This Mercedes-AMG Uhlenhaut Shooting Brake Concept is the Most Beautiful Car You’ll See This Week

There’s a name in Mercedes-Benz history that carries almost mythological weight: Rudolf Uhlenhaut. The engineer and designer behind the legendary 300 SL Gullwing was known to drive the prototype racing versions of the car to work in Stuttgart, casually lapping most professional racing drivers in the process.

The original 300 SL Uhlenhaut Coupe, the racing variant that never made it to public roads, remains one of the most valuable cars ever auctioned, fetching $143 million at a 2022 Sotheby’s sale. So when concept designer Gabriel Naretto decided to name his reimagined Mercedes-AMG shooting brake after the man himself, the pressure to deliver something worthy of that legacy was immense. Remarkably, he pulled it off.

Designer: Gabriel Naretto

The Mercedes-AMG Uhlenhaut Shooting Brake concept arrives draped in obsidian black, and it hits you in layers. From the front, the DNA of the original 300 SL is unmistakable but filtered through a thoroughly contemporary lens. That iconic central grille with the three-pointed star sits framed in warm copper gold, flanked by large air intakes that mirror the same bronze-kissed treatment. The X-shaped daytime running lights cut through the glossy black bodywork like a precision incision, echoing AMG’s current design vocabulary while feeling completely unique to this car. The hood is long and muscular in the classic front-engine GT tradition, but the surfaces flow with a smoothness that feels almost liquid, like someone poured ink over a clay sculpture and let it set.

Then you walk around to the side, and the shooting brake proportions hit you all at once. Naretto has given this concept a fastback-style extended roofline that arcs gracefully rearward before dropping into a truncated Kamm-tail rear, and it works brilliantly. The roofline is outlined by a thin copper pinstripe that traces the greenhouse all the way to the tail, a detail so refined it belongs on a Swiss watch rather than an automobile. “V12” badging sits discreetly on the sill, a knowing nod to the kind of naturally aspirated thunder that the original Uhlenhaut Coupe’s racing engine would have produced. The body itself is devoid of unnecessary creases or character lines, relying entirely on curvature and proportion to generate visual drama, which is an incredibly difficult thing to pull off and an even more impressive thing to actually see rendered this well.

The doors, of course, are gullwing. There was never any other option for a car wearing the Uhlenhaut name. When they swing open, they reveal a cabin wrapped in black leather accented with copper stitching, with deeply bolstered racing seats and a minimal instrument layout that prioritizes the driving experience over digital noise. The steering wheel is small and driver-focused, and while the concept renders don’t offer a full cockpit tour, what’s visible suggests Naretto was thinking about the complete experience rather than just the silhouette.

The taillights are styled as three-pointed star clusters rendered in deep red, a sculptural interpretation of the Mercedes badge that functions as a graphic element rather than just a regulatory necessity. A subtle integrated spoiler sits at the trailing edge of the roofline, and the diffuser treatment below the bumper gives the rear end genuine aerodynamic intent. The AMG-badged multi-spoke wheels in gloss black with copper center caps complete the picture, tying the whole visual package together in a way that feels considered and cohesive from every angle.

Naretto’s concept navigates the tension between historical reverence and forward-looking design just beautifully. He preserved the emotional architecture of the Gullwing, the long hood, the coupe greenhouse, the gullwing doors as ceremony, and then reimagined everything else through the filter of a modern AMG performance car. The shooting brake body style was a masterstroke of a choice, because it gives the car a sense of versatility and intelligence that a pure coupe wouldn’t carry, while also referencing Mercedes-Benz’s own history with practical performance vehicles like the CLS Shooting Brake and the AMG GT 4-Door.

Parked against the Georgian townhouses of what appears to be a Kensington street in those lifestyle renders, the Uhlenhaut concept looks like it belongs to a world where automotive design never stopped being an art form. Rudolf Uhlenhaut himself would probably have driven it to work.

The post This Mercedes-AMG Uhlenhaut Shooting Brake Concept is the Most Beautiful Car You’ll See This Week first appeared on Yanko Design.

The PS5 Pro is getting upgraded upscaling tech in March

After suggesting a version of AMD's FSR 4 could be ported to the PS5 Pro last year, it looks like Sony is finally rolling out an update with the upscaling tech in March. Mark Cerny, the lead architect of the PS4, PS5 and PS5 Pro, shared via a blog post that the PS5 Pro will be updated with a new version of the company's PSSR (PlayStation Spectral Super Resolution) upscaling tech next month, and Resident Evil Requiem is one of the first games to use it.

PSSR is "an AI library that analyzes game images pixel by pixel as it upscales them," Cerny says, which boosts the visual fidelity of games on the PS5 Pro, while running them at a less demanding resolution. The upgraded version of PSSR "takes a very different approach to not only the neural network but also the overall algorithm," and is now able to keep both framerate and image quality high when it's enabled.

Cerny's blog post includes comparison images if you're curious about the visual differences the new PSSR is able to achieve. Masaru Ijuin, a Senior Manager from Capcom's Engine Development Support Section R&D Foundational Technology Department, also provided comments on how the new upscaling tech improves Resident Evil Requiem:

With Resident Evil Requiem, we focused on enhancing the presentation quality of the protagonist through an upgraded version of RE Engine to deepen the player’s immersion in horror. For example, each individual strand of hair and beard is rendered as a polygon, allowing it to move realistically in response to body motion and wind. The way light passes through his hair changes depending on how the strands of hair are overlapped as well. This detailed expression of texture is one of the many details that we would especially love for our fans to see.

The upgraded PSSR has allowed us to elevate our expressiveness by successfully processing these details and textural particularities, which are traditionally difficult to upscale because of their intricacy. We hope you will experience this unprecedented level of horror and visual fidelity, and the new gameplay feel it delivers.

Sony and AMD formally announced "Project Amethyst," their collaboration to develop machine-learning technology to improve graphics and gameplay, in 2024. The partnership has already benefitted both companies: Cerny says Sony contributed to the development of AMD's FSR 4 and similar improvements are now trickling back to the PS5 Pro. Both companies' plans to improve everything from upscaling performance to energy efficiency could also pay further dividends in future consoles and GPUs. 

The new toggle for the upgraded version of PSSR that's coming to PS5 Pro consoles.
Sony Interactive Entertainment

The upgraded PSSR will roll out to PS5 Pro owners as part of a software update in March, and will be able to be toggled on and off in the console's settings, according to Cerny. Around the same time, multiple PS5 games are also supposed to be updated to support the upscaling tech. While the graphical improvements are still incremental over a normal PS5, the fact that Sony's still squeezing more performance out of its console should at least be reassuring to anyone who spent $700 (or now $750) on a PS5 Pro.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/the-ps5-pro-is-getting-upgraded-upscaling-tech-in-march-200105816.html?src=rss

Google and OpenAI employees sign open letter in ‘solidarity’ with Anthropic

Hundreds of employees at Google and OpenAI have signed an open letter urging their companies to stand with Anthropic in its standoff with the Pentagon over military applications for AI tools like Claude.

The letter, titled “We Will Not Be Divided,” calls on the leadership of both companies to “put aside their differences and stand together to continue to refuse the Department of War’s current demands for permission to use our models for domestic mass surveillance and autonomously killing people without human oversight.” These are two lines that Anthropic CEO Dario Amodei has said should not be crossed by his or any other AI company.

As of publication, the letter has over 450 signatures, almost 400 of which come from Google employees and the rest from OpenAI. Currently, roughly 50 percent of all participants have chosen to attach their names to the cause, with the rest remaining anonymous. All are verified as current employees of these companies. The original organizers of the letter aren’t Google or OpenAI employees; they say are unaffiliated with any AI company, political party or advocacy group.

The open letter is the latest development in the saga between Anthropic and US Defense Secretary Pete Hegseth, who threatened to label the company a “supply chain risk” if it did not agree to withdraw certain guardrails for classified work. The Pentagon has also been in talks with Google and OpenAI about using their models for classified work, with xAI coming on board earlier this week. The letter argues the government is "trying to divide each company with fear that the other will give in.”

OpenAI CEO Sam Altman told his employees on Friday that the ChatGPT maker will draw the same red lines as Anthropic, according to an internal memo seen by Axios. He told CNBC on the same day that he doesn't "personally think the Pentagon should be threatening DPA against these companies."

This article originally appeared on Engadget at https://www.engadget.com/ai/google-and-openai-employees-sign-open-letter-in-solidarity-with-anthropic-194957274.html?src=rss

5 Best Galaxy S26 Ultra Features That Finally Fix Real Problems

Samsung has a long tradition of cramming its biggest ideas into the biggest phone it makes. The Galaxy S26 Ultra carries the spiritual lineage of the Galaxy Note, a device that once seemed absurd for strapping a stylus to a phone the size of a small tablet. That absurdity became a template, and the Ultra line has inherited both the ambition and the expectation that comes with being Samsung’s flagship of flagships.

Sifting through the usual Unpacked fanfare and no small amount of marketing jargon, five features stood out as genuinely worth paying attention to. Some are brand new. Others are long overdue. And at least one raises more questions than it answers, which is sometimes the most interesting kind of upgrade to talk about.

Designer: Samsung

A screen that knows when to keep secrets

The standout feature of the Galaxy S26 Ultra is something no other phone has attempted at this level: a built-in privacy display. This is not a matte screen protector you peel out of a box or a software filter that dims your screen to a murky grey. Samsung has engineered this at the pixel level of the OLED panel itself, controlling how each pixel disperses light so that the display becomes unreadable from side angles while remaining perfectly clear head-on.

The practical appeal is immediate for anyone who has ever shielded their phone screen on a crowded train or tilted it away from a nosy seatmate at a coffee shop. Samsung gives users granular control over the feature, offering both partial and maximum privacy levels. It can be set to activate only for specific apps, so your banking app gets the full blackout treatment while your weather widget stays visible to everyone around you.

AI that does the boring stuff for you

Samsung is calling the Galaxy S26 an “Agentic AI” phone, which sounds like a term conjured by a committee, but the ideas behind it are surprisingly practical. The most compelling addition is Automated App Actions, where the phone handles multi-step tasks in the background while you do something else entirely. Ask it to book an Uber, and it will navigate through the app, confirm the ride, and notify you when it’s done. Screenshot Analyzer, meanwhile, sorts your chaotic screenshot folder into categories like boarding passes, QR codes, and web pages.

Audio Eraser also received a meaningful expansion, and it now works on third-party apps like YouTube, Netflix, and Instagram in real time. Watching a hockey game on your phone and can barely hear the commentators over the roaring crowd? Audio Eraser can strip away that background noise as the video plays. It is not perfect, and audio artifacts do creep in, but Samsung also upgraded Bixby to handle natural language commands for device settings, which makes it feel less like a forgotten assistant and more like a functional one.

Faster charging, finally (with a few asterisks)

Samsung has historically been cautious with charging speeds, and whether that conservatism stems from engineering prudence or the long shadow of the Galaxy Note 7 battery fiasco is a question only Samsung can answer. The Galaxy S26 Ultra now supports 60W wired charging, a 33 percent jump from the previous 45W ceiling, and it can bring the same 5,000mAh battery from zero to 75 percent in roughly 30 minutes. Samsung even ships a faster 3-amp cable in the box, though you still have to supply your own charger.

Wireless charging also got a substantial bump to 25W through the Qi2 standard, up from a modest 15W on the Galaxy S25 Ultra. There are caveats worth noting here, however. The Galaxy S26 Ultra has no built-in magnets, so reaching that 25W speed requires a magnetic case for proper alignment with Qi2 chargers. Samsung cited thickness concerns, but the phone is only 0.3mm thinner than its predecessor, which makes that reasoning feel a little thin itself. Pun intended.

Better cameras hiding behind the same specs

The camera hardware on the Galaxy S26 Ultra received subtle but targeted upgrades rather than a wholesale overhaul. The 200MP main sensor now has an f/1.4 aperture, widened from f/1.7, letting in 47 percent more light. The 50MP 5x telephoto camera also opened up to f/2.9 from f/3.4 for a 37 percent brightness improvement. These wider apertures directly feed into Samsung’s improved Nightography mode, which uses lens-specific noise reduction to produce cleaner photos and videos in low light.

On the software side, Photo Assist now accepts written prompts in natural language, so you can describe edits like “make this a night scene” or “remove the person on the left” without digging through menus. Samsung also introduced APV, a lossless video codec that supports 8K recording at 30 frames per second for users who need maximum editing flexibility. One odd wrinkle, though: the S26 Ultra has a hidden 24MP shooting mode that sits between 12MP and 50MP for balanced detail and color, but enabling it requires installing a separate Camera Assistant app from the Galaxy Store.

The pen that refuses to die

The S Pen remains one of the features that separates the Galaxy S Ultra line from every other flagship on the market. It still lacks the Bluetooth connectivity that Samsung removed with the Galaxy S25 Ultra, so there is no remote shutter or gesture control from a distance. The external design has changed slightly to match the S26 Ultra’s rounder corners, giving the stylus tip an asymmetric curve. This means you now have to insert it the correct way, or it will stick out awkwardly from the bottom edge.

None of that diminishes the fact that the S Pen earmarks the Galaxy S26 Ultra as more than a consumption device. Just as interest in handwriting, sketching, and analog-style note-taking is quietly resurging, having a built-in stylus with pressure sensitivity and palm rejection feels less like a legacy feature and more like a forward-looking one. Competitors like Huawei, Motorola, and TCL have tried to replicate this kind of stylus integration with varying degrees of success, which suggests the idea still has legs even if Samsung’s execution feels like it is coasting a bit this generation.

The post 5 Best Galaxy S26 Ultra Features That Finally Fix Real Problems first appeared on Yanko Design.

Here’s your first look at Kratos and Atreus in Amazon’s upcoming God of War TV adaptation

With the likes of The Last of Us and Fallout out of the way for a bit, Amazon has seized its opportunity to put the spotlight on the next big video game adaptation, its currently-in-production God of War show. Today we got our first look at Ryan Hurst and Callum Vinson as Kratos and Atreus.

The image released by Amazon shows the eponymous God of War standing next to a tree as he watches his son — who notably looks a bit younger than the video game version of 11-year-old Atreus we first met in 2018’s God of War — take aim with his bow. Exactly what they’re hunting is unclear, but we know that the developing relationship between father and son that was such a big part of the PS4 game is also going to be at the heart of the show.

Whether Sony Pictures Television and Amazon MGM Studios have nailed the looks of its central characters is a matter of opinion. Personally I think Hurst’s Kratos in particular looks a little bit off here, but there’s every chance it all comes together later in production. Or when we first hear him angrily exclaim "boy!"

The Sons of Anarchy star was cast as Kratos back in January, and earlier this week we learned that Deadpool’s Ed Skrein will play Baldur in the Amazon show. The rest of the cast includes Mandy Patinkin as Odin, Max Parker and Heimfall, Ólafur Darri Ólafsson as Thor, Teresa Palmer as Sif, Alastair Duncan as Mimir, Jeff Gulka as Sindri and Danny Woodburn as Brok.

No release date has been announced yet, but a second season of God of War has already been confirmed.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/heres-your-first-look-at-kratos-and-atreus-in-amazons-upcoming-god-of-war-tv-adaptation-172251366.html?src=rss

4 Upholstered Columns Become a Chair, And One Bends Into a Table

There’s a particular kind of furniture that makes you stop scrolling. Not because it’s trying to be art, and not because it’s doing anything especially clever with materials or manufacturing. It stops you because it looks like something you’ve never seen before, and then a second later, you completely understand it. Liam de la Bedoyere’s Quad Chair is exactly that kind of object.

The concept is almost aggressively simple. Four upholstered cylindrical columns stand together in a cluster. Three of them are straight, functioning as seats or backrests depending on how you lean into them. The fourth one bends at its base in a tight U-curve, loops back up, and becomes a side table at standing height. The whole thing is covered in a single color of fabric, currently shown in a striking orange-red that does a lot of work in making the form read clearly. Available too in yellow and blue, but the red is the one that landed.

Designer: Liam de la Bedoyere

What I find genuinely compelling here is the restraint. De la Bedoyere could have made this complicated. He didn’t. There’s no mixed material moment, no contrasting leg, no cutout geometry trying to signal craft or exclusivity. The Quad Chair is basically a pipe that got upholstered and brought some friends, and somehow that reads as both completely absurd and completely resolved.

The side table column is the real insight. Furniture that doubles as something else is usually a compromise, some convertible thing that does two jobs adequately and neither one well. But because the column is already structural, already cylindrical, already the right diameter to hold a glass or a book, bending one back up to table height doesn’t feel like a feature. It feels inevitable. A Dieter Rams book propped between the columns in the product photography feels less like a styling choice and more like the designer making a point about what the object is actually for.

The brand behind the project is Bored Eye Design, which is a name that earns more credibility the longer you look at the work. There’s something in the moniker that acknowledges where design ideas actually come from: not from briefs or trend reports, but from a certain restless attention to ordinary things. Four cylinders. One bent. That’s it. You can feel the boredom that preceded the idea.

It’s worth noting this is currently a personal project rather than a production piece. The renders are polished enough that it’s easy to assume otherwise, and the product photography, shot on pale timber floors against clean white walls, is exactly the kind of work that gets picked up by design publications and mistaken for launch imagery. De la Bedoyere is clearly fluent in the visual language of contemporary design brands.

Whether the Quad Chair translates to manufacturing is a different question. The upholstered U-bend is the interesting technical challenge, and how that curve holds its shape over time, under weight, across different uses, is something renders can’t tell you. But as a concept it’s more than compelling. It’s the kind of thing that makes you wonder why it doesn’t already exist.

Furniture has been having a cylindrical moment for a while now. Puffy, tubular, soft-edged forms have been creeping through interior design for the better part of a decade, a reaction against the hard-cornered minimalism that preceded it. The Quad Chair sits comfortably in that lineage without feeling derivative. It has a specific idea at its center, which is more than can be said for a lot of what’s riding the same aesthetic wave.

The top-down photograph is the one I keep coming back to. Four circular ends of upholstered columns arranged on a light wood floor, looking less like furniture and more like a glyph, or a punctuation mark from an alphabet that doesn’t exist yet. It’s the kind of image that sticks. The kind of object you’d sketch on a napkin and then be surprised, weeks later, to realize it was real.

The post 4 Upholstered Columns Become a Chair, And One Bends Into a Table first appeared on Yanko Design.

OpenAI secures another $110 billion in funding from Amazon, NVIDIA and SoftBank

OpenAI just announced a massive funding round of $110 billion, which is one of the biggest investment rounds in Silicon Valley history. The investors feature many of the usual suspects, including Amazon with $50 billion, NVIDIA with $30 billion and SoftBank with $30 billion. This investment brings OpenAI to a $730 billion valuation

"We’re super excited about this deal," OpenAI CEO Sam Altman told CNBC. "AI is going to happen everywhere." That last statement seems more like a threat than a boast, but I digress.

Beyond the funding round, OpenAI has announced strategic partnerships with both NVIDIA and Amazon. This will involve Amazon Web Services (AWS) running OpenAI models for enterprise customers to "build generative AI applications and agents at production scale." It also names AWS as the exclusive third-party cloud distribution provider for OpenAI Frontier, which is an agentic enterprise platform.

OpenAI has also committed to consuming 2 gigawatts of Amazon's Trainium capacity, which is the company's custom-designed AI training accelerator. In other words, Amazon is spending a lot of money on OpenAI and then OpenAI will turn around and spend a lot of money with Amazon. The AI funding ouroboros continues.

It's also worth noting that Amazon's investment in OpenAI will be staggered. The funding begins with $15 billion, but the remaining $35 billion will only be invested when certain conditions are met.

Oddly, it's been reported that one condition is that OpenAI achieves artificial general intelligence. AGI is when AI evolves to or beyond human-level abilities, at which point the entire world turns into rainbows and everyone gets a pony. This could happen later this year, according to those bullish on the technology, or never, according to many researchers. Sam Altman said it was coming in 2025 but has since grown weary of the term.

The new partnership with NVIDIA evolves the long-standing collaboration between the two companies. OpenAI has pledged to consume 2 gigawatts of training capacity on NVIDIA's Vera Rubin systems and an additional 3 gigawatts of computing resources, likely in the form of GPUs, to run specific AI inference tasks. In other words, NVIDIA is spending a lot of money on OpenAI and then OpenAI will turn around and spend a lot of money with NVIDIA. The ouroboros must feed.

As for revenue, OpenAI has forecast a massive loss of $14 billion in 2026. It lost around $5 billion in 2024 and reports estimate a loss of $8 billion in 2025. Despite this trajectory, the company claims it'll be raking in $100 billion in revenue by 2029.

This article originally appeared on Engadget at https://www.engadget.com/ai/openai-secures-another-110-billion-in-funding-from-amazon-nvidia-and-softbank-171006356.html?src=rss

NASA overhauls Artemis program, delaying Moon landing to 2028

NASA is making major changes to its Artemis Moon program. On Friday, Administrator Jared Isaacman announced the space agency would carry out an additional flight in 2027 to test commercial lunar landers from SpaceX and/or Blue Origin. The new mission will take the place of Artemis 3, which previously would have seen NASA attempt to land on the Moon for the first time since 1972. The flight will also see the agency test a new spacesuit made by Axiom Space.    

As part of the new plan, the redesigned Artemis 3 mission will give NASA the chance to test at least one lander in the relative safety of low Earth orbit. NASA will attempt to return humans to the Moon during Artemis 4 sometime in 2028, with the potential for another mission as early as later that same year. Per CBS News, the decision comes after NASA's Aerospace Safety Advisory Plan said the agency's existing mission plan was too risky.     

"NASA must standardize its approach, increase flight rate safely, and execute on the President’s national space policy. With credible competition from our greatest geopolitical adversary increasing by the day, we need to move faster, eliminate delays, and achieve our objectives," said Isaacman. "Standardizing vehicle configuration, increasing flight rate and progressing through objectives in a logical, phased approach, is how we achieved the near-impossible in 1969 and it is how we will do it again."

The change of plan also comes as Artemis 2 has faced multiple delays in recent months. The Space Launch System (SLS) heavy-lift rocket has, once again, proven to be temperamental. NASA had planned to launch Artemis 2 in early February, but pushed the flight back after it caught a hydrogen leak during a fueling test. More recently, NASA delayed the mission to give its engineers time to fix a helium pressurization issue in the upper stage of the SLS.  At the earliest, the mission can now get underway on April 1.

This article originally appeared on Engadget at https://www.engadget.com/science/nasa-overhauls-artemis-program-delaying-moon-landing-to-2028-164255318.html?src=rss

2026 Escape Pod is more powerful, comfortable, and all set for escaping into the wilderness

There are a few camping trailers, as apt at exploring the roughest terrains in the remotest parts of Australia as the Escape from Victoria-based Goldfields Campers. The all-new 2026 Escape, designed after the original camper, is no less, in fact, the petite solution, the Escape Pod. Which reimagines the existing model, is “built for those who want to disappear off-grid without giving up comfort.”

Positioned as being more powerful, more comfortable, and starkly different in appearance, the 2026 Escape Pod is believed to be the most feature-packed camper trailer in its class. It features the same ethos as the OG but comes in a brand-new body comprising aluminum and XPS foam on the outside and fiberglass on the inside. It’s configured to remain livable off-the-grid and stocked up to take you on tours beyond the paved roads.

Designer: Goldfields Campers

Unlike the bigger models we have seen in the past, the Escape Pod is essentially compact. It comes in a 5.1m long, 2.2m wide, 2.2m high form factor with a tare weight of 1,330 kg (2,932 lb). Ditching the angular-bodied design of the Escape for a more livability-focused form factor, the Escape Pod isn’t just about its improved interior; it’s also about the exterior of this squared-off body.

Structured in a way with amenities to multiply its footprint from a compact rig at camp, the Escape Pod comes with a big kitchen layout in the back. It comprises a two-burner stove, a large deep-dish sink, a cutlery tray, a prep bench, and a fold-down bench. Moving onto the side, you get a slide-out fridge tray and a long storage box above the fridge box. It can be topped with roof rails to carry up to two mountain bikes on your adventure. Presumably, the swappable section should be able to allow you to carry other gear as well.

The most interesting and distinguishing aspect of the otherwise square-bodied camper is its slanting front, which comprises the solar panels. Besides, the camper comes onboard with a 300Ah lithium battery and a 2000W inverter. There is provision for a diesel heater to keep warm, and store up to two 20L jerry cans and a pair of 4kg diesel tanks.

The cabin space, accessed by a side entry, is provided with a queen-size double bed and a complete entertainment system comprising a 21-in smart TV, Bluetooth radio, and stereo speakers. The TV is removable and can be used outside on an integrated mounting bracket. When outside, you can enjoy a shower and spend time under the Darche Gen 3 180-degree awning with lights. With storage for 200L total fresh water, folding tables, and all-terrain tires, the Escape Pod is definitely worth the off-grid adventures. If you’re interested, the camper starts for AUD 38,990 (approximately $27,700).

The post 2026 Escape Pod is more powerful, comfortable, and all set for escaping into the wilderness first appeared on Yanko Design.

Celebrate Pokémon’s 30th anniversary with this Game Boy-shaped music player

Pokémon celebrates its 30th anniversary today, and as you’d expect, Nintendo and The Pokémon Company are cranking up the nostalgia in every possible way. In addition to re-releasing the Game Boy Advance remakes of Pokémon Red and Blue on Nintendo Switch Online, they’re also selling us a Game Boy-shaped portable Pokémon jukebox.

Officially titled the Pokémon Game Music Collection, the little music player is palm-sized and can be loaded up with 45 different cartridges, each featuring a different melody or sound effect from the original games' soundtrack. The device was announced by longtime series composer Junichi Masuda during today’s anniversary Pokémon Presents livestream, where he said that special care has gone into the audio sounding like it did on the Game Boy.

Each cartridge also features a screenshot from the games, so when you slide it into the device’s display slot it looks like you’re playing as well as listening. Put one of these next to last year’s equally charming Lego Game Boy on a shelf and you’ve got two entirely non-playable replicas of the iconic handheld, which is sure to confuse and disappoint your guests in equal measure.

The Pokémon Game Music Collection is available to buy from Pokémon Center starting today, but US pricing is yet to be confirmed.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/celebrate-pokemons-30th-anniversary-with-this-game-boy-shaped-music-player-154644225.html?src=rss