While other tech companies have been laying off employees year after year, OpenAI is doing the opposite. According to a report from the Financial Times, the AI giant is looking to expand its workforce to 8,000 employees by the end of 2026, nearly doubling staff from its current headcount of 4,500.
The FT reported that the new hires will be across several departments, including product development, engineering, research and sales. OpenAI's hiring spree will also include "specialists" for "technical ambassadorship," or employees tasked with helping businesses better utilize its AI tools, according to the report. As the FT noted, OpenAI is likely trying to amp up the competition against Anthropic and its Claude AI chatbot. According to the AI Index from Ramp, a fintech startup that manages corporate expenses, businesses are now 70 percent more likely to go with Anthropic when buying AI services for the first time as opposed to OpenAI.
OpenAI made waves in February when it announced a contract with the Department of Defense to use its AI models, following a public fallout between Anthropic and the federal agency. On top of the government contract, OpenAI is also in "advanced talks" with private equity firms like Brookfield Asset Management to deploy its AI tools across a firms' portfolio of companies, according to Reuters.
This article originally appeared on Engadget at https://www.engadget.com/ai/openai-reportedly-plans-to-double-its-workforce-to-8000-employees-161028377.html?src=rss
It doesn’t sound like Crimson Desert, the recently released prequel to Black Desert Online, will support Intel Arc GPUs anytime soon, if at all. On the game’s FAQ page, its developer Pearl Abyss advised players expecting Arc support to apply for a refund. “If you purchased the game expecting Intel Arc support, please refer to the refund policy of the platform where the game was purchased for available options,” the company wrote. Apparently, though, it’s not from lack of guidance from Intel. The chipmaker told Wccftech that it reached out to Pearl Abyss “many times” over the past several years.
The Intel spokesperson said that the company has tried to help the developer “test, validate, and optimize support for Intel graphics” for years. Intel also tried to provide the developer “early hardware, drivers, and engineering resources” across several generations of GPUs, “including Alchemist, Battlemage, Meteor Lake, and Lunar Lake.” The chipmaker said it’s “hugely disappointed that players using Intel graphics hardware” can’t play the game, but that it remains “ready to assist Pearl Abyss” however it can. It also advised players to reach out directly to the developer for “details on the choice not to enable Intel support at launch.”
Pearl Abyss, of course, doesn’t have the obligation to tweak the game so that it runs on PCs with Intel Arc GPUs. The good news is that since the title came out just a few days ago, it will still be easy to get a refund. Steam, where Crimson Desert is now one of the top-selling games, issues refunds within two weeks of purchase.
This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/intel-says-crimson-desert-devs-ignored-offers-of-help-to-support-arc-gpus-155514896.html?src=rss
Anyone who has worked remotely long enough knows the moment a single laptop screen stops being enough. It’s usually the day you’re cross-referencing three documents at once, or the morning you realize your financial model needs a live chart in one window while you edit formulas in another. The standard fix is an external monitor or a portable screen extender, which works fine until you’re hauling a bag that feels like it’s punishing you for being productive.
The XbooK takes a different approach by folding three full 14-inch touchscreens into a single aluminum laptop body that closes to just 1.5 inches thick. At 7.5 lbs, it’s heavier than a typical ultrabook. The tradeoff, though, is straightforward: you’re not carrying a laptop plus accessories. You’re carrying the whole setup in one piece.
All three screens run at 1920×1080 with 400 nits of brightness each. The machine is powered by an Intel Core Ultra 7 with 32GB of DDR5 RAM and a 1TB SSD, with Wi-Fi 7 and Bluetooth 5.0 onboard. That’s capable hardware, though nothing unusual for a mid-to-high-range laptop in 2025. What makes those specs interesting here is what they’re pushing: 42 inches of combined touchscreen that unfolds in seconds without a single cable involved.
In full Workstation Mode, all three screens run simultaneously alongside an embedded mechanical keyboard and a 10-point touchpad. Connectivity covers Thunderbolt 4, two USB-C ports, and an AUX jack, with a 1,600×1,200 front camera that’s sharper than most built-in laptop cameras. The 70Wh battery has to power all of that, and battery life under a three-screen load is something any serious buyer should push the company on before committing.
For days when the full spread is overkill, the XbooK also works in a two-screen mode or as a conventional single-screen laptop. The latter folds everything up and makes the device look surprisingly ordinary from the outside, except for the two thick slabs sitting underneath the keyboard. That adaptability is one of the more genuinely practical aspects of the design: you’re not locked into the workstation configuration every time you open the lid.
At $1,999 (down from a listed $2,999), it’s priced for professionals who already spend that much on monitors and docking stations. XbooK ships from the US with orders promised to be processed within 3 to 5 business days. The refund-before-shipping policy and fulfillment language have the texture of a startup still scaling up. Spending that much on a device from a company with no established hardware track record is a different kind of commitment than buying from a brand with a decade of products behind it.
Screen real estate is one of the last things portable computing has consistently failed to solve, and most multi-screen laptop concepts have been either too fragile or too awkward for daily travel. The XbooK has a cleaner physical premise than anything built around magnets or external rails. How the hinges and chassis hold up after a year on the road, though, is still an open question that no amount of spec-sheet confidence can close.
Remember when Japan sent a spacecraft to an asteroid 180 million miles away to scoop some dirt off the surface? Six years on from its arrival to Earth, that sample has yielded some insights about what may have seeded life on our planet. Read on to learn more about the latest findings, and other science news we found interesting this week.
DNA ingredients on Ryugu
In 2020, a capsule from the Japanese space probe Hayabusa2 returned to Earth with samples collected from the surface of asteroid Ryugu, and scientists have spent the subsequent years analyzing those materials for clues about the conditions that existed in the early solar system. This week, researchers from Japan reported an exciting discovery: the Ryugu samples contain the five building blocks of DNA and RNA. The findings, coupled with those from other recent studies, could put us closer to understanding how the ingredients for life first made it to Earth billions of years ago.
The study, published in the journal Nature Astronomy, found the nucleobases adenine, guanine, cytosine, thymine and uracil — all of which were also found in samples gathered from a different asteroid, Bennu, last year, and before that in meteorites dubbed Murchison and Orgueil. This suggests these nucleobases were widespread in the early solar system, and supports the hypothesis that carbonaceous asteroids like Ryugu and Bennu transported them to Earth, the authors explain in the paper. Ammonia was discovered in the samples as well, which may play a role in how these nucleobases formed.
The discovery of these building blocks "does not mean that life existed on Ryugu," Toshiki Koga, the study's lead author from the Japan Agency for Marine-Earth Science and Technology, told AFP. "Instead, their presence indicates that primitive asteroids could produce and preserve molecules that are important for the chemistry related to the origin of life."
Bacteria collaborate to eat plastic waste
Researchers in Germany have identified a trio of bacteria that can digest a common plastic additive, but only when working together. The study published in the journal Frontiers in Microbiologyfound that a "consortium" of bacterial strains (two from species in the genus Pseudomonas and one from Microbacterium)was able to break down several phthalate esters (PAEs), which are often used to make plastic materials more flexible. These chemicals are increasingly finding their way into the environment as plastic pollution grows, and research suggests they can have harmful effects on human health and that of wildlife.
The team focused on microbes that could be found right at home in their own lab, taking a sample of biofilm that had formed on the polyurethane tubing of a bioreactor. This sample was then incubated in a growth medium containing the PAE diethyl phthalate (DEP) as the main source of carbon and energy. They eventually ended up with a stable culture of bacteria that could break down DEP, as long as the DEP concentration didn't exceed 888 milligrams per liter, according to a press release. The consortium could gobble up all the DEP in 24 hours at 30 degrees C. It was also able to grow on the PAEs dimethyl phthalate, dipropyl phthalate and dibutyl phthalate.
The researchers identified the bacteria in the consortium through DNA sequencing, but found that they were not individually able to tackle the PAEs, suggesting they break down the chemicals through a "cooperative process" known as cross-feeding. The consortium could make for another tool in the pollution-fighting toolbox, with potential to help break down PAEs in contaminated areas or speed up the degradation of plastics that contain PAEs by making them more brittle. "This approach may also be effective in treating industrial plastic waste streams," they note.
Hubble witnesses a breakup
Newly released images from the Hubble Space Telescope show the unexpected breakup of Comet C/2025 K1 (ATLAS) — Comet K1, for short — as it made its way out of the solar system back in November. A team of researchers that initially set out to observe a different comet ended up switching targets due to technical issues, only to catch Comet K1 right after it started crumbling. Hubble captured three 20-second images between November 8 and November 10 2025, the first of which the team estimates was about eight days after the fragmenting started. During the observation period, one of the comet's smaller pieces began to break up too. Talk about being in the right place at the right time.
"Never before has Hubble caught a fragmenting comet this close to when it actually fell apart," said John Noonan, a research professor in the Department of Physics at Auburn University, in a statement. "Most of the time, it’s a few weeks to a month later. And in this case, we were able to see it just days after." You can read more about the rare sighting here.
Before you go, be sure to check these stories out too:
This article originally appeared on Engadget at https://www.engadget.com/science/dna-building-blocks-on-asteroid-ryugu-bacteria-that-eat-plastic-waste-and-more-science-news-150000975.html?src=rss
Twitter is officially 20 years old. In another reality, that might make me kind of nostalgic. I've been lurking and scrolling and tweeting for 16 years; most of my adult life. There was a time when Twitter was a place where some internet strangers became my IRL friends, when I was excited to "live-tweet". When my infinitely more well-adjusted friends would send me memes, I would smugly say "I saw that on Twitter days ago."
Twitter stopped being that place a long time ago, but I don't have any nostalgia for it. I don't really feel anything at all, actually.
Because I can already hear the comments: Yes, I'm still on X. I don't spend as much time there as I did a decade ago, but it's still quite a lot of time, an unhealthy amount, if I'm being honest. My job is to report on social media companies, so I keep (doom)scrolling. That's what I tell myself anyway.
A few of my favorite posters are still around. Dril's still got it. The memes are still, occasionally, good, even though X's recommendation algorithm seems to prefer pointing me toward endless AI slop, boring hot takes from thirsty mid-tier tech execs and blatant engagement bait. X's algorithm — what little we can learn about it, anyway — now relies on Grok's predictions about what you'll like.The same Holocaust-loving Grok that has spewed racism and referred to itself as MechaHitler and declared Elon Musk "the single greatest person in modern history." The same Grok that allegedly generated thousands of images of child abuse material. Hey @grok is that true?
X is not Twitter but it's also not not-Twitter. Last year, an online marketplace startup bought the 560-pound Twitter bird that once adorned the company's San Francisco office and blew it up in a Nevada desert surrounded by Tesla CyberTrucks as part of an elaborate publicity stunt. Dumb? Yes. But also a somehow fitting adieu for "Larry."
It's been 20 years since Jack Dorsey sent the first-ever tweet, which was never even a good tweet anyway. It's been five years, by the way, since he turned that tweet into an NFT (remember NFTs??) and auctioned it for nearly $3 million. It's now functionally worthless. Another chapter in Dorsey's confusing, complicated legacy.
This article originally appeared on Engadget at https://www.engadget.com/social-media/twitter-turned-20-and-i-feel-nothing-140000602.html?src=rss
NotebookLM is a highly effective system for organizing research data, but its lack of direct integration with Google Drive can pose challenges for users who rely on Google Docs and Sheets for document creation and data management. Paul Lipsky demonstrates how to bridge this gap using Gemini Gems, an AI-driven solution that connects NotebookLM notebooks […]
Microsoft’s highly anticipated gaming console, codenamed Project Helix, is set to transform the gaming landscape. By seamlessly merging the console and PC ecosystems, it promises to deliver unmatched performance, innovative AI capabilities, and a unified gaming experience. Positioned as a hybrid device, Project Helix aims to cater to both console enthusiasts and PC gamers, offering […]
Apple already announced a lot of new devices in 2026 and we’ve been busy reviewing them all. In this installment of our bi-weekly roundup, we revisit the MacBook Neo, iPhone 17e and more, in addition to the “regular” Galaxy S26 and Dell XPS 16. There’s even more than those gadget to catch up on, so sit back, relax and cozy up to some fresh reviews.
Apple MacBook Neo
The main attraction for Apple’s early device deluge was the $599 MacBook Neo. The company is finally giving us something we’ve been begging for: a low-cost Mac laptop that’s good enough for most people. “It's a $599 computer that can handle basic workloads just fine, all the while looking like one of the company's more expensive notebooks,” senior reporter Devindra Hardawar said. “Most importantly, it delivers more speed, a brighter screen and an overall better user experience than any competing $600 Windows PC.”
Apple iPhone 17e
The MacBook Neo wasn’t the only affordable device Apple announced recently. The company also debuted the iPhone 17e, which is also $599 and offers an economical choice for iOS devotees. “The name “iPhone” carries its own premium, and the iPhone 17e is a solid entry-level handset for those who need a basic, no-frills path into the Apple ecosystem,” managing editor Cherlynn Low said.
The rest of the new Apple gear
The remainder of the new Apple devices were primarily chip upgrades. The company added the M4 to the iPad Air, which deputy editor Nathan Ingraham still argues is the best Apple tablet overall. Apple also put the M5 chip inside the MacBook Air and the M5 Pro and M5 Max silicon in the MacBook Pro,. Our staff maintains that those two laptops are among the best choices in their respective categories.
We also tested Apple’s claims on the Studio Display XDR, where we discovered the high price could be worth it for pros who need supreme color accuracy and high brightness.
Samsung Galaxy S26
The Galaxy S26 Ultra may get the bulk of the attention in Samsung’s 2026 lineup thus far, but the “regular” S26 is capable in its own right. However, it’s time for bigger updates on this model. “There's nothing wrong with this safe, solid Android phone, but you could pick up last year's S25 and get an experience that's 99 percent the same for $99 less,” UK bureau chief Mat Smith said.
Dell XPS 16 (2026)
Dell pulled a 180 after nixing its XPS brand last year. Enter the XPS 16. Thankfully, the first devices after the fiasco show an expected return to form, albeit with one issue. “My one complaint is that I wish Dell would bring back the chiclet-style keyboards we got on models from the early 2020s,” senior reporter Sam Rutherford said. “Though as long as the company can release updated software to fix the ghosting issues I've encountered, what's on there now is more than good enough.”
But wait, there’s more
If portable projectors are more your speed, contributing reporter Steve Dent put the Soundcore Nebula P1i through its paces. Mat also spent some time with the Nothing Phone 4a Pro, which is undoubtedly the most uniquely designed handset we’ve tested this year. Lastly, Sam used an upgraded version of Belkin’s Switch 2 charging case to keep his gaming handheld safe and topped up in transit.
This article originally appeared on Engadget at https://www.engadget.com/engadget-review-recap-lots-of-apple-devices-galaxy-s26-dell-xps-16-and-more-120000820.html?src=rss
There’s a version of a desk setup that communicates everything about how little thought went into it. A black mesh organizer from the bottom shelf of a supply closet. A mouse pad that came free with something else. A cable clip in beige. The desk functions, technically, and does so with a level of visual enthusiasm that matches a waiting room.
The accessories below were designed by people who thought about this harder. Some carry authentic 1970s Italian design heritage. Some are running AI in the background to actively shape your environment. One contains material roughly 20 million years older than the Earth it now rests on. What they share is a quality of intentionality. Each was built as an object worth keeping on a desk, not just stashing in a drawer, because it earns its surface area through how it works, how it looks, or both at once. For men who have graduated from the corporate supply closet aesthetic, these eight represent a meaningfully different set of options.
1. Lenovo AI Workmate Concept
Working alone all day carries a specific kind of friction that most desk setups quietly ignore. Questions accumulate, decisions pile up, and the AI tools meant to support you sit behind a keyboard input that gives nothing back spatially or visually. Lenovo’s AI Workmate Concept, unveiled at MWC 2026, takes that problem seriously enough to build a physical object around it. The result is a desk companion in the most literal sense: a spherical head on an articulated arm mounted on a circular base, with animated eyes on its front display that shift and orient as it processes and responds. The form is compact, the presence is deliberate, and the intent is clear from the first time it moves.
The arm is the most consequential design decision here. Because it moves, the Workmate can orient itself toward whatever holds attention in front of it, a document laid flat on the desk, a person leaning back in their chair, or something happening at the periphery. That range of motion is what separates it from a smart speaker that has been given a screen and called a companion. Spatial awareness is embedded in its posture, not just its software. For men who spend long hours alone at a desk and find text-based AI interaction increasingly impersonal and context-free, the Workmate proposes something more honest about what presence and assistance can look like from an object sharing your workspace.
What We Like
Articulated arm gives the device genuine spatial awareness, orienting toward objects and people rather than remaining static
Animated eyes on the front display make AI interaction feel more present and less transactional than any screen-based interface
What We Dislike
Currently a concept unveiled at MWC 2026, with availability, pricing, and final specs still unconfirmed
The novelty of animated eyes may carry more emotional weight than the practical functionality justifies over time
2. Levitating Pen 2.0: Cosmic Meteorite Edition
Most pens sit on a desk and do nothing interesting when they’re not being used. The Levitating Pen 2.0 Cosmic Meteorite Edition refuses that arrangement entirely. It floats at a 23.5-degree angle above its magnetic base, creating a suspension that stops people mid-sentence when they notice it. The design draws from spacecraft aesthetics, specifically the visual language of the USS Enterprise, and the tip incorporates a genuine fragment of Muonionalusta meteorite, a material approximately 20 million years older than the Earth it now rests on. It functions as a working ballpoint pen, which means it is simultaneously a collector’s object, a desk focal point, and a writing tool occupying the same physical form.
What keeps this from reading as pure novelty is how it behaves in your hands. The Levitating Pen is fidget-worthy in the best sense, the kind of object you reach for during a long call or a pause between tasks without consciously planning to. For men who collect objects with a verifiable reason behind them, the meteorite tip offers something most limited editions simply don’t: provenance with a story that doesn’t require a certificate to feel real. You’re holding material from beyond the solar system. That fact changes the weight of the object in your hand when you stop to think about it, and that shift is exactly what separates a desk accessory from a desk object worth keeping.
Genuine Muonionalusta meteorite tip connects the pen to a tangible, verifiable piece of cosmic history
Magnetic levitation display creates a desk focal point that requires no ongoing maintenance once positioned
What We Dislike
The floating display requires a flat, stable surface, limiting where it can sit effectively
Limited edition production means restocking after sellout is not guaranteed for future buyers
3. BOB Desk Organizer
Joe Colombo designed BOB in 1970, at a time when desk organizers were either plastic trays with zero intentionality or overengineered systems that looked more complicated than the mess they were supposed to fix. He chose neither direction. BOB is a compact polyurethane gel form, elongated and low-profile, almost pill-shaped when viewed from above, with one end rising into a soft dome and the other tapering nearly flat. B-Line, an Italian label dedicated to reissuing objects from discontinued original molds, brought it back in 2023 across five colorways: terracotta, slate blue, mustard yellow, warm white, and a frosted translucent version called ice. The selection alone suggests a designer thinking about rooms rather than offices.
The top surface divides into three functional zones without any visible partition between them. The dome end opens into a large oval scoop for bulkier items. The center holds a three-by-four grid of individual circular holes, each sized precisely for a single pen or brush. The tapered tail offers two horizontal slot grooves for flat objects like rulers or small notebooks. None of this reads as a feature list in person. It reads as a single continuous gesture that happens to keep things organized along the way. For men who want a desk object with actual design history behind it rather than a branding story retrofitted over generic injection molding, BOB is nearly impossible to improve on.
What We Like
Rooted in authentic 1970s Italian design history, reissued from Joe Colombo’s original mold by B-Line
Three distinct functional zones are built into one continuous organic form with no visible hardware or dividers
What We Dislike:
Polyurethane gel construction may show surface wear or discoloration with extended daily use
The low-profile form works best for lighter objects and may not support heavier desk tools effectively
4. DEEP
DEEP operates on a premise most desk lamps don’t bother with: the working environment around you should configure itself to match what you are about to do, rather than waiting for you to adjust it manually. Switch it on with a spinning-top-inspired power button, tell it whether you’re studying, coding, reading, or doing creative work, and it adjusts both light quality and ambient sound before you’ve had to think about either. A camera positioned at eye level monitors your focus state in real time, functioning like a built-in productivity coach without requiring a separate app or a separate device taking up additional surface area.
What separates DEEP from a connected lamp with a smart home feature set is what it does across repeated sessions. The system saves your manual adjustments over time, builds a personal profile from the conditions that consistently work best for you, and begins applying them automatically without being prompted. Side buttons allow precise overrides for days when the default doesn’t fit. For men whose desks have become cluttered with single-function devices that each do one thing adequately, DEEP represents a genuine consolidation. It folds a lamp, an ambient sound environment, and a passive focus monitor into a single object that becomes more attuned to how you work the longer it stays on your desk.
What We Like
AI builds a personal focus profile across sessions and applies your optimal working conditions automatically over time
Combines lighting, ambient sound, and real-time focus monitoring without requiring any additional hardware
What We Dislike
Camera-based focus tracking may feel uncomfortable for users sensitive to passive environmental monitoring
Ambient sound adjustment effectiveness varies significantly based on an individual’s working environment and noise tolerance
5. Rolling World Clock
Every desk clock tells you one thing. This one tells you twelve. The Rolling World Clock is a 12-sided object with a single hand and an operation that couldn’t be more direct: set it on any face, and the hand reads the correct local time for the city printed on that side. The twelve cities span the major global time zones, including London, Paris, Cape Town, Moscow, Los Angeles, Karachi, Mexico City, New York, Shanghai, Tokyo, Sydney, and New Caledonia. For men who manage work across multiple time zones or simply have family spread across continents, the mental arithmetic of figuring out what time it is somewhere else is one of the more persistent small irritations in a working day, and this object removes it without adding a screen.
The design decision that makes this worth keeping on a desk rather than just owning is the total absence of anything unnecessary. No digital display. No charging cable. No app. Just a tactile, rollable object you turn to the city you need and set down. Available in black and white, it occupies desk or shelf space without reading as a gadget or demanding attention it hasn’t earned. There’s a quiet pleasure to the interaction that most clocks don’t provide: the act of picking it up, choosing a place in the world, and reading the time. There is a physical engagement with global time that a phone screen never manages to replicate.
Covers twelve major time zones in a single tactile object with no digital display, no app, and no charging required
Minimal form reads equally well on a desk or shelf without visually registering as a tech accessory
What We Dislike
A single clock hand requires slightly more reading attention than a digital display for precise timekeeping
The 12-city selection covers major zones well, but may not include every specific time zone a user needs regularly
6. Fidget Cube
The case for keeping a dedicated fidget object on a desk is more rational than it sounds from the outside. Restless hands during long calls, slow-loading processes, or decisions you’re turning over without fully committing to are a real and recurring part of working at a desk, and the Fidget Cube was built precisely for that condition. Six sides offer six different tactile surfaces: a cluster of clickable buttons, a gliding joystick, a row of flip switches, a smooth surface designed for the thumb’s natural breathing motion, a rolling ball set into one face, and a spinning disc. The variety means your hands will find a preferred surface quickly and return to it across the session without thinking about it.
What keeps this from reading as a toy is the restraint built into how it was designed. It doesn’t look out of place on a desk or conference table, particularly in the Midnight black colorway, which sits visually neutral among the standard dark objects that populate most professional environments. For men who have noticed that physical repetitive movement genuinely sharpens how they think through a problem, this is one of the more honest tools available at any price point. It takes a real behavioral truth seriously and gives your hands a quiet, clean way to act on it without disrupting anyone around you or drawing attention to what you’re doing.
What We Like
Six distinct tactile surfaces address a wide range of fidgeting habits within one compact, pocketable object
Discreet colorways, particularly Midnight black, keep it visually neutral in professional desk environments
What We Dislike
Some click mechanisms can produce an audible sound in quiet rooms or during video calls
Serves no secondary organizational function on a desk, occupying surface space with a purely tactile purpose
7. MOFT Z Sit-Stand Desk
Sit-stand desks have spent years being expensive, physically large, or permanently locked to a specific room. The MOFT Z takes a completely different approach, collapsing to something closer to a slim notebook in thickness while delivering a full ergonomic range through an origami-inspired Z-structure. It provides one standing mode and three seated position angles, which is enough postural variety to meaningfully shift how you feel across a long working session. For men who divide their time between home, a co-working space, a client’s office, or anywhere other than a fixed desk, the ability to carry a sit-stand setup in a bag removes an ergonomic compromise that most standing desk products are structurally incapable of solving.
The weight is what makes it a genuine solution rather than a clever concept. Ergonomic equipment that stays home because it’s too heavy or awkward to transport defeats the purpose of improving how you work across different locations. The MOFT Z doesn’t have that problem. Unfold it in seconds, set your laptop on the surface, and you’ve built the same ergonomic posture you’d have at a standing desk that costs several times more and cannot leave the floor it occupies. For anyone who has watched their posture decline steadily across a long afternoon of flat laptop work, this is a practical correction that goes where you go and requires no tools, no assembly, and no installation to use.
What We Like
Origami Z-structure provides one standing mode and three seated positions with no setup tools required
Ultra-lightweight, paper-thin folded profile makes it genuinely portable across different working locations
What We Dislike
Surface area restricts how much additional equipment can sit alongside a laptop in standing mode
Stability may be reduced under heavier setups or on surfaces that aren’t completely flat and firm
8. LEGO-Style Silicone Cable Organizer
Cable management has a way of being solved temporarily and then quietly abandoned. The solution works for a week, then a new cable enters the setup, or the organizer shifts position, or it turns out the adhesive left a mark on the desk. This silicone cable organizer approaches the problem differently. Shaped after a lozenge pack, it uses peg-topped cylindrical columns to wrap and hold individual cables in separate, stable positions. Multiple units can be stacked or arranged in rows, and three sizes cover the range from a single charging cable to a full multi-device setup: a 2×2 mini, a 3×3 medium, and a 2×5 large, with the option to place two cables on top of each other within the same row.
The design was born from a specific personal frustration: cables tangling with other items inside a bag, the kind of small recurring annoyance that accumulates into a genuine grievance over time. That origin shows in how focused the solution is. There’s no overengineering, no branded clip mechanism, no custom routing system that only works with certain cable gauges. The micro suction tape base grips the desk surface firmly without permanent adhesion, meaning it moves when the setup changes and holds when it doesn’t. For men who have gone through two or three cable management products and quietly abandoned all of them, the directness here is precisely the argument for this being the last one you need.
What We Like
Three modular sizes cover setups from a single cable to a full multi-device workspace without custom parts
Micro suction tape base holds securely without permanent adhesion, leaving the desk surface undamaged
What We Dislike
Silicone material collects lint and dust more readily than hard plastic alternatives
The LEGO-inspired visual style reads as playful and may not suit every desk aesthetic preference
The Best Desk Is One You Actually Thought About
A desk says something whether you intend it to or not. It communicates how seriously you take the hours you spend there, what kind of work you believe deserves a proper environment, and whether the objects around you were chosen or simply accumulated. The eight accessories above represent a different kind of accumulation, one where every item on the surface has a reason to be there, a story worth telling, or a function that genuinely improves how the day moves.
None of them require a complete overhaul. One rolling clock, one floating pen, one lamp that learns how you work — any single object from this list shifts the energy of a desk in a direction worth going. The corporate supply closet aesthetic isn’t inevitable. It just tends to win by default when no one pays attention. These eight are the case for paying attention.
Welcome to our latest roundup of what's going on in the indie game space. There are a whole bunch of neat new games out this week, as well as updates on some interesting upcoming projects.
In case you missed it, the Steam Spring Sale is under way. There are lots of solid deals here, and my credit card is already screaming at me. I've picked up a bunch of games from my wishlist. For instance, at just $3, I couldn't resist snagging Teenage Mutant Ninja Turtles: Splintered Fate.
Meanwhile, over on Bluesky, a prototype from developer Freya Holmér caught my eye. It's for a falling-block game, but instead of filling a container to create straight lines that disappear, it's based around a pivot point. As tetrominos join the mass, it rotates left or right by 90 degrees, adding a new dimension to a well-established format. I'm really hoping Holmér turns this into a full game, as it's a rad concept.
New releases
Given all the bug slaughtering and the jingoistic satire, any Starship Troopers project is going to draw comparisons with Helldivers 2. Fortunately, Starship Troopers: Ultimate Bug War! is entirely its own thing.
This is a retro first-person shooter from Auroch Digital (the studio behind Warhammer 40,000: Boltgun) and publisher Dotemu. The framing of the game is quite meta: it's based on the experiences of Major Samantha Dietz, who was on the frontlines against the bugs, and it's effectively being used as a military recruitment tool.
Starship Troopers: Ultimate Bug War! is a blast. I thoroughly enjoyed my time with it. Not that I needed one, but it gave me an excuse to watch Paul Verhoeven's original film again since the game (while having an original story) hits some of the same beats.
The tone is spot on. The writing in the cutscenes, in which Casper Van Dien reprises his role as Johnny Rico from the movies, is funny. You can't tell me that it isn't a thrill to blow up a giant bug with a tactical nuke. Plus, I was tickled by the consequences of "accidentally" shooting a fellow soldier in the training base and all hell breaking loose.
Alas, the pacing feels off — there's a bit too much space between objectives in some levels — and it's a little one-note. Still, it only takes around four or five hours to beat, particularly if you don't care about hunting for secrets.
Starship Troopers: Ultimate Bug War! is out now on Steam, PS5, Xbox Series X/S and Nintendo Switch 2. It'll usually cost $25, but there's a 20 percent discount until March 24.
Retro Rewind is a solid name for a video store rental sim. You'll manage a store in the early '90s — the heyday of VHS — by doing everything from decorating the place, filling shelves with tapes and buying bootleg films to hiring staff, making recommendations to customers and collecting late fees.
My first job was behind the counter of a convenience store that had a small movie rental section, so I've got a tiny bit of experience with calling up customers who have overdue films. That part of the job wasn't exactly fun, but like the idea of running an entire rental store, an experience that's sadly almost extinct.
Retro Rewind - Video Store Simulator is available on Steam (normally $20, with a 20 percent discount until March 24). You can try it out by playing a demo.
In Their Shoes looks like an intriguing spin on the visual novel. From We Are Muesli, this is billed as a mumblecore narrative vein, indicating that it's influenced by films from that subgenre (such as the works of the Duplass brothers, Lynn Shelton and, especially in the early part of her career, Greta Gerwig). Through a few dozen interactive scenes, it follows the intertwined lives and intimate moments of seven people in Milan. Each of these dialogue-focused segments lasts around five minutes. There are timed choices and you can arrange the scenes into a timeline.
You can pick up In Their Shoes on Steam now. The full price is $13, but there's a 25 percent discount until March 31.
For this week's dog game, here is World's Goodest Pup. It's another pooch-based roguelike deckbuilder. This time around, you'll be trying to succeed in the realm of competitive dog shows. After selecting a dog from among three breeds, you'll start building a deck of accessories, tricks and poses and combine them in strategic ways to be most effective in competitions and challenges, which are procedurally generated.
This is a cozy game first and foremost, though. You can spoil puppers in a pet resort that you'll build and treat them with a visit to a dog spa. Cute.
World's Goodest Pup — from Pandamander — is out on Steam (normally $7, with 10 percent off until March 26). You can try it out via a demo.
The release trailer for Bonnie Bear Saves Frogtime made me chuckle, so I had to include it. The latest project from Bonte Avond (the team behind Once Upon A Jester) is a comedy adventure game.
As Bonnie Bear, a bear in a frog onesie, you set out to defeat a local bully in a tactical frog-battling game called Frogtime. As with many real-life trading card games, you'll buy and collect frogs to build a strong army. Most importantly, it seems to be a game about the power of community, friendship and self-worth.
Gunbrella studio Doinksoft is back with another game that has a fantastic name. It's a roguelite, side-scrolling action platformer with shoot-em'-up elements. And it's called Dark Scrolls. It's such a good title that I'm almost mad I didn't think of it first.
There'll be nine heroes to choose from, including a pup named Biscuit and a rat with a saxophone. The game features procedurally generated runs with branching paths, and there's multiplayer support for two-player online co-op. I'm into the Master System-era art style and the utter chaos shown in the trailer.
The Devolver Digital-published Dark Scrolls (still not over that name) is coming to Steam and Switch later this year.
If you think about it, Scrabble is already a roguelike strategy game. Beyond Words takes that a bit further, with tiles that shift and explode, and boards that change up the rules. Much like in Balatro, you'll be modifying, destroying and duplicating tiles as you seek powerful synergies and massive score multipliers. There are more than 300 modifiers and abilities, along with boss battles and optional time-based challenge boards.
What makes Beyond Words particularly interesting is that it's from Steve Ellis and Dr David Doak — who made their names at Rare and Free Radical Design with the likes of GoldenEye 007, Perfect Dark and TimeSplitters — and their small team at MindFuel Games. PQube is the publisher of Beyond Words, which will hit Steam, PlayStation 5, Xbox Series X/S and Nintendo Switch on April 9. A demo is available on Steam now.
We've learned about a bunch of upcoming music rhythm games lately, and here's another one from Guitar Hero, Rock Band and DJ Hero veterans. Echo Foundry Interactive seems to be hoping that the community-driven focus will help Sound System stand out.
When it goes into early access on Steam (October 16, $25), Sound System will have local multiplayer support. Echo Foundry Interactive plans to add online multiplayer with co-op and competitive modes. Players will be able to create charts for any song they like too.
We've had a dog game (or two) and a frog game. Now it's time to wrap things up with a cat game. In Cat Me If You Can — great title, again — the Earth has frozen and lost its color. Only cats remain. By time-travelling and taking photos of them, you'll gradually restore color to the world.
It's a hidden cat puzzle game from Cosmic Stag Games that's coming to PC, Switch and Xbox in the summer. You'll be able to check out a demo on Steam on April 8.
This article originally appeared on Engadget at https://www.engadget.com/gaming/a-retro-starship-troopers-shooter-a-video-store-sim-and-other-new-indie-games-worth-checking-out-113000133.html?src=rss