It seems that Qualcomm sees Intel’s struggling business as a potential opportunity. The San Diego-based chipmaker has reportedly expressed an interest in taking over Intel “in recent days,” according to a new report in The Wall Street Journal.
Though the report cautions that such a deal is “far from certain,” it would be a major upheaval in the US chip industry. It would also, as The WSJ notes, likely raise antitrust questions. But Qualcomm’s reported interest in a takeover underscores just how much Intel’s business has struggled over the last year.
Intel announced plans to cut 15,000 jobs last month as its quarterly losses climbed to $1.6 billion. Its foundry business is also struggling, with an operating loss of $2.8 billion last quarter. CEO Pat Gelsinger announced plans earlier this week to separate its foundry business into a separate unit from the rest of Intel.
Intel declined to comment on the report. Qualcomm didn’t immediately respond to a request for comment.
This article originally appeared on Engadget at https://www.engadget.com/big-tech/qualcomm-is-reportedly-eyeing-a-takeover-of-intel-210920969.html?src=rss
Cards Against Humanity is the latest entity to take on Elon Musk in court. The irreverent party game company filed a $15 million lawsuit against SpaceX for trespassing on property it owns in Texas, which happens to sit near SpaceX facilities.
According to a lawsuit filed in a federal court in Texas, Musk's rocket company began using its land without permission for the last six months. SpaceX took what was previously a “pristine” plot of land “and completely fucked that land with gravel, tractors, and space garbage,” CAH wrote in a statement.
As you might expect from the card game company known for its raunchy sense of humor and headline-grabbing stunts, there’s an amusing backstory to how it became neighbors with SpaceX in Texas in the first place. In 2017, the company bought land along the US-Mexico border as part of a crowdfunded effort to protest then President Donald Trump’s plan to build a border wall. Since then, the company writes, it has maintained the land with regular mowing, fencing and “no trespassing” signs.
SpaceX later purchased adjacent land and, earlier this year, allegedly began using CAH’s land amid some kind of construction project. From the lawsuit (emphasis theirs):
The site was cleared of vegetation, and the soil was compacted with gravel or other substance to allow SpaceX and its contractors to run and park its vehicles all over the Property. Generators were brought in to run equipment and lights while work was being performed before and after daylight. An enormous mound of gravel was unloaded onto the Property; the gravel is being stored and used for the construction of buildings by SpaceX’s contractors along the road. Large pieces of construction equipment and numerous construction-related vehicles are utilized and stored on the Property continuously. And, of course, workers are present performing construction work and staging materials and vehicles for work to be performed on other tracts. In short, SpaceX has treated the Property as its own for at least six (6) months without regard for CAH’s property rights nor the safety of anyone entering what has become a worksite that is presumably governed by OSHA safety requirements.
SpaceX, according to the filing, “never asked for permission” to use the land and “and hasnever reached out to CAH to explain or apologize for the damage.” The rocket company did, however, give “a 12-hour ultimatum to accept a lowball offer for less than half our land’s value,” according to a statement posted online. A spokesperson for CAH said the land in question is “about an acre” in size.
What CAH's Texas land looked like prior to SpaceX's alleged trespassing.
Christopher Markos / Cards Against Humanity
In response to the ultimatum, CAH filed a $15 million lawsuit against SpaceX for trespassing and damaging its property. The game company, which originally was funded via a Kickstarter campaign, says that if it’s successful in court it will share the proceeds with the 150,000 fans who helped originally purchase the land in 2017. It created a website where subscribers can sign-up for a chance to get up to $100 of the potential $15 million payout should their lawsuit succeed. (A disclaimer notes that “Elon Musk has way more money and lawyers than Cards Against Humanity, and while CAH will try its hardest to get me $100, they will probably only be able to get me like $2 or most likely nothing.)
SpaceX didn’t immediately respond to a request for comment. But CAH isn’t the only Texas landowner that's raised questions about the company’s tactics. SpaceX has been aggressively growing its footprint in Southern Texas in recent years. The expansion, which has resulted in many locals selling their land to SpaceX, has rankled some longtime residents, according to an investigation published by Reuters.
CAH says that Musk’s past behavior makes SpaceX’s actions “particularly offensive" to the company known for taking a stance on social issues.
“The 2017 holiday campaign that resulted in the purchase of the Property was based upon CAH undertaking efforts to fight against ‘injustice, lies, [and] racism,” it states. “Thus, it is particularly offensive that these egregious acts against the Property have been committed by the company run by Elon Musk. As is widely known, Musk has been accused of tolerating racism and sexism at Tesla and of amplifying the antisemitic ‘Great Replacement Theory.’ Allowing Musk’s company to abuse the Property that CAH’s supporters contributed money to purchase for the sole purpose of stopping such behavior is totally contrary to both the reason for the contribution and the tenets on which CAH is based.”
This article originally appeared on Engadget at https://www.engadget.com/science/space/cards-against-humanity-is-suing-spacex-for-trespassing-and-filling-its-property-with-space-garbage-181828453.html?src=rss
One day after X started to come back online for some people in Brazil, the country’s Supreme Court is threatening the social media company and Elon Musk-owned Starlink with hefty daily fines. In a new order posted online, Supreme Court judge Alexandre de Moraes ordered regulators to “reactivate” blocking of X and said that the two companies could be hit with close $1 million a day in fines for not complying.
The latest order from Moraes, who has been publicly sparring with Musk for months, comes after X became accessible again in Brazil for many users on Wednesday. The company said in an earlier statement the change was "an inadvertent and temporary service restoration" that happened as a result of changing network providers.
Following Brazil’s ban last month, X reportedly shifted to using Cloudflare’s servers in the region, which made it more difficult for Brazilian ISPs to carry out the block. The company said Wednesday it made the change in network providers in order to “to provide service to Latin America” and that it expected its service in Brazil to go offline again “soon.”
Now, Moraes says that X could be fined the equivalent of $921,000 a day, beginning September 19, for each day of “non-compliance” with the ban. Starlink, which previously saw its Brazilian bank accounts frozen amid the dispute, faces “joint liability” if X doesn't pay, according to the order. Moraes also ordered the country’s internet regulator to “take immediate measures to prevent access to the platform by blocking the ‘CDN Cloudflare, Fastly and EdgeUno’ servers, and other similar ones, created to circumvent the court order that suspended the operation of the old Twitter in Brazil.”
X didn’t immediately respond to a request for comment.
This article originally appeared on Engadget at https://www.engadget.com/social-media/brazil-threatens-daily-fines-for-x-and-starlink-for-non-compliance-with-ban-194542476.html?src=rss
X is back online for many people in Brazil, more than two weeks after the service was blocked in the country. The change, though, isn’t because Brazil’s government has reversed its stance on the Elon Musk-owned platform. Instead, it seems that X has begun using Cloudflare’s DNS service, which is for now helping the social network avoid the Brazilian government’s restrictions, though it’s unclear how long that will be the case.
In a statement, a spokesperson for X described it as "an inadvertent and temporary service restoration" in the country and that is expects to become inaccessible again "soon." X has been blocked in Brazil since the end of August, when the Supreme Court judge Alexandre de Moraes ordered internet service providers in the country to block X following months of publicly feuding with Musk over X’s refusal to block certain accounts. The spat also affected SpaceX-owned Starlink, which had its Brazilian bank accounts frozen amid the dispute.
"When X was shut down in Brazil, our infrastructure to provide service to Latin America was no longer accessible to our team," a spokesperson X said in a statement. "To continue providing optimal service to our users, we changed network providers. This change resulted in an inadvertent and temporary service restoration to Brazilian users. While we expect the platform to be inaccessible again in Brazil soon, we continue efforts to work with the Brazilian government to return very soon for the people of Brazil.”
The New York Timesreported that X started to come back online for many people in Brazil Wednesday, though the service was still somewhat inconsistent. The Times reported that it was the company’s move to Cloudflare that at least temporarily enabled it to come back. As it stands, Brazilian ISPs are likely figuring out how to continue to complying with the court order. Should they fail, Brazilian authorities are likely to look for new ways to enforce the block. Regulators in the country have imposed steep fines for users who attempt to get around the country’s ban by using VPNs.
Update September 18, 2024, 9:05 PM ET: This story has been updated with additional information from an X spokesperson.
This article originally appeared on Engadget at https://www.engadget.com/social-media/x-is-reportedly-back-online-for-some-people-in-brazil-225813745.html?src=rss
Snap’s latest augmented reality glasses have a completely new — but still very oversized — design, larger field of view and all-new software that supports full hand tracking abilities. But the company is only making the fifth-generation Spectacles available to approved developers willing to commit to a year-long $99/month subscription to start.
It’s an unusual strategy, but Snap says it’s taking that approach because developers are, for now, best positioned to understand the capabilities and limitations of augmented reality hardware. They are also the ones most willing to commit to a pricey $1,000+ subscription to get their hands on the tech.
Developers, explains Snap’s director of AR platform Sophia Dominguez, are the biggest AR enthusiasts. They’re also the ones who will build the kinds of experiences that will eventually make the rest of Snapchat’s users excited for them too. “This isn't a prototype,” Dominguez tells Engadget. “We have all the components. We're ready to scale when the market is there, but we want to do so in a thoughtful way and bring developers along with our journey.”
Snap gave me an early preview of the glasses ahead of its Partner Summit event, and the Spectacles don’t feel like a prototype the way its first AR-enabled Spectacles did in 2021. The hardware and software are considerably more powerful. The AR displays are sharper and more immersive, and they already support over two dozen AR experiences, including a few from big names like Lego and Niantic (Star Wars developer Industrial Light and Motion also has a lens in the works, according to Snap.)
The glasses
To state the obvious, the glasses are massive. Almost comically large. They are significantly wider than my face, and the arms stuck out past the end of my head. A small adapter helped them fit around my ears more snugly, but they still felt like they might slip off my face if I jerked my head suddenly or leaned down.
Still, the new frames look slightly more like actual glasses than the fourth-generation Spectacles, which had a narrow, angular design with dark lenses. The new frames are made of thick black plastic and have clear lenses that are able to darken when you move outside, sort of like transition lenses.
The fifth-generation Spectacles are the first to have clear lenses.
Karissa Bell for Engadget
The lenses house Snap’s waveguide tech that, along with “Liquid Crystal on Silicon micro-projectors,” enable their AR abilities. Each pair is also equipped with cameras, microphones and speakers.
Inside each arm is a Qualcomm Snapdragon processor. Snap says the dual processor setup has made the glasses more efficient and prevents the overheating issues that plagued their predecessor. The change seems to be an effective one. In my nearly hour-long demo, neither pair of Spectacles I tried got hot, though they were slightly warm to the touch after extended use. (The fifth-generation Spectacles have a battery life of about 45 minutes, up from 30 min with the fourth-gen model.)
Snap's newest AR Spectacles are extremely thick.
Karissa Bell for Engadget
Snap has also vastly improved Spectacles’ AR capabilities. The projected AR content was crisp and bright. When I walked outside into the sun, the lenses dimmed, but the content was very nearly as vivid as when I had been indoors. At a resolution of 37 pixels per degree, I wasn’t able to discern individual pixels or fuzzy borders like I have on some other AR hardware.
But the most noticeable improvement from Snap’s last AR glasses is the bigger field of view. Snap says it has almost tripled the field of view from its previous generation of Spectacles, increasing the window of visible content to 46 degrees. Snap claims this is equivalent to having a 100-inch display in the room with you, and my demo felt significantly more immersive than what I saw in 2021.
The fourth-generation Spectacles (above) were narrow and not nearly as oversized as the fifth-gen Spectacles (below).
Karissa Bell for Engadget
It isn’t, however, fully immersive. I still found myself at times gazing around the room, looking for the AR effects I knew were around me. At other points, I had to physically move around my space in order to see the full AR effects. For example, when I tried out a human anatomy demo, which shows a life-sized model of the human body and its various systems, I wasn’t able to see the entire figure at once. I had to move my head up and down in order to view the upper and lower halves of the body.
Snap OS
The other big improvement to the latest Spectacles is the addition of full hand tracking abilities. Snap completely redesigned the underlying software powering Spectacles, now called Snap OS, so the entire user interface is controlled with hand gestures and voice commands.
You can pull up the main menu on the palm of one hand, sort of like Humane’s AI Pin and you simply tap on the corresponding icon to do things like close an app or head back to the lens explorer carousel. There are also pinch and tap gestures to launch and interact with lenses. While Snap still calls these experiences lenses, they look and feel more like full-fledged apps than the AR lens effects you’d find in the Snapchat app.
Lego has a game that allows you to pick up bricks with your hands and build objects. I also tried a mini golf game where you putt a golf ball over an AR course. Niantic created an AR version of its tamagotchi-like character Peridot, which you can place among your surroundings.
The interface for Snapchat's AI assistant, MyAI, on Spectacles.
Snap
You can also interact with Snapchat’s generative AI assistant, MyAI, or “paint” the space around you with AR effects. Some experiences are collaborative, so if two people with Spectacles are in a room together, they can view and interact with the same AR content together. If you only have one pair of Spectacles, others around you can get a glimpse of what you’re seeing via the Spectacles mobile app. It allows you to stream your view to your phone, a bit like how you might cast VR content from a headset to a TV.
The new gesture-based interface felt surprisingly intuitive. I occasionally struggled with lenses that required more precise movements, like picking up and placing individual Lego bricks, but the software never felt buggy or unresponsive.
There are even more intriguing use cases in the works. Snap is again partnering with OpenAI so that developers can create multimodal experiences for Spectacles. “Very soon, developers will be able to bring their [OpenAI] models into the Spectacles experience, so that we can really lean into the more utilitarian, camera-based experiences,” Dominguez says. “These AI models can help give developers, and ultimately, their end customers more context about what's in front of them, what they're hearing, what they're seeing.”
Is AR hardware about to have a moment?
CEO Evan Spiegel has spent years touting the promise of AR glasses, a vision that for so long has felt just out of reach. But if the company’s 2021 Spectacles showed AR glasses were finally possible, the fifth-generation Spectacles feel like Snap may finally be getting close to making AR hardware that’s not merely an experiment.
For now, there are still some significant limitations. The glasses are still large and somewhat unwieldy, for one. While the fifth-gen Spectacles passably resemble regular glasses, it’s hard to imagine walking around with them on in public.
Then again, that might not matter much to the people Snap most wants to reach. As virtual and mixed reality become more mainstream, people have been more willing to wear the necessary headgear in public. People wear their Apple Vision Pro headsets on airplanes, in coffee shops and other public spaces. As Snap points out, its Spectacles, at least, don’t cover your entire face or obscure your eyes. And Dominguz says the company expects its hardware to get smaller over time.
Snap's fifth-generation Spectacles are its most advanced, and ambitious, yet.
Karissa Bell for Engadget
But the company will also likely need to find a way to reduce Spectacles’ price. Each pair reportedly costs thousands of dollars to produce, which helps explain Snap’s current insistence on a subscription model, but it’s hard to imagine even hardcore AR enthusiasts shelling out more than a thousand dollars for glasses that have less than one hour of battery life.
Snap seems well aware of this too. The company has always been upfront with the fact that it’s playing the long game when it comes to AR, and that thinking hasn’t changed. Dominguez repeatedly said that the company is intentionally starting with developers because they are the ones “most ready” for a device like the fifth-gen Spectacles and that Snap intends to be prepared whenever the consumer market catches up.
The company also isn’t alone in finally realizing AR hardware. By all accounts, Meta is poised to show off the first version of its long-promised augmented reality glasses next week at its developer event. Its glasses, known as Orion, are also unlikely to go on sale anytime soon. But the attention Meta brings to the space could nonetheless benefit Snap as it tries to sell its vision for an AR-enabled world.
This article originally appeared on Engadget at https://www.engadget.com/social-media/snaps-fifth-generation-spectacles-bring-your-hands-into-into-augmented-reality-180026541.html?src=rss
Since first introducing its generative AI assistant, Snap has been steadily ramping up the amount of AI in its app. Now, the company is adding a new slate of AI-powered features as it begins testing a larger redesign of the app.
Snap often brings new AI features to its Snapchat+ subscribers first, and the company is continuing the trend with a new feature called “My Selfie.” The feature uses selfies to create AI-generated images of users and their friends (if they also subscribe) in creative poses and situations. The company is also rolling out a new "grandparents lens" that uses AI to imagine what you might look like as a senior citizen.
Snapchat+ subscribers will also get access to a new AI feature in memories, which tracks users’ previously saved snaps. With the change, Memories will be able to surface photos and videos that have been edited with with AI-generated captions or new AR lens effects.
Additionally, Snap is making its chatGPT-powered MyAI assistant more powerful with the ability to “problem solve” based on photo snaps. The company says the assistant will be able to translate restaurant menus, identify plants and understand parking signs.
The new "simplified" Snapchat design.
Snap
The new AI capabilities arrive as Snap is starting to test a larger redesign of its app that’s meant to make Snapchat, long criticized for a confusing interface, simpler and more intuitive. The new design will bring conversations between friends and Stories content into a single view, with Stories at the top of conversations. (Interestingly Snap previously combined users’ chats and Stories into a single feed in a previous, widely unpopular redesign in 2018.) The redesign will also eliminate a separate tab for the Snap Map, placing it instead in the “chat” tab.
And instead of keeping separate sections for Spotlight and Stories, Snap will combine the two into a single "Watch" feed that will algorithmically recommend content. While the current iteration of Snapchat has five distinct sections, the “simplified” version will have just three, including the camera, which will still be the first screen users see upon launching the app.
Snap has struggled with major redesigns in the past and the company says it intends to roll out the new look slowly, with only a small number of users getting the update to start.
This article originally appeared on Engadget at https://www.engadget.com/social-media/snap-is-redesigning-snapchat-and-adding-new-ai-powers-171552703.html?src=rss
After years of scrutiny over its handling of teen safety on its platform, Meta is introducing a new type of account that will soon be required for all teens under 16 on Instagram. The new “teen accounts” add more parental supervision tools and automatically opt teens into stricter privacy settings that can only be adjusted with parental approval.
The changes are unlikely to satisfy Meta’s toughest critics, who have argued that the company puts its own profits ahead of teens’ safety and wellbeing. But the changes will be significant for the app’s legions of younger users who will face new restrictions on how they use the app.
With teen accounts, kids younger than 16 will be automatically opted into Instagram’s strictest privacy settings. Many of these settings, like automatically private accounts, the inability to message strangers and the limiting of “sensitive content” have already been in place for teenagers on Instagram. But younger teens will now be unable to change these settings without approval from a parent.
And, once a parent has set up Instagram’s in-app supervision tools, they’ll be able to monitor which accounts their kids are exchanging messages with (parents won’t see the contents of those DMs, however) as well as the types of topics their children are seeing posts about in their feeds. Parents will also have the ability to limit the amount of time their kids spend in the app by setting up “sleep mode” — which will mute notifications or make the app inaccessible entirely — or reminders to take breaks.
Meta
The changes, according to Meta, are meant to “give parents greater oversight of their teens’ experiences.” While the company has had some parental supervision features since 2022, the features were optional and required teens to opt-in to the controls. Teen accounts, on the other hand, will be mandatory for all teens younger than 16 and the more restrictive settings, like the ability to make an account public, aren’t able to be adjusted without parent approval.
The company says it also has a plan to find teens who have already lied about their age when setting up their Instagram account. Beginning next year, the company will use AI to detect signs an account may belong to a teen, like the age of other linked accounts and the ages on the accounts they frequently interact with, to find younger users trying to avoid its new restrictions. The app will then prompt users to verify their age.
In the meantime, Meta will start designating new accounts created by 13 to 15-year-olds as “teen accounts” beginning today. The company will start switching over existing teens into the accounts over the next two months in the US, Canada, UK and Australia, with a wider rollout in the European Union planned for “later this year.” Teen accounts will be available in other countries and on Meta’s other apps beginning in 2025.
This article originally appeared on Engadget at https://www.engadget.com/social-media/instagram-teen-accounts-with-parental-controls-will-be-mandatory-for-kids-under-16-120013852.html?src=rss
After nearly four years, Apple finally delivered an update to its most premium headphones. But instead of a new generation of AirPods Max, the company simply refreshed the existing over-ear headphones with USB-C support and a handful of new colors.
With the same $549 price tag, the updated AirPods Max will maintain their status as Apple’s most expensive AirPods, though the updates are mainly cosmetic. The over-ear headphones will now be available in five new colors: midnight, blue, purple, orange and starlight. Apple is also ditching the lightning connector for a USB-C port, much like it did with its Beats Studio Pro headphones. The lightly refreshed headphones go on sale September 20 and are available for pre-order now.
But anyone hoping for more significant upgrades will likely be disappointed. The latest AirPods Max will have the exact same design, with Apple’s “breathable knit mesh” band, stainless steel frame and memory foam cups. The company also didn't upgrade its chip from the H1, or add any new audio features to the almost four-year-old headphones. That may be because Apple is saving a bigger update for 2025. Bloombergreported that Apple has an AirPods Max upgrade planned for the end of next year.
Those looking for upgraded audio, however, will find some major improvements elsewhere in the AirPods lineup. Apple introduced two new versions of its standard, non-pro buds with the AirPods 4. The in-ear buds come with the H2 chip, support "adaptive audio" features, and an option for active noise cancellation.
This article originally appeared on Engadget at https://www.engadget.com/audio/headphones/apple-refreshes-its-airpods-max-with-new-colors-and-usb-c-174330979.html?src=rss
Meta’s Oversight Board has weighed in on the company’s content moderation policies in Venezuela amid violent crackdowns and widespread protests following the country’s disputed presidential election. In its decision, the board said that Facebook users posting about the state-supported armed groups known as “colectivos” should have more leeway in making statements like “kill those damn colectivos.”
The company asked the Oversight Board for guidance on the issue last month, noting that its moderators had seen an “influx” of “anti-colectivos content” in the wake of the election. Meta specifically asked for the board’s input on two posts: an Instagram post with the words “Go to hell! I hope they kill you all!” that Meta says was directed at the colectivos, and a Facebook post criticizing Venezuela’s security forces that said “kill those damn colectivos.”
The Oversight Board said that neither post violated Meta’s rules around calls for violence and that both should be interpreted as “aspirational statements” from citizens of a country where state-supported violence has threatened free expression. “The targets of aspirational violence are state-backed forces that have contributed to the longstanding repression of civic space and other human rights violations in Venezuela, including in the present post-election crisis,” the board wrote in its decision. “By contrast, the civilian population has largely been the target of human rights abuses.”
The Oversight Board also criticized Meta’s practice of making political content less visible across its services. “The Board is also deeply concerned that in the context of Venezuela, the company’s policy to reduce the distribution of political content could undermine the ability of users expressing political dissent and raising awareness about the situation in Venezuela to reach the widest possible audience.” It recommended that Meta adapt its policies “to ensure that political content, especially around elections and post-electoral protests, is eligible for the same reach as non-political content” during times of crisis.
The case isn’t the first time the board has waded into the debate surrounding the role of political content on Meta’s apps. Earlier this year, the board accepted its first case related to a post on Threads, which is also expected to weigh in on Meta’s controversial decision to limit recommendations of political posts on the service. The board has yet to publish its decision in the case.
This article originally appeared on Engadget at https://www.engadget.com/social-media/metas-oversight-board-separates-death-threats-and-aspirational-statements-in-venezuela-100050434.html?src=rss
X’s advertising woes are about to get a whole lot worse, according to a new report from Kantar, details of which were published by Advanced Television. The market research firm found that 26 percent of marketers plan to cut their spending on X in the coming year, and that advertisers’ trust in X is “historically low.”
Kantar’s report, which is based on interviews with 18,000 consumers and 1,000 marketers from around the world, underscores just how far X’s advertising business has declined since Elon Musk took over the company. Over the last year and a half, the platform has seen numerous high-profile advertisers halt or slow down their spending amid concerns about hate speech and other toxic content.
Musk has also antagonized major advertisers, saying that brands worried about hate speech should “go fuck yourself.” he’s also accused advertisers of “blackmail,” and recently sued an industry group and several global companies for conducting an “illegal boycott” of the platform. Of note, Kantar found that only 4 percent of marketers believe X is safe for brands.
X didn’t immediately respond to a request for comment. The company told the Financial Times that “advertisers know that X now offers stronger brand safety, performance and analytics capabilities than ever before, while seeing all-time-high levels of usage.”
This article originally appeared on Engadget at https://www.engadget.com/social-media/report-a-quarter-of-x-advertisers-plan-to-cut-spending-next-year-235447747.html?src=rss