Roland Gaia 2 review: Roland finally delivers the hands-on synthesizer we’ve been begging for

I have had two consistent complaints about most Roland gear: a lack of hands-on controls and an unnecessary amount of diving through incomprehensible menus. But, earlier this year the company shipped the Aira Compact S-1 Tweak Synth. Its menu sent me into a rage spiral, but it did offer a fair number of hands-on controls. Then, not long after, Roland debuted the SH-4D which not only had plenty of knobs, buttons and faders, but a streamlined menu and a screen that didn’t predate home computers. My biggest issue was the form factor; I just really wanted it to be a dedicated synthesizer with a keyboard, but it was more of a pseudo groovebox.

So, when Roland announced the Gaia 2 — a long overdue update to its 13-year-old virtual analog synth — I was cautiously optimistic. The S-1 and SH-4D were signs the company was heading in the right direction interface-wise, and they both sounded great. At first glance the Gaia 2 seemed to be everything I’ve been looking for in a Roland synth: plenty of hands-on controls, a decent screen, a simplified menu and a full-size 37-key keybed. And yet, at the risk of seeming impossible to please, I walked away from the Gaia 2 a little unsatisfied.

All sounds, except for the drums, come straight from the Gaia 2. The only additional processing being some EQ and compression.

Hardware

The most immediately underwhelming thing is the build. Now, to be clear, the Gaia 2 doesn’t feel cheap, but I expected slightly more from a $900 synth. The top panel is metal, but the rest is plastic. The keyboard is excellent, but lacks aftertouch. The knobs are mostly fine, but there are a few encoders that feel loose and have a good amount of wiggle. The detents on some are weak too, making it easy to miss your mark. Plus the pitch and mod wheels are bizarrely small. All of these things would be easily forgiven on a $600 synthesizer, but at this price I felt a little let down.

Roland Gaia 2's bizarrely tiny pitch and mod wheels.
Terrence O'Brien / Engadget

The Korg Minilogue XD, for instance, only costs $650 and generally feels more rugged, even if the keybed isn’t as good. And Elektron’s Digitakt and Digitone lack a keyboard but feel damn-near indestructible at $949 (and for only $50 more).

The controls are extensive, though. Roland hasn’t solved all of its menu-diving problems, but the Gaia 2 gets pretty close. There are more knobs and buttons than I care to count. Everything is organized logically and, while there are some shift functions, many of the controls are single purpose, leaving you free to tweak almost anything with one hand while you play. This is getting harder and harder to come by as customers expect more powerful synth engines with more modulation options, while also wanting instruments to be compact.

The ADSR faders for the filter envelope on the Roland Gaia 2.
Terrence O'Brien / Engadget

The Gaia 2 isn’t exactly small. At roughly 26 inches wide and 13 inches deep, it does command a decent amount of desk space, but it’s hardly onerous. And it makes the most of its front panel, cramming it full of controls and a decent sized screen.

It’s inevitable that your eyes will be drawn to the “Motional” touchpad directly below that. It’s one of the highlights of the synth, with my one complaint being its placement. It’s dead center, which makes sense if you’re using it to navigate the menus with a cursor. But, it’s much faster to just use the knobs. The touchpad just doesn’t feel natural for navigating the interface, and it would be much less cumbersome for performance on the left side — there’s certainly room for it alongside the toy-sized pitch and mod wheels.

The

The Motional Pad is great, the terrible name aside. It seems like a bit of a gimmick at first — a large X/Y touchpad, not unlike the Korg Kaoss Pad, dedicated to modulation. But once you get past the initial strangeness (and Roland’s factory patches that lean hard into its gimmicky side), it’s hard not to see the value. It’s used to control the waveshaping and phase modulation of oscillator one, but you can also assign almost any parameter you want to the X and Y axis and change them by simply dragging your finger around.

What’s more, you can record that motion, essentially giving you a third, complex LFO. It records not just the shape of your finger movements, but the timing too. So you could draw small circles slowly working your way from the bottom left to the top right, to open up the filter and increase the resonance before quickly zigzagging your way back to the start. Many of the factory presets treat this animated modulation sequence as a novelty, sketching out small people, leaves and, of course, the Roland logo.

The Chip Fighter patch on the Roland Gaia 2 showing an automation sketching out a tiny person.
Terrence O'Brien / Engadget

Sound engine

This clearly isn’t a deal breaker, but it does speak to a broader issue I have with the Gaia 2: many of the presets feel like tech demos and I don’t find them particularly usable. Now, I can already hear people getting up in arms. “Well, a real musician would be designing all their own patches from scratch anyway!” you might be saying. I’m here to tell you to go kick rocks. There’s no shame in playing presets, especially if you’re making music as a hobby. Additionally, the factory presets should be a showcase of what a synth is capable of, not just technically, but musically. And judging by that, the Gaia 2 is firmly stuck in the early aughts.

This is ultimately what left me feeling cold about the Gaia 2: It sounds dated. The original Gaia was a strictly virtual analog affair. Its successor kept the same three oscillator structure, but swapped in a wavetable engine for one of them (the other two remain virtual analog). There are plenty of great, modern-sounding synthesizers out there that use wavetables, but Gaia 2 specializes in a particular brand of Roland cheese. It’s perfect for scoring a turn of the century cyber thriller, and while some people will love it, others won’t.

The two virtual analog oscillators sound clinical and lack oomph in the lower registers. The filter is extremely versatile with three different slope options (-12dB/Oct, -18dB/Oct or -24dB/Oct) for each of its three modes (lowpass, bandpass and highpass) and a drive option. It can sound a touch thin, but it’s serviceable.

The filter cutoff knob and slope LEDs on the Roland Gaia 2
Terrence O'Brien / Engadget

I wish I could say I was more enamored with the sound engine, because otherwise this is probably the most enjoyable modern Roland synth I’ve used. The Gaia 2 strikes a near-perfect balance between complexity and approachability. The three oscillators, multimode filter, dual LFOs, Motional Pad and rich effects section offer quite a bit of depth, but are incredibly easy to dial in. Everything is labeled clearly and all of the most essential parameters have direct hands-on controls. Even most things that require shift functions or some menu diving are all pretty intuitive. It’s legitimately fun to program. The Gaia 2 would make an excellent instrument to learn synthesis on if it wasn’t so expensive.

Applying the LFO to any parameter is as simple as holding a button and turning the knob of whatever you want to modulate. And there’s even a step mode where you can design a 16-step custom wave. The Motional Pad and excellent sequencer are a cinch to use. And having faders instead of knobs for the two envelopes (amp and filter) is a nice touch. There’s no modulation matrix and you can’t reroute the envelopes, but I didn’t mind much. I rarely ran into a situation where I really wanted to do something when designing a patch, but couldn’t. It’s a straightforward synth with enough depth to keep even experienced players twiddling knobs for hours.

Roland Gaia 2 oscillator controls
Terrence O'Brien / Engadget

Model Expansions 

Once you grow bored of the main Gaia engine, you can load Model Expansions to add emulations of classic Roland synths like the Jupiter-8 or Juno-106. It even comes with an SH-101 emulation pre-installed. Honestly, that sounds better than the default virtual analog engine.

Of course, the model expansions aren’t cheap at $149. And loading them on the Gaia is, let’s say, aggravating. You have two options: You can buy an optional $100 wireless USB adapter and send them from your phone. Or, you can copy files to a USB key and then load them manually from there. (You know, just like it’s 2001.) This is one of the few places where Roland remains stubbornly archaic. Even though the Gaia 2 has a USB-C port capable of transmitting both audio and MIDI (and power), it can’t connect to the Roland Cloud manager app to load Model Expansions.

Roland Gaia 2 on a desk surrounded by a bunch of clutter and some other instruments.

Effects

The bright spot in the sound engine, though, is definitely the effects. There are seven reverb and delay options, three types of excellent sounding chorus, and 53 other effects including compressors, bit crushers, lo-fi and scatter. The new shimmer reverb algorithm, in particular, is gorgeous. There’s almost as much room for sound design in the FX section alone as there is in the rest of the synth. This is also your best bet for adding some character to the often cold-sounding main oscillators.

Wrap-up

Ultimately, what makes the Gaia disappointing is that it gets so much right, but can’t quite stick the landing. It’s extremely fun to program patches on, but I just didn’t click with the results. It expertly blends approachability with depth, but it’s too expensive to recommend to a beginner. And it finally delivers the hands-on controls people have been begging for, but the quality of the encoders, pots and buttons leave something to be desired. I wanted to like the Gaia 2, and I’m sure there’s plenty of people out there who will, but it’s just not for me.

This article originally appeared on Engadget at https://www.engadget.com/roland-gaia-2-review-roland-finally-delivers-the-hands-on-synthesizer-weve-been-begging-for-150058035.html?src=rss

Roland Gaia 2 review: Roland finally delivers the hands-on synthesizer we’ve been begging for

I have had two consistent complaints about most Roland gear: a lack of hands-on controls and an unnecessary amount of diving through incomprehensible menus. But, earlier this year the company shipped the Aira Compact S-1 Tweak Synth. Its menu sent me into a rage spiral, but it did offer a fair number of hands-on controls. Then, not long after, Roland debuted the SH-4D which not only had plenty of knobs, buttons and faders, but a streamlined menu and a screen that didn’t predate home computers. My biggest issue was the form factor; I just really wanted it to be a dedicated synthesizer with a keyboard, but it was more of a pseudo groovebox.

So, when Roland announced the Gaia 2 — a long overdue update to its 13-year-old virtual analog synth — I was cautiously optimistic. The S-1 and SH-4D were signs the company was heading in the right direction interface-wise, and they both sounded great. At first glance the Gaia 2 seemed to be everything I’ve been looking for in a Roland synth: plenty of hands-on controls, a decent screen, a simplified menu and a full-size 37-key keybed. And yet, at the risk of seeming impossible to please, I walked away from the Gaia 2 a little unsatisfied.

All sounds, except for the drums, come straight from the Gaia 2. The only additional processing being some EQ and compression.

Hardware

The most immediately underwhelming thing is the build. Now, to be clear, the Gaia 2 doesn’t feel cheap, but I expected slightly more from a $900 synth. The top panel is metal, but the rest is plastic. The keyboard is excellent, but lacks aftertouch. The knobs are mostly fine, but there are a few encoders that feel loose and have a good amount of wiggle. The detents on some are weak too, making it easy to miss your mark. Plus the pitch and mod wheels are bizarrely small. All of these things would be easily forgiven on a $600 synthesizer, but at this price I felt a little let down.

Roland Gaia 2's bizarrely tiny pitch and mod wheels.
Terrence O'Brien / Engadget

The Korg Minilogue XD, for instance, only costs $650 and generally feels more rugged, even if the keybed isn’t as good. And Elektron’s Digitakt and Digitone lack a keyboard but feel damn-near indestructible at $949 (and for only $50 more).

The controls are extensive, though. Roland hasn’t solved all of its menu-diving problems, but the Gaia 2 gets pretty close. There are more knobs and buttons than I care to count. Everything is organized logically and, while there are some shift functions, many of the controls are single purpose, leaving you free to tweak almost anything with one hand while you play. This is getting harder and harder to come by as customers expect more powerful synth engines with more modulation options, while also wanting instruments to be compact.

The ADSR faders for the filter envelope on the Roland Gaia 2.
Terrence O'Brien / Engadget

The Gaia 2 isn’t exactly small. At roughly 26 inches wide and 13 inches deep, it does command a decent amount of desk space, but it’s hardly onerous. And it makes the most of its front panel, cramming it full of controls and a decent sized screen.

It’s inevitable that your eyes will be drawn to the “Motional” touchpad directly below that. It’s one of the highlights of the synth, with my one complaint being its placement. It’s dead center, which makes sense if you’re using it to navigate the menus with a cursor. But, it’s much faster to just use the knobs. The touchpad just doesn’t feel natural for navigating the interface, and it would be much less cumbersome for performance on the left side — there’s certainly room for it alongside the toy-sized pitch and mod wheels.

The

The Motional Pad is great, the terrible name aside. It seems like a bit of a gimmick at first — a large X/Y touchpad, not unlike the Korg Kaoss Pad, dedicated to modulation. But once you get past the initial strangeness (and Roland’s factory patches that lean hard into its gimmicky side), it’s hard not to see the value. It’s used to control the waveshaping and phase modulation of oscillator one, but you can also assign almost any parameter you want to the X and Y axis and change them by simply dragging your finger around.

What’s more, you can record that motion, essentially giving you a third, complex LFO. It records not just the shape of your finger movements, but the timing too. So you could draw small circles slowly working your way from the bottom left to the top right, to open up the filter and increase the resonance before quickly zigzagging your way back to the start. Many of the factory presets treat this animated modulation sequence as a novelty, sketching out small people, leaves and, of course, the Roland logo.

The Chip Fighter patch on the Roland Gaia 2 showing an automation sketching out a tiny person.
Terrence O'Brien / Engadget

Sound engine

This clearly isn’t a deal breaker, but it does speak to a broader issue I have with the Gaia 2: many of the presets feel like tech demos and I don’t find them particularly usable. Now, I can already hear people getting up in arms. “Well, a real musician would be designing all their own patches from scratch anyway!” you might be saying. I’m here to tell you to go kick rocks. There’s no shame in playing presets, especially if you’re making music as a hobby. Additionally, the factory presets should be a showcase of what a synth is capable of, not just technically, but musically. And judging by that, the Gaia 2 is firmly stuck in the early aughts.

This is ultimately what left me feeling cold about the Gaia 2: It sounds dated. The original Gaia was a strictly virtual analog affair. Its successor kept the same three oscillator structure, but swapped in a wavetable engine for one of them (the other two remain virtual analog). There are plenty of great, modern-sounding synthesizers out there that use wavetables, but Gaia 2 specializes in a particular brand of Roland cheese. It’s perfect for scoring a turn of the century cyber thriller, and while some people will love it, others won’t.

The two virtual analog oscillators sound clinical and lack oomph in the lower registers. The filter is extremely versatile with three different slope options (-12dB/Oct, -18dB/Oct or -24dB/Oct) for each of its three modes (lowpass, bandpass and highpass) and a drive option. It can sound a touch thin, but it’s serviceable.

The filter cutoff knob and slope LEDs on the Roland Gaia 2
Terrence O'Brien / Engadget

I wish I could say I was more enamored with the sound engine, because otherwise this is probably the most enjoyable modern Roland synth I’ve used. The Gaia 2 strikes a near-perfect balance between complexity and approachability. The three oscillators, multimode filter, dual LFOs, Motional Pad and rich effects section offer quite a bit of depth, but are incredibly easy to dial in. Everything is labeled clearly and all of the most essential parameters have direct hands-on controls. Even most things that require shift functions or some menu diving are all pretty intuitive. It’s legitimately fun to program. The Gaia 2 would make an excellent instrument to learn synthesis on if it wasn’t so expensive.

Applying the LFO to any parameter is as simple as holding a button and turning the knob of whatever you want to modulate. And there’s even a step mode where you can design a 16-step custom wave. The Motional Pad and excellent sequencer are a cinch to use. And having faders instead of knobs for the two envelopes (amp and filter) is a nice touch. There’s no modulation matrix and you can’t reroute the envelopes, but I didn’t mind much. I rarely ran into a situation where I really wanted to do something when designing a patch, but couldn’t. It’s a straightforward synth with enough depth to keep even experienced players twiddling knobs for hours.

Roland Gaia 2 oscillator controls
Terrence O'Brien / Engadget

Model Expansions 

Once you grow bored of the main Gaia engine, you can load Model Expansions to add emulations of classic Roland synths like the Jupiter-8 or Juno-106. It even comes with an SH-101 emulation pre-installed. Honestly, that sounds better than the default virtual analog engine.

Of course, the model expansions aren’t cheap at $149. And loading them on the Gaia is, let’s say, aggravating. You have two options: You can buy an optional $100 wireless USB adapter and send them from your phone. Or, you can copy files to a USB key and then load them manually from there. (You know, just like it’s 2001.) This is one of the few places where Roland remains stubbornly archaic. Even though the Gaia 2 has a USB-C port capable of transmitting both audio and MIDI (and power), it can’t connect to the Roland Cloud manager app to load Model Expansions.

Roland Gaia 2 on a desk surrounded by a bunch of clutter and some other instruments.

Effects

The bright spot in the sound engine, though, is definitely the effects. There are seven reverb and delay options, three types of excellent sounding chorus, and 53 other effects including compressors, bit crushers, lo-fi and scatter. The new shimmer reverb algorithm, in particular, is gorgeous. There’s almost as much room for sound design in the FX section alone as there is in the rest of the synth. This is also your best bet for adding some character to the often cold-sounding main oscillators.

Wrap-up

Ultimately, what makes the Gaia disappointing is that it gets so much right, but can’t quite stick the landing. It’s extremely fun to program patches on, but I just didn’t click with the results. It expertly blends approachability with depth, but it’s too expensive to recommend to a beginner. And it finally delivers the hands-on controls people have been begging for, but the quality of the encoders, pots and buttons leave something to be desired. I wanted to like the Gaia 2, and I’m sure there’s plenty of people out there who will, but it’s just not for me.

This article originally appeared on Engadget at https://www.engadget.com/roland-gaia-2-review-roland-finally-delivers-the-hands-on-synthesizer-weve-been-begging-for-150058035.html?src=rss

Rabbit R1 is an adorable AI-powered assistant co-designed by Teenage Engineering

Yes, you probably already have a virtual assistant in your pocket on your phone. Heck, if you're reading Engadget, I'm willing to bet you've got at least one smart speaker floating around your home as well that you can ask to complete basic tasks. But a new startup called Rabbit seems to think these are less than ideal implementations of AI (if you can really call Siri and Alexa that). The company, which is exhibiting at CES 2024 in Las Vegas this week, envisions a world where you trade apps for conversation and, rather than a distracting device shoving icons in your face, you interact with what amounts to a walkie-talkie for an AI. We had a chance to see the Rabbit RI AI device for ourselves at the show.

The Rabbit R1 is the first device to be launched by Rabbit and it's an objectively adorable little square in an endearingly bright shade of orange. Even if you're not sold on the necessity of a dedicated gadget for a virtual assistant, it's hard to deny the aesthetic appeal, which comes courtesy of the design gurus at Teenage Engineering. It features a small 2.88-inch touchscreen, an analog scroll wheel, two mics, a speaker and a "360 degree rotational eye," which is just a fancy name for a camera you can spin to face toward you or through the back of the handset. 

The primary way you interact with the Rabbit AI, though, is by pressing and holding the "Push-to-Talk" button. This tells Rabbit OS to start listening. A heavily stylized and disembodied rabbit head bobs slowly as you ask your question or give it a task, and then it quickly gets to work. Want to book an Uber? Need a recipe to use up the leftovers in your fridge? Wondering who sampled The Isley Brothers "That Lady"? (The answer is Beastie Boys, Basement Jaxx and Kendrick Lamar, FTR.) The Rabbit R1 AI seems pretty capable of handling those tasks, at least in the controlled video demo.

Rabbit OS is able to tackle those tasks using what it calls the Large Action Model (LAM). This is what founder and CEO Jesse Lyu pitches as the company's major innovation. It's designed to take actions on interfaces rather than through APIs or apps. In short, it can be trained to carry out almost any task that can be accomplished through a user interface. It's sort of like a fancy version of a macro. 

As a way of demonstrating its capabilities, Lyu teaches the Rabbit AI how to generate an image using Midjourney via Discord. Once Lyu walks and performs the process, with Rabbit OS recording his actions, it can repeat the task when asked. 

The rotating camera faces up into the body by default, acting as a sort of privacy shutter. Only turning its sensor towards its target when summoned. It can do the usual tricks like identify people or thing in the real world (within reason, at least). But the way it interacts with the AI is sure to pique people's interest. In the demo Lyu points the R1 at a full refrigerator and asks it to suggest a recipe that's "low in calories" based on its contents. 

Rabbit R1 $199
Rabbit

Of course, there are still a lot of unanswered questions about the Rabbit R1. How is the battery life? The company claims it's "all day," but what does that really mean? And will the average user be able to train it easily. At least we know a few things, though. We know it costs $199 and is available for preorder now, with an expected ship date sometime in March or April. 

We're reporting live from CES 2024 in Las Vegas from January 6-12. Keep up with all the latest news from the show here.

This article originally appeared on Engadget at https://www.engadget.com/rabbit-r1-is-an-adorable-ai-powered-assistant-co-designed-by-teenage-engineering-001051537.html?src=rss

Exobrew is the latest machine trying to make homebrewing beer beginner friendly

Exobrew is latest in a long line of companies to try and make homebrew beer as compact and beginner friendly as possible. Everyone from startups like Picobrew and Brewie, to major corporations like LG and Whirlpool have taken a stab at an all-in-one brewing systems with varying amounts of success (or lack there of). On its surface, the Exobrew doesn't seem to stray too far from those who have come before it, other than the eye-catching keg in a lovely shade of orange. The company is demoing the device at CES 2024 in Las Vegas this week, and I had a chance to get a preview at CES Unveiled on Sunday evening.

That keg is the heart of the system; it handles heating, cooling, fermentation and serving. During the actual brewing process it pumps hot water out the top and circulates it over the grains for the mash. When the time comes for the boil, water is redirected to avoid over extraction. Above the grain hopper is a rotating dispenser for hop additions that drops them (in adorable little muslin bags) straight into the keg. 

Close up of the Exobrew's grain hopper at CES Unveiled 2024.
Terrence O'Brien

The temperature controlled keg then cools things off for your yeast addition and you pop on the the fermentation lid. The whole process takes about four hours start to finish and requires basically no human intervention. The Exobrew is controlled entirely through an app and it downloads recipes from the cloud. Since its targeting inexperienced home brewers, there's a lot of focus on kits that come with all the ingredients pre-parsed, crushed and ready to go. But you can design your own recipes, or use recipes from other users. Unfortunately that privilege will be locked behind a $9 a month (or $90 a year) subscription.

The fact that everything from the mash, to the boil, to fermentation, to serving happens from a single vessel, with no need for refrigeration definitely sets the Exobrew apart from a lot of other systems (it's even self cleaning). But it also comes with its own set of challenges. However, it has features to avoid some of the more common beermaking pitfalls that produce off flavors: a clever system for keeping dimethyl sulfide from dripping back into your brew; a filter in the top of the keg helps clear out some sediment; and the interior of the keg is conical, with a small valve at the bottom to remove the trub (another form of sediment.) 

The trub drain on the Exobrew at CES Unveiled 2024
Terrence O'Brien / Engadget

It's clear that a lot of thought went into the design of the Exobrew. But it still has some tough hills to climb. For one, it's relatively large. While it will technically fit on a counter, it's not something anyone will want to leave out in the kitchen all the time, no matter how pretty that orange keg is. It also doesn't come cheap. $879 is hefty investment for a beginner, especially when you could probably make your first batch of homebrew with a $10 bucket from the hardware store and what you already have in your kitchen. And, while the Exobrew definitely makes things convenient — you can literally start it and walk away for four hours — it might suck some of the fun out of it for experienced brewers.

But, if you just want to enjoy the freshest beer you possibly can, have little interest in getting your hands dirty and have some money to burn, pre-orders for the Exobrew are open now. The company is asking for a down payment of $165, with the rest due when manufacturing commences. Production units are expected to ship sometime in the first quarter of the year. 

We're reporting live from CES 2024 in Las Vegas from January 6-12. Keep up with all the latest news from the show here.

This article originally appeared on Engadget at https://www.engadget.com/exobrew-is-the-latest-machine-trying-to-make-homebrewing-beer-beginner-friendly-174055765.html?src=rss

Arturia V Collection X is its biggest upgrade in years

Arturia V Collection X is one of the biggest updates to the virtual synth library in quite some time. Six new instruments have been added (though, most have been available separately before) and two have been rebuilt from the ground up. That brings the grand total number of instruments in V Collection to 38, and over the last few years at least six of those have been completely revamped with dramatic improvements.

MiniFreak V, Acid V, Augmented Brass and Augmented Grand Piano were all available previously as standalone instruments, but now they are joining the V Collection proper. Two completely new instruments are also entering the fold. Augmented Woodwinds and CP-70 V. Augmented Woodwinds is, as you might have guessed, a take on Arturia’s Augmented series, except here the synths are paired with woodwind samples. CP-70 V is an emulation of Yamaha’s electric piano from the late ‘70s and early ‘80s used most notably by The Grateful Dead and Genesis.

Augmented Woodwinds, Brass and Grand Piano

Arturia V Collection X Augmented Woodwinds
Terrence O'Brien / Engadget

I’ll admit to being somewhat skeptical of Augmented Woodwinds at first. I think Augmented Strings and Grand Piano are excellent, but have found little use for Brass and Voices so far, and woodwinds often feel like some of the most difficult acoustic instruments to get right in a sample library. Yet, Arturia pulls it off, largely by leaning into the synth side of things pretty strongly. You’re never going to convince anyone that the sounds coming out of it are from a flesh-and-blood woodwind ensemble, but the soft cinematic pads and leads you can coax out of it are compelling, especially when paired with an MPE controller like the Push or Seaboard Rise 2. (With the exception of a few presets that seem to come undone when faced with MPE input, at least.)

Like the rest of the Augmented series, Woodwinds, Brass and Grand Piano feel built especially with scoring in mind. That’s not to say you can’t find a use for them in a pop song or jazz arrangement, but these are all about atmosphere and texture, and there’s a healthy dose of sounds that would only be appropriate in the tensest moments of a cosmic horror film.

They all have a suite of advanced controls where you can build almost any sound you want from its four layer engine (two samples and two synths). You can even completely disable the sample layers and go woodwind-less, though, you might as well use one of the other plugins at that point.

CP-70 V

Arturia V Collection X CP-70 V
Terrence O'Brien / Engadget

The other completely new instrument, CP-70 V, is a lot more straightforward. It’s an electric piano. A very specific one that hasn’t enjoyed the same level of reverence as the Rhodes or Wurlitzer, but isn’t without its merits. The CP-70 used strings like a real piano, instead of the metal reeds and tines found in Rhodes in Wurlitzers. It also used piezo pickups instead of magnetic ones, resulting in a sound that is significantly closer to an actual acoustic piano. That was definitely a huge selling point for touring acts in the ‘70s and ‘80s that wanted the sound of a grand piano, but didn’t want to lug one on the road. 

The result though, is less characterful than those other electric pianos. It’s brighter and there’s less room for shaping the sound without adding effects. Arturia seems to do an admirable job of capturing the spirit of the CP-70, but it comes close enough to sounding like a real piano, I’d be far more likely to reach for the regular ol' Piano V plugin in most cases.

MiniFreak V

Arturia V Collection X MiniFreak V2
Terrence O'Brien / Engadget

Acid V and MiniFreak V both launched earlier this year. And frankly, nothing has changed with Acid V in the roughly four months since I wrote about it, so I won’t say much beyond, it’s an excellent TB-303 emulator. It does what you expect it to and not much else, but with about one-tenth of the headaches of the real thing.

MiniFreak V, on the other hand, got a major update yesterday with a new wavetable engine, new super unison effect and some improvements to the LFO. The 32 wavetables are pretty solid and modern sounding. And perhaps, best of all, they seem to be able to handle bass better than some of the other oscillators — an area the Freak line has always felt a little weak in. There are 64 new presets designed to show off the strength of the wavetable engine and there’s some real winners in there. Yes, there are plenty of weirdo sound effects and dubstep bass wubs, but there are also some lovely chilly pads and delicate keys.

Additionally, Arturia is finally adding preset packs for the MiniFreak and MiniFreak V to its store. There are two paid soundpacks, but also three free ones and, well, I can’t recommend that you download Deserted Lands from Oscillator Sink enough. It’s basically just one gorgeous broken patch after another. This was sort of a running theme, though. With MiniFreak 2.0, Augmented Woodwinds and the rebuilt Mini V4, Arturia really improved the quality of its presets. Whether they were designed in house or by an artist they worked with, most felt designed to show off what the plugins were capable of musically, as opposed to technically. That wasn’t necessarily the case with the MiniFreak, the MicroFreak or even Pigments.

Mini V4

Arturia V Collection X Mini V4
Terrence O'Brien / Engadget

This was the single biggest shock of the lot, honestly. Mini V was also a decent enough Minimoog Model D emulation, but the world is filled with those. It was never the reason to seek out V Collection specifically, but it was good enough that you didn’t need to go find an alternative. Mini V4, however, is incredible. The difference is subtle, but definitely noticeable if you load up the default template in both Mini V3 and V4 and play them side by side. For one, the V4 is a touch louder, but it’s also fuller. Part of that, I think, is there’s more inherent instability in the new oscillator model. As you start playing at the lower reaches of the keyboard you can hear it more clearly.

You can also play lower notes. Where V3 simply doesn’t work below A-1, V4 will let you get all the way down to C-2, though, there’s very little musical reason for you to go down that far.

The differences become more apparent when you start messing with the filter. More bass is retained as you start turning up the resonance in the new version, and it remains usable even with it pinned. The frequency cutoff is also smoother with a bit more of a guttural growl as you start isolating those lower frequencies.

While the Minimoog obviously excels at bass, and Arturia makes sure to showcase that, there are also a lot of presets that push the sound in different directions. The benefit of a plugin over the actual vintage synth is that you can have eight notes of polyphony here. That gives this virtual Model D the freedom to play unstable pads and electric-piano style keys.

The addition of a “vintage” knob is also quite welcome here. While I love things being ever-so-slightly out of tune and for there to be a gentle whisper of white noise in the background, others might want a more buttoned up sound.

It’s also worth pointing out that Arturia didn’t go too overboard with the features here. There’s no modulation matrix or sequencer or motion recording. There’s a handful of useful effects, an arpeggiator and MPE controls, and not much else beyond what you’d find on the original.

Wurli V3

Arturia V Collection X Wurli V3
Terrence O'Brien / Engadget

Similar to the Mini V, Arturia took its Wurlitzer plugin and decided to start over agin. The results are excellent, if a touch less dramatic than with the Moog emulation. The general tone is brighter and it sings a bit more in the lower registers. There also seems to be a wider stereo field than before as well. The cumulative effect is something a bit more inviting.

The new mic and amp simulations help it feel more alive and like you're actually in a room with a Wurli instead of just playing one through your computer. And the age parameter adds instability to the sound, allowing you to get that "just found this keyboard in my uncle's basement where it's been sitting untouched for 30 years" sound. Not to mention it absolutely nails the sound of Supertramp's "The Logical Song."

The Wurli isn’t a plugin I reach for terribly often, but I appreciated the improved tone that should help it cut through a mix a bit better. It’s also far more versatile than the CP-70 V, though even with the improvements I’m far more likely to reach for a Rhodes.

Arturia V Collection X is available now and existing Arturia customers will get a discount, depending on what software they already own. If you're new, the full price of $599 might be a bit tough to swallow, but it still represents one of the better deals in soft syths.

This article originally appeared on Engadget at https://www.engadget.com/arturia-v-collection-x-is-its-biggest-upgrade-in-years-160015345.html?src=rss