TikTok won’t add end-to-end encryption to DMs

If you’ve ever wondered if TikTok would ever offer a more secure messaging experience, you now have an answer. TikTok has told the BBC that it will not protect direct messages sent in the app with end-to-end encryption, because it believes it will make users less safe. In a briefing about security at its London office, TikTok said that implementing the technology would prevent its safety teams or law enforcement from being able to read messages if needed. The ByteDance-owned app framed it as a deliberate decision, made in an effort to keep users, especially younger ones, safe on its platform.

With end-to-end encryption, only the sender and receiver are able to read messages exchanged between them. The technology isn’t typically implemented in China, where ByteDance is located, though TikTok didn’t say whether its parent company had an influence on its decision. TikTok said messages sent through its app are still protected by standard encryption and only authorized employees will be able to access them if the app gets a request from authorities or gets user reports for harmful behavior.

You have a lot of other apps to choose from if you want to communicate through apps with end-to-end encryption. Apple’s iMessage and Google Messages use the technology, and there’s also Facebook Messenger, WhatsApp, Telegram and Signal. It looks like TikTok just isn’t the place to go if you want to use secure messaging, though it’s unclear if its US entity also shares the same stance. If you’ll recall, TikTok signed a deal to spin off its US business, which is now an entity called the TikTok USDS Joint Venture. A group of non-Chinese investors, including Oracle, purchased an 80 percent stake on the app, while ByteDance retained only a 19.9 percent stake. The entity will be in charge of content moderation in the country and will retrain TikTok’s algorithm on US users’ data.

This article originally appeared on Engadget at https://www.engadget.com/apps/tiktok-wont-add-end-to-end-encryption-to-dms-123431502.html?src=rss

Meta Considers Adding Facial Recognition To Its Smart Glasses

Meta Considers Adding Facial Recognition To Its Smart Glasses Close view of a wearable camera frame with a recording light, reflecting Meta’s visibility indicator approach.

Meta’s exploration of facial recognition technology for its smart glasses, internally referred to as “Name Tag,” represents a significant step in blending artificial intelligence with wearable devices. As Steven Sullivan explains, this feature could enable users to identify individuals in real time by analyzing facial features and cross-referencing them with online data. For example, visually […]

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Hidden Features in iOS 26.4 Beta 3 Apple Didn’t Put in the Notes

Hidden Features in iOS 26.4 Beta 3 Apple Didn’t Put in the Notes Overview of new features in iOS 26.4 Beta 3, including personalization updates

Apple’s iOS 26.4 Beta 3 introduces a variety of updates designed to enhance functionality, address persistent issues, and refine the user experience. This release continues Apple’s commitment to improving its software ecosystem, offering users a glimpse into upcoming features while addressing critical bugs. However, as with any beta, some features remain incomplete or require further […]

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Why Al Models Forget & How MIT Fixed It With Knowledge Retention

Why Al Models Forget & How MIT Fixed It With Knowledge Retention Diagram showing one AI model split into student and teacher roles during Self-Distillation Fine-Tuning training.

Artificial intelligence systems have long struggled with a limitation known as catastrophic forgetting, where learning new tasks causes models to lose previously acquired knowledge. This issue has significant implications for applications requiring sequential learning, such as medical diagnostics or scientific research, where retaining earlier insights is critical. In a recent exploration, Claudius Papirus highlights MIT’s […]

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M4 iPad Air vs. M3: Same Design, Different Beast?

M4 iPad Air vs. M3: Same Design, Different Beast? M4 iPad Air showcasing its performance upgrades and sleek design

The M4 iPad Air introduces a range of internal upgrades, including the powerful M4 chip, Wi-Fi 7 connectivity, and increased RAM, while retaining the familiar design and display of its predecessors. Deciding whether to upgrade depends on your specific needs, such as performance, storage, and intended use. In the video below Max Tech explores the […]

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Steam Deck Restocks Resume After Valve Fixes RAM Supply

Steam Deck Restocks Resume After Valve Fixes RAM Supply Valve statement highlighting Steam Deck 2 timing, with a note that a new model is not expected before 2027.

Valve’s Steam Deck has reached its fourth anniversary, continuing to stand out in the handheld gaming market with its combination of performance and accessibility. In a recent overview by Deck Ready, the focus shifts to how Valve has addressed early challenges, such as supply chain disruptions that initially limited the availability of higher-capacity models like […]

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These Sculptural Japanese Lamps Come in 100 Colors for $150

Some design objects earn their place on your table through sheer visual presence. The Dollight series from dolop does exactly that: a collection of sculptural table lamps that somehow manage to be playful, sophisticated, and deeply personal all at once. They’re the kind of lighting that makes you rethink what a lamp can be.

Designed by Michael Kritzer, an industrial designer with Red Dot, iF, and Cannes Lions awards to his name, Dollights are inspired by creative Kokeshi dolls, those beautifully varied Japanese wooden figures that range from traditional to wildly expressive. The connection isn’t literal. You won’t mistake these for dolls on a shelf. But the DNA is there in the proportions, that satisfying relationship between a rounded head and a tapered body, the way each silhouette feels like it has its own quiet personality.

Designer: Michael Kritzer

The origin story is a good one: Kritzer traveled to Japan with the woman who would become his wife, Sveta, and fell for the creative Kokeshi tradition. That trip first produced a Kokeshi-inspired porcelain line (which won the Red Dot), and eventually evolved into what we’re looking at now: five distinct lamp designs called Sweet, Bright, Savory, Rich, and Smooth. The names alone tell you something about the sensibility here. This isn’t a brand that takes itself too seriously, but it takes the work very seriously.

What makes Dollights genuinely interesting beyond their forms is the customization model. Each of the five designs can be configured in different colors (dolop calls them “flavors”) and textures, yielding close to 100 combinations per design. That’s a staggering amount of choice for a product in this price range, which sits between $150 and $250. We’re not talking about picking between white and black. We’re talking about making a real decision about what you want this object to be in your space: a bold red statement piece on a console table, a soft green glow on a nightstand, a warm golden accent next to a stack of books.

Every lamp is made to order in Kritzer’s San Diego workshop and ships in five to ten days. The production-on-demand approach is what enables all that variety without the waste of holding massive inventory in dozens of colorways. It also means each one is made fresh, which carries a certain appeal. There’s something satisfying about knowing an object was produced because you wanted it, not because a factory in another country bet that someone might.

The materials are worth noting too. Kritzer uses premium PLA sourced from the USA and recycled PLA from Europe. It’s a responsible choice that also happens to produce beautiful results. The ribbed and lattice textures across the collection catch and diffuse light in ways that make these lamps look completely different depending on whether they’re switched on or off. That duality is intentional. Kritzer describes them as “useful sculpture,” and I think that framing is exactly right. A Dollight earns its spot on your table around the clock, not just after sunset.

I find myself drawn to design that rewards close looking, and these lamps deliver on that front. The surface patterns are intricate without being busy. The forms are organic but clearly considered. There’s a confidence to the shapes that comes from someone who has spent real time studying proportion and knows when to stop refining.

A portion of every sale supports local San Diego charities through dolop’s Sweetest Slice program, which adds a layer of community intention that feels genuine rather than performative. It’s consistent with the overall ethos: small-batch, locally made, thoughtfully designed, and priced so that owning something special doesn’t require a bespoke budget or a six-month wait.

In a market flooded with either disposable lighting or unattainably expensive design objects, Dollights occupy a sweet spot that more brands should be aiming for. They’re accessible without being generic, personal without being precious, and beautiful without demanding that you build a room around them. That’s a harder balance to strike than it looks.

The post These Sculptural Japanese Lamps Come in 100 Colors for $150 first appeared on Yanko Design.

iPhone 17e: Is 256GB and MagSafe Enough to Make it the New Budget King?

iPhone 17e: Is 256GB and MagSafe Enough to Make it the New Budget King? iPhone 17e

  Apple has introduced the iPhone 17e, its latest entry-level smartphone aimed at budget-conscious consumers. While it benefits from the powerful A19 chip and Apple’s renowned iOS ecosystem, the device faces challenges in standing out in an increasingly competitive market. With compromises in areas like design, display, and camera capabilities, the iPhone 17e struggles to […]

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Indie rhythm game Beat Weaver looks like a mix of Amplitude and Thumper

Rhythm games never really went away after the decline of Guitar Hero and Rock Band, but it feels like they’re having a bit of a moment again. From projects like Clone Hero and YARG, to Fortnite Festival and Stage Tour (an upcoming title from Guitar Hero veterans at RedOctane), to indies with rhythm elements like Ratatan and People of Note, music games are still very much around. You can now add Beat Weaver to the mix. 

This upcoming game from Echolox Interactive — solo developer Christopher Lerch — is inspired by pre-Guitar Hero Harmonix titles like Amplitude and Frequency. (Given the way that tracks twist and turn, the trailer also reminds me a bit of Thumper. Thankfully, this doesn't feel nearly as ominous.)

As in Amplitude, you control a ship that barrels along tracks. You'll need to hit notes at the right time to be successful, of course, though Beat Weaver brings some interesting complexities to the formula.

Each track is linked to an instrument and you can switch between tracks at will. However, you'll first need to unlock additional tracks. If you play a sequence of notes (i.e. phrases) without a mistake, you'll activate one. As long as a track is active, it will sip away some of your energy. If that drops too low and you make an error, all the activated tracks will be disabled and you'll need to gradually unlock them again. 

You'll need to switch between tracks and complete more phrases to keep the full mix active. Songs can have up to 16 tracks, so you might need to stay on your toes. That said, you won't need to hit every note dead on.

Lerch is aiming for more of a flow state feel and there are several difficulty levels. Plus, if an upcoming phrase looks overly complex for your current mood, you can stick to a track that has a simpler note pattern. Powerups that give you the opportunity to slow down and rewind tracks should help too.

Lerch originally started working on Beat Weaver as a hobby back in 2017. After receiving funding from Germany's Press Start: Games Founding Grant program last year, Lerch was able to focus on Beat Weaver full time. The developer says the protracted development time "allowed me to experiment with audio playback systems and engine architecture to maximize the interactive music experience, as well as making maximum use of the third dimension with the dynamic note highway system." 

Details about artists who are featured in the game will be revealed later. Lerch composed much of the music personally. Players will be able to add custom songs, though they’ll need to load in separate audio files for each playable instrument.

Lerch is developing Beat Weaver in a custom engine without using generative AI. “For rendering it doesn't use any traditional texture mapping in favor of generating colors, patterns and skyboxes with shader code, noise functions, raymarching and mathematical expressions,” Lerch wrote. “Its comparatively low performance demands and dependencies allow it to run on older machines.”

This game just looks really neat. It’s nice to be excited about neat-looking things. Beat Weaver is slated to hit Steam (with support for Steam Deck) later this year.

This article originally appeared on Engadget at https://www.engadget.com/gaming/indie-rhythm-game-beat-weaver-looks-like-a-mix-of-amplitude-and-thumper-110000834.html?src=rss

Indie rhythm game Beat Weaver looks like a mix of Amplitude and Thumper

Rhythm games never really went away after the decline of Guitar Hero and Rock Band, but it feels like they’re having a bit of a moment again. From projects like Clone Hero and YARG, to Fortnite Festival and Stage Tour (an upcoming title from Guitar Hero veterans at RedOctane), to indies with rhythm elements like Ratatan and People of Note, music games are still very much around. You can now add Beat Weaver to the mix. 

This upcoming game from Echolox Interactive — solo developer Christopher Lerch — is inspired by pre-Guitar Hero Harmonix titles like Amplitude and Frequency. (Given the way that tracks twist and turn, the trailer also reminds me a bit of Thumper. Thankfully, this doesn't feel nearly as ominous.)

As in Amplitude, you control a ship that barrels along tracks. You'll need to hit notes at the right time to be successful, of course, though Beat Weaver brings some interesting complexities to the formula.

Each track is linked to an instrument and you can switch between tracks at will. However, you'll first need to unlock additional tracks. If you play a sequence of notes (i.e. phrases) without a mistake, you'll activate one. As long as a track is active, it will sip away some of your energy. If that drops too low and you make an error, all the activated tracks will be disabled and you'll need to gradually unlock them again. 

You'll need to switch between tracks and complete more phrases to keep the full mix active. Songs can have up to 16 tracks, so you might need to stay on your toes. That said, you won't need to hit every note dead on.

Lerch is aiming for more of a flow state feel and there are several difficulty levels. Plus, if an upcoming phrase looks overly complex for your current mood, you can stick to a track that has a simpler note pattern. Powerups that give you the opportunity to slow down and rewind tracks should help too.

Lerch originally started working on Beat Weaver as a hobby back in 2017. After receiving funding from Germany's Press Start: Games Founding Grant program last year, Lerch was able to focus on Beat Weaver full time. The developer says the protracted development time "allowed me to experiment with audio playback systems and engine architecture to maximize the interactive music experience, as well as making maximum use of the third dimension with the dynamic note highway system." 

Details about artists who are featured in the game will be revealed later. Lerch composed much of the music personally. Players will be able to add custom songs, though they’ll need to load in separate audio files for each playable instrument.

Lerch is developing Beat Weaver in a custom engine without using generative AI. “For rendering it doesn't use any traditional texture mapping in favor of generating colors, patterns and skyboxes with shader code, noise functions, raymarching and mathematical expressions,” Lerch wrote. “Its comparatively low performance demands and dependencies allow it to run on older machines.”

This game just looks really neat. It’s nice to be excited about neat-looking things. Beat Weaver is slated to hit Steam (with support for Steam Deck) later this year.

This article originally appeared on Engadget at https://www.engadget.com/gaming/indie-rhythm-game-beat-weaver-looks-like-a-mix-of-amplitude-and-thumper-110000834.html?src=rss