This luxury handbag is made from the material NASA uses to collect comet dust

Space and fashion lovers have a crossover accessory right now, and it's not just because there are some moons and stars dotted across it. Coperni, a French luxury brand, has unveiled the Air Swipe Bag, made entirely of NASA's nanomaterial silica aerogel, Fast Company reports. Scientist Steve Jones first created the substance for NASA's 1999 Stardust mission, which brought samples back from the Wild 2 comet.

The Air Swipe Bag weighs only 1.1 ounces, with just 0.2 percent of its matter actually tangible. The rest is air that moves through the Aerogel's trillions of channels. Aerogel is renowned for its lightweight build, taking the title of lightest matter in the 1990s, with a second version breaking that record. NASA previously dubbed the substance "solid smoke," and one look at the bag shows how true that statement is. Coperni's Instagram post even had one Instagram user comment: "This looks like my bong when it's filled with smoke and I'm obsessed."

While Aerogel is just being used to create a small bag, in this case, it's one sturdy accessory. The substance can hold 4,000 times its weight (far more than this purse can fit) and withstand up to 2,200 degrees Fahrenheit. It's no surprise then that, when not being made into bags, Aerogel has been used for tasks such as insulating Mars rovers.

The Air Swipe Bag isn't listed for sale on Coperni's website yet, but if you want an accessory this powerful, it's likely going to cost you. Space travel and fashion are two things that never come cheap. 

This article originally appeared on Engadget at https://www.engadget.com/this-luxury-handbag-is-made-from-the-material-nasa-uses-to-collect-comet-dust-135151909.html?src=rss

EU regulators probe Apple’s latest Epic Games takedown

The European Union has entered the latest clash between Apple and Epic Games. Bloomberg reports that regulators will question Apple over its choice to ban Epic's developer account. The Fortnite creator claims this action prevents it from launching the Epic Games Store in Europe. 

This escalation began when Epic CEO Tim Sweeney shared a post on X in January claiming that Apple was trying to thwart complying with the Digital Market Act (DMA) and calling much of its latest policy announcement "hot garbage." Apple's rules include meeting the company's Notarization requirements, paying a Core Technology fee (about 54 cents per install annually) after hitting the millionth download and showing proof of $1.1 million in credit that could be used for financial disputes. Supreme 

A month after Sweeney's post, Apple sent a letter stating, "In plain, unqualified terms, please tell us why we should trust Epic this time." Sweeney responded that the company was "acting in good faith and will comply." 

Apple seemingly had no trust in Epic and would not allow it to have a developer account. "Epic's egregious breach of its contractual obligations to Apple led courts to determine that Apple has the right to terminate 'any or all of Epic Games' wholly owned subsidiaries, affiliates, and/or other entities under Epic Games' control at any time and at Apple's sole discretion.' In light of Epic's past and ongoing behavior, Apple chose to exercise that right," the company said in a statement.   

Sweeney's response was visual, to say the least, stating, "This is the medieval feudal lord, mounting the skulls of their former enemies on their castle walls," CNBC reports

This disagreement is the latest in nearly half a decade of issues between the two companies — you could throw a dart at a board filled with fights in the tech industry (of which there are many) and still have a good chance of hitting an Epic Games and Apple face-off. The friction between the pair started in 2020 when a Fortnite update allowed gamers to buy digital coins through a direct payment feature, thus going around Apple's rule that iOS games use in-app purchases (giving them a 30 percent cut). Epic sued Apple, with California's Ninth Circuit Court ruling in favor of the game developer. The Supreme Court declined to take up the case, in which both Apple and Epic appealed the ruling (Epic claimed there were "legal errors" and that Apple had violated federal antitrust laws).

The EU's decision comes just as the DMA finally goes into effect. The new law states that "gatekeepers," such as Apple, Microsoft and Meta, can't favor their own systems or prohibit third party developers from interoperating with them. Apple could be forced to pay ten percent of its annual worldwide revenue if found in violation of the DMA and 20 percent if it's a repeat offender. Apple recently received its first fine from the EU, a €1.8 billion ($1.96 billion) charge for restricting competitors' music streaming apps.

This article originally appeared on Engadget at https://www.engadget.com/eu-regulators-probe-apples-latest-epic-games-takedown-130016452.html?src=rss

EU regulators probe Apple’s latest Epic Games takedown

The European Union has entered the latest clash between Apple and Epic Games. Bloomberg reports that regulators will question Apple over its choice to ban Epic's developer account. The Fortnite creator claims this action prevents it from launching the Epic Games Store in Europe. 

This escalation began when Epic CEO Tim Sweeney shared a post on X in January claiming that Apple was trying to thwart complying with the Digital Market Act (DMA) and calling much of its latest policy announcement "hot garbage." Apple's rules include meeting the company's Notarization requirements, paying a Core Technology fee (about 54 cents per install annually) after hitting the millionth download and showing proof of $1.1 million in credit that could be used for financial disputes. Supreme 

A month after Sweeney's post, Apple sent a letter stating, "In plain, unqualified terms, please tell us why we should trust Epic this time." Sweeney responded that the company was "acting in good faith and will comply." 

Apple seemingly had no trust in Epic and would not allow it to have a developer account. "Epic's egregious breach of its contractual obligations to Apple led courts to determine that Apple has the right to terminate 'any or all of Epic Games' wholly owned subsidiaries, affiliates, and/or other entities under Epic Games' control at any time and at Apple's sole discretion.' In light of Epic's past and ongoing behavior, Apple chose to exercise that right," the company said in a statement.   

Sweeney's response was visual, to say the least, stating, "This is the medieval feudal lord, mounting the skulls of their former enemies on their castle walls," CNBC reports

This disagreement is the latest in nearly half a decade of issues between the two companies — you could throw a dart at a board filled with fights in the tech industry (of which there are many) and still have a good chance of hitting an Epic Games and Apple face-off. The friction between the pair started in 2020 when a Fortnite update allowed gamers to buy digital coins through a direct payment feature, thus going around Apple's rule that iOS games use in-app purchases (giving them a 30 percent cut). Epic sued Apple, with California's Ninth Circuit Court ruling in favor of the game developer. The Supreme Court declined to take up the case, in which both Apple and Epic appealed the ruling (Epic claimed there were "legal errors" and that Apple had violated federal antitrust laws).

The EU's decision comes just as the DMA finally goes into effect. The new law states that "gatekeepers," such as Apple, Microsoft and Meta, can't favor their own systems or prohibit third party developers from interoperating with them. Apple could be forced to pay ten percent of its annual worldwide revenue if found in violation of the DMA and 20 percent if it's a repeat offender. Apple recently received its first fine from the EU, a €1.8 billion ($1.96 billion) charge for restricting competitors' music streaming apps.

This article originally appeared on Engadget at https://www.engadget.com/eu-regulators-probe-apples-latest-epic-games-takedown-130016452.html?src=rss

Nikon buys high-end cinema camera company RED

Nikon has announced it is buying RED, the high-end cinema camera company, for an undisclosed sum. In a statement, the camera giant, which has suffered along with most of the imaging industry in recent years, said RED will become a wholly-owned subsidiary, as found by The Verge. RED currently has about 220 employees, and no layoff plans have been made public in response to the sale. 

RED was founded in 2005 and has since had its cameras used in popular productions, including Squid Game, Peaky Blinders and Captain Marvel — a market Nikon plans to expand into with this acquisition. Nikon has withdrawn from less profitable areas of the camera market in recent years, including ending development on new DSLRs

The move could benefit both parties, as RED's president Jarred Lang shared on Facebook: "This strategic partnership brings together Nikon's extensive history and expertise in product development, know-how in image processing, as well as optical technology and user interface with RED's revolutionary digital cinema cameras and award-winning technologies." RED's 2018 attempt to expand on its own (into smartphones, no less) didn't last long, and the products soon were discontinued. 

Interestingly, RED sued its new owner in 2022, claiming that Nikon knowingly used RED's patented data compression technology in its Z9 camera. Nikon, in turn, argued the legitimacy of RED's patents before the two companies agreed to a dismissal. 

This article originally appeared on Engadget at https://www.engadget.com/nikon-buys-high-end-cinema-camera-company-red-100243796.html?src=rss

Nikon buys high-end cinema camera company RED

Nikon has announced it is buying RED, the high-end cinema camera company, for an undisclosed sum. In a statement, the camera giant, which has suffered along with most of the imaging industry in recent years, said RED will become a wholly-owned subsidiary, as found by The Verge. RED currently has about 220 employees, and no layoff plans have been made public in response to the sale. 

RED was founded in 2005 and has since had its cameras used in popular productions, including Squid Game, Peaky Blinders and Captain Marvel — a market Nikon plans to expand into with this acquisition. Nikon has withdrawn from less profitable areas of the camera market in recent years, including ending development on new DSLRs

The move could benefit both parties, as RED's president Jarred Lang shared on Facebook: "This strategic partnership brings together Nikon's extensive history and expertise in product development, know-how in image processing, as well as optical technology and user interface with RED's revolutionary digital cinema cameras and award-winning technologies." RED's 2018 attempt to expand on its own (into smartphones, no less) didn't last long, and the products soon were discontinued. 

Interestingly, RED sued its new owner in 2022, claiming that Nikon knowingly used RED's patented data compression technology in its Z9 camera. Nikon, in turn, argued the legitimacy of RED's patents before the two companies agreed to a dismissal. 

This article originally appeared on Engadget at https://www.engadget.com/nikon-buys-high-end-cinema-camera-company-red-100243796.html?src=rss

Sleight of Hand is a new noir game from the creator of Framed

Framed creator Joshua Briggs is back with another mystery game, and, this time, it has a supernatural element. RiffRaff Games has announced the upcoming release of Sleight of Hand, a "third-person card-slinging occult noir stealth sim" — a collection of words that alone have us very intrigued. 

Sleight of Hand follows Lady Luck, a former occult detective who must track down and defeat her former coven. Yes, excitingly, a woman is the noir protagonist, and she comes to Steeple City with a cursed deck (necessary, given she lost her left hand the last time she saw her fellow witches). Each card has a unique ability, such as the Hex card, which latches onto a hidden enemy, and the Peekaboo card, which thrusts them into view. Another useful sounding one is called the Chain Smoker card: it ties the fates of multiple adversaries together so Lady Luck can use one card to stall them all. 

Gameplay also includes solving puzzles to use secret passageways and interrogating coven members, all in hopes of getting to the leader. The entirety of Sleight of Hand is grounded in the very relatable reason Lady Luck puts herself back in danger: she has overdue bills and old debts to settle. Lady Luck herself is voiced by Debi Mae West, who you might recognize as Metal Gear Solid's Meryl Silverburgh, and should make her arrival on Steam and through a day one Game Pass launch for Xbox Series X|S and Windows PC in 2025. 

This article originally appeared on Engadget at https://www.engadget.com/sleight-of-hand-is-a-new-noir-game-from-the-creator-of-framed-180934026.html?src=rss

Sleight of Hand is a new noir game from the creator of Framed

Framed creator Joshua Briggs is back with another mystery game, and, this time, it has a supernatural element. RiffRaff Games has announced the upcoming release of Sleight of Hand, a "third-person card-slinging occult noir stealth sim" — a collection of words that alone have us very intrigued. 

Sleight of Hand follows Lady Luck, a former occult detective who must track down and defeat her former coven. Yes, excitingly, a woman is the noir protagonist, and she comes to Steeple City with a cursed deck (necessary, given she lost her left hand the last time she saw her fellow witches). Each card has a unique ability, such as the Hex card, which latches onto a hidden enemy, and the Peekaboo card, which thrusts them into view. Another useful sounding one is called the Chain Smoker card: it ties the fates of multiple adversaries together so Lady Luck can use one card to stall them all. 

Gameplay also includes solving puzzles to use secret passageways and interrogating coven members, all in hopes of getting to the leader. The entirety of Sleight of Hand is grounded in the very relatable reason Lady Luck puts herself back in danger: she has overdue bills and old debts to settle. Lady Luck herself is voiced by Debi Mae West, who you might recognize as Metal Gear Solid's Meryl Silverburgh, and should make her arrival on Steam and through a day one Game Pass launch for Xbox Series X|S and Windows PC in 2025. 

This article originally appeared on Engadget at https://www.engadget.com/sleight-of-hand-is-a-new-noir-game-from-the-creator-of-framed-180934026.html?src=rss

Tidal cuts $9 from the price of its hi-fi audio streaming plan

Tidal is condensing its plans in a bid to compete with fellow music streamers. The platform is removing its HiFi Plus and HiFI tiers to create one individual plan, aptly called Tidal. The new option will offer everything Plus users paid $20 monthly for but for $11— the same price as Spotify and Apple Music's one-person plans. It seems Tidal could no longer justify asking people to pay an extra $9 when its competitors offered similar perks for less (the company notably laid off 10 percent of its employees in December). 

The new solo tier will include Dolby Atmos, HiRes FLAC and lossless audio for over 100 million songs. Apple Music also offers lossless audio, but this puts Tidal ahead of Spotify, which has yet to roll it out. There is a small catch for current HiFi Plus subscribers: Tidal's DJ integration feature is becoming a DJ Extension — which will cost subscribers another $10. Anyone who has used DJ integration in the last 90 days will automatically have the extension added to their new plan when the tier overhaul takes effect on April 10. Notably, Tidal's family plan will also condense into just one option, a $17 offer rather than the HiFi Plus' $30 a month price tag. 

While the changes are overall a good deal for Tidal subscribers, the music streamer is getting rid of multiple options — including its free tier. As of March 4, Tidal also removed its discount for newly subscribing military personnel and first responders. Existing free tier subscribers will have to pay full price starting April 10, while military personnel and first responders who already use Tidal will have to make the switch starting June 10. Students who use Tidal will keep their $5 monthly rate. 

This article originally appeared on Engadget at https://www.engadget.com/tidal-cuts-9-from-the-price-of-its-hi-fi-audio-streaming-plan-101301143.html?src=rss

Tidal cuts $9 from the price of its hi-fi audio streaming plan

Tidal is condensing its plans in a bid to compete with fellow music streamers. The platform is removing its HiFi Plus and HiFI tiers to create one individual plan, aptly called Tidal. The new option will offer everything Plus users paid $20 monthly for but for $11— the same price as Spotify and Apple Music's one-person plans. It seems Tidal could no longer justify asking people to pay an extra $9 when its competitors offered similar perks for less (the company notably laid off 10 percent of its employees in December). 

The new solo tier will include Dolby Atmos, HiRes FLAC and lossless audio for over 100 million songs. Apple Music also offers lossless audio, but this puts Tidal ahead of Spotify, which has yet to roll it out. There is a small catch for current HiFi Plus subscribers: Tidal's DJ integration feature is becoming a DJ Extension — which will cost subscribers another $10. Anyone who has used DJ integration in the last 90 days will automatically have the extension added to their new plan when the tier overhaul takes effect on April 10. Notably, Tidal's family plan will also condense into just one option, a $17 offer rather than the HiFi Plus' $30 a month price tag. 

While the changes are overall a good deal for Tidal subscribers, the music streamer is getting rid of multiple options — including its free tier. As of March 4, Tidal also removed its discount for newly subscribing military personnel and first responders. Existing free tier subscribers will have to pay full price starting April 10, while military personnel and first responders who already use Tidal will have to make the switch starting June 10. Students who use Tidal will keep their $5 monthly rate. 

This article originally appeared on Engadget at https://www.engadget.com/tidal-cuts-9-from-the-price-of-its-hi-fi-audio-streaming-plan-101301143.html?src=rss

Oregon’s new Right to Repair bill targets anti-repair practices

Oregon is set to become the latest state to pass a Right to Repair law. The Oregon House of Representatives passed the Right to Repair Act (SB 1596) on March 4, two weeks after it advanced from the Senate. It now heads to Governor Tina Kotek's desk, who has five days to sign it.

California, Minnesota and New York have similar legislation, but Nathan Proctor, the Public Interest Research Group's Right to Repair Campaign senior director, calls Oregon's legislation "the best bill yet." (It's worth noting that Colorado also has its own Right to Repair legislation that has a different remit around agricultural equipment rather than around consumer electronics.)

If made into law, Oregon's Right To Repair Act would be the first to ban "parts pairing," a practice that prevents individuals from swapping out a piece for another, theoretically equivalent one. For example, a person might replace their iPhone battery with an identical one from the same model, but they'll likely receive an error message that it either can't be verified or used. The system forces people to buy the part directly from the manufacturer and can only activate it with their consent — otherwise users will have to buy an entirely new device altogether. Instead, under the new bill, manufacturers would be required to:

  • Prevent or inhibit an independent repair provider or an owner from installing or enabling the function of an otherwise functional replacement part or a component of consumer electronic equipment, including a replacement part or a component that the original equipment manufacturer has not approved.

  • Reduce the functionality or performance of consumer electronic equipment.

  • Cause consumer electronic equipment to display misleading alerts or warnings, which the owner cannot immediately dismiss, about unidentified parts.

Along with restricting parts pairing, the act dictates that manufacturers must make compatible parts available to device owners through the company or an authorized service provider for the most favorable price and without any "substantial" conditions.

The parts pairing ban applies to any devices first built or sold in Oregon starting in 2025. However, the law backdates general coverage of electronics to 2015, except for cell phones. Oregon's mobile devices purchased starting July 2021 count — a stipulation in line with California's and Minnesota's Right to Repair bills.

This article originally appeared on Engadget at https://www.engadget.com/oregons-new-right-to-repair-bill-targets-anti-repair-practices-143001457.html?src=rss