Prime members can play Alan Wake 2 for free on Luna

If you haven't yet played Alan Wake 2, here's your chance to immerse yourself in its terrors for free. Prime members can play it this month on Amazon's Luna cloud gaming service at no additional charge.

The "fantastic" Alan Wake 2 oozes "psychedelic terror," as Engadget's Jessica Conditt put it in our review. The 2023 horror-survival game uses a dual-protagonist motif, alternating between the lost author Wake and the stoic FBI agent Saga Anderson. It "tells a twisted, serpentine story of paranormal murder, shifting realities and demonic possession, with two brooding investigators at its core." Not a bad way to sublimate the all-too-real horrors of life in 2026.

The Order of Giants DLC for Indiana Jones and the Great Circle also arrives on Luna this month. Ditto for Disney Universe, a knockoff of the Lego game franchise starring the Mouse's IP.

Setting Luna aside, Amazon also has downloadable PC games that Prime members can claim for free this month. Starting today, you can snag the Borderlands spinoff Tiny Tina's Wonderlands from the Epic Store. Later this month, you can also claim the highly rated strategy title Total War: Attila (Epic Store, Feb. 26).

You can check out Amazon's announcement post for the complete list.

This article originally appeared on Engadget at https://www.engadget.com/gaming/prime-members-can-play-alan-wake-2-for-free-on-luna-193509728.html?src=rss

Meta is giving its AI slop feed an app of its own

Meta is developing a standalone app for Vibes, its feed of AI-generated videos, according to reports from TechCrunch and Platformer. Vibes was introduced as a feature in the Meta AI app in September 2025. Similar to OpenAI's Sora app, Vibes lets users prompt Meta AI to create TikTok-style vertical videos.

"Following the strong early traction of Vibes within Meta AI, we are testing a standalone app to build on that momentum," Meta said in a statement. "We’ve seen that users are increasingly leaning into the format to create, discover, and share AI-generated video with friends. This standalone app provides a dedicated home for that experience, offering people a more focused and immersive environment. We will look to expand the app further based on what we learn from the community."

Meta has yet to share specific numbers for how many people actually use Vibes, but the company does claim that Meta AI usage has continued to grow since Vibes launched. Breaking the feature out into its own app could allow Meta to add more functionality without cluttering the existing Meta AI app. The company believes AI-generated content will be the next big source of engagement on platforms, and said in an October 2025 earnings call that it planned to push more AI images and videos into its recommendation algorithm. A dedicated app for creating videos like Vibes could be one way Meta hopes to do that.

As Meta's main competitor in the burgeoning field of AI-first social media, OpenAI has continued to iterate on its Sora app, adding ways for characters and pets to cameo in videos, and signing a deal with Disney to allow users to generate content with Disney characters. Considering the company has licensed celebrity likenesses in the past, it doesn't seem impossible that Meta could pursue similar deals. Whatever happens, AI-generated videos appear like they'll be increasingly inescapable.

This article originally appeared on Engadget at https://www.engadget.com/ai/meta-is-giving-its-ai-slop-feed-an-app-of-its-own-192208200.html?src=rss

Project Hail Mary is getting its own LEGO set

The upcoming science fiction film Project Hail Mary is getting a LEGO set. This is fascinating because LEGO typically makes sets based on long-standing franchises like Star Wars and Harry Potter. Project Hail Mary doesn't even hit theaters until March 20.

It's not an entirely new IP. The movie is based on a 2021 book written by Andy Weir, the same author behind The Martian. It's cool to see a LEGO set based on something more contemporary than its usual fare.

The 830-piece set looks pretty nifty. It includes a replica of The Hail Mary spaceship in all of its glory, complete with minifigures of teacher-turned-astronaut Ryland Grace and his ultra-cute alien buddy that the whole world will likely fall in love with once the film hits.

Two minifigures.
LEGO

The set also comes with a functional display stand and a crank that moves the components around to simulate centrifugal gravity. The minifigures can even be arranged to recreate an iconic scene from the book and, likely, the movie.

LEGO's Project Hail Mary set is available for preorder right now and costs $100. It ships on March 1, giving fans around 20 days to build it before the movie hits theaters.

The film involves a reluctant astronaut attempting to solve a mystery as to why the sun is dying. It stars Ryan Gosling and is directed by Phil Lord and Chris Miller, the duo behind the Spiderverse films and, incidentally, The LEGO Movie.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/project-hail-mary-is-getting-its-own-lego-set-191106809.html?src=rss

The CIA stops publishing The World Factbook

The US Central Intelligence Agency is ending one of its popular services, The World Factbook. Over the decades, this reference has provided readers with information about different countries and communities around the world. The post from the CIA announcing the news didn't provide any information about why it will stop offering The World Factbook. The agency was subject to the same buyouts and job cuts that decimated much of the federal workforce in 2025, so maybe this type of public-facing tool is no longer a priority. 

This reference guide was first published in 1962 as The National Basic Intelligence Factbook. That original tome was classified, but as other government departments began using it, an unclassified version for the public was released in 1971. It became a digital resource on the CIA website in 1997.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/the-cia-stops-publishing-the-world-factbook-184419024.html?src=rss

This 6-Fingered Robot Hand Crawls Away From Its Own Arm

Imagine a robotic hand that not only mimics human dexterity but completely reimagines what a hand can do. Researchers at École Polytechnique Fédérale de Lausanne (EPFL) have developed something that looks like it crawled straight out of a sci-fi fever dream: a modular robotic hand that can detach from its arm, scuttle across surfaces spider-style, and grab multiple objects at once.

The human hand has long been considered the gold standard for dexterity. But here’s the thing about trying to replicate perfection: you often inherit its limitations, too. Our hands are fundamentally asymmetrical. We have one opposable thumb per hand, which means we’re constantly repositioning our wrists and contorting our bodies to reach awkwardly placed objects or grasp items from different angles. Try reaching behind your hand while keeping a firm grip on something, and you’ll quickly understand the problem.

Designer: École Polytechnique Fédérale de Lausanne’s (EPFL) school of engineering

The team at EPFL, led by Aude Billard from the Learning Algorithms and Systems Laboratory, decided to throw the rulebook out the window. Instead of copying human anatomy, they created something better: a symmetrical hand that features up to six identical fingers, each tipped with silicone for grip. The genius lies in the design, where any combination of fingers can form opposing pairs for pinching and grasping. No single designated thumb here.

But wait, it gets wilder. The hand is completely reversible, meaning the palm and back are interchangeable. Flip it over, and it works just as effectively from either side. This eliminates the need for awkward repositioning and opens up grasping possibilities that humans simply can’t achieve. The device can perform 33 different types of human grasping motions, and thanks to its modular design, it can hold multiple objects simultaneously with fewer fingers than we’d need.

The most mind-bending feature? This hand can literally walk away from its job. Using a magnetic attachment and motor-driven bolt system, it detaches from its robotic arm and crawls independently to retrieve objects beyond the arm’s reach. Picture a warehouse robot that needs to grab something just out of range. Instead of the entire system repositioning, the hand simply walks over, grabs what it needs, and returns like a loyal (if slightly creepy) pet.

The practical applications are staggering. In industrial settings, this kind of “loco-manipulation” (locomotion plus manipulation) could revolutionize how robots interact with their environments. Service robots could navigate complex spaces and handle multiple tasks without constant human intervention. In exploratory robotics, think Mars rovers or deep-sea vehicles, a detachable hand could investigate tight spaces or retrieve samples from areas the main body can’t access.

The research team’s work, published in Nature, demonstrates that symmetrical design provides measurably better performance, with 5 to 10 percent improvements in crawling distance compared to traditional asymmetric configurations. The hand’s 160mm diameter palm houses motors that mimic the natural forward movement of human finger joints, but without being constrained by human limitations.

What makes this project so compelling isn’t just the technical achievement. It’s the philosophical shift it represents. For years, robotics has been obsessed with replicating human form and function. But by questioning whether human design is actually optimal for all tasks, the EPFL team has created something that surpasses our biological blueprint. It’s a reminder that innovation often requires abandoning our assumptions about how things should work.

This robotic hand represents more than just another engineering marvel. It’s a glimpse into a future where machines aren’t limited by human constraints, where form follows function in unexpected ways, and where a hand doesn’t need to stay attached to be incredibly handy. Whether it’s retrieving your dropped phone from under the couch or assembling complex machinery in factories, this crawling, grasping, reversible wonder proves that sometimes the best way forward is to let go of convention entirely.

The post This 6-Fingered Robot Hand Crawls Away From Its Own Arm first appeared on Yanko Design.

The Switch 2-exclusive co-op adventure Orbitals launches this summer

Nintendo capped off today’s partner-focused Nintendo Direct with a flurry of Bethesda-related announcements, but arguably the most interesting game of the showcase appeared right at the start.

First announced at the beginning of the year, Orbitals is a two-player puzzle adventure game in which you and your co-op partner play as the intergalactic explorers Maki and Omura, on a mission to save their home in the stars from an incoming cosmic storm. Gameplay-wise, Orbitals looks like it’s at least partly inspired by the likes of It Takes Two and Split Fiction, but really what really stands out here is the 90s anime-inspired visuals.

The game is absolutely dripping in style, and somehow looks just as good in motion as it does in cutscenes. Describing it as a playable Saturday morning cartoon is getting into cliche territory, but Orbitals really nails its aesthetic.

It will be a tall order for any game like this to clear the impossibly high bar for creative co-op gameplay that Josef Fares’ Hazelight Studios has set in recent years, but Orbitals looks like it could be worth experiencing for its visuals alone.

Nintendo has managed to nab this one as a Switch 2 exclusive, which you can either play locally or online, and thanks to the console's GameShare feature, only one person needs to own the game for the latter.   

Orbitals arrives at some point during summer 2026.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/the-switch-2-exclusive-co-op-adventure-orbitals-launches-this-summer-180657892.html?src=rss

JLab’s comically oversized headphones are not an April Fool’s Prank

JLab just released a gigantic pair of headphones that doubles as a Bluetooth speaker. The Blue XL headphones are ridiculously oversized, making them headphones in name only. I don't even think Andre the Giant could've comfortably worn these suckers.

Unless you have a mythically large head, these are basically "headphone speakers." The idea is to drape them around your neck and stream tunes for all to hear. Though you could also pop them on a table or something. I prefer my Bluetooth speakers to be speaker-shaped, but maybe that's just me.

The headphones.
JLab

As for the internals, they feature 30W of power and two 2.5-inch drivers, along with two 2.5-inch radiators. This is obviously more power than what's demanded by headphones because, again, these are actually speakers. JLab says they'll get around 20 hours of use per charge, which is a decent metric.

There's another use case here. They could make a mighty fine accessory in a "person wearing comically oversized headphones" Halloween costume. The price is actually right for a gag gift. The Blue XL headphones cost $99. These were first announced at a recent college football game, but everyone assumed it was a joke because they were gold and the company said they cost $120,000. 

This article originally appeared on Engadget at https://www.engadget.com/audio/jlabs-comically-oversized-headphones-are-not-an-april-fools-prank-174338833.html?src=rss

NVIDIA reportedly won’t release new graphics cards this year

With gaming becoming an ever-smaller part of NVIDIA's lucrative business, the company reportedly won't bother releasing new graphics cards this year. The Information reported on Thursday that NVIDIA has pushed back its plan to release an update to the RTX 50 line in 2026. This would be the first time in three decades that the company hasn't launched new gaming chips. The culprit? Why, AI, of course.

AI demand has driven the current memory chip shortage, throwing the consumer electronics industry out of kilter. Many product prices are expected to rise (as if tariffs hadn't already done enough damage there). And the scarcity of memory chips has made components that rely on them, including GPUs, nearly impossible to find. Even the auto industry isn't spared.

Facing those constraints, NVIDIA, which made its bones on graphics chips for PCs and gaming consoles, is essentially brushing off that demographic. The Information notes that in the first nine months of 2022, NVIDIA's gaming GPUs made up 35 percent of its total revenue. During that same period in 2025, only around 8 percent came from gaming components. In addition, NVIDIA's AI chips have much higher profit margins: 65 percent vs. 40 percent for graphics cards.

That means gamers, already hard-pressed to find last year's RTX 50 series, likely won't get the expected "Super" version in 2026. On top of that, The Information says the delay will also push back NVIDIA's next-gen graphics card (likely "RTX 60"). That component was initially expected to begin mass production at the end of 2027.

But hey, at least you can shop (and view ads!) in ChatGPT, have a talk with your Gmail inbox and record everything the people around you say. Who needs games anyway, right?

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/nvidia-reportedly-wont-release-new-graphics-cards-this-year-173002651.html?src=rss

IRIS 4.0 is a Fabric-Covered Smart Speaker Orb That Watches from Above

Smart speakers usually sit on kitchen counters, bookshelves, or bedside tables, plastic cylinders and pucks buried behind plants and picture frames. Their microphones and speakers are often half-blocked, and they still feel like gadgets you add to a room rather than part of the room itself. Nobody seems to know where these devices actually belong, so they end up scattered across every flat surface, fighting for space and power outlets.

Formeta’s IRIS 4.0 is a fabric-covered sphere that hangs from the ceiling like a light fixture instead of sitting on a shelf. The AI assistant concept is designed for Industry 4.0, meant to integrate into modern living spaces by becoming infrastructure rather than décor. Its central, elevated position keeps it unobstructed while handling security monitoring, sound control, and lighting, turning the assistant into something closer to ambient architecture than a countertop gadget.

Designer: Formeta

The studio frames it as “a ceiling-mounted smart assistant that vanishes into the environment while expanding control, sound, and presence.” Removing devices from surfaces frees up space and makes tech feel less like an object and more like a part of the building. You could walk into a room where there is no visible speaker or hub, yet sound, light, and automation quietly respond when you speak.

The audio side relies on a 6×6+1 sound system that emits sample sound waves to read the room and optimize audio distribution. Being in the ceiling means it is not blocked by books or walls, and multiple drivers throw sound evenly in all directions. The result, at least in theory, is better room acoustics and more consistent voice pickup than a single forward-firing speaker sitting on a counter behind clutter.

IRIS 4.0 also lets you customize ambient lighting, serving as a mood light and smart assistant in one. That sounds nice until you see the design in its “active” state, when the band around the sphere parts and a glowing inner core appears, like a mechanical iris opening. It is a clear signal that the assistant is awake, but it also leans into the feeling of something above you watching and listening.

Of course, the fabric-covered surface and soft geometry are meant to counter that unease, making the device feel more like a textile object than a cold camera dome. The muted colors and lack of aggressive branding help it blend into ceilings and feel less gadget-y. In a category where people already worry about surveillance, tactility, and visual softness go beyond aesthetic choices. They are trust signals that may or may not work depending on who is looking up.

IRIS 4.0 treats AI assistants as something you wire into the ceiling plan, like lights or smoke detectors, rather than something you plug in and move around. That shift raises questions about privacy and control, but it also hints at a future where smart systems are less about scattered gadgets and more about calm, ambient layers in the architecture itself, even if that architecture occasionally looks back down at you with a glowing eye.

The post IRIS 4.0 is a Fabric-Covered Smart Speaker Orb That Watches from Above first appeared on Yanko Design.

Are VPNs legal?

VPNs have a mixed reputation, primarily because you can use the technology to hide your location and identity on the internet. Even the best VPNs can be used to conceal crimes and make the perpetrators harder to track. Fortunately, most of the world's governments (at least for now) recognize that VPNs are just technology that can be used for good or ill.

That means VPNs are legal in almost every country in the world. The countries that do restrict VPNs tend to be those where internet freedoms are already curtailed, like Russia, China, Iran and North Korea. There are distinct gradations between those nations, though. And the days of worry-free VPN access elsewhere in the world is starting to show cracks: Currently free jurisdictions — including the UK, France and even several US states — are now considering bans.

The answer is almost always yes. In every country except the ones listed in the next section, there are no legal penalties for visiting a VPN website, downloading a VPN or connecting to a VPN server.

In the last few years, however, some countries that were once beacons of online liberty have started considering bans. This is part of a chain reaction that started with age verification laws for websites deemed harmful to children, most prominently the UK's Online Safety Act. Once everyone realized that anyone could circumvent the OSA by using a VPN server in another country, UK politicians began trying to ban VPNs as well. The same thing is currently happening in France. In the US, Wisconsin and Michigan are both proposing age verification laws and VPN bans.

For now, though, none of these VPN bans have passed into law. Some have been defeated by the coordinated efforts of activists, including one Swiss proposal that would have forced Proton VPN to relocate.

In countries that do ban or restrict VPN usage, the laws can take several forms. Some countries have made all VPNs unlawful to use. Others only allow VPNs approved by the government — approval which usually comes from agreeing to share information with law enforcement. In some other countries, it's legal to use a VPN, but you'll face extra penalties if you use one to commit a crime. I'll go through all these categories in the next section.

This section is a complete list of countries where using a VPN is a legal risk. If a country isn't on this list, you can assume it's safe to use a VPN. Even nations with bad internet freedom scores, like Saudi Arabia and Indonesia, often don't have anti-VPN laws to avoid scaring off international business.

One more important note is that anti-VPN laws are much more likely to be enforced against locals than foreigners. I'm not saying you should tempt fate, just noting that there are very few cases of a traveler being prosecuted in another country solely for using a VPN.

VPNs are completely outlawed in four countries. Three of them — Belarus, Turkmenistan and North Korea — are isolated authoritarian regimes that restrict internet freedoms as part of nationwide crackdowns on all civil and political liberties. Iraq, while slightly more liberal overall, banned VPNs in 2014 in an attempt to kick the Islamic State off the internet. Twelve years later, the ban remains in place.

Uganda is a special case. In 2018, the African nation enacted the world's first social media tax, which the government called necessary to raise funds but which was criticized as a backhanded assault on free speech. VPNs can get around the tax, so Ugandan internet service providers (ISPs) are required to block VPN traffic. However, there's no law on the books against using a VPN, so as long as you bring a service with obfuscation (like NordVPN) you're good to go.

More common than banning VPNs altogether is restricting VPN usage to those approved by the government. This lets the powers that be grant limited VPN access to businesses for economic reasons, while also being able to yank it away as a method of control. It also means VPNs with a license to operate are likely to report data or install surveillance backdoors.

The nations that handle VPNs this way are China, Russia, Iran, Venezuela, Bahrain, Myanmar, Pakistan, India, Turkey and Oman. These countries don't ban all VPNs, but target popular providers with intermittent crackdowns and threats.

China in particular uses the so-called Great Firewall, the world's most sophisticated suite of censorship technologies, to prevent its citizens from even visiting the homepages of VPN companies. If you plan to travel in China and want to maintain access to the outside world, download a VPN before you go — and remember that using it while there will technically put you in violation of the law.

Russia is a textbook case of a selective VPN ban, with businesses allowed to use approved VPNs and everyone else left to scramble against periodic mass blocks. Turkey's autocratic government has also tried to crack down on VPN usage by blocking VPN sites, but clumsy implementation has left a lot of holes, allowing Instagram and other social media to remain a free speech lifeline for Turks.

In a few countries, it's legal to use any VPN, but against the law to use them for illegal activities. You might say, "Duh, I'm aware that breaking the law is illegal," but there is a meaningful difference — some crimes are crimier than others. Just like you'll get a much harsher sentence if you rob someone with a weapon, you'll face steeper penalties for using a VPN to view content the government is trying to block. Countries that operate like this include Vietnam, Egypt and the UAE. 

Today, a number of countries once considered free and tolerant are proposing wide-ranging age verification laws, usually for reasons that boil down to "think of the children!" If enacted — as the UK’s Online Safety Act has shown — they effectively offer a choice between two equally unacceptable alternatives: Live with a censored version of the internet, or get broader access only once you sacrifice your online anonymity.

VPNs are the easiest and most direct workaround to this rising tide of censorship, which is why those same governments have them in their legislative crosshairs. The threat of enforcement chills free activity in a connected world where enforcers can't be everywhere at once.

For now, laws against VPN usage are still largely vague, inconsistent and unevenly applied. As citizens, we can work to make our voices heard and fight against these initiatives before they become law. In the meantime, you may well want to get install your VPN of choice on as many devices as possible — and get your other cybersecurity ducks in a row while you’re at it.

This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/vpn/are-vpns-legal-170000878.html?src=rss