and remove songs manually as you please.
Once you're happy with your new playlist, Apple Music treats all Playlist Playground mixes like it does any other playlist, meaning you can save it to your Library, download for offline playback, play it from your Apple Watch and share it with friends and invite them to add songs.
FAQ
What Apple devices is Playlist Playground available on?
As of the writing of this article, Playlist Playground is a beta release only available to Apple Music subscribers in the US with their preferred language set to English. An iPhone or iPad running iOS 26.4, or an Apple Vision headset running visionOS 26.4 is also required.
As Apple releases the feature in more countries and languages, we'll update this article.
Is Playlist Playground available on Android?
Yes, if you use Apple Music on Android, Playlist Playground is available there too.
How does Playlist Playground work?
When generating mixes, Playlist Playground pulls from both trending data and your personal listening history. Along with other AI-powered Apple Music features like AutoMix and Lyrics Translation, Playlist Playground runs as part of the Apple Music service. That’s one of the reasons Apple can offer it outside of Apple Intelligence-capable devices.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/music/how-to-use-apples-playlist-playground-to-make-ai-generated-mixes-134500610.html?src=rss
It’s been a long wait, but HBO Max has finally arrived in the UK and Ireland, rounding off the streaming service’s European expansion. Oscar-winnersOne Battle After Another and Sinners are both available to stream at launch, alongside Max Original shows like The Pitt. Season three of Euphoria arrives in April, and HBO Max is also home to mega-franchises like The Lord of the Rings and Harry Potter, both of which are celebrating their 25th anniversaries in 2026.
Starting today, March 26, UK audiences can choose from three plans. Basic with Ads costs £5 per month, and offers all HBO shows and select Warner Bros. movies at 1080p, with movies that first stream on HBO Max after their theatrical release excluded. Then there's Standard with Ads for £6 per month, which includes those straight-from-theaters releases and 30 downloads at the same resolution. Both can stream on two devices at a time.
For an ad-free experience you can purchase a Standard or Premium plan. The former has all titles available on two devices, up to 30 downloads and, obviously no ads. Finally, the most expensive £15 per month Premium plan allows streaming on four devices in up to 4K Ultra HD with Dolby Atmos. You also get 100 offline downloads on this tier.
Eligible Sky TV customers will automatically have HBO Basic with Ads rolled into their packages at no extra cost, thanks to an expanded partnership between Sky and Warner Bros. Discovery. This extends to NOW Entertainment subscribers, who will find HBO Max integrated into the NOW app. HBO Max is also now home to TNT Sports in the UK, which streams over 50 matches in the Premier League, as well as being home to the UEFA Champions League and various other sporting competitions, including MotoGP and the Tour de France.
HBO Max launches in the UK as Warner Bros Discovery sets a date for the shareholder vote on its merger with Paramount Skydance, which was finally agreed last month. Netflix was paid a $2.8 billion fee for breaking up its initial well-documented deal to buy the historic studio.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/hbo-max-finally-launches-in-the-uk-and-ireland-133406342.html?src=rss
Pick up the WAY ruler and the first thing you notice is that it feels exactly right. It’s small, made from anodized aluminum, and has the kind of weight and finish that signals intention without announcing itself. It’s the sort of object that sits comfortably in a shirt pocket or on the edge of a desk and looks like it belongs in both places. Then you look closer at the markings, and something shifts.
The inscriptions on the WAY don’t run in a clean, predictable line the way ruler markings are supposed to. They wind. They curve and drift across the surface of the aluminum like a path traced through a landscape, referencing, quite literally, the idea of small winding roads and the wandering nature of travel and discovery. The numbers and measurements are there, engraved directly into the material with digital precision, but they’re arranged in a way that asks you to slow down and actually read them rather than glance and move on. It’s legible. Just not immediately.
The engraving itself is worth paying attention to. Kral chose to cut the inscriptions directly into the anodized aluminum rather than printing or applying them as a secondary layer. That decision gives the markings a permanence and a tactility that you don’t get with most production objects at this scale. You can feel the grooves if you run a finger across the surface. The graphic quality of the lettering is considered without being decorative for its own sake. It reads as design that knows exactly what it’s doing, which is what makes the playfulness land rather than feel arbitrary.
The object is small enough to be considered an accessory as much as a tool. Kral has always worked at a scale that pays attention to how things actually live in your hands and in your space, and the WAY is consistent with that. It doesn’t try to be a statement piece in the way that some design objects do, where the visual drama is the whole point. The WAY is quieter than that. The drama is embedded in the detail, in that moment when you realize the markings are doing something unexpected and you have to orient yourself before you can use it.
That slight disorientation is the concept, and it’s a sharp one. There’s a real tension running through modern product design right now, one where the drive to make something visually striking starts to work against the thing it was actually built to do. We’ve all used something that looked incredible but made us work harder than we needed to. Packaging that’s beautiful but impossible to open. Interfaces that prioritize visual elegance over intuitive use. Apps designed to delight that end up frustrating. The WAY ruler doesn’t rail against any of that. It just holds up a small, well-made mirror to it. It’s more of a wink than a manifesto.
The difference between a provocation and a critique matters here. Kral isn’t punishing you for picking up the WAY. The experience of using it is still pleasant. The aluminum feels considered, the engraving is precise, and the object as a whole is genuinely lovely. He’s not making something bad on purpose to prove a point. He’s making something that’s slightly impractical in a very deliberate, very elegant way, and letting you sit with that paradox.
And he followed through on it. The WAY isn’t a prototype or a one-off shown at a design fair and then retired to a shelf. Kral produced a batch and sells them directly through his studio’s website. That matters. It means the object gets to exist in the world the way all good design should, in someone’s hand, on someone’s desk, doing its quiet, considered, slightly inconvenient thing in real life.
At a time when so much product design either chases pure utility or drifts so far toward aesthetics that it forgets what it was originally supposed to do, the WAY ruler manages to be a little bit about both. It’s funny, it’s beautiful, and it makes you think. A ruler, of all things. Leave it to Tomas Kral.
It’s been a rough couple of years for Sonos. In mid-2024, the company released a redesigned and thoroughly busted update to its app, which Sonos owners need to set up new products, manage their speaker groups, play music and access a host of other crucial features. The fallout from that was far-reaching — the company replaced its CEO, canceled a few planned products and released no new hardware in 2025.
The Sonos Play, announced earlier this month, is the company’s reset button, a way to remind people what the company does well. The Play is a portable speaker that sits between the $499 Sonos Move 2 (which is large, expensive and extremely loud) and the $179 Roam 2 (the cheapest Sonos speaker and tiny enough to bring anywhere). The $299 Play sits right in the middle of the company’s portable lineup in both size and price — and after spending a few weeks listening to it, I think it’s a very smart addition to the collection. Thanks to its impressive sound quality, versatility and portability, the Play is immediately one of the best speakers Sonos sells. The timing couldn’t be better, either, with warmer weather finally on the way.
Feature set
Like all other Sonos speakers, the Play is a Wi-Fi smart speaker that can stream audio from dozens of services; you can also play content on it via AirPlay 2, Spotify Connect and Bluetooth. The USB-C port on the back also lets you connect to turntables, CD players and other audio devices via a line-in dongle, or you can also use that port for an Ethernet connection (again with the corresponding dongle). Finally, you can also control the Play via Amazon Alexa or the Sonos Voice Assistant. And like the Roam, the Play is IP67 rated for water and dust resistance.
That’s all standard fare at this point, but I appreciate that Sonos included Ethernet and line-in capabilities, two things the Roam doesn’t support. It makes the Play a much more versatile option for being a centerpiece of your indoor setup as well as something you can take on the go. And since the Play comes with a wireless charging base, it’s easy to keep it charged up during indoor duty and equally simple to just grab it and go without fussing with cables. (Strangely enough, it does not come with a power adapter, so you’ll need to provide your own USB-C brick.)
The real panel of the Sonos Play.
Nathan Ingraham for Engadget
Physically, the Play reminds me of the Sonos Era 100 with its width squished down to make it more portable. Unsurprisingly, it comes in the same white and black color options; I had been hoping for a few more options like the vibrant Roam colors. The one touch of color you’ll see is on the light green grab loop attached to the back; you can remove it if you’re not a fan. At 7.6 inches, it’s slightly taller than the Era 100, but it’s much thinner and lighter. Based on the initial product renders, I expected the Play to be larger than it is in reality, but it feels quite compact and easy to move around. It’s not a “throw in your bag and forget it” speaker like the Roam, but it’s far more portable than the Move. The Move is a speaker I’d really only use in my house or in the backyard, whereas I’d toss the Play into a backpack and take with me — unless I really needed to save space or weight.
The Era 100 (left) and the Play (right).
Nathan Ingraham for Engadget
Side view of the Sonos Era 100 and Play.
Nathan Ingraham for Engadget
Its diminutive size is even more impressive when you consider the audio components Sonos packed inside. The Play features a speaker array nearly identical to that of the larger Era 100. It has two tweeters angled at 90 degrees for some stereo separation, along with a mid-woofer and two passive radiators for bass performance. The passive radiators are unique to the Play, specifically included to help bass levels in settings where there aren’t walls for the sound to reflect off of — like anywhere outside you might take a portable speaker.
Two Sonos Play speakers paired in stereo.
Nathan Ingraham for Engadget
Audio quality
The Play’s flexibility only matters if it sounds good. Fortunately, Sonos has never struggled with producing a speaker that’s a pleasure to listen to, and the Play certainly fits the bill. My top-level and unscientific analysis is that the Play sounds nearly as good as the Era 100, an impressive feat considering its comparatively small frame.
I tested a single Play speaker as well as a stereo pair in my small office, where I typically listen to music through a stereo pair of Era 100 speakers. I also used them in stereo on my larger and more open first floor, both streaming music and playing on my turntable via the line-in jack. Finally, I got to test them outside on my deck on a few lovely early Spring days that the Boston area was graced with recently. I used the auto Trueplay tuning feature throughout; it uses the Play’s built-in microphone to optimize audio for whenever you’ve placed the speaker. Sonos has offered various versions of Trueplay for over a decade now and it consistently makes its speakers sound better. And given you don’t have to do the old “wave your phone around the room” method to use Trueplay, there’s really no reason not to have it on.
While in my office, I did a lot of A/B testing of the Era 100 vs. the Play, typically playing Apple Music lossless via the Sonos app, but I also tried AirPlay and Spotify Connect as well as other music services including YouTube Music and Bandcamp. The biggest differences I noticed between the two speakers are the Era 100 is louder and has a more pronounced mid-range. The Play comparatively feels like its EQ is “scooped,” and it just isn’t quite as loud at the same volume level. The Play also doesn’t maintain quality quite as well through the full volume range — I wouldn’t say that it got distorted when I was playing it at 75 percent volume, but it’s not as clear as the Era 100 either.
These differences I mostly only noticed when I was flipping back and forth between the two speakers — when I just sat back and listened, I was extremely happy with the Play’s sound. When listening to a single Play, the angled tweeters did provide a small degree of stereo separation when things were hard-panned to the left or right channels. For example, the backing vocals in the chorus of Soundgarden’s “Black Hole Sun” jump from one channel to the other, and I did pick up on that effect.
Top controls on the Sonos Play.
Nathan Ingraham for Engadget
The Play sounds very well-balanced and neutral, capable of reproducing songs without over-emphasizing any particular frequency. My usual listening habits include a ton of ‘90s-era alternative and more modern indie rock, plus some modern pop and the occasional film or video game score, and the Play sounded great across the board. Daughter’s “Be On Your Way” is an atmospheric track juggling strings, electronic underpinnings, reverb-drenched guitar and a gorgeous vocal track, and all those elements shined here. The dance-influenced beats of Nine Inch Nails’ “Less Than” had appropriate thump and power behind them, and “Stay Down” by Boygenius sounded great, whether it was the acoustic-tinged intro or the layered, full-band climax. Heavier fare like Metallica’s “Battery” and Tool’s “Fear Inoculum” hit with the appropriate intensity as well, particularly when I was running two Play speakers in stereo.
My go-to film score for these kinds of tests is Howard Shore’s Lord of the Rings: The Two Towers, and it’s often the case that doesn’t sound as majestic on smaller speakers. But the Play did a great job with the intricate orchestral arrangements that jump between delicately intimate moments and full-throated majesty — the first song “Glamdring” has all these elements in less than four minutes, and it sounded excellent. I also love Gustavo Santaolalla’s score for The Last of Us with its tortured strings and host of organic acoustic sounds alongside unsettling electronics, and all its various elements were faithfully conveyed here.
The line-in connection on the Sonos Play.
Nathan Ingraham for Engadget
Using the speaker’s line-in capabilities with a USB-C to 3.5mm audio input worked easily as well. The only real issue I noticed is that my particular turntable’s output meant I had to turn the Play up much louder than I would when streaming music, so its top volume level is much lower. That wasn’t exactly a problem, but if you really want to push a lot of volume from a line-in source, this might not be the speaker for you. I was also worried that I’d switch from line-in to streaming and forget to adjust the volume down, but the speaker is smart enough to re-adjust from the line-in volume down to wherever it was set previously.
While the Play isn’t the loudest speaker out there, it has plenty of power when outside. I set the volume to around 60 and walked from my porch to the sidewalk and could still faintly hear the music (though not loud enough to be too offensive to passers-by or neighbors). Back up on the deck, the Play maintained its detailed profile despite the lack of surfaces for the sound to reflect off. It feels like a great device to have playing in the background when you’re entertaining outdoors, but something like the Move 2 will do better if you want music to be the centerpiece of a gathering.
The Play’s Wi-Fi connection is strong enough that I didn’t need to switch to Bluetooth when I was outside, but it’s simple to use if you need it. There’s a dedicated Bluetooth button on the back; pressing it turns it on, while holding puts the speaker in pairing mode. Bluetooth is probably the easiest way to give someone else control over your Sonos system. If you start streaming music to it, you can then group other speakers with the Play to get those tunes anywhere in the house without having to give a guest access to your Sonos system.
The Sonos Play and its charging base.
Nathan Ingraham for Engadget
Sonos included a new Bluetooth feature with the Play that they’re also bringing to the Move 2. If you’re away from Wi-Fi and playing audio via Bluetooth, other Play or Move 2 speakers can join a group just by pressing and holding the play/pause button. This works with Play or Move 2 speakers that have previously been set up on the same Sonos system, and it’s as simple as it sounds. I just paired my phone to one speaker, started playing some music and then held the play/pause button on the second speaker to get them in sync.
As for battery life, the Play is a huge step up over the Roam’s rather paltry 10-hour estimate. The Play is rated for up to 24 hours of playback, same as the Move 2, and I think Sonos just about hit that mark. I spent several work days playing music for eight-plus hours and the Play’s battery only dropped about 30 percent each time. Your mileage may vary, but I think the Play has plenty of battery life considering its smaller size — and given how easy it is to just drop on a charging base when you’re done, I don’t think most people will run its battery down too often. Sonos also made the battery in the Play user-replaceable, a good option to keep the speaker running for years to come.
Side-by-side comparison of the Sonos Era 100 and Play.
Nathan Ingraham for Engadget
Competition
While there are loads of portable Bluetooth speakers out there, the Play’s position as a Wi-Fi speaker that can group with others in a household as well as be used on-the-go with Bluetooth makes it a rather unique option. The $269 Bose SoundLink Plus sounds great, can be paired in stereo or grouped in “party mode,” and is a similar size as the Play. But its battery doesn’t last as long and, more crucially, it only works via Bluetooth. Some people won’t care, but I prefer the much wider variety of playback options that the Play provides. JBL also has a host of portable Bluetooth speakers, as well as Wi-Fi enabled options meant for home use — but again, the combo of Wi-Fi playback and portability seems to be mainly limited to Sonos right now.
As such, the main competition for the Play comes from Sonos itself, with the Move 2, Roam and Era 100 all offering different pluses and minuses depending on what you’re looking for.
Sonos Play speaker sitting outside.
Nathan Ingraham for Engadget
Wrap-up
If it isn’t obvious, I’m a pretty big fan of the Sonos Play. While it’s not quite as portable as the tiny Sonos Roam, it sounds significantly better than the smallest Sonos speaker while still being easy to carry around. It’s probably the most versatile speaker in the Sonos lineup right now, and a smarter choice than the $499 Move 2 for most people. Unless you really need massive outdoor volume, the Play is the best portable Sonos speaker.
The only catch is its price. $299 is fair when you consider its sound quality and feature set. But it’s also $80 more than the Era 100, or $110 more than the Era 100 SL (which drops the microphone but is otherwise identical to its more expensive counterpart). So you’ll have to decide how much portability is worth to you. For me, the Play is an excellent addition to my existing setup. But if you’re likely to do most of your listening indoors, the Era 100 and its superior sound quality might make more sense.
To be clear, that’s not a knock against the Play. The latest Sonos speaker offers impressive sound quality, flexibility and portability, and it’s the kind of product that can help Sonos rebuild its reputation after its recent difficulties.
This article originally appeared on Engadget at https://www.engadget.com/audio/speakers/sonos-play-review-the-companys-best-portable-speaker-so-far-130000688.html?src=rss