Netflix backs out of Warner Bros. Discovery bidding war

For anyone who has been following the soap opera unfolding between Netflix and Paramount Skydance over the past few months in their financial brinksmanship to acquire Warner Bros. Discovery, the saga may be nearing its end. Today, WBD said its board of directors have determined that the latest offer from Paramount Skydance amounted to the better proposal. The media outfit gave Netflix four business days to match Paramount's terms, but the streamer didn't waste any time in declining to raise its own bid. 

"We believe we would have been strong stewards of Warner Bros.' iconic brands, and that our deal would have strengthened the entertainment industry and preserved and created more production jobs in the US," the statement from Netflix  co-CEOs Ted Sarandos and Greg Peters said. "But this transaction was always a 'nice to have' at the right price, not a 'must have' at any price." 

In addition to the purchase price of $31 per WBD share, Paramount's latest offer also included a provision that it would cover the $2.8 billion termination fee that WBD would owe to Netflix for dissolving the existing merger agreement between the businesses. So rather than paying $82.7 billion to acquire the Warner Bros. part of the operation, it appears Netflix may walk away with no new content but padding its coffers with an extra nearly $3 billion. 

After Netflix's initial offer, Paramount Skydance swooped in with a hostile takeover attempt of the entire Warner Bros. Discovery business. WBD rejected it, Paramount tried again. Several additional volleys between the involved parties occurred over the past few weeks. While WBD has not yet formally accepted Paramount's offer — which will be subject to long-winded regulatory approvals sure to spark more drama — it seems the dust will soon settle for this chapter.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/netflix-backs-out-of-warner-bros-discovery-bidding-war-233117188.html?src=rss

A 24-Sided Lamp That Reveals Hidden Colors When You Turn It On

There’s a moment when you look at a well-designed object and feel something shift quietly inside you. Not a gasp, not a dramatic reaction, just a quiet recognition that someone thought deeply about what they were making and why. That’s exactly how I felt when I came across Aoi, a pleated lighting fixture by designer Ingrid Ng of InOutGrid, and I haven’t stopped thinking about it since.

At first glance, Aoi looks like geometry made soft. The lampshade is built in the shape of a twenty-four-sided icositetragon, which sounds like something out of a math textbook but translates visually into something surprisingly graceful. It sits somewhere between origami and architecture, structured enough to feel intentional but tactile enough to feel human. And that tension, that careful balance between rigor and warmth, is really what makes the piece worth paying attention to.

Designer: Ingrid Ng / InOutGrid

Ng’s approach centers on traditional pleating techniques applied to sheer layered fabrics. Pleating, of course, is one of the oldest forms of textile manipulation we have. It’s been used in clothing, in paper crafts, in Japanese lanterns for centuries. What Ng does with Aoi is take that heritage and redirect it toward function and light in a way that feels both reverent and completely fresh. The design draws from the proportions and framing logic of traditional Japanese lanterns, and you can feel that lineage in the piece without it ever feeling like a costume or a direct reference.

What’s genuinely clever about Aoi is what happens when you turn it on. In its unlit state, the exterior reads as mostly monochromatic, clean and composed. But the moment light is introduced, the superimposed sheer fabric layers begin to interact with each other in ways you wouldn’t predict from looking at it cold. Layered shades of blue emerge, arranged in geometric configurations. Shadows shift in calibrated patterns across surrounding surfaces. The lamp doesn’t just illuminate a room, it performs in it. And I mean that as a compliment, not a critique. There’s a meaningful difference between performance that’s gratuitous and performance that reveals something true about an object’s construction.

The internal structure is worth mentioning too. A wire armature supports the pleated fabric envelope, keeping everything stable without visually intruding on the lightness of the textile. It’s the kind of detail that rarely gets appreciated because when it works, you simply don’t notice it. The fabric appears to float and hold its shape simultaneously, which sounds contradictory until you see it and understand that the whole point was to let the material speak for itself, without interference.

What I appreciate most about Aoi is that it doesn’t overcomplicate its own thesis. So much of contemporary product design is about stacking features or making an aesthetic statement loud enough to be photographed. Ng does the opposite. The idea here is elegant in its restraint: fabric can be structural. Fabric can modulate light. Fabric, when handled with precision and care, can become a medium as rigorous as steel or glass. That argument doesn’t need a manifesto. The lamp makes it entirely on its own.

There’s also something meaningful about rooting contemporary work in craft traditions that predate digital tools by centuries. In an era where generative design and algorithmic aesthetics dominate so many design conversations, Aoi is a gentle but firm reminder that the fold, the pleat, the carefully stitched edge, these are not primitive precursors to modern design thinking. They are sophisticated techniques with as much to offer today as they ever did, perhaps more so, precisely because they require patience and physical understanding that no software can replicate or shortcut.

Aoi isn’t trying to reinvent lighting design. It’s doing something more interesting than that. It’s asking what happens when you apply genuine craft curiosity to a very ordinary object, and it keeps proving that the answer can be quietly extraordinary. Not every design needs to shout. Some of the best ones just glow.

The post A 24-Sided Lamp That Reveals Hidden Colors When You Turn It On first appeared on Yanko Design.

iFi’s new GO Link 2 DAC is a cheap way to reap the lossless benefits of your Spotify plan

Audio company iFi just introduced a new DAC (digital-to-analogue converter) that's both smaller and lighter than its previous model, and only costs $59. The iFi GO Link 2 connects to a smartphone or other audio-playing device over USB-C and can instantly improve the listening experience on wired headphones.

Wireless earbuds and music streaming services have normalized listening to your favorite songs at a lower quality. For anyone who doesn't consider themselves an audiophile, that might not matter, but now that several streaming services offer higher sample rates and lossless audio, you might consider other ways of listening. In order to experience all the benefits of high-res or lossless audio, you need wired headphones, something that's increasingly difficult when most smartphones only have a USB-C port. That's where the iFi GO Link 2 comes in. The dongle plugs into a USB-C port and lets you connect a pair of wired earbuds while preserving your high quality audio at the same time.

An iFi GO Link 2 DAC laid flat on a white background.
iFi

iFi's new DAC is eight percent smaller than the previous GO Link and 29 percent lighter, approaching the size of Apple's USB-C to 3.5mm Headphone Jack dongle. The GO Link 2's built-in ESS Sabre DAC chipset is supposed to add "6dB of dynamic range between the loudest and quietest moments" and reduce distortion for clearer sound by up to 62 percent when compared to the original GO Link.

Via iFi's companion Nexis app on Android, the GO Link 2 can also be updated on the go and further customized with digital filters. The GO Link 2 supports two digital filters — one hybrid and one linear — so that you can adjust things to your preferred sound profile. You can also use the Nexis app to set volume limits when you're listening with the DAC attached.

The previous GO Link made it on Engadget's list of the best DACs for Apple Music Lossless, and at the same price, the GO Link 2 seems like it could, too. The iFi GO Link 2 is available to purchase now for $59.

This article originally appeared on Engadget at https://www.engadget.com/audio/ifis-new-go-link-2-dac-is-a-cheap-way-to-reap-the-lossless-benefits-of-your-spotify-plan-231535369.html?src=rss

Block, the parent of Square and Cash App, is laying off over 4,000 people

Block is the latest business to announce layoffs, with the operator of payment platforms Square and Cash App opting to cut jobs in favor of using more AI tools. The financial tech company, helmed by Twitter founder Jack Dorsey, is slashing its current staff of 10,000 to "just under 6,000." CNBC highlighted a letter Block sent to shareholders announcing the decision to nearly halve its workforce. According to the message from Dorsey: 

"The core thesis is simple. Intelligence tools have changed what it means to build and run a company. We're already seeing it internally. A significantly smaller team, using the tools we're building, can do more and do it better. And intelligence tool capabilities are compounding faster every week."

We learned last year that Block had developed an AI agent called "codename goose" for interacting with LLMs. Leadership is clearly putting high expectations on that project and any other in-house tools to fill the shoes of thousands. "intelligence will be at the core of how the entire company works. How we make decisions, how we build trust and manage risk, how we build products, and how we serve customers," the shareholder letter states.

Block also reported its latest financial results today. It finished the 2025 financial year with operating income (profit after expenses) of $1.71 billion.

This isn't the first time the fintech company has made deep cuts in its employee count. Layoffs numbering about 1,000 were rumored both in 2024 and 2025.

This article originally appeared on Engadget at https://www.engadget.com/apps/block-the-parent-of-square-and-cash-app-is-laying-off-over-4000-people-223343068.html?src=rss

Govee’s Pendant Light Is the Temu Sunset Lamp’s Smarter, Grown-Up Cousin

Temu sunset lamp, we had fun. The warm orange glow, the perfect circle on the wall, the way it made any room look like a soft launch music video. But the era of the single-trick ambient light is quietly wrapping up, and Govee’s new Pendant Light is part of what’s replacing it.

This one hangs from your ceiling like it always belonged there, a wide smoked-glass drum shade with the confident silhouette of a proper design fixture. Nothing about the exterior screams smart home gadget. And then you turn it on, and the whole thing comes alive in layers. RGB color pulses along the sides. A warm RGBWW gradient bleeds across the curved interior. Clean white light floods down from the bottom panel for actual task lighting. Three zones, one fixture, and a Govee app full of presets that range from “cozy Sunday breakfast” to “we are absolutely having a party in this kitchen.”

Designer: Govee

Click Here to Buy Now

Three lighting zones make this pendant lamp an ambient gradient you can control. Govee splits the fixture into side, curved, and bottom segments, each independently addressable. The side strip runs RGB for pure color expression and visual drama. The curved middle section runs RGBWW, which is where those buttery gradient transitions happen, the kind that made the sunset lamp so irresistible in the first place. The bottom panel is also RGBWW, tunable from 2700K all the way to 6500K, with 1300 lumens and a CRI of 95. That last number matters because 95 CRI means colors rendered under this light look accurate, which is exactly what you want when you’re plating food or checking whether the steak is actually the right shade of pink.

Matter support ships standard, which in 2025 is table stakes for any smart fixture worth recommending. What that means practically is that the Pendant Light drops into Apple Home, Google Home, Alexa, and SmartThings without friction, no proprietary bridge, no separate hub sitting on your counter. The Govee Home app handles the deeper customization, 80-plus preset scenes, six music sync modes, and a full DIY color editor that lets you set each of the three zones independently. Sync it with up to seven other Govee devices and the whole room moves together. The light also responds to 2.4GHz Wi-Fi, so control is reliable and remote-accessible, not dependent on Bluetooth proximity.

Physically, the fixture weighs 5.29 pounds and the hanging cord adjusts up to 4.92 feet, which gives you enough flexibility to dial in the drop height over an island or a dining table without it feeling either too close or awkwardly ceiling-bound. The smoked glass shell does something clever optically: it reads as dark and sculptural when the light is off, almost like a piece of decorative glass, and then transitions into a glowing gradient object when it’s on. That kind of on/off personality shift is genuinely hard to engineer without the shade looking cheap in one of the two states.

Retail price is $149.99, though it’s been sitting comfortably at $109 on Amazon for months now. At that price, the comparison set shifts considerably. Proper designer pendants with a fraction of this functionality routinely run two to three times higher, and none of them pulse to your playlist.

Click Here to Buy Now

The post Govee’s Pendant Light Is the Temu Sunset Lamp’s Smarter, Grown-Up Cousin first appeared on Yanko Design.

Guitar Hero vets RedOctane reveal their new music game

RedOctane Games, a relaunched version of one of the studios behind the very first Guitar Hero, has shared a first trailer for its new music game, Stage Tour. The original RedOctane was shut down by Activision in 2010, and only recently reformed under Embracer Freemode to create a new music game franchise in August 2025.

Stage Tour is playable solo or with other players in a band, according to RedOctane, and supports inputs from a keyboard and mouse on top of the expected guitar, drums and microphone accessories. The studio plans to primarily offer the game digitally, but hopes to also sell a bundle with a guitar controller and a download code because "that just feels right." As far as ongoing support goes, whereas games like Guitar Hero or Rock Band included a set tracklist and support for song DLC, it sounds like RedOctane could be taking an approach more inspired by Epic's regular updates to Fortnite. "The plan is regular special events that are more than just music drops," RedOctane writes. "Real moments. Real themes. Real updates. We want to evolve the game alongside the fans who support it. Improve it. Expand it. Keep it alive." 

RedOctane and Harmonix created the first Guitar Hero in 2006, before RedOctane was acquired by Activision to continue the franchise in 2006, and Harmonix went on to start the Rock Band series. Development of Stage Tour is currently being led by RedOctane, with Eidos Montréal helping with motion capture and QA, and Third Kind Games providing additional development support. Conveniently, RedOctane’s owner Embracer Freemode also already owns CRKD, a video game accessory maker that has experience building controllers for rhythm games.

Sign-ups to play an alpha of Stage Tour will open soon, and RedOctane plans to "kick off closed alpha testing late spring/early summer." We're long past the peak popularity of games like Guitar Hero, but rhythm and music games never went away. Players have had Clone Hero and more official experiences like Fortnite Festival to get their Guitar Hero or Rock Band fix, but Stage Tour could be a more than welcome third option when it launches later this year.

This article originally appeared on Engadget at https://www.engadget.com/gaming/guitar-hero-vets-redoctane-reveal-their-new-music-game-220809719.html?src=rss

Arduino’s $61 Matter Bundle Lets You Build Smart Home Devices That Work With Apple, Google, and Amazon

The smart home space has always had a problem, and that problem has a name: fragmentation. Your Philips Hue bulbs want to talk to your Google Home, your Apple HomeKit wants to command your smart thermostat, and somewhere in the middle, your Amazon Alexa is just standing there, confused. For years, developers and tinkerers alike had to pick sides or wrestle with clunky workarounds. Then Matter came along, and the industry finally had a universal language for connected devices. Now, Arduino wants to put that language in your hands with the brand new Matter Discovery Bundle, priced at a very approachable $61.04.

Because here’s the thing: once every major smart home platform agrees to speak the same language, the real fun begins. Imagine designing your own smart thermostat, building a presence sensor that dims the lights when you leave a room, or retrofitting that vintage lamp on your desk into something your phone can control. Arduino’s bundle turns those ideas from “cool concept” into “actually buildable weekend project,” and it does it without requiring a computer science degree or a garage full of equipment.

Designer: Arduino

The kit is built around the Arduino Nano Matter, a compact but capable little board that forms the brain of whatever connected device you want to bring to life. Alongside it, you get a plug-and-play connector carrier that lets you snap in additional components without any soldering, and three sensor and control modules that cover the core building blocks of almost any smart home creation. One module handles switching real-world appliances and devices, one detects presence in a room using distance sensing, and one reads temperature and humidity. Output, presence, environment. Those three capabilities alone unlock a surprisingly wide range of DIY smart devices, all of which talk natively to Apple HomeKit, Google Home, Amazon Alexa, and Home Assistant right out of the box.

If the idea of jumping into this stuff headfirst sounds daunting, don’t worry… there’s a free 7-course curriculum you can access. Arduino built a free seven-module course on their Cloud platform that takes you from a complete beginner all the way through building devices that can be officially certified and even commercialized. The course balances theory with hands-on building, so you’re always making something tangible rather than just reading about abstract concepts. Complete the whole thing and you earn an Arduino Certified Engineer credential, which is a genuinely useful thing to have if you’re building a portfolio in the product design or IoT space.

The bundle was developed in collaboration with Silicon Labs, whose wireless chip technology powers the Nano Matter board at the kit’s core. All the complex smart home communication happens automatically in the background through Arduino’s Matter library, leaving you free to focus on the creative side of what you want to build and how you want it to behave. That’s been Arduino’s philosophy since the beginning, stripping away the intimidating technical layers so the idea can take center stage.

One small caveat worth knowing upfront: connecting your creations to a live smart home network requires a Thread border router, like an Apple TV 4K or a HomePod. Most households already deep in the Apple or Google ecosystem will have one without even realizing it. For everyone else, it’s a minor additional step before things really come alive.

The bigger picture here is genuinely exciting for tinkerers and creators wanting to hack together a product or an idea within an existing ecosystem. We talk about the smart home almost exclusively as a product category, something you buy off a shelf and plug into an app. Arduino’s Matter Discovery Bundle reframes it as something you design and build yourself, shaped around your actual space and your actual needs. Custom connected devices that fit your life rather than the other way around, available to anyone curious enough to try, for about the price of a nice dinner out.

The post Arduino’s $61 Matter Bundle Lets You Build Smart Home Devices That Work With Apple, Google, and Amazon first appeared on Yanko Design.

This Bonkers F1 Off-Road Racer Concept Puts Senna’s McLaren MP4/4 on Monster Truck Stilts

What happens when you yank one of the most dominant Formula 1 cars in history off the smooth tarmac of Suzuka and hand it the suspension travel of a Baja 1000 trophy truck? Pascal Eggert decided to find out, and the result is equal parts sacrilege and beautiful.

Eggert, a Presentation Director at EA DICE in Stockholm (the studio behind the Battlefield franchise) and former Art Director at Crytek, clearly spends his off-hours channeling a very specific brand of automotive madness. His latest personal project, titled “Offroad Racer,” takes the unmistakable silhouette of a late-1980s Formula 1 car and reimagines it as a lifted, wide-track off-road machine that looks like it escaped from a fever dream involving Ayrton Senna, the Dakar Rally, and a really ambitious RC car collection.

Designer: Pascal Eggert

The primary variant wears the iconic Marlboro McLaren livery in all its red-and-white glory, complete with the number 3 on the nose cone, Honda badging on the rear wing endplates, Shell logos, Canon branding, and Goodyear Eagle tires. For anyone with even a passing knowledge of F1 history, that combination screams McLaren MP4/4, the 1988 car that won 15 out of 16 races with Senna and Alain Prost behind the wheel. It remains one of the most successful single-seater race cars ever built, designed by the legendary Gordon Murray and Steve Nichols, powered by a Honda RA168E turbocharged V6. Eggert has taken that iconic bodywork and done something beautifully absurd with it.

The track width has been stretched dramatically. Long-travel double wishbone suspension arms sit fully exposed at both the front and rear, made from what appears to be tubular steel framework that would look right at home on a desert pre-runner. The ride height is jacked up considerably, giving the car enough ground clearance to tackle terrain that would shred a real F1 car’s floor in milliseconds. Up front, a pair of compact headlights sit recessed into the nose, giving the machine a menacing, almost insectoid face when viewed head-on. And at the back? The entire rear end is stripped bare, exposing a complex engine with a tangled web of exhaust headers, intake trumpets, and mechanical components that give the concept an incredibly raw, mechanical honesty. There is no rear bodywork hiding the powertrain. Everything is on display, and it looks glorious.

The rear wing, meanwhile, stays faithful to its F1 roots, mounted high on twin supports with the Marlboro branding proudly running across its main plane. It is a beautiful contradiction: a component designed purely for high-speed downforce on a vehicle that looks like it wants to jump dunes and spit rooster tails of dirt. A pretty audacious render below shows the car in full flight on a circuit, a helmeted driver hunched low in the open cockpit, flames erupting from the exposed exhaust. It captures the raw energy of the concept perfectly.

Eggert also presents a second colorway that swaps the Marlboro livery for a darker, moodier Martini Racing-inspired scheme. The base shifts to black with the signature blue, red, and light blue stripe work running across the bodywork and rear wing. This version, photographed in dramatic low-key studio lighting, feels like the nighttime counterpart to the Marlboro variant’s daytime bravado. Red LED taillights glow through the exposed rear mechanicals, and the overall effect is significantly more sinister. If the Marlboro version is the weekend warrior, the Martini edition is the car that shows up uninvited to a hillclimb at midnight.

What makes this project so compelling is the tension between two completely opposing design philosophies. Formula 1 cars are perhaps the most track-specific machines ever created, engineered down to the millimeter to extract performance from perfectly manicured asphalt. Off-road racers, by contrast, are built to survive chaos, to absorb impacts, to maintain composure when the surface beneath them is actively trying to destroy them. Eggert has found a surprisingly coherent visual language between these two worlds, borrowing the aggressive aero surfaces and low-slung cockpit from F1 while grafting on the muscular stance, generous wheel travel, and exposed mechanicals of desert racing.

It helps that Eggert brings serious professional chops to the table. His career spans time at Crytek, where he rose to Director of Visual Design and served as Art Director on titles like The Climb, before moving to DICE where he has worked on Battlefield V and Battlefield 2042. The man understands how to make vehicles look both believable and aspirational, and that game-industry sensibility shows in every render. The weathering on the bodywork, the subtle dirt accumulation, the realistic tire textures: everything is dialed in to sell the illusion that these machines actually exist somewhere, parked in a dusty garage, waiting for their next outing.

The post This Bonkers F1 Off-Road Racer Concept Puts Senna’s McLaren MP4/4 on Monster Truck Stilts first appeared on Yanko Design.

NATO approves the iPhone and iPad for classified use

Apple's mobile devices are secure enough for NATO. Following extensive testing by the German government, the iPhone and iPad are now considered secure enough for the NATO-restricted classified level.

Germany's Federal Office for Information Security (Bundesamt für Sicherheit in der Informationstechnik, or BSI) tested the devices. BSI first approved the iPhone and iPad for governmental use by German authorities in 2022. To take the additional step of NATO approval, Apple says BSI conducted exhaustive technical assessments, comprehensive testing and deep security analysis.

Unless you work for NATO, this won't mean a thing to you. But at least it appears to bolster some of Apple's marketing claims about security. (As for its privacy claims, well, that depends on which kind you mean.) Apple's press release emphasized that these are the first consumer devices to receive the certification, and they did so without any special software or settings. It applies to iPhones and iPads running iOS 26.

"Secure digital transformation is only successful if information security is considered from the beginning in the development of mobile products," BSI president Claudia Plattner is quoted as saying in Apple's press release. "Expanding on BSI's rigorous audit of iOS and iPadOS platform and device security for use in classified German information environments, we are pleased to confirm the compliance under NATO nations' assurance requirements."

This article originally appeared on Engadget at https://www.engadget.com/mobile/nato-approves-the-iphone-and-ipad-for-classified-use-200857276.html?src=rss

An AI-generated Resident Evil Requiem review briefly made it on Metacritic

Review aggregator Metacritic has removed a review of Resident Evil Requiem because it was AI-generated, Kotaku reports. The review was published by UK gaming site VideoGamer, but appears to be "written" by a fake AI journalist rather than a real person.

While it's unfortunately difficult to confirm with 100 percent accuracy whether a piece of text is AI-generated, you don't have to read VideoGamer's review for long to notice all the ways it feels off. The biggest giveaway, beyond heavy use of contrived metaphors, is a striking lack of detail beyond what you could glean from a trailer for the game. Embargoes covering what parts of a video game can come up in a pre-release review can be strict, but a good critic usually finds a way to describe their experience without being vague. VideoGamer's review, written by one "Brian Merrygold," really doesn't.

As at least one user on X has pointed out, it’s worth` being suspicious of Merrygold, too. The author's profile on VideoGamer is just as awkwardly written as the review, and the profile picture of the account appears to be AI-generated. When you try to save the image locally, its file name, "ChatGPT-Image-Oct-20-2025-11_57_34-AM-300x300," also seems like a dead giveaway. Kotaku looked at the X accounts of several other recent bylines at VideoGamer and found similar results. All their profile pictures appear to be AI-generated, and all the accounts were created around the same time in October 2025.

Metacritic relies on reviews written by real publications to create a score representing the overall critical sentiment towards a game or movie, not unlike Rotten Tomatoes. While there's disagreement whether it's a good thing that a popular site strips out the nuance of written reviews to make a number people can argue over, everyone can probably agree that Metacritic incorporating fake, AI-generated reviews is a bad idea.

In response to the discovery that VideoGamer's review is likely AI-generated, Metacritic has removed it from its Resident Evil Requiem page. "The RE Requiem review and a handful of other VideoGamer reviews from 2026 have been removed from Metacritic,” Marc Doyle, Metacritic's co-founder, told Kotaku. Metacritic has also emailed all games sites and publishers that it aggregates with information on its policy towards AI-generated reviews, according to Alex Donaldson, founder and publisher of RPG Site.

A Bluesky post from Alex Donaldson sharing Metacritic's email to publishers on how it will handle AI-generated reviews.
Alex Donaldson

“Our policy is that we will never include an AI-generated review on Metacritic,” the aggregator says, “and that if we subsequently discover that one has been posted we will remove it immediately and sever ties with that publication upon an investigation.”

A news site publishing an AI-written review is just as dire as Metacritic aggregating it, and that appears to be what VideoGamer is doing. ClickOut Media, the company that owns VideoGamer and a collection of other publications, reportedly laid off the staff of its gaming sites earlier this month to pivot to AI-generated content. Sifting through AI slop, whether on social media or Pinterest, is increasingly necessary online. Now apparently Metacritic is another place where readers should have their guard up.

Update, February 26, 2:58PM ET: Added information about Metacritic’s email to publishers on its policy for AI-generated reviews.

This article originally appeared on Engadget at https://www.engadget.com/ai/an-ai-generated-resident-evil-requiem-review-briefly-made-it-on-metacritic-194414929.html?src=rss