What is RCS and how is it different from SMS and iMessage?

For years, the iPhone’s two-tiered texting system has been a hot topic. iPhone-to-iPhone texts in the Messages app are blue, and enjoy full encryption and more robust media features, like animations. But messages to and from Android devices are merely standard SMS texts, and marked with a green tint. Apple’s segregated messaging platform has been the subject of a Google-funded shaming campaign, and even sparked chatter of regulatory intervention. But with Apple’s recent confirmation that it will begin supporting the newer RCS texting standard in iOS 18, is the iPhone messaging playing field about to be leveled? Or are we just exchanging one acronym for another?

Confused? Don’t worry. We’re about to lay out what could change with Apple’s adoption of the GSMA’s next-generation messaging protocol.

Short Message Service (SMS) is one of the most ubiquitous messaging protocols on the planet. It dates back to the early days of mobile technology. In December 1992, Neil Papworth, at the time an engineer at Vodafone, sent the first SMS text message when he wished his boss “Merry Christmas.” By the start of 2011, approximately 80 percent of all mobile phone users globally — an estimated 3.5 billion people — were sending SMS messages every month.

Today, however, the standard has some notable drawbacks. SMS messages are limited to 160 characters, and texts you send can’t include photos, videos, audio or GIFs. For that, cell phones have long turned to a supporting protocol known as Multimedia Messaging Service (MMS), but it too has its share of technical limitations, including woefully small message size limits. SMS also doesn’t support end-to-end encryption.

But for all the ways SMS feels dated in an era dominated by instant messaging platforms, it has one defining advantage: SMS messages are routed through your carrier’s mobile network, meaning a data plan isn’t necessary to use the technology. That fact has meant SMS has often served as a fallback for more advanced protocols, including Apple's iMessage.

RCS is short for Rich Communication Services, though sometimes it is also marketed as “Advanced Messaging.” Either way, it’s often positioned as a next-generation replacement for SMS and MMS. RCS allows users to take advantage of many features that were previously exclusive to over-the-top messaging platforms like WhatsApp.

For instance, the RCS Universal Profile includes full support for read receipts and typing indicators. It can also facilitate proper group chats, and allow users to send high-resolution images, video and audio clips. As of earlier this year, Google’s implementation of RCS also offers by default end-to-end encryption (E2EE) for both one-on-one and group chats.

Unlike SMS texts, RCS messages are routed over a mobile data connection or Wi-Fi link, with SMS functioning as a fallback. For that reason, the older protocol likely isn’t going anywhere anytime soon.

One thing that’s important to remember about RCS is that it is not and has never been envisioned as a replacement or competitor to instant messaging apps. At its heart, RCS is a communication protocol between mobile telephone carriers and between a phone and carrier. Taking advantage of RCS does not require signing up for a new service. As long as your phone and carrier support RCS, and you’re using a compatible app such as Messages by Google, you can take advantage of everything the protocol has to offer — provided, of course, the person or people you’re messaging meet those same requirements.

Apple announced iMessage in June 2011, a few short months before Steve Jobs died later that same year. Unlike RCS, iMessage is a proprietary messaging protocol controlled exclusively by Apple and available (barring some occasional, unofficial workarounds) only on iPhone, iPad, Apple Watch and Mac devices. Starting in 2024 with the iOS 18 update, Apple plans to integrate support for RCS in its Messages app. As of writing this article, the two protocols do not communicate with one another. As such, Apple’s Messages app will default to SMS/MMS when users attempt to send texts and media files to someone with an Android phone.

From the perspective of an iMessage user, it can feel like Android users are stuck in a bygone messaging era — even though the latter is not at fault for the situation. Due to iMessage’s reliance on SMS/MMS for Android communication, media files end up pixelated, there aren’t any read receipts or typing indicators and forget about trying to involve multiple iPhone and Android users in a single group chat.

Although work on RCS began before Apple announced iMessage, the protocol had one major disadvantage that doomed it to a slow rollout. RCS is a multi-stakeholder project that includes the involvement of the GSMA, a trade body that represents the interests of the mobile communications industry at large. In 2015, Google took a more active role in the proliferation of RCS when it acquired Jibe Mobile. With Jibe’s technology as a base, it’s effectively Google that provides the glue that binds the RCS ecosystem together, but for a long time, the company did a poor job of aligning everyone involved in RCS toward a shared goal.

In fact, the early days of RCS were marked by false starts, with some carriers, including a group made up of AT&T, T-Mobile and Verizon forming a short-lived joint venture to push the protocol forward before eventually aligning themselves with Google. Even Samsung did its own thing for a while before it too eventually agreed to make Messages by Google the default messaging app it ships on phones in the US.

For that reason, Apple has had little reason to adopt RCS. After all, why would it give a bumbling competitor a freebie? And as recently as 2022, it seemed there was little to no chance the situation was going to change anytime soon. "I don't hear our users asking that we put a lot of energy into that," Apple CEO Tim Cook told the Code Conference that year when he was asked about RCS messaging. “Buy your mom an iPhone” was his final word on the matter.

But it was also last year that the European Union passed its landmark Digital Markets and Services Act (DMA). The legislation requires “gatekeepers” to not favor their own systems or limit third parties from interoperating within them. Gatekeepers are any company that meets specific financial and usage qualifications. Apple, according to the law, is one such company. 

Ultimately, the EU ruled in 2024 that Apple’s Messages app did not constitute a monopoly (though European regulators had plenty of other directives for other aspects of Apple's empire). Despite being in compliance, however, Apple had pledged to adopt RCS support months earlier. Per noted Apple pundit John Gruber, Apple’s bigger motivation may have been to placate regulators in China. But whatever the reason, it appears to be a done deal: Apple reaffirmed RCS support is coming to the iPhone as part of iOS 18.

Alas, green bubbles are likely here to stay. The company noted in its original comment on RCS that iMessage “will continue to be the best and most secure messaging experience for Apple users.” That said, even if you take that statement to mean iMessage will continue to display texts from non-Apple devices differently from those sent from an iPhone, iPad or Mac, Apple’s adoption of RCS should lead to a better user experience for both iOS and Android users.

Again, Apple needs to provide specifics, but it’s easy to envision a future where its Messages app, thanks to RCS, properly displays high-resolution images and videos sent from Android phones, and allows both iOS and Android users to take part in group chats without something breaking. Apple also said in its original November 2023 announcement it would work with GSMA members to improve the existing Universal Profile protocol, with a focus on adding end-to-end encryption to the standard.

Of course, whether that interoperability ends the stigma around green bubbles is harder to answer.

Editors' note: This story was originally published in November 2023 and has been updated to reflect new information. 

This article originally appeared on Engadget at https://www.engadget.com/what-is-rcs-and-how-is-it-different-from-sms-and-imessage-202334057.html?src=rss

Nothing Phone 2 is getting iMessage support this Friday — with some catches

Android has long had an iMessage problem. In the US, Apple’s proprietary chat platform reigns supreme, particularly among teens. In fact, many Americans won’t switch for fear of the perceived social stigma that comes with the green chat bubbles iMessage assigns to messages from Android phones. Google has tried a few different things to convince Apple to open the platform, including turning to the European Commission for regulatory relief. For most Android users, that's meant there's been little they've been personally able to do about the situation. Until now.    

Nothing today announced Nothing Chats, a messaging app that supports both RCS and iMessage. Nothing Chats builds on Sunbird, a unified messaging platform that has been available in closed beta since the end of last year. Sunbird allows users to access all of their chats, including iMessage, from a single interface. As of this past April, the app had a waitlist more than 100,000 entries long. Sunbird is one of a few apps that Android users can turn to chat with their iPhone-touting friends. The most well-known player in the space is Beeper, which is the brainchild of Pebble founder Eric Migicovsky.

At launch, Nothing Chats will support most of iMessage's signature features, including typing indicators. However, some functionality, such as read receipts and Tapback reactions, will arrive at a later date.
Nothing

With Friday’s release of Chats, Nothing isn’t just promising to allow Phone 2 owners to “camouflage” themselves as iPhone users. Out of the box, Chats will ship with support for many of iMessage’s signature features, including typing indicators, high-resolution media sharing and proper group messaging. Read receipts and Tapback reactions will arrive at a later date. As mentioned above, Chats also supports RCS, meaning you can enjoy iMessage-like features when messaging your Android friends too.

“We understand that the blue bubble vs. green bubble dilemma, especially in North America — although seemingly ridiculous — is real. Nothing Chats allows for freedom of communication between anyone regardless of their brand of smartphone - which is how it should be,” said Nothing CEO Carl Pei. “We want to remind consumers that they do have a choice when it comes to device selection and that their daily behaviors should not be dictated by any one company.”

So, what’s the catch? “There’s no data saved on the platform, so users don’t have to worry about their privacy,” Pei told Inverse. But there are some concerns. Sunbird, like Beeper, employs a workaround that Apple doesn’t officially support, and that the company would almost certainly argue puts users at risk. Nothing told Inverse Sunbird’s “patented” process for bringing iMessage to Android involves server farms of Mac minis that route a user’s messages through to Apple.

Before someone can access iMessage on Nothing Chats, they must first sign into their Apple ID through Sunbird’s platform. Nothing told Inverse all iMessage content sent through Chats is encrypted, and that “at no point can Sunbird access your messages or Apple ID.” Additionally, Nothing notes the startup will delete a user’s Apple ID credentials after two weeks of inactivity. Still, if you decide to use Nothing Chats to access iMessage, you’re effectively handing over the keys to your Apple ID to a company that isn’t Apple.

A screenshot of Nothing Chats' onboarding interface
Nothing

As for whether Nothing Chats is long for this world: Asked about the possibility of Apple taking legal action against Nothing and Sunbird, Pei told Marques Brownlee he thought the tech giant would “probably [do] nothing.” 

In a separate interview with The Washington Post, Pei said Nothing has sold “about six figures’ worth” of Phone 2 devices in North America, Britain and Europe. In other words, it’s a small fish in a big pond. More importantly, Apple finds itself in a regulatory environment where attempting to shut down a platform that is opening up iMessage would draw the attention of regulators in the European Union and beyond.

Nothing Chats will be available to download from the Play Store starting on November 17. For the time being, a Nothing Phone 2 is required to access the platform, with regional availability limited to the US, Canada, UK, EU and other European countries, including Norway and Switzerland.

This article originally appeared on Engadget at https://www.engadget.com/nothing-phone-2-is-getting-imessage-support-this-friday--with-some-catches-194655776.html?src=rss

Apple Arcade exclusive ‘Japanese Rural Life Adventure’ is a surprising story of rebirth

For the third time in less than two years, I have COVID-19. Whenever an illness has forced me to stay in bed, my comfort food has been gaming. In 2009 I played through all of Assassin’s Creed II in a feverish, swine flu-induced haze. When I was sick with COVID for the first time, I jumped into Red Dead Redemption 2 blind, and found a story about sickness and human mortality. Now, during one of the most stacked years in recent gaming history, I find myself under the covers not with Starfield, Spider-Man 2 or any of the other big fall releases. Instead, my bedside companion is a small Apple Arcade exclusive called Japanese Rural Life Adventure.

I discovered this gem through an X account that tweets about upcoming indie games. I took one look at Japanese Rural Life Adventure and knew I had to play it. The game features a beautiful pixel art style, and a pastoral setting evocative of anime classics like Only Yesterday and Wolf Children. What I didn’t expect to find was a heartwarming experience about the importance of community.

In its opening hours, Japanese Rural Life Adventure plays out much like Stardew Valley or, for that matter, any other farming sim made in the past two decades. When the game’s protagonist first arrives in the countryside, they find their new home in disrepair, nearly every inch of the surrounding fields overgrown with weeds. But following a predictable start, the game shows its true character.

Almost uniquely among other games in the genre, Japanese Rural Life Adventure doesn’t include any romantic partners for the player’s character to pursue. Nearly everyone you meet is elderly. They complain of aching bones, bad backs and a dim future where there aren’t any young people to carry on their community’s traditions.

“I was born and raised in the city, in a big town. I have no memories of playing in rivers, climbing mountains, or anything like that,” Takeo Fujita, the founder of Japanese Rural Life Adventure developer GAME START, told me over email. “I have no older relatives living in the countryside. In other words, you could say that the ‘gentle and simple countryside’ found in Japanese Rural Life Adventure comes from a sense of longing that I felt watching and reading Japanese TV dramas and manga.”

Longing for a simpler life is something that pervades Japanese Rural Life Adventure  not just its setting, but also its mechanics and the scale of its gameplay. For all the time I’ve put into the game, I have not become a farming mogul. At most, it’s possible to plant and maintain four fields for growing rice and produce, alongside a few fruit trees. In fact, there’s only so much “work” for your character to do in a single day. And the days, compared to those in Stardew Valley or recent Harvest Moon entries, are long, adding to the sense of a slower pace of life.

Japanese Rural Life Adventure consistently pushed me to slow down and appreciate everything it had to offer beyond farming: fishing, bug catching, cooking and photographing wildlife, all of which have their own fun minigames associated with them. Sometimes, I would just let my character rest on the front porch to watch a cherry blossom tree shed its pedals or to bask in the sparkle of fireflies at night.

mmm fish
GAME START

At first, Japanese Rural Life Adventure limits players to the small area around their farm. More often than not, advancing the plot or opening a new section of the game involves helping others. Before I could buy seeds to grow my first batch of cucumbers and daikon radishes, I first had to build a bench for an old peddler lady to sit and rest. After completing a few of the game’s early objectives, including the partial restoration of a local Shinto shrine, the nearby town unlocks.

The town is in a sorry state when you first visit. The roads are weed-ridden and potholed. Nearly every building is falling apart. The young people are long gone. It’s one step removed from becoming a ghost town.

As it turns out, this town is the heart of Japanese Rural Life Adventure. After exploring it for a bit, I meet the village head, who tasks my character with restoring the decaying roads and buildings, including a Buddist temple and schoolhouse, all in hopes of bringing tourists who will help revitalize the local economy.

I didn’t expect this from Japanese Rural Life Adventure. In Japan, declining birth rates and one of the world’s oldest populations threaten to erase rural life as the country knows it. A 2019 Bloomberg article, citing data from the Japan Policy Council, frames the stakes succinctly: “If current trends continue, by 2040, 869 municipalities – nearly half of Japan’s total – will be at risk of vanishing.”

Fujita says GAME START didn’t set out to create a game about the plight of his country’s towns and villages. “When developing games, we do not consider difficult themes such as vanishing rural communities or population aging. We believe that games should be something you can enjoy and forget about everyday life,” he said. "‘Growth’ and ‘development’ are elements that can make a game attractive to prospective players. So we adopted ‘village regeneration’ as one of the themes of the game.”

Take my dog. Please!
GAME START

To some extent, all games like Japanese Rural Life Adventure share an interest in community. After all, it’s safe to say part of the reason why so many people love Stardew Valley is because of Pelican Town and all the weird and wonderful characters that inhabit it. However, in orienting almost all of the player’s actions towards the betterment of its unnamed town, Japanese Rural Life Adventure puts community front and center in a way I hadn’t seen in the genre before. It’s also that focus that makes the game feel fresh and compelling.

Take the restoration project I mentioned earlier. The village head compensates the player for completing the tasks he assigns to them, but I found the money I earned was often only enough to cover the costs of the next repair I needed to complete. More rewarding was seeing the results of my efforts. The project culminates in a summer festival that requires a significant investment from the player, both in terms of time and money spent. Before I could even start preparing for the event, I first had to repair and repaint the torii gates of the temple where the town planned to hold the festival. It was also up to me to produce the 21 chochin lanterns needed to light everything. This task consumed a few hours of my time, but the reward was a beautiful night time celebration that felt like a culmination of everything I had done up to that point. The fact I won a young koi fish to release in the pond in front of my house was a bonus.

Often, Japanese Rural Life Adventure doesn’t feature a lot of mechanical sophistication. Watering plants is as straightforward as a single tap, and most other tasks involve either foraging or buying the right items, but what it has a lot of is heart. That was something I needed.

Japanese Rural Life Adventure is currently available on iPhone, iPad, Mac and Apple TV.

This article originally appeared on Engadget at https://www.engadget.com/apple-arcade-exclusive-japanese-rural-life-adventure-review-170006419.html?src=rss

The best gifts for gamers in 2025

The year may not be over, but 2025 is all but guaranteed to go down as one of the best 12 months in gaming history. Between releases like Hades 2, Hollow Knight: Silksong and Ghost of Yotei, to name just a few, there was truly something for everyone in 2025. Of course, that abundance also means it can be tricky to find a gift for the gamers in your life, especially if you're not one yourself. Worry not — Engadget is here to help. We guarantee this guide will help you find the perfect gift for your friend or loved one.

Check out the rest of our gift ideas here.

This article originally appeared on Engadget at https://www.engadget.com/gaming/the-best-gifts-for-gamers-in-2025-150008395.html?src=rss