Someone Turned the Beats Pill Into a Diglett, and Now the Official Pikachu Version Looks Boring

Pokémon turned 30 this year, and every brand with a product page seems to want a slice of the cake. Polaroid’s Pokémon cameras and the Fitbit Air Pokémon Sleep edition came first, and now Beats has joined in with a Pill. The speaker launched October 15 at $149.99 with Pikachu and Mimikyu across the grille, a gray body, and a Poké Ball charm on a matching lanyard. It’s a perfectly nice object. I’ll confess, though, that I looked at that gray capsule and thought a better Pokémon was sitting right there.

Courtyard.io shared a concept that makes the case, and it turns the Pill into Diglett. The brown grille wears glossy black eyes and a raised pink nose, and the whole thing rises out of a sculpted pile of gray rocks like it just popped out of a tunnel. A second render stacks three Pills into a Dugtrio on one shared mound. Diglett has been a capsule with a face since 1996, so this is the rare mashup where nobody has to squint. Consider this my case that the Pill’s best Pokémon was Gen 1 all along.

Designer: Courtyard_io

Diglett already has the Pill’s silhouette

Diglett is a head on a mound, which makes it a capsule with a face. Courtyard.io’s render keeps the Pill’s rounded cylinder untouched and wraps it in a clay brown grille, so the perforated mesh reads like packed soil. The Beats “b” sits low on the body in copper, just above the rocks, and the three-quarter shot shows the lighter tan side band running down the edge like a seam in the dirt. Nothing about the form had to bend to fit the character. That almost never happens in a collab, and it is the reason this concept looks so convincing at first glance.

The official Pokémon x Beats Pill takes the opposite route. It keeps a gray body, prints Pikachu and Mimikyu on the grille, and adds a Poké Ball charm, the first charm Beats has ever bundled with a Pill. That is a graphic on a speaker, and a handsome one. Beats has also done character Pills before, a history Apple’s Oliver Schusser cited when the 2024 model launched. A Diglett Pill would simply bring that idea back with a Pokémon attached, which is a much shorter walk than it sounds.

The glossy eyes, the pink nose, and a rock base that doubles as a stand

The grille is matte and finely perforated, while the eyes and nose are glossy, raised pieces that catch the light like a vinyl toy. That sheen difference gives the face a collectible-figure look without a single printed graphic. The rock base adds a third texture, a pebbly gray sculpt that gives the speaker something to stand in and sells the burrow illusion. Courtyard.io embossed its name into one of the boulders, which is a tidy way to sign your work. Every surface has a job, and none of them are shouting.

Picture the real hardware under that mesh. The 2024 Pill claims 24 hours of battery, so a Diglett could play through a full backyard party and still have juice for the next morning’s coffee. Its IP67 rating means dust-tight and able to survive a dunk in about three feet of water for 30 minutes, which suits a Pokémon that lives in dirt. At 680 grams (about 1.5 pounds), it is light enough to carry out to the garden. A speaker that hangs out in the flowerbed makes more sense to me than a gray one with a Poké Ball dangling off it.

The Dugtrio render and what Pokémon collabs could learn from it

The Dugtrio render stacks three Pills on a single rock mound, each with its own startled face and copper “b.” Beats currently pairs two Pills at a time, in Amplify Mode for more volume or Stereo Mode for left and right separation, so the third head would need a firmware update and a little optimism. At the official Pill’s $149.99, three speakers come to $449.97, which is one and a half pairs of the PUMA Suede Pikachu at $300 each. Dugtrio’s whole identity is being three Diglett, which makes it the one Pokémon where buying three speakers feels like a feature. I’d happily make that trade for a bookshelf trio that gets guests asking questions.

Most of the recent Pokémon collabs work by decoration. Polaroid wrapped a camera in Poké Ball patterns, Fitbit added a sleeping Pikachu label, PUMA bent a Formstrip into a bolt, and Beats printed two characters on a grille, all of it charming and most of it surface treatment. Courtyard.io’s Diglett goes the other direction by letting the object’s own shape do the talking, and the renders live on Courtyard.io’s X page for anyone who wants a closer look. The franchise has had a capsule-shaped character since 1996, and Beats has had a capsule-shaped speaker since 2012, so this introduction was overdue. Pikachu will always sell, but Diglett would get the laugh.

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This Tiny E-Paper Game Boy lets you play Super Mario Land at 30 FPS on a reading screen

Who would have thought an e-paper screen could run Game Boy games at 30 FPS? That’s exactly what Bo Made It’s InkBoy project sets out to do, turning a tiny display designed for simple, static content into a surprisingly capable retro gaming setup. It can even run Super Mario Land smoothly enough to make you forget you’re playing on a screen better suited to an e-reader.

Built around an ESP32 development board with an integrated e-paper display, InkBoy takes on one of the technology’s biggest limitations: slow refresh rates. E-paper is great for reading because it uses very little power to maintain an image, but updating that image quickly enough for a video game is a different story. Instead of accepting the usual limitations, the project finds a way to make the screen respond much faster.

Designer: Bo Made It

The trick lies in how the display is driven. E-paper screens form images by moving tiny particles using electrical pulses. A conventional refresh involves a carefully controlled sequence that takes time and can produce the familiar flashing effect seen on e-readers. InkBoy cuts down this process by using much shorter pulses and updating individual pixels rather than repeatedly refreshing the entire screen. This results in a much quicker response without replacing the display itself.

Getting the image to look right is just as important as making it move. InkBoy uses carefully controlled pixel transitions to produce different shades of gray, although this can leave faint trails behind moving objects. There’s also a faster black-and-white mode that uses dithering to create the impression of additional shades. It gives the project some flexibility, letting the developer trade tonal detail for a more responsive image when needed.

The project builds on ideas explored in PaperBoy, an earlier e-paper gaming experiment by Wenting Zhang. InkBoy brings a similar theme to a compact development board, using existing Game Boy emulation projects to handle the games themselves. Titles can be loaded from a microSD card, and the software supports saving progress and resuming a session later.

The rest of the setup is equally technical as the rest of the build. Controls are managed by a separate ESP32-C3 board housed in a 3D-printed enclosure and connected to the display module over USB-C. Bluetooth pairing is also supported, while a built-in speaker handles game audio. Together, these elements turn what could have been a simple proof of concept into a more complete little gaming device.

There are still limitations with this DIY. Some games struggle to maintain the target frame rate, and the modified refresh method can leave ghosting on the screen. The long-term effects of repeatedly using unconventional waveforms are also uncertain, particularly when it comes to image retention and potential permanent marks. However, InkBoy turns one of e-paper’s biggest limitations into its most surprising feature, bringing classic Game Boy gaming to a screen nobody would expect to play on!

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