Google launches a beta Nearby Share app for Windows PCs

Back at CES 2022, Google talked about how it‘s improving Android’s integration with the Windows ecosystem in several ways. Nearby Share was one of the features it promised for Microsoft’s desktop OS. Now, the tech giant has rolled out a beta Nearby Share app for Windows, making it much, much easier to transfer files between mobile and PC. You can download it right now from the Android website, as long as your computer is running the 64-bit version of Windows 10 and up and isn’t powered by ARM processors. 

You’ll have to switch on your PC’s WiFi and Bluetooth for the feature to work, but you can choose who can see your device and send you files to fend off any potential spam messages. Under the drop-down menu for the device visibility setting, you can choose to make your PC visible to everyone, to your contacts, to your own devices only, or to nobody at the moment. Unless you choose the last option, an Android device will be able to share files with your computer whether the app is open or only running in the background. 

To send files from your PC to an Android phone, simply drag or drop them into the Nearby Share app or right-click on them and choose the Nearby Share option. If you own both devices and they’re logged into a common Google account, transfers are automatically accepted even if the recipient’s screen is off. Just take note that both devices have to be within 16 feet of each other. 

Google has released Nearby Share for the US and most countries worldwide, with some exceptions. It also said that while the beta app only works with Android phones and tablets right now, it will expand its compatibility across the company’s ecosystem. 

This article originally appeared on Engadget at https://www.engadget.com/google-launches-a-beta-nearby-share-app-for-windows-pcs-120201590.html?src=rss

NLRB says Activision Blizzard illegally surveilled employees during a walkout

Activision Blizzard is facing yet another complaint by the National Labor Relations Board (NLRB). The labor agency has “found merit with several elements of the unfair labor practice charges filed by the Communications Workers of America (CWA)” on behalf of the company’s workers, the union has told Engadget. This particular case pertains to the CWA’s accusations that the game developer illegally surveilled workers when they walked out in July last year to protest the lack of gender equality in the company, the overturning of Roe v. Wade, as well as Activision Blizzard’s alleged union-busting practices. 

The NLRB found after an investigation that the company broke labor laws by using managers and security staff to monitor workers during the walkout. In addition, the labor board found merit in the CWA’s accusation that the developer threatened to cut off workers’ access to an internal chatroom where they discussed their pay, hours and overall working conditions. According to IGN, though, NLRB has dismissed one charge regarding the company cutting off people’s chat access to an all-hands meeting. The publication says Activision Blizzard‘s chief administrative officer Brian Bulatao has informed workers that chat was shut down for future all-hands because that particular meeting turned toxic. Attendees used it as a chance to “disparage the work of the Diablo Immoral team and others,” he explained.

An NLRB spokesperson told Reuters that it will move forward and prosecute Blizzard if the company doesn’t settle.

The company’s labor practices were thrust into the spotlight after California filed a lawsuit against it in 2021 for fostering a “frat boy” workplace. After a two-year investigation, the state’s Department of Fair Employment and Housing had determined that the developer discriminated against female employees. It’s one labor issue after another for Activision Blizzard after that, mostly related to workers’ organizing efforts. To note, the company is also facing another NLRB complaint, accusing it of violating labor laws by implementing an overbroad social media policy that prevented workers from talking about their working conditions and threatening employees who were exercising their right to join a union. Activision Blizzard told Engadget that those allegations were “false.”

This article originally appeared on Engadget at https://www.engadget.com/nlrb-says-activision-blizzard-illegally-surveilled-employees-during-a-walkout-094211193.html?src=rss

Netflix hopes releasing fewer original movies will make them better

Netflix released at least one movie a week over the past two years, but for 2023, the company is changing course. According to Bloomberg, the streaming giant is restructuring its movie division and releasing fewer movies overall. Netflix will combine the team working on small projects with a budget $30 million or less and the unit that produces mid-budget films that cost $30 million to $80 million to make. The restructuring will result in a "handful" of layoffs — the company didn't specify a number — and the departure of two notable executives. Lisa Nishimura, who oversees documentaries like Tiger King and small budget films, as well as VP for film Ian Bricke are both leaving the company after over a decade. 

As Bloomberg notes, Netflix ramped up its film development efforts after studios started building their own streaming services instead of licensing their movies to the company. In addition to the units working on small and mid-budget films, Netflix has one more division developing big-budget projects. It's unclear if the last group is also affected by the restructuring.

Despite the sheer number of titles Netflix previously released, only a few had won accolades, had reached millions of hours of streaming, or had the kind of cultural impact some of the biggest blockbusters had achieved. (According to the company's Top 10 page, its most watched movies for 2021 and 2022 include Red Notice, Don't Look Up and Glass Onion: A Knives Out Mystery.) Netflix Film chief Scott Stuber reportedly decided to cut down on the titles the service is releasing this year so he could ensure that the division is producing more high-quality projects. 

Stuber didn't say how many people are losing their jobs from the shakeup, but the numbers are supposed to be smaller than the layoffs that happened at the company last year. Netflix implemented job cuts before many of its rivals in the film, TV and entertainment space did. HBO and HBO Max had to let some production staff members go as part of a larger Warner Bros. Discovery restructuring back in August, while Disney recently announced that it's laying off 7,000 workers, including those involved with media and distribution.

This article originally appeared on Engadget at https://www.engadget.com/netflix-hopes-making-fewer-original-movies-will-make-them-better-075456182.html?src=rss

Faraday Future finally starts FF 91 production after repeated delays

When Faraday Future released its earnings report for 2022 earlier this month, it said it's on track to begin the production of its first vehicle. The company had a lot of false starts since it was founded in 2014 and had to push back the model's production and shipment dates again and again. This time, the company was finally able to stick to its timeline: Faraday Future has announced that it has started production for the FF 91 Futurist electric vehicle at its factory in Hanford, California. 

Faraday Future unveiled the FF 91 Futurist in February 2022, with the intention of kicking off the manufacturing process in the third quarter of the year. It obviously didn't happen, and the company told investors that it was because it needed more cash for its commercial launch. Indeed, the automaker grappled with a string of financial woes over the years and even almost ran out of cash in 2017 before Season Smart, later acquired by Chinese company Evergrande Health, agreed to fund it with $2 billion. 

Faraday burned through Season Smart's initial $800 million cash injection too quickly, however, and ended up feuding with the investor. The company furloughed (and ultimately let go) hundreds of employees while the dispute was ongoing. It also had to abandon its plans to build a $1 billion Las Vegas production facility and sell the site for $40 million.

The FF 91 Futurist promises 1,050 horsepower, a range of 381 miles as certified by the EPA and the ability to go from zero to 60 mph in 2.27 seconds. It will be sold both stateside and in China — in the US, customers in Los Angeles will get their units first, followed by those in San Francisco and then buyers in New York. According to Reuters, deliveries in the US are scheduled to begin in April 2023. The company itself didn't mention a specific date for when deliveries will start, but it did announce a final launch event for the FF 91 Futurist on April 26th.

This article originally appeared on Engadget at https://www.engadget.com/faraday-future-finally-starts-ff-91-production-after-repeated-delays-114510625.html?src=rss

EA is cutting around 800 jobs in company restructuring

Electronic Arts is reducing its workforce by six percent, company CEO Andrew Wilson has announced in a blog post. As The Wall Street Journal notes, while layoffs are sweeping the tech industry, this makes EA the first dedicated video game publisher to announce job cuts that would affect a significant number of people. (Microsoft recently laid off about 10,000 employees, including cuts to its gaming division, but it's not clear how many people specifically were affected.) While Wilson didn't specify how many workers will be impacted by the layoffs, a 2022 filing by the company said it had a workforce that was almost 13,000 strong.

Wilson said EA already started telling some of the roughly 800 affected workers that they were going to lose their jobs earlier this year. The layoffs will continue over the coming months until early next fiscal year. He explained that the job cuts are a result of the company deciding to move away from projects that no longer align with its goals, to review its real estate footprint and to restructure some of its teams. In certain cases, EA will offer the affected worker the opportunity to transition to other roles within the company. But those who don't get the offer (or choose not to take a new role within EA) will be getting severance pay, company-paid health insurance and career transition services. 

The video game industry as a whole has been struggling with a slump in player spending since 2022 after a couple of years of growth fueled by increased gaming hours during pandemic lockdowns. EA has implemented several cost-cutting measures over the past months as a result, including shutting downApex Legends Mobile and Battlefield Mobile. It also reportedly cancelled an unannounced single-player game set in the Titanfall and Apex Legends universe. In May 2022, Puck News reported that EA was actively looking for a buyer or a company willing to undergo a merger. The company approached Disney and Comcast, Puck said, but discussions ultimately broke down. 

This article originally appeared on Engadget at https://www.engadget.com/ea-is-cutting-around-800-jobs-in-company-restructuring-093534145.html?src=rss

Netflix is testing TV games that can use phones as controllers

Netflix might have started (or is at least looking to start) testing games for TV, based on code within its app that developer Steve Moser has shared with Bloomberg. Moser reportedly found hidden code referencing games played on television, as well as additional code that indicates the possibility of being able to use phones as controllers to play them. One line from within the app apparently reads: "A game on your TV needs a controller to play. Do you want to use this phone as a game controller?" Moser also previously found hints that the service's then-upcoming ad-supported plan might not come with offline viewing. He turned out to be spot on

The streaming giant launched its gaming experience on Android, iPhones and iPads in 2021. It requires mobile users to download games from the App Store or from Google Play due to rules set by Apple and Google. But since the point of these games is to increase engagement and retain users, they can be launched from within the Netflix app and an active subscription is necessary to be able to access them. On the Netflix app for TV, these games are notably absent. 

It remains to be seen how the company intends to implement gaming on TVs and whether it will also require users to download the games before being able to play them. Netflix VP of game development Mike Verdu said last year, though, that the company was "seriously exploring a cloud gaming offering" and that it's looking to launch more than just casual games for television. 

For now, users will have to make do with what's available on mobile. At the moment, Netflix's catalogue has around 55 titles available, though it's rolling out 40 more games throughout 2023. 

This article originally appeared on Engadget at https://www.engadget.com/netflix-is-testing-tv-games-that-can-use-phones-as-controllers-070118171.html?src=rss

Microsoft reveals how it’s putting ads in Bing’s AI chatbot

Over the past few days, users have reported seeing ads within the Bing chatbot experience. Based on the limited examples we've seen, the GPT-4-powered chatbot embeds relevant ad links in responses to users' actual questions. Ads don't seem to show up for most people (including us) yet, but they'll most likely pop up more frequently and in more places soon. In a new post on the Bing blog, Microsoft Corporate VP for Search and Devices Yusuf Mehdi has admitted that the company is currently exploring putting ads in Bing's chat experience, indicating that the samples we've seen so far are part of its experimentation. He also revealed how the company intends to embed more ads in the new Bing experience. 

So far, the ads that show up for users come in the form of a linked citation, along with additional links in a "Learn More" section below Bing's response to their query. In the future, Microsoft could launch an experience wherein hovering over a link from an advertiser will display more links from its website in hopes of driving more traffic to it. The company is also exploring the idea of adding rich captions from its Start personalized news feed publishers right beside the AI chatbot's responses.

The fact that Microsoft is monetizing its Bing chatbot is an expected development. From the start, the question was never "Will the company do it?" but "How will the company do it?" And now we have an idea of the tech giant's initial plans. As Mehdi said in his post, Bing has amassed more than 100 million daily active users after the chatbot came out. Since one third of those users are new to Bing, they present a new opportunity for advertisers, and Microsoft clearly intends to strike while the iron is hot.

This article originally appeared on Engadget at https://www.engadget.com/microsoft-reveals-how-its-putting-ads-in-bings-ai-chatbot-052014029.html?src=rss

Logitech’s Zone Learn headset for kids has swappable ear pads and wires

Logitech has launched a kid-friendly version of its Zone headset called Zone Learn, specifically designed for their educational needs. While it was created to be durable like many other devices for children — it's even supposed to be "chew-resistant" — the company also made it easy to replace the parts that typically give out or get damaged for headsets first. Specifically, Logitech made it possible to swap its ear pads and cables, not just so schools can replace them if they get frayed or destroyed, but also so that they can choose between over-ear and on-ear pads, as well as between 3.5 mm aux, USB-A and USB-C cables, depending on what they need. 

The over-ear option offers more noise isolation, while on-ear provides more environmental awareness. Meanwhile, the cable options will allow educators to use the headset with different types of devices. Logitech says Zone Learn's audio drivers are tuned for voice clarity rather than for music, since it's optimized for lessons that involve speaking, such as for students learning a new language. It's also equipped with a boom mic that has a 120-degree swivel for lessons that require students to interact with the class. 

Zone Learn will be available around the world this spring for prices starting at $35. Logitech will also release a package with an over-ear pad model, a 3.5mm aux and a USB-C cable in the early summer for $40. 

This article originally appeared on Engadget at https://www.engadget.com/logitechs-zone-learn-headset-for-kids-has-swappable-ear-pads-and-wires-105559525.html?src=rss

Logitech’s Zone Learn headset for kids has swappable ear pads and wires

Logitech has launched a kid-friendly version of its Zone headset called Zone Learn, specifically designed for their educational needs. While it was created to be durable like many other devices for children — it's even supposed to be "chew-resistant" — the company also made it easy to replace the parts that typically give out or get damaged for headsets first. Specifically, Logitech made it possible to swap its ear pads and cables, not just so schools can replace them if they get frayed or destroyed, but also so that they can choose between over-ear and on-ear pads, as well as between 3.5 mm aux, USB-A and USB-C cables, depending on what they need. 

The over-ear option offers more noise isolation, while on-ear provides more environmental awareness. Meanwhile, the cable options will allow educators to use the headset with different types of devices. Logitech says Zone Learn's audio drivers are tuned for voice clarity rather than for music, since it's optimized for lessons that involve speaking, such as for students learning a new language. It's also equipped with a boom mic that has a 120-degree swivel for lessons that require students to interact with the class. 

Zone Learn will be available around the world this spring for prices starting at $35. Logitech will also release a package with an over-ear pad model, a 3.5mm aux and a USB-C cable in the early summer for $40. 

This article originally appeared on Engadget at https://www.engadget.com/logitechs-zone-learn-headset-for-kids-has-swappable-ear-pads-and-wires-105559525.html?src=rss

Lucid Motors is laying off 1,300 workers to reduce expenses

By the end of this week, 1,300 people who work for Lucid Motors will know they're going to lose their jobs. The luxury electric vehicle maker has notified (PDF) the US Securities and Exchange Commission in a filing that it's laying off approximately 18 percent of its workforce. Lucid said it's cutting jobs to reduce operating expenses "in response to evolving business needs and productivity improvements" and that it intends to complete this restructuring plan by the end of the second quarter this year. 

Lucid CEO Peter Rawlinson told employees in a memo that the job cuts will affect both employees and contractors. In the US, nearly every division will be hit by reductions, and some executives are even included in the list of personnel the company is laying off. The EV-maker implemented other cost-cutting measures, such as reviewing its non-critical spending, after announcing its 2022 earnings results in February. But apparently, those measures weren't enough for the company to achieve its objectives. 

While Lucid experienced a sharp increase in revenue year-over-year — it had only just started the Air sedan's production in late 2021 — it still fell short of analyst forecasts. In addition, although its production goal (14,000 EVs) for 2023 is double last year's figures, it's much lower than the 21,000 units experts had expected. As Reuters previously reported, price cuts by Tesla and the availability of affordable EVs from traditional automakers had lessened demand for vehicles from startups like Lucid. Rivian, another EV startup, is similarly affected and announced that it was going to reduce its workforce by six percent in February. 

Lucid said in its filing that the layoffs will cost the company $24 million to $30 million, which will be spent on severance payments, company-paid health insurance and stock-based compensation for the affected workers. Despite its cost-cutting measures, Lucid still intends to expand globally and to continue developing more models, including the three-row Gravity electric SUV that it plans to release in 2024. 

This article originally appeared on Engadget at https://www.engadget.com/lucid-motors-is-laying-off-1300-workers-to-reduce-expenses-090908953.html?src=rss