Nintendo and The Pokémon Company are suing Palworld creator Pocketpair

Nintendo and The Pokémon Company have filed a patent infringement lawsuit against Pocketpair in Tokyo. Pocketpair is the Japanese video game developer behind Palworld, a game people have been describing as a Pokémon parody, featuring cute gun-toting monsters. The game, released in Early Access form on January 18, was an instant hit, selling 15 million copies on Steam and crossing 25 million players within just a month. The Pokémon Company said a few days after Palworld came out that it was going to investigate a game "released in January 2024" and will "take appropriate measures to address any acts that infringe on intellectual property rights related to Pokémon." Looks like the investigation is over, and it has decided to take legal action. 

"This lawsuit seeks an injunction against infringement and compensation for damages on the grounds that Palworld, a game developed and released by the Defendant, infringes multiple patent rights," Nintendo said in its announcement of the lawsuit. 

Pocketpair previously said that its game is more like Ark Survival Evolved and Valheim than Pokémon. Company CEO Takuro Mizobe claimed that Palworld "cleared legal reviews" and that no lawsuits were filed against Pocketpair regarding its development. While Palworld's monsters would look familiar to Pokémon fans, it takes on a darker tone. You can choose to play as a friend to the monsters known as "Pals" and fight off the poachers trying to kill them. But you can also kill and eat Pals, make them fight to the death and even sell them into slavery.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/nintendo-and-the-pokemon-company-are-suing-palworld-creator-pocketpair-031320550.html?src=rss

Google wins appeal against $1.7 billion EU fine for ‘abusive’ advertising practices

The amount of fines Google has to pay in Europe may have become just a bit smaller. It has successfully convinced the European Union's General Court to annul the €1.5 billion ($1.7 billion) penalty levied against it back in 2019 for what the European Commission described as "abusive practices in online advertising." According to the Financial Times, the General Court agreed with the commission's assessment that Google did block rival advertisers from its platform. However, it argued that the commission failed to take into account "all the relevant circumstances" when it assessed how long the company had implemented anti-competitive practices. 

The commission, under competition chief Margrethe Vestager, found back in 2019 that Google had prohibited publishers from placing search adverts from competitors on its search results pages from 2006 until 2009. It changed its rules slightly in 2009, but it wasn't until 2016 that it removed the clause pertaining to the restriction in its contracts. The fine for this particular case was larger than expected, because the commission said it took into account "the duration and gravity of the infringement."

"This case is about a very narrow subset of text-only search ads placed on a limited number of publishers' websites," Google said in a statement to the Financial Times. "We made changes to our contracts in 2016 to remove the relevant provisions, even before the commission’s decision. We are pleased that the court has recognized errors in the original decision and annulled the fine. We will review the full decision closely." Meanwhile, the commission told the publication that it "will carefully study the judgment and reflect on possible next steps." It could still appeal the court's decision.

This is just one of the multiple antitrust fines the European Commission has slapped against Google over the past years. Earlier this month, EU's highest court upheld a different $2.7 billion penalty against the company. The commission imposed that fine on Google back in 2017, because it found that the company, as Vestager explained, "abused its market dominance as a search engine by promoting its own comparison shopping service in its search results, and demoting those of competitors." 

Vestager is stepping down from her role as the European Union's commissioner for competition within the next few weeks. She has been tough on big tech companies throughout her run, and the market abuse cases she has filed over the years led to the creation of the Digital Markets Act (DMA), a regulation meant to prevent the largest players in the industry from abusing their market power.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/google-wins-appeal-against-17-billion-eu-fine-for-abusive-advertising-practices-123006698.html?src=rss

Microsoft says Russian troll farms are targeting the Harris-Walz campaign

Kremlin-affiliated Russian troll farms are running disinformation campaigns that aim to interfere with this year's US presidential elections, and according to Microsoft, they're focusing their efforts on discrediting Kamala Harris and Tim Walz. The company has published a new report detailing the movements of two troll farms being monitored by the Microsoft Threat Analysis Center. 

These Kremlin-backed actors apparently struggled to find the right approach shortly after President Biden stepped down as a candidate, but in late August and early September, one of them started circulating inauthentic videos that managed to generate millions of views. One video depicted a supposed attack by Harris supporters on Trump rally attendees. Another video used an actor to accuse Harris of being involved in a 2011 hit-and-run incident that paralyzed a 13-year-old girl. The second video, which went viral, was released by a days-old website pretending to be a San Francisco based media outlet. 

Meanwhile, the second troll farm stopped producing content about the 2024 Paris Olympics games and started creating videos showing Harris in a bad light. One fake video showed a New York City billboard claiming that Harris wants to change children's gender. It was initially published on Telegram, before being shared on X and getting more than 100,000 views within just a few hours.

Microsoft warned that people should expect more Russian-made disinformation materials, including more staged and AI-edited videos, to circulate online as we get closer to the election. Earlier this month, the US government indicted two employees of Russian state media outlet RT, accusing them of planning to pay a Tennessee company $10 million to spread 2,000 propaganda videos on social media. The Treasury Department also sanctioned ANO Dialog, a Russian nonprofit that was allegedly involved with a campaign known as "Doppelganger," to create fake websites that would appear to American readers as legitimate major news sites. Microsoft said in its new report that it suspended more than 20 accounts connected to ANO Dialog. 

Meta also recently banned RT and other Russian state media outlets "for foreign interference activity." According to its notes, which the company shared with Engadget, it had seen Russian state-controlled media try to interfere with foreign governments and to evade detection in the past. It said that it expects them to keep trying to "engage in deceptive influence attempts across the internet."

It's not just Russia that's trying to influence the outcome of this year's US presidential elections, though. Microsoft, Google and even the feds published reports back in August that Iranian hackers had been trying to spear-phish several advisers of the Biden-Harris and Trump campaigns. Microsoft also found campaigns made to sway votes in the US by groups connected with the Iranian government. One such group created a website that attacks and insults former President Donald Trump.

This article originally appeared on Engadget at https://www.engadget.com/general/microsoft-says-russian-troll-farms-are-targeting-the-harris-walz-campaign-031321352.html?src=rss

Nintendo will sell cheaper Switch Mario Kart bundles in October

Nintendo has announced a couple of new Switch bundles in time for this year's upcoming holiday shopping season. Starting in October, it will sell Switch consoles bundled with a download code for the digital version of Mario Kart 8 Deluxe and a 12-month Switch Online Individual membership, which will give you access to classic NES, Super NES and Game Boy titles. The basic Switch system bundle with red and blue Joy-Cons will set you back $300. Nintendo already has an existing Switch-Mario Kart 8 Deluxe Bundle, but it's selling for $360 and only comes with three months of Switch Online subscription instead of 12. 

The company will also sell an OLED model bundle with the same inclusions as the basic one for $350, $10 less than what the current package with the non-OLED system costs. Nintendo's OLED model has a bigger screen than the standard model with better battery life. There's no time limit to get the bundles, but both options will only be available from the My Nintendo Store and in select retail stores until supplies last.

Nintendo could announce the next-gen Switch as soon as later this month. Based on previous reports, the new Switch will likely be fully backwards compatible for both digital and physical games. It is, of course, expected to have a more powerful processor than the first Switch, which was released way back in 2017, and could have 8GB of RAM and 64GB of internal storage. The console is also expected to support NVIDIA's DLSS upscaling technology that would give the console the power to render games internally at a low resolution while producing a high-resolution output. It could either have an 8-inch display LCD display or a 7-inch display with a 120Hz refresh rate, as well. The next-gen Switch will most likely be released sometime in 2025, though, and will not be available to purchase as a gift for others or yourself these holidays. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/nintendo-will-sell-cheaper-switch-mario-kart-bundles-in-october-123024329.html?src=rss

Intel is separating its ailing foundry business from the main company

Intel is turning its foundry business, which manufactures chips for other companies, into an independent subsidiary. The company has revealed its plan in a note to employees from its CEO Pat Gelsinger, published over a month after Intel disclosed that it's cutting 15 percent of its workforce. Intel is laying off more than 15,000 people as part of its $10 billion cost-reduction plan to regain financial stability following a second-quarter net loss of $1.6 billion. Gelsinger explained in his new memo that turning the foundry into a subsidiary "will unlock important benefits," particularly the ability to evaluate and take external funding directly. 

Gelsinger said that there will be no changes to the foundry's leadership, but the subsidiary will establish its own operating board with independent directors to govern it. According to CNBC, Intel is even considering making the foundry a separate publicly traded company. Intel is in the midst of modernizing its existing fabs and building new ones for its foundry business, which is costing the company billions of dollars, in an effort to catch up to its chipmaking rivals like TSMC and Samsung. The company has reportedly spent around $25 billion a year on its foundry business over the past two years, but that has yet to translate into profit. 

In April, the company revealed in a presentation to investors that the business posted $7 billion in operating losses for 2023, even larger than the $5.2 billion in losses that it incurred the previous year. It had a revenue of $18.9 billion, down 31 percent from its 2022 revenue of $27.49 billion. Gelsinger warned investors at the time that Intel expects its foundry business' operating loss for 2024 to be even bigger and that it doesn't expect to break even until 2027. The foundry's finances aren't the division's only problem: Its next-gen manufacturing process referred to as "18A" reportedly failed crucial tests to prove that it's ready to be used for mass production. 

In addition to announcing that the foundry business will become a subsidiary, Gelsinger also disclosed in the memo that Intel will be selling part of its stake in Altera, another chipmaker that it purchased for $16.7 billion in 2015. 

This article originally appeared on Engadget at https://www.engadget.com/general/intel-is-separating-its-ailing-foundry-business-from-the-main-company-110043046.html?src=rss

Meta bans Russian state media outlets on Facebook and Instagram

Meta has banned RT and other Russian state media outlets on its platforms, which include Facebook and Instagram. "After careful consideration, we expanded our ongoing enforcement against Russian state media outlets," the company told Engadget in a statement. "Rossiya Segodnya, RT and other related entities are now banned from our apps globally for foreign interference activity." Meta shared briefing materials with Reuters, in which the company said it found evidence in the past that Russian outlets took steps to prevent their foreign interference activities online from being detected. It said it expects the outlets to continue with their deceptive practices. The ban will be enforced over the coming days. 

The company's announcement comes days after the Biden administration publicly accused RT of spreading propaganda and disinformation online. Authorities said that RT is spreading propaganda and information to justify and back its invasion of Ukraine using media outlets catering to locals, such as ones targeting Africa and France. 

Meta restricted Russian state media's access to Facebook in Ukraine back in 2022 at the request of its government, in order to limit the spread of those outlets' content. In response, Russia blocked Facebook in the country a few days later and opening a criminal case against the company. A judge later found Facebook and Instagram guilty of "extremist" activity, effectively banning Meta from opening offices and doing business in Russia. 

This article originally appeared on Engadget at https://www.engadget.com/social-media/meta-bans-russian-state-media-outlets-on-facebook-and-instagram-012424410.html?src=rss

23andMe will pay $30 million to settle 2023 data breach lawsuit

23andMe is close to settling a proposed class action lawsuit filed against the company over a data breach that compromised 6.9 million users' information. According to the preliminary settlement filing, the DNA testing company has agreed to pay $30 million to affected customers, as well as to conduct annual computer scans and cybersecurity audits for three years. A website will be built to notify people eligible to a portion of the settlement fund and to facilitate payments. Affected users will also be sent a link where they can delete all their information from the service, and they'll be able to enroll to a three-year Privacy & Medical Shield + Genetic Monitoring program for free. A judge still has to approve those terms. 

In October 2023, the company admitted that the DNA Relatives profile information of roughly 5.5 million customers and the Family Tree profile information of 1.4 million DNA Relative participants had been leaked. It later revealed in a legal filing that the bad actors started breaking into customer accounts in late April 2023 and that they had access to its systems until September that year. It said that the hackers used a technique called credential stuffing, which uses previously compromised login credentials to access customer accounts. 

The breach led to several class action lawsuits filed against the company, including one that accused 23andMe of failing to notify the plaintiffs that they were specifically targeted for having Chinese and Ashkenazi Jewish heritage. In the settlement agreement [PDF] for the consolidated lawsuit, 23andMe noted that it "denies the claims and allegations set forth in the Complaint" and that it "denies that it failed to properly protect the Personal Information of its consumers and users." 

According to Reuters, 23andMe describes its financial condition as "extremely uncertain." In its financial report for the 2024 fiscal year, it revealed that it earned a total revenue of $220 million, down 27 percent from a $299 million revenue the year before. A huge chunk of the settlement money will come from cyber insurance, though, which the company expects to cover $25 million out of the $30 million total. 

This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/23andme-will-pay-30-million-to-settle-2023-data-breach-lawsuit-150058702.html?src=rss

OpenAI is reportedly moving away from its complicated non-profit structure next year

Sam Altman has told OpenAI staff members during their weekly meeting that the company is changing its rather convoluted non-profit corporate structure next year, according to Fortune. The CEO said OpenAI will move away from being controlled by a non-profit entity and will transition into a more traditional for-profit organization. He didn't delve into the specifics of how the company will achieve that goal and what OpenAI's corporate structure will look like exactly. A spokesperson only told Fortune that it remains "focused on building AI that benefits everyone" and that non-profit is "core to [its] mission and will continue to exist."

OpenAI started as a non-profit organization in 2015 that relied on money from donors. In a page explaining its structure, it said that it only raised $130.5 million in total donations over the years, which it says made it clear that "donations alone would not scale with the cost of computational power and talent required to push [its] core research forward." The then-purely non-profit organization created a for-profit subsidiary in order to solve that problem. As Fortune explains, OpenAI's non-profit entity currently controls its for-profit arm, which in turn controls a holding company that takes investments from companies like Microsoft. 

Under this structure, the profit that can be allocated to investors, including Microsoft, has a cap. Anything OpenAI makes beyond the cap will go to its non-profit division. And the company's revenue is booming, according to a report by The Information published in June. OpenAI reportedly doubled its annualized revenue in the first half of the year, thanks to the subscription version of ChatGPT.

The company's complex structure also allowed OpenAI's non-profit board of directors to oust Altman in 2023, because they "no longer [have] confidence in his ability to continue leading OpenAI." Five days later, however, the board was disbanded and replaced, while Altman was reinstated as CEO

This article originally appeared on Engadget at https://www.engadget.com/ai/openai-is-reportedly-moving-away-from-its-complicated-non-profit-structure-next-year-130014948.html?src=rss

Meta hides warning labels for AI-edited images

Starting next week, Meta will no longer put an easy-to-see label on Facebook images that were edited using AI tools, and it will make it much harder to determine if they appear in their original state or had been doctored. To be clear, the company will still add a note to AI-edited images, but you'll have to tap on the three-dot menu at the upper right corner of a Facebook post and then scroll down to find "AI Info" among the many other options. Only then will you see the note saying that the content in the post may have been modified with AI. 

Images generated using AI tools, however, will still be marked with an "AI Info" label that can be seen right on the post. Clicking on it will show a note that will say whether it's been labeled because of industry-shared signals or because somebody self-disclosed that it was an AI-generated image. Meta started applying AI-generated content labels to a broader range of videos, audio and images earlier this year. But after widespread complaints from photographers that the company was flagging even non-AI-generated content by mistake, Meta changed the "Made with AI" label wording into "AI Info" by July.

The social network said it worked with companies across the industry to improve its labeling process and that it's making these changes to "better reflect the extent of AI used in content." Still, doctored images are being widely used these days to spread misinformation, and this development could make it trickier to identify false news, which typically pop up more during election season. 

This article originally appeared on Engadget at https://www.engadget.com/social-media/meta-hides-warning-labels-for-ai-edited-images-143004313.html?src=rss

Annapurna’s entire video game team has reportedly left the company

The entire Annapurna Interactive team has left the company after its executives walked out, according to Bloomberg. Apparently, the video game publisher's president, Nathan Gary, had been negotiating with Annapurna Pictures' founder Megan Ellison to spin off Annapurna Interactive into its own entity. A company spokesperson confirmed to Bloomberg that the parties had explored the possibility of a spinoff, but their discussions broke down. Gary and the publisher's other executives had resigned and walked out as a result, and the team's other members had followed suit. 

"All 25 members of the Annapurna Interactive team collectively resigned," the team said in a joint statement. "This was one of the hardest decisions we have ever had to make and we did not take this action lightly."

Annapurna Interactive, like other publishers, teams up with developers, funds their games, takes care of the QA process and then markets and distributes titles when they're ready for the public. Its partner developers have reportedly been scrambling to find out what the team exodus means for them over the past few days. Bloomberg says Hector Sanchez, an Annapurna Interactive co-founder, assured developers that the company will honor their agreements. Sanchez had been at Epic Games the past five years, but he recently rejoined the publisher as its president for Interactive + New Media. Annapurna will also reportedly hire new staff members to replace those who left, essentially building a brand new team. 

"Our top priority is continuing to support our developer and publishing partners during this transition,” Ellison told Bloomberg News. “We’re committed to not only our existing slate of games but also expanding our presence in the interactive space as we continue to look for opportunities to take a more integrated approach to linear and interactive storytelling across film and TV, gaming, and theater."

The publisher made a splash when it debuted with What Remains of Edith Finch back in 2017, and it now has a number of critically acclaimed and popular games under its belt. Its games include the cat simulator Stray, a puzzle adventure game featuring a world-hopping beetle called Cocoon, pop album rhythm action game Sayonara Wild Hearts, and action adventure game Outer Wilds, which is set in a solar system trapped in a time loop. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/annapurnas-entire-video-game-team-has-reportedly-left-the-company-123045395.html?src=rss