The Brazilian House That Turns a Hillside Into a Feature

Most architects, when faced with a steeply sloping lot, treat the terrain like a problem to solve. Something to flatten, fill, or work around. Frederico Bicalho Arquitetura did the opposite with GM House, a private residence tucked into the Condomínio Serra dos Manacás in Minas Gerais, Brazil. They treated the hillside not as an obstacle but as the entire point. The result is a home that feels like it was always meant to be here, even though the site itself is anything but straightforward.

The design follows a longitudinal layout, which makes complete sense once you understand what the architects were trying to accomplish. By stretching the house along the slope rather than fighting it, the building naturally orients itself toward the mountain views in the valley below. Privacy from neighboring constructions is built right into the plan, not bolted on as an afterthought. The higher terrain works as a natural back wall, shielding the house from the afternoon western sun and any visual intrusion from that side. Meanwhile, the valley-facing side opens up completely, taking advantage of the best light and natural cross-ventilation. It’s the kind of thinking that’s so logical it almost seems obvious, until you realize how rarely anyone actually does it.

Designer: Frederico Bicalho Arquitetura (photos by Jomar Bragança)

You arrive at GM House via a path that runs directly over a reflecting pool. That’s a genuinely theatrical choice, and one that immediately signals how much this project cares about sequence and experience. Walking toward your own front door over a body of water sets a tone. It slows you down. It makes you look. And it tells you, before you’ve even stepped inside, that this is a house designed with intention.

Once you’re in, the layout works in levels. The social areas sit on an intermediate floor, connecting directly to a covered veranda and the pool through large expanses of glass. The interior and exterior don’t just coexist here, they blur into each other. On the upper floor, the bedrooms are arranged in two separate blocks linked by a walkway, every single one of them oriented toward the horizon. Waking up to a mountain view is not incidental in this house. It’s the whole brief.

The material palette is deliberately restrained and, I’d argue, quite brave for a private home. Exposed concrete is the primary element throughout, chosen for its texture and durability against the bright red earth that’s characteristic of this part of Brazil. Concrete has a complicated reputation in residential design. It tends to read as cold or institutional when it’s done without care. Here, it reads as something else entirely. The rawness of the material feels honest in this landscape. It doesn’t try to mimic anything softer or warmer. It trusts itself.

That confidence is really what defines this project. Frederico Bicalho Arquitetura didn’t reach for novelty or spectacle. They made a series of clear decisions rooted in climate, topography, and the experience of moving through a space. The reflecting pool at the entrance. The closed upper back wall. The glass-opened lower front. The walkway connecting the bedroom blocks. Each move is precise and purposeful, and the cumulative effect is a house that feels simultaneously monumental and quietly livable.

I keep returning to the photographs by Jomar Bragança, because they do something that’s surprisingly hard to do with architecture photography: they make you feel the site. You understand the slope, the heat, the red earth, the valley stretching out below. The light in these images isn’t just flattering, it’s narrative. You get a real sense of why this house sits exactly where it does and why it faces exactly the way it faces.

Brazilian contemporary architecture has been having a genuine moment internationally, and projects like GM House make it easy to understand why. It’s not about following a global trend or speaking a universal modernist language. It’s about reading a specific piece of land and responding to it with clarity and confidence. That’s harder than it looks. And when it’s done right, it’s very hard to look away.

The post The Brazilian House That Turns a Hillside Into a Feature first appeared on Yanko Design.

iOS 26.4 is here, with Playlist Playground and new emoji

iOS and iPadOS 26.4 are here, with a surprising number of new features for a point release. Chief among them is a new AI playlist generator, similar to one Spotify launched in 2024.

Playlist Playground is Apple's branding for the song list generator. It works as you'd expect: Type a prompt, and it spits out tracks that match it. As MacRumors noted, your prompts can relate to mood, feelings, activities and more.

Also new in iOS 26.4, an ambient music widget puts background sounds on your home screen. Like the corresponding Control Center tool, it brings up (Apple-curated) sounds for sleep, chill, productivity or well-being.

Unicode's latest emoji characters arrive in the update, too. This includes "Hairy Creature," also known as Bigfoot. Another fun one is fight cloud. (Think old-timey cartoons beating each other up inside a puff of vapor.) Also onboard are a trombone, a treasure chest, a distorted face, an apple core, an orca, ballet dancers and a landslide.

The update also has fixes for some of iOS 26's nagging bugs. In Apple's latest attempt to stem the tide of complaints about Liquid Glass, there's a new "Reduce Bright Effects" setting. There's also a fix for a keyboard bug that caused errors when typing rapidly.

This article originally appeared on Engadget at https://www.engadget.com/mobile/ios-264-is-here-with-playlist-playground-and-new-emoji-171343120.html?src=rss

Bandsintown integration for concerts is coming to Apple Music

The live music discovery platform Bandsintown’s partnership with Apple goes way back, but iOS 26.4 brings the deepest integration between the two companies to date. Concert listings from Bandsintown will now appear in Apple Music, allowing you to find out when either a band you already love, or one you’re discovering for the first time, is next playing live.

Artists who use Bandsintown to advertise their tour dates can promote upcoming shows in a number of ways through Apple’s app. A new Concerts tab will live within Search, allowing subscribers to search for shows by their genre, location and date, while participating artists can also connect their Bandsintown dashboard to their Apple Music artist page. By doing this, their tour dates will automatically appear in an "Upcoming Concerts" section within 48 hours of connecting the two services.

Apple Music users can tap listed events to see more details about a show and will be able to buy tickets through direct links to sellers. If you follow artists, you can also set up push notifications for their announced shows.

Bandsintown’s platform is already built into a number of other Apple apps and services, with the likes of Shazam, Apple Maps, Photos and Spotlight Search all able to pull through live event data. The new Apple Music features will be available on devices running iOS 26.4 when it leaves beta.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/music/bandsintown-integration-for-concerts-is-coming-to-apple-music-170034229.html?src=rss

Pokémon Champions will hit Switch and Switch 2 on April 8

Pokémon Champions — a battle-focused game along the lines of Pokémon Stadium — now has a release date, and it's pretty darn soon. It will hit Nintendo Switch and Switch 2 on April 8. A mobile version is in the works with support for cross-play with Nintendo's consoles.

Nintendo released a new overview video that shows how the game works. You can recruit Pokémon in the game or transfer those you've found in previous titles and Pokémon Go via Pokémon Home. Then you'll be able to take half a dozen of your Pokémon into strategic turn-based fights with other players. It's definitely a Pokémon battle game! 

There are ranked battles, a casual mode, private lobbies and online competitions. You'll earn victory points, which you can use to swap a Pokémon's moves, increase their stat points and make other modifications. In addition, victory points enable you to recruit Pokémon in Pokémon Champions more than once per day. Pokémon that you recruit with victory points can stay in your roster permanently instead of just a week. There's a shop too, where you can spend points on accessories, Pokéball throwing styles, victory poses and battle music.

Pokémon Champions will be the second new Pokémon game to arrive this year, following the success of Pokémon Pokopia. There's more to come in the not-too-distant future, as Pokémon Wind and Pokémon Waves are scheduled to arrive on Switch 2 next year.

While Pokémon Pokopia is selling like hotcakes, the Switch 2 perhaps isn’t flying out of the door as quickly as Nintendo hoped. According to Bloomberg, Nintendo has cut back on production of the console after lower-than-expected sales over the holiday season. The company is said to be making 4 million units this quarter rather than the previously planned 6 million, with the lower production rate set to extend into April.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/pokemon-champions-will-hit-switch-and-switch-2-on-april-8-165737121.html?src=rss

The Punisher’s one-off TV special hits Disney+ on May 12

We knew Disney+ was prepping a standalone special for The Punisher, but we didn't know it was coming so soon. The Punisher: One Last Kill premieres on May 12. This is just one week after the season two finale of Daredevil: Born Again, which starts up this week. It's possible The Punisher will be featured in that, so we could be in for eight straight weeks of skull-shirted shenanigans.

One Last Kill was actually co-written by star Jon Bernthal, who has been playing the vigilante for a decade now. It's been described as a love letter to the character, but plot details have been kept under wraps. Marvel TV head Brad Winderbaum has called it "a shotgun blast of a story." Reinaldo Marcus Green is directing, who previously made We Own This City with The Wire's David Simon.

We do know that Frank Castle survives whatever violent ordeal he goes through in the special. That's because The Punisher is featured prominently in the trailer for the next Spider-Man film. This will be the first time Bernthal's take on the character will show up in an actual movie.

He first took on the role in season two of the original Netflix Daredevil show. Bernthal was a fan favorite, which led to two seasons of a spin-off show before Netflix and Marvel ended their whole joint TV experiment.

This isn't the only Netflix-era hero getting a resurgence on Disney+ and beyond. Charlie Cox returned to the role of Daredevil for Spider-Man: No Way Home and She-Hulk: Attorney at Law before getting his own show. It's also been reported that Krysten Ritter's Jessica Jones is coming back this season on Born Again and Mike Colter has been dropping hints that his version of Luke Cage could be gracing televisions in the near future.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/the-punishers-one-off-tv-special-hits-disney-on-may-12-162208769.html?src=rss

This E Ink Flip Case Shows the Time Without Ever Waking Your Phone

Smartphone cases have become one of the more predictable corners of the mobile accessory market. Most of them do exactly what you’d expect: wrap around the phone, absorb some impact, and stay out of the way. A few go further with card slots or battery packs, but the core idea hasn’t changed much in years. You’re still waking the screen every time you want a quick glance at the time.

Pixel Dynamics’s E Ink Flip Cover concept takes a simpler approach. It’s a flip-style case with an E Ink screen on the outer panel, so even when the cover is shut, and the phone is locked, you can still check the time, date, battery level, and signal without waking the main display. E Ink only draws power when the image changes, making it a natural fit for an always-on panel.

Designer: Pixel Dynamics

There’s more to the display than status data, though. Beyond the time, date, and connectivity readouts, you can set it to show ambient illustrations that make the cover feel more personal, less like a utility panel, and more like something worth looking at. An E Ink screen isn’t going to win awards for visual richness, but for something that stays visible all day without demanding attention, that’s a reasonable ask.

The case attaches to the phone through a MagSafe-style magnetic system, snapping into place without any physical ports. Power is handled through contact pins that draw directly from the phone’s battery, so there’s nothing to charge separately and no second battery bloating the profile. That’s a smart call; one of the quickest ways to kill an otherwise good accessory concept is to make the user manage another charging cable.

Data between the case and the phone travels through what the concept calls Laser-Link, pitched as a higher-efficiency alternative to Bluetooth or NFC. The idea is that replacing radio-based communication with a laser signal gets you faster data transfer with less power overhead and no interference issues. It’s still concept-level technology, of course, so there aren’t any real specs to evaluate, but the thinking behind it is sound.

Put it together, and the pitch is easy to follow. You keep the phone in your pocket or face-down on a desk, and the E Ink panel handles quick glances that don’t need the main screen, saving the battery drain of waking an OLED display dozens of times a day. When you do need the full phone, flipping the cover open gets you there just as fast as any other case.

That said, a few things here are easier to propose than to build. Laser-Link doesn’t have a clear path to production yet, and it raises obvious questions about reliability when the phone and case aren’t perfectly aligned. The E Ink display part is more grounded, since that technology already exists in other accessories.

The phone case hasn’t had a genuine design moment in quite a while, and a concept that starts asking what the outer panel can actively do for you is a reasonable place to start that conversation. It still has a long road before reaching any shelf, but for a category that’s mostly been stuck recycling the same rigid shells, that’s actually not a bad place to be.

The post This E Ink Flip Case Shows the Time Without Ever Waking Your Phone first appeared on Yanko Design.

There’s a new Payday game, this time in VR

The popular co-op heist franchise Payday is coming to VR. Payday: Aces High will release for the Meta Quest platform and SteamVR later this year. It looks like it has everything people love about the series, but with some of that VR-style immersion.

Just like the mainline games, this version tasks players with planning and then pulling off elaborate heists. It offers four-player co-op, with each person filling a particular role within the group. These are your standard heist movie archetypes. There's the planner, the brawler, the gadget nerd and the silent but deadly assassin.

The developer also promises plenty of gear and weapons, with "an arsenal that keeps growing." This leads to the usual Payday gameplay loop. Each successful heist lets players buy more weapons and gadgets. Rinse and repeat.

Fast Travel Games is making this one, and the developer has a decent pedigree in the VR space. It helped make Cities: VR and Apex Construct, among many others. The graphics here look decent and we already know the gameplay is solid. Plus, there are clown masks. We'll find out if Payday: Aces High makes the grade later this year.

This is just the latest major gaming franchise to experiment with virtual reality. There are VR versions of Half-Life, Assassin's Creed, Horizon and many more.

This article originally appeared on Engadget at https://www.engadget.com/gaming/theres-a-new-payday-game-this-time-in-vr-160051276.html?src=rss

Epic is laying off more than 1,000 workers, citing a downturn in Fortnite engagement

Epic Games has announced sweeping layoffs of more than 1,000 employees. “The downturn in Fortnite engagement that started in 2025 means we're spending significantly more than we're making, and we have to make major cuts to keep the company funded,” CEO Tim Sweeney said in a memo to workers on Tuesday.

Sweeney wrote that, combined with “over $500 million of identified cost savings in contracting, marketing, and closing some open roles,” the layoffs will give Epic more stability. He added that the layoffs are not related to AI.

Back in 2023, Epic laid off 830 employees. At the time, that was 16 percent of its workforce, suggesting around 4,000 employees remained at the company. If those numbers haven’t changed too much in the meantime, that means Epic is culling around a quarter of its headcount this week.

Along with a dip in Fortnite engagement, Sweeney pointed out that Epic isn’t immune from systemic issues the games industry is contending with, such as a slowdown in growth, reduced spending, “tougher cost economics” and a battle with other types of media for consumer’s attention.

However, Epic has some issues of its own to deal with. “Despite Fortnite remaining one of the most successful games in the world, we’ve had challenges delivering consistent Fortnite magic with every season; we're only in the early stages of returning to mobile and optimizing Fortnite for the world's billions of smartphones; and in being the industry's vanguard we have taken a lot of bullets in a battle which is only in the early days of paying off for ourselves and all developers,” Sweeney wrote. (He previously said Epic spent over $100 million in legal fees alone on its App Store battle with Apple.)

The path forward for the company, per its CEO, is to create “awesome Fortnite experiences with fresh seasonal content, gameplay, story and live events,” perhaps in an attempt to recapture some of that “magic” he’s referring to. Speeding up work on developer tools amid the transition to Unreal Engine 6 is important as well, Sweeney indicated.

He said that the workers Epic is laying off will receive at least four months of their base pay, though they’ll get more depending on the length of their tenure at the company. Epic will pay for extended healthcare coverage, including for six months for affected workers in the US. The company — which is not publicly traded — will speed up the vesting of stock options through next January and “extend equity exercise options for up to two years,” Sweeney said.

Epic announced the layoffs days after it increased the price of Fortnite’s V-bucks currency. “The cost of running Fortnite has gone up a lot and we’re raising prices to help pay the bills,” it said.

As part of the changes at the company, Epic is killing off three Fortnite modes. Rocket Racing (which was built by Rocket League developer Psyonix) will shut down in October. Fortnite Ballistic — a 5v5 tactical shooter mode — and Festival Battle Stage, which is a competitive version of the Fortnite Festival rhythm game, will vanish on April 16. “We've built a lot of Fortnite modes, and in some cases we failed to build something awesome enough to attract and retain a large player base,” Epic said on X.

The company noted in its Year in Review recap last month that although the hours that players spent in third-party titles on the Epic Games Store increased by four percent in 2025, “overall gameplay hours declined year over year,” hinting at a dip in Fortnite numbers. The company said PC players spent $1.16 billion on the store in 2025, an increase of six percent from the previous year. Of that, $400 million was spent on third-party PC games. However, Epic Games Store vice president and general manager Steve Allison told Polygon in February that, factoring in first-party revenue and the 12 percent cut the company takes from third-party games, “the store is already — even with all this stuff — marginally profitable now."

Here is the full memo Sweeney shared with Epic’s employees on Tuesday:

Today we’re laying off over 1000 Epic employees. I'm sorry we're here again. The downturn in Fortnite engagement that started in 2025 means we're spending significantly more than we're making, and we have to make major cuts to keep the company funded. This layoff, together with over $500 million of identified cost savings in contracting, marketing, and closing some open roles puts us in a more stable place.

Some of the challenges we're facing are industry-wide challenges: slower growth, weaker spending, and tougher cost economics; current consoles selling less than last generation's; and games competing for time against other increasingly-engaging forms of entertainment.

And some of our challenges are unique to Epic. Despite Fortnite remaining one of the most successful games in the world, we’ve had challenges delivering consistent Fortnite magic with every season; we're only in the early stages of returning to mobile and optimizing Fortnite for the world's billions of smartphones; and in being the industry's vanguard we have taken a lot of bullets in a battle which is only in the early days of paying off for ourselves and all developers.

Since it's a thing now, I should note that the layoffs aren't related to AI. To the extent it improves productivity, we want to have as many awesome developers developing great content and tech as we can.

What we now need to do is clear: build awesome Fortnite experiences with fresh seasonal content, gameplay, story, and live events; accelerate developer tools with greater stability and capability as we evolve from Unreal Engine 5 and UEFN to Unreal Engine 6. And we'll be kicking off the next generation of Epic with huge launch plans towards the end of the year.

This isn't our first time being here. Epic survived upheavals in 1990's with the move from 2D to 3D with Unreal 1; in the 2000's building console games with Gears of War; and in 2012 moving to online gaming with Paragon and Fortnite. Each time, we rebuilt our foundations and earned a renewed leadership position.

Market conditions today are the most extreme we've seen since those early days, with massive upheaval in the industry accompanied by massive opportunity for the companies that come out as winners on the other side. That's what we're aiming to do for our players, and we aim to bring other like-minded developers in the industry along on the journey to build an increasingly open and vibrant future of entertainment together.

At Epic, we pride ourselves in only hiring the industry's best, so it is very painful to part with so many talented people. The folks impacted by the layoffs will receive a severance package that includes at least four months of base pay, with more based on tenure. We’re also extending Epic-paid healthcare coverage.

For example, in the U.S., they’ll receive paid coverage for 6 months. We’ll also accelerate their stock options vesting through January 2027 and extend equity exercise options for up to two years.

We'll have a company meeting Thursday to talk about the roadmap in more detail.

-Tim

This article originally appeared on Engadget at https://www.engadget.com/gaming/epic-is-laying-off-more-than-1000-workers-citing-a-downturn-in-fortnite-engagement-154436905.html?src=rss

These Wood and Leather Wall Holders Swap Hooks for Hidden Magnets

The entryway tends to be the most neglected spot in any home when it comes to design. Things pile up at the door, and most of the solutions people reach for, plastic key hooks, adhesive strips, wire baskets, tend to prioritize function so heavily that they end up looking like afterthoughts. It’s a corner of the home that rarely gets the same design attention as the living room or kitchen.

Ukrainian design brand dodomoom takes a different approach with its Magnetic Holders & Hooks collection. Designed by Andrii Burzi, the pieces combine natural wood and smooth leather to make something that looks far more like wall decor than a key holder. That impression, though, isn’t the whole story. Beneath the leather surface, a precision magnetic system does the actual work of holding keys and other small metal objects.

Designer: Andrii Burzi

That hidden mechanism is part of what makes the collection so satisfying to use. There’s no hook to loop your keys onto, no notch to fumble with when your hands are full. You just bring your keys close to the surface, and the magnets hold them flat against the leather face. Burzi described the reaction from people who try it: “It isn’t magic. It’s precision.”

The collection has six pieces in total, ranging from the compact Nordic Little Magnetic Holder to the larger Nordic Family Magnetic Holder, which can hold up to four sets of keys at once and measures roughly 8 inches square. You can mount any of them with 3M adhesive tape or standard screws, giving you the option to hang them without committing to permanent hardware on the wall.

Each piece is available in walnut, ash, or maple, with a Night Black option in painted ash for spaces with a darker palette. The leather inlay sits against the wood base, and the combination reads as considered rather than decorative for its own sake. These aren’t objects that need to be explained; you’d be happy having them on the wall even if they didn’t hold a single key.

The collection also includes the Nordic Little Coat Hook, which follows the same material language as the rest of the holders. That consistency matters if you’re planning to use more than one piece on the same wall, and dodomoom clearly anticipated that. The Nordic Line is designed with modularity in mind, so pairing a key holder with a coat hook feels more like a deliberate arrangement than an accidental one.

The Nordic Family Magnetic Holder is priced at $98, which puts it closer to a considered purchase than an impulse buy. That’s a fair trade-off for something that pulls double duty as a decorative object and doesn’t make you stare at an ugly key rack every time you come home. Most entryway solutions make you pick between looking good and working well, and dodomoom doesn’t put you in that spot.

The post These Wood and Leather Wall Holders Swap Hooks for Hidden Magnets first appeared on Yanko Design.

Samsung’s cheaper Mini LED TVs are now on sale

Samsung has unveiled the budget M70H and M80H Mini LED TVs, promising a bright picture and accurate colors starting at just $400 for the 50-inch and $1,200 for the 85-inch models. The company also revealed a pair of new higher-end TVs with the company's "Quantum Mini LED" tech, the QN70H and QN80H, that offer "precise backlighting" and 100 percent color volume.  

Mini LED TVs have been dropping rapidly in price over the past couple of years while also improving in quality. The M70H and M80H are among the cheapest we've seen so far, with, most 50-inch Mini LEDs currently on sale costing $400 or more. Samsung is promising pretty decent specs as well like 10-bit panels that can display a billion colors, Samsung's HDR+ and a 144Hz refresh rate with FreeSync Premium or 240Hz with DLG at 1080p.

Samsung's affordable M70H and M80H Mini LED TVs are now on sale
Samsung's M70H Mini LED TV
Samsung

Other key features include Samsung's One UI Tizen with Smart Home support and Alexa, Google Assistant and Apple TV) compatibility, along with Samsung's Gaming Hub for cloud gaming and adaptive sound (but not Dolby Atmos support). The company didn't mention some key specs like brightness, color gamut and the number of local dimming zones, so you can likely assume those aren't top-of-the-line. 

The prices are very good, with the 43-inch M70H at $350, the 65-inch M70 priced at $530 and the 85-inch M70H running $1,200. The M80H starts at $700 for the 55-inch model and runs up to $1,800 for the 85-incher. All models are now on sale, and Samsung said that a 100-inch Class M90H model is arriving later this year this year.

Samsung's affordable M70H and M80H Mini LED TVs are now on sale
Samsung

Samsung also revealed a new line of higher-end Neo QLED models powered by its "Quantum Mini LED" technology. With the QN70H and QN80H, Samsung is promising "brilliant brightness" and 100 percent DCI-P3 color volume, thanks to the quantum dot tech and "more precise backlighting." Samsung said this model would have more local dimming zones than before (though again, it didn't say how many), which should result in better contrast and less "blooming" caused by light leakage from neighboring pixels. 

Features are largely the same as with the M70H and M80H, but the QN models also offer Dolby Atmos and 360 audio along with a slightly highter 288Hz DLG refresh rate at 1080p. The Neo QLED 4K QN70H starts at $600 for the 43-inch model and goes up to $1,200 for the 65-inch version and $2,300 for the 85-inch model. The 55-inch QN80H, meanwhile, costs $1,299, the 75-inch model is $2,000 and the 100-inch TV is $5,500. 

This article originally appeared on Engadget at https://www.engadget.com/home/home-theater/samsungs-cheaper-mini-led-tvs-are-now-on-sale-150034289.html?src=rss