Glyph Lights? Tecno Put Actual Plasma Lightning Inside One Of Its Phones At MWC 2026

While Nothing flits with Glyph Matrixes and Bars, Tecno decided to infuse the soul of Thor into its latest phone concept. Dubbed the Pova Neon, this phone was possibly the most unique thing we’ve seen in the phone market in a while. Built inside the back of a phone is an inert gas chamber that emits beams of plasma thanks to high voltages that’s passed through the gas. Touch the glass panel separating you from the plasma, and the lightning gathers around your fingertips, quite like it would around a tesla coil, if you ever saw or owned one as a kid.

The detail (and the execution) is impressive, but it begs the question – who needs this?! Why does this exist? And what exactly is its purpose? Why must I have lightning trapped inside the back of my smartphone? Doesn’t it already do enough?? Or maybe the plasma lights are a great distraction from your doomscrolling habit. I’d probably pick staring at random beams of light than scroll through the news…

Designer: Tecno

The Pova Neon is just a concept. Tecno doesn’t plan on building this at all, not just because it’s complicated – it’s also fragile, fairly dangerous, and really doesn’t do much to make the phone better. Adding inert gases at the back removes the ability to add a wireless charging coil there, which means no MagSafe either. You put a case on the phone and you lose all novelty immediately. And drop the phone and you genuinely risk a fairly serious fire hazard.

But for what it’s worth, the phone is a bundle of fun. In the bright lights of MWC, the plasma wasn’t fairly visible. But the minute we put a coat around the phone to block light out, the lightning looked genuinely amazing. The random patterns, the interaction with your fingertip, it’s all entirely cosmetic, but it’s also somewhat cosmic! Good job flexing your tech chops, Tecno. I mean, besides the fact that they actually built a modular smartphone ecosystem which managed to win YD’s Best of MWC Award!

The post Glyph Lights? Tecno Put Actual Plasma Lightning Inside One Of Its Phones At MWC 2026 first appeared on Yanko Design.

X’s Exclusive Threads feature lets creators paywall the end of tweet threads

Today, X announced some updates to its creator subscriptions platform. The leading change gives participating accounts the option to make part of tweet threads only visible to subscribers. This new Creator Subscriptions feature is called Exclusive Threads, an ironic name choice given X's main text-based social media posting competitor is called Threads.

The new tool allows a creator to tease paywalled content, rather than keeping all of the material behind a subscribers-only gate. A gif shared both by the X Creators account and by the company's head of product, Nikita Bier, show how it will look in practice. Buttons to sign up as a subscriber will be embedded into the post chain, with the hope that the need to see the rest of the thread will be a big enough draw for readers to pay up. X has been making a push to draw content creators, offering other recent features like a 'paid partnership' label for sponsored posts.

This article originally appeared on Engadget at https://www.engadget.com/social-media/xs-exclusive-threads-feature-lets-creators-paywall-the-end-of-tweet-threads-000246204.html?src=rss

Kia to soon roll out its first pop-up PV5 production camper van for ultimate future of EV adventure

We definitely live in a world of adventure enthusiasts who demand more from their vans than meets the auto maker’s desire. Which is one of the primary reasons everyone from Volkswagen to Nissan and now Kia is reimagining their designs, so as to carter to the demand more appropriately. Speaking of which, the South Korean auto giant surprised us with the Kia PV5 WKNDR concept at Sema last year, and now, in collaboration with British converter Sussex Campervans, is working on the regular version of the PV5 to transform it into a pop-up roof camper van that gives the best in the industry a run for their efficiency and comfort.

When Kia revealed the PV5 WKNDR, it demonstrated the highly flexible and modular interior of an electric van, which could easily and efficiently be customized to maximize space and function. This idea is now translating – thanks for Sussex – into feasibility soon. We say soon, the conversion specialist is already accepting registrations for inquiries regarding the Kia PV5 pop-top camper van, indicating the conversion could be available for the adventurers in no time now.

Designer: Sussex Campervans

The conversion, in the works, is billed as the first pop-up PV5 production camper van that can be an EV capable of changing the game in Kia’s favor. How it will do that is really not revealed completely. The promo on the outfitter’s website shows the Kia PV5 with a pop-up roof and various interior customizations. Of course, the real footage of the possible configurations is missing at the time of writing, but we learn that the conversion package is strictly done in line with Kia’s ‘global sustainability goals.’

The zero-emission EV van from Kia may see some components go out to make the conversion feasible, but Sussex informs, what goes will be replaced and compensated for with parts and trim sourced from recycled materials, ensuring the sustainable quotient of the original vehicle remains intact. While we are short on information about what the actual conversion will look like, we can inform that the van, with the destined pop-top roof, offers reclining and foldable second-row seats along with a spacious cargo space that both facilitate comfort and flexibility.

The Kia PV5 passenger vehicle itself has a spacious interior designed with a cargo capacity of 1,330L, even with the second-row seats are available for commute. That’s more than enough to carry your camping gear or everything required for your business trip. With the second-row seats down, the space increases to 3,615L, which is enough for Sussex Campervan to play around during conversion. To make the van accessible to all types of adventurers (young and old), it comes with a low floor height of only 399mm. Kia PV5 is powered by a 120kW motor paired with a 71.2kWh battery, which delivers up to 412 km range on a single charge. Fast charging support allows the batteries onboard to charge up to 80 percent in less time than you’ll take to order and finish a cup of coffee. If you’re interested in the possibilities of the Kia PV5 camper van, you can reserve the all-electric conversion starting £68,995.

The post Kia to soon roll out its first pop-up PV5 production camper van for ultimate future of EV adventure first appeared on Yanko Design.

COPPA 2.0 passes the Senate again, unanimously this time

Today the US Senate unanimously passed proposed legislation known as COPPA 2.0. This measure, fully named the Children and Teens’ Online Privacy Protection Act, aims to create new protections for younger users online, such as blocking platforms from collecting their personal data without consent. 

COPPA 2.0 is a modernized take on the Children’s Online Privacy Protection Act of 1998, attempting to address recent changes in common online activities, like targeted advertising, that could prove harmful to minors. Lawmakers have made several attempts to get this bipartisan bill through. While it has made varying amounts of headway in the Senate, none of the COPPA 2.0 bills to date have gotten past the House of Representatives. Industry groups such as NetChoice have previously opposed COPPA 2.0 and other measures around minors' online activity such as KOSA, the Kids Online Safety Act. NetChoice members include Google, YouTube, Meta, Reddit, Discord, TikTok and X. Google specifically has since changed its stance to support COPPA 2.0, however.

"This bill expands the current law protecting our kids online to ensure companies cannot collect personal information from anyone under the age of 17," Senate Democratic Leader Chuck Schumer (D-NY) said in a statement about the latest result. "This is a big step forward for protecting our kids. We hope the House can join us. They haven’t thus far."

However, there has been a bigger push both domestically and internationally toward restrictions on when and how younger people engage online. Several states — Utah, California and Washington to name a few — have enacted laws requiring some level of age verification, either to access mature content online or to use social media apps at all. Many of these efforts have raised concerns about privacy regarding where and how people's personal information is stored and protected. COPPA 2.0 might wind up benefitting from the privacy debates since it emphasizes giving teens and parents ways to protect themselves from having their data used against them rather than asking adults to give up data in order to use the internet as usual.

Update, March 6 2026, 11:38AM ET: Article updated with additional context on Google.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/coppa-20-passes-the-senate-again-unanimously-this-time-215044656.html?src=rss

Nothing Phone 4a Pro: Metal Build, Glyph Matrix, and a Price That Actually Makes Sense

 

The ink on Barcelona was barely dry when Nothing pulled everyone back to London. The Phone (4a) had its big MWC moment just days ago, where journalists and the public got their hands on it, took the obligatory photos, and filed their takes. And then Nothing said: actually, we have another one. The Phone (4a) Pro launched today at Central Saint Martins, the world-famous College of Art and Fashion in London’s Kings Cross, a deliberately art-coded venue for a brand that has always treated its phones as objects as much as devices. This is how Nothing operates in 2026, staggered drops fired in rapid succession to keep the conversation alive, and the strategy is working.

The reason the Pro matters so much this year comes down to a decision Carl Pei made at the start of 2026: Nothing will not launch a flagship phone this year. That puts the Phone (4a) Pro in the role the Phone (3) would have occupied, as the design halo, the statement piece, the device that earns a second look across a dinner table. And so the Glyph Matrix returns. When we covered the Phone (3), the Matrix was the headline, a circular LED array in the top-right corner of the rear panel that could display pixel-style animations, timer readouts, caller signatures, and even a spin-the-bottle mini-game. It was the kind of feature that made you rethink what a phone’s back panel could do. The (4a) Pro’s version runs 137 LEDs against the Phone (3)’s 489. On paper that sounds like a step back. In practice, the circle is 57% larger and the LEDs are twice as bright at 3,000 nits, making for a more visible, punchy display even if the pixel resolution is reduced. The tradeoff is real but not as simple as the numbers suggest.

Designer: Nothing

Compare the (4a) Pro’s rear panel to the (3a) Pro’s and you feel the difference before you can articulate it. We wrote about the (3a) Pro’s camera arrangement at the time, and the word we used was chaos: lenses placed asymmetrically, Glyph LEDs ringing a circular module like someone got excited and kept adding things. The (3a) Pro took cameras arranged asymmetrically with Glyph LEDs around the circular camera module. The (4a) Pro looks like that design went away, thought about what it was doing, and came back with some self-control. The cameras and Glyph system now sit inside a raised transparent plateau, three lenses in a proportional, structured arrangement with the Matrix at the top-left and the red recording indicator tucked below it. Nothing is pushing back on the plateau comparison, but the composure of the layout is undeniable. This is what a camera array looks like when the brief is restraint rather than personality, and it turns out restraint suits Nothing rather well.

That same shift in attitude shows up in the build. The (4a) Pro drops the plastic frame and goes metal unibody at 7.95mm, which is directly relevant to something we flagged in our (4a) coverage: the blue colorway looked cheap against a plastic frame, the color promising something the material could not back up. That tension is gone on the Pro. A metal chassis earns the Silver colorway, gives the Pink something to push against, and makes the whole thing feel like a considered object rather than an aspirational one. The IP65 rating arrives alongside it, with a non-standard but still real claim of 25cm submersion for 20 minutes. The chipset steps up properly too: the Snapdragon 7 Gen 4 brings a 27% CPU uplift, 30% better GPU performance, and a 65% jump in AI processing over the 7s Gen 3 that powered the (3a) Pro. The standard (4a) gets the 7s Gen 4, technically a newer chip but only a 7% performance improvement over the outgoing model. The meaningful generational gains live in the Pro.

On the camera side, the Pro runs Sony’s Lytia 700C, a 50MP 1/1.56-inch main sensor with OIS, alongside a periscope telephoto using a Samsung JN5 50MP sensor at 3.5x optical zoom, extendable to 7x with in-sensor cropping. The system supports 4K Ultra XDR recording, comparable to Dolby Vision, with up to 140x hybrid zoom. The display is a 6.83-inch AMOLED at 144Hz, 1.5K resolution. The Pro comes in Black, Silver, and Pink, while the (4a) ships in Black, Blue, Pink, and White. Both run Nothing OS 4.1 on Android 16, with three OS updates and six years of security patches committed.

Pre-orders for the (4a) open today with sales from March 13, while the (4a) Pro takes pre-orders from March 13 with open sales on March 27. UK pricing is £349 and £499 respectively. Holding the launch at Central Saint Martins was not a neutral decision: it is one of the most culturally loaded art schools on the planet, and Nothing knows exactly what it is saying by being there. Two phones, one week, one city. Nothing is playing the long game with a short runway.

The post Nothing Phone 4a Pro: Metal Build, Glyph Matrix, and a Price That Actually Makes Sense first appeared on Yanko Design.

Amazon.com is on the mend after experiencing technical issues

Amazon's website appears to be stabilizing after experiencing technical issues that kept users from logging in and prevented prices from displaying correctly. DownDetector reported a spike of outage reports around 2PM ET, but as of 5:56PM ET, user complaints have fallen significantly.

The Amazon.com homepage currently loads, and Engadgets staff have been able to load product pages and view prices without any problems. During the peak of the site’s issues, neither were loading consistently, and clicking through in some cases showed an error page with text that says "Sorry, something went wrong on our end." Users also reported being unable to log into their accounts.

“We're sorry that some customers may be experiencing issues while shopping,” Amazon said in a statement to Engadget. “We appreciate customers’ patience as we work to resolve the issue." The company shared a similar sentiment with customers on X, confirming that it’s aware there’s a problem and acknowledging that its working on a fix. Amazon has yet to confirm whether the issue is fully resolved.

As a cloud provider through its Amazon Web Services (AWS) business, Amazon has experienced its fair share of outages, including one in October 2025 that took out services like Snapchat and Amazon's own Alexa voice assistant for hours. The company's website experiencing issues without a larger AWS outage seems a bit more unusual, and might suggest the problem lies outside of its cloud infrastructure.

Update, March 5, 5:56PM ET: Updated article to reflect improved performance on Amazon.com.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/amazoncom-is-on-the-mend-after-experiencing-technical-issues-211430657.html?src=rss

Xbox CEO confirms next-gen ‘Project Helix’ console will play PC games

Xbox CEO Asha Sharma is gearing up to spill the beans on Microsoft’s next-generation console. In a post on X today, she revealed that the system is codenamed “Project Helix.” Confirming previous rumors, she says it will “lead in performance” and play both console and PC games. Sharma also notes that she’ll be discussing the system at GDC next week with partners and developers.

The next-gen console tease follows Sharma’s appointment as Xbox CEO a few weeks ago, after former Xbox head Phil Spencer stepped down. Last year, it was clear that things were rocky for Microsoft’s storied gaming brand, and the executive shakeup certainly didn’t help much. But it’ll be interesting to hear more details about Project Helix at GDC — is it simply a PC masquerading as a console? What sort of performance benchmarks is Microsoft trying to reach, and will we get any hints about hardware?

For the first time, in a long time, there’s something intriguing happening in the land of Xbox. Much like the first Xbox, Microsoft could end up cutting this generation short to quickly prep a successor. And if the rumors about a PlayStation 6 delay end up being true, it could give Microsoft a few years with new hardware ahead of Sony.

This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/xbox-ceo-confirms-next-gen-project-helix-console-will-play-pc-games-204654357.html?src=rss

How to watch Frost Fatales 2026, kicking off on March 8

It feels like we could all use a little (or a large) boost of joy and optimism right now, so it's a perfect coincidence that a Games Done Quick event is on the horizon. Frost Fatales 2026 is running from March 8 through March 14. This week-long livestream will be raising money for the National Women's Law Center, a nonprofit working toward gender justice for women and girls. 

GDQ events have been branching out with more ways to tune in for the speedrunning fun. Frost Fatales 2026 will be a streaming on the GDQ Twitch channel as usual, but the organization is also now broadcasting on YouTube, and you can watch the live feed there next week as well. Each day’s pre-show kicks off at 12:30PM ET.

Frost Fatales is the winter charity event from the Frame Fatales, a community for women and femmes in speedrunning that operates under the GDQ banner. The group has raised more than $1 million for philanthropic organizations since its first event in 2019. 

The schedule for next week has a mix of speedrun standards (think Super Mario 64 and Super Metroid) alongside and newer releases, plus some more offbeat categories that promise to be a highly entertaining watch. The event kicks off on Sunday with western flair in Red Dead Redemption 2. Horror fans have a good selection on Tuesday night with Silent Hill f, Resident Evil 3 (2020) and Resident Evil Village. The Kirby Air Riders run on Friday night will highlight a bunch of community members for max wholesome vibes. Peak, a notable new game from 2025, is already getting speedruns, which you can watch Saturday afternoon before a bingo race of recent indie hit UFO 50 in the evening and the final run of Titanfall 2 to close the event. Fatales events aren't a 24/7 affair like Awesome and Summer Games Done Quick, so be sure to check the schedule for all the highlights.

Or, if you simply can’t wait until Sunday to dive into some great speedruns, Games Done Quick recently launched GDQ TV. This dedicated Twitch channel is always on and highlights some notable moments and runs from the entirety of the GDQ archive.

This article originally appeared on Engadget at https://www.engadget.com/gaming/how-to-watch-frost-fatales-2026-kicking-off-on-march-8-201826864.html?src=rss

Dreamie Built a $250 Alarm Clock to Replace Your Nightstand Phone

I keep my phone on my nightstand. You probably do too. According to the American Academy of Sleep Medicine, about 87% of us do, and I’d bet the other 13% are lying. It’s become such a reflexive part of the bedtime ritual that most of us don’t even question it anymore. The phone is the alarm clock, the white noise machine, the podcast player, the ambient light, and unfortunately, the portal to one more scroll through social media at 11:47 PM when you swore you’d be asleep by 11.

This is the problem that Ambient, a Boston-based company, built Dreamie to solve. At $249.99, it’s a compact bedside sleep companion that consolidates alarms, soundscapes, ambient lighting, a podcast player, and a simulated sunrise into a single, quietly opinionated little device. The pitch is straightforward: put your phone across the room and let Dreamie handle the bedside duties instead.

Designer: Ambient

What I find most interesting about Dreamie isn’t really the feature set, though it’s genuinely well-considered. It’s the philosophy behind the product. The design team, led by founder Adrian Canoso, who comes from an industrial design and audio engineering background, seems to have started from a simple question: what if we made a device that was good enough to replace the phone at night, but deliberately too limited to become another source of distraction? The touchscreen dims to near-black. There’s a redshift mode to kill blue light. No feeds, no notifications, no video. You can even hide the clock display entirely. The whole thing is designed around the idea that a bedroom device should help you disengage, not re-engage.

The physical design reflects that restraint. Dreamie is a truncated pill shape with a circular touchscreen, and it’s smaller than most sunrise alarm clocks on the market. A hidden dial around the display controls volume with satisfying resistance, and a touch strip along the top adjusts the lamp brightness. Early reviewers from Engadget and Athletech News have praised how intuitive these tactile controls feel, especially when you’re half-asleep and fumbling at 2 AM. The Calm Tech Institute, a group that evaluates products based on how well they respect human attention, awarded Dreamie their highest certification, with one evaluator describing the device as friendly to use, almost like interacting with a small creature.

Underneath the minimalist exterior, Dreamie packs a 50mm speaker with a 360-degree grille that diffuses sound outward rather than directing it at you like a beam. The effect, according to those who’ve tested it, is an immersive ambient quality that wraps around you rather than projecting at you. The built-in library includes brown, pink, and green noise masks, guided wind-down content, and environmental soundscapes ranging from storms to aurora borealis visualizations with accompanying RGB lighting from its 120-element LED array. Bluetooth headphone support means couples can use it without one person’s rain sounds keeping the other awake.

But here’s where Dreamie makes its most interesting bet: no app, no account, no subscription. Everything runs on-device. Setup happens entirely on the touchscreen. All sensor data, including the contactless sleep tracking coming later this year, stays local and encrypted. You never enter a name or email. In an era where every smart home product seems engineered to harvest your data and lock you into a monthly fee, Dreamie’s business model feels almost contrarian. You pay once, and the device gets better through free over-the-air updates.

I think what makes Dreamie worth watching isn’t just that it’s a nice piece of hardware, because it is. It’s that it represents a growing counter-movement in consumer tech, one that asks whether our devices could do less on purpose, and whether that subtraction might actually be the feature. The sleep tech category has been dominated by wearables that track your metrics and apps that gamify your rest. Dreamie doesn’t want to quantify your sleep so much as it wants to create the conditions for better sleep to happen naturally.

Is $250 a lot for what is, at its core, an alarm clock? Sure. But it’s also less than most people spend on a smartwatch they’ll wear to bed, and it doesn’t require a subscription to keep working. For anyone who has ever told themselves they’d stop scrolling at 10 PM and found themselves deep in a Reddit thread at midnight, Dreamie offers something genuinely appealing: a reason to leave the phone behind.

The post Dreamie Built a $250 Alarm Clock to Replace Your Nightstand Phone first appeared on Yanko Design.

Roku is launching a trivia game called… Roklue?

Who needs Half-Life 3 or Beyond Good & Evil 2? Roku, in an attempt to gamify content discovery on its platform, has cooked up a gaming announcement for the ages. Behold: Roklue. Yes, that's a real name that someone with a job title and (likely high) salary came up with.

Roklue (shudder) will quiz players on "the movies and TV shows that everyone is talking about," along with classic "beloved favorites." When it references a movie or show, it will provide a link for you to tune in on your device. The initial version is an Oscar season tie-in ("Roklue: Awards Season") that debuts on Saturday. This inaugural version is produced by B17 Entertainment, a Sony-owned company.

Roku says it will rotate thematic content throughout the year. Variety reports that those will center around music festivals, the Emmys and holidays.

Apart from that name, which should come with a gag-reflex warning, Roklue sounds harmless enough. You play a trivia game to find new stuff to stream; Roku grows its engagement. Win-win. But with corporate schemes like this, it's always worth wondering where further monetization might eventually come into play. Think something like linking to series on platforms you don't yet subscribe to. (Hello, kickback.)

On March 7, you'll find the free Roklue (ick) game on your Roku home screen, no download required.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/roku-is-launching-a-trivia-game-called-roklue-190000386.html?src=rss